德瑞的受難
每層德瑞的受難緩速你 5% 行動速度。
action_speed_-%
Doedre's Suffering
屬性 /6
doedre_pillar_purple_aura
Code | action speed -% |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 1 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
德瑞的受難 DoedreWraith
德瑞的受難
怪物群大小:5-10 隻怪物
怪物群包含怪物群首領
不死惡靈
怪物群首領:德瑞的折磨
施放混沌咆哮
施放混沌咆哮
Doedre's Suffering

德瑞的受難 chaos-doedrewraiths
德瑞的受難
怪物群大小:5-9 隻怪物
怪物群包含怪物群首領
不死惡靈
怪物群首領:德瑞的折磨
施放混沌咆哮
施放混沌咆哮
Doedre's Suffering

幽魂 | Y |
---|---|
地區 | 腐敗之核, 永恆實驗室 |
標籤 | ghost_armour, ghost_blood, is_unarmed, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, undead |
Packs |
生命
144%
生命轉為護盾
50%
異常狀態臨界值
144%
抗性




傷害
120%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.755 秒
傷害分佈
±20%
經驗值
120%
Model Size
90%
類型
WraithSpirit
Metadata
WraithDoedre
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
4,632
護甲
28,790
閃避值
4,739
能量護盾
4,411
傷害
448
法術傷害
448
命中
580
攻擊間隔
1.755
經驗值
12,306
Minion Life
1,005
Minion Energy Shield
957
Minion Damage
358
異常狀態臨界值
9,264
冰緩
29
感電
29
易碎
166
焦灼
29
殘喘
81
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 359–538
暴擊率: 5%
攻擊間隔: 1.755 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.3 } Animated { on_death = "RemoveEffects();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Spirit/WraithDoedre"] = { name = "Doedre's Suffering", life = 1.44, energyShield = 0.5, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.755, attackRange = 6, accuracy = 1, skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
德瑞的受難


Doedre's Suffering
幽魂 | Y |
---|---|
標籤 | ghost_armour, ghost_blood, is_unarmed, medium_movement, melee, not_dex, not_str, physical_affinity, undead |
Packs |
生命
144%
生命轉為護盾
50%
異常狀態臨界值
144%
抗性




傷害
120%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.755 秒
傷害分佈
±20%
經驗值
120%
Model Size
90%
類型
WraithSpirit
Metadata
WraithDoedreHellscape
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
4,632
護甲
28,790
閃避值
4,739
能量護盾
4,411
傷害
448
法術傷害
448
命中
580
攻擊間隔
1.755
經驗值
12,306
Minion Life
1,005
Minion Energy Shield
957
Minion Damage
358
異常狀態臨界值
9,264
冰緩
29
感電
29
易碎
166
焦灼
29
殘喘
81
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 359–538
暴擊率: 5%
攻擊間隔: 1.755 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.3 } Animated { on_death = "RemoveEffects();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Spirit/WraithDoedreHellscape"] = { name = "Doedre's Suffering", life = 1.44, energyShield = 0.5, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.755, attackRange = 6, accuracy = 1, skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.