血翼劊子手





地區: 羈破牢籠
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
30% 攻擊傷害格擋率
你承受 15% 來自格擋擊中的傷害
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
30% 攻擊傷害格擋率
你承受 15% 來自格擋擊中的傷害
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Executioner Bloodwing
幽魂 | N |
---|---|
地區 | 羈破牢籠 |
標籤 | 法術, flesh_armour, has_one_hand_sword, has_one_handed_melee, human, humanoid, large_height, medium_movement, melee, non_unique_map_boss, not_dex, not_int, physical_affinity, ranged, red_blood, slashing_weapon, summoner, templar |
生命
400%
護甲
+100%
異常狀態臨界值
400%
抗性




傷害
125%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 13
攻擊間隔
1.98 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
BlackguardInquisitorBossMap
Metadata
BloodwingMapBoss
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
70
生命
728,502
護甲
67,428
閃避值
5,081
傷害
600
法術傷害
895
命中
628
攻擊間隔
1.3266
經驗值
117,920
Minion Life
155,215
Minion Damage
482
異常狀態臨界值
422,531
冰緩
1,336
感電
1,336
易碎
7,559
焦灼
1,336
殘喘
3,691
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 952–1429
暴擊率: 5%
攻擊間隔: 1.98 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]

MassSummonBloodRavens
法術, 召喚物, 持續時間, 召喚物爆炸, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 創造召喚物
施放時間: 4.97 秒
冷卻時間: 10 秒
+4 秒基礎持續時間
減少 75% 承受傷害
minion dies when parent dies [1]
number of blood ravens to summon [5]
summoned monsters are minions [1]

BloodwingThrownShieldProjectileMap
攻擊, 範圍攻擊, 投射物, 玩家投射物, SingleMainProjectile, 物理
盾靈投擲
基本傷害: 952–1429
暴擊率: 5%
攻擊間隔: 1.98 秒
冷卻時間: 4 秒
使用念能力複製你的盾牌並當做投射物,但無法穿透,造成副手增強盾牌防禦傷害。當它碰觸到東西時會粉碎,並對各個方向發射小碎片投射物。有額外投射物的詞綴會增加碎片數量,而不是盾牌。
投射物穿透全部目標
造成 15% 更少傷害
base is projectile [1]
thrown shield num additional projectiles [5]

DoubleSlashBloodwingMap
攻擊, 範圍, 攻擊可重複, 近戰, 物理
破空斬
基本傷害: 952–1429
暴擊率: 5%
攻擊傷害: 75%
攻擊間隔: 1.98 秒
冷卻時間: 4 秒
揮斬兩次,釋放出擊中的敵人的衝擊波。在斬擊中間的敵人可能會被兩者都擊中。在血腥姿態中,斬擊有機會造成流血;在沙戮姿態中,斬擊的角度將更寬。限定斧和劍。預設血腥姿態。
造成 25% 更少攻擊傷害
active skill area of effect radius +% final [40]
is area damage [1]

Object Type
version 2 extends "Metadata/Monsters/BlackguardInquisitor/BlackguardInquisitor" Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/BlackguardInquisitor/BlackguardInquisitor"
-- src\Data\Spectres.lua minions["Metadata/Monsters/BlackguardInquisitor/BloodwingMapBoss"] = { name = "Executioner Bloodwing", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.25, damageSpread = 0.2, attackTime = 1.98, attackRange = 13, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "Melee", "DoubleSlashBloodwingMap", "MassSummonBloodRavens", "BloodwingThrownShieldProjectileMap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoubleSlashBloodwingMap"] = { name = "Lacerate", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance. Can be used with Axes and Swords. You are in Blood Stance by default.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {40, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MassSummonBloodRavens"] = { name = "MassSummonBloodRavens", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.97, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_blood_ravens_to_summon", "base_skill_effect_duration", "base_damage_taken_+%", "summoned_monsters_are_minions", "minion_dies_when_parent_dies", }, levels = { [1] = {5, 4000, -75, levelRequirement = 40, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BloodwingThrownShieldProjectileMap"] = { name = "Spectral Shield Throw", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.SingleMainProjectile] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "thrown_shield_num_additional_projectiles", "active_skill_damage_+%_final", "base_is_projectile", "always_pierce", }, levels = { [1] = {5, -15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
30% 攻擊傷害格擋率
你承受 15% 來自格擋擊中的傷害
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
血翼劊子手





怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
30% 攻擊傷害格擋率
你承受 15% 來自格擋擊中的傷害
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
30% 攻擊傷害格擋率
你承受 15% 來自格擋擊中的傷害
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Executioner Bloodwing
幽魂 | N |
---|---|
標籤 | 法術, flesh_armour, has_one_hand_sword, has_one_handed_melee, human, humanoid, large_height, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood, slashing_weapon, standalone_map_boss, summoner, templar |
生命
400%
護甲
+100%
異常狀態臨界值
400%
抗性




傷害
125%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 13
攻擊間隔
1.98 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
BlackguardInquisitorBossMap
Metadata
BloodwingMapBossStandalone
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
557,385
護甲
57,580
閃避值
4,739
傷害
532
法術傷害
794
命中
580
攻擊間隔
1.3266
經驗值
112,805
Minion Life
120,902
Minion Damage
425
異常狀態臨界值
351,153
冰緩
1,110
感電
1,110
易碎
6,282
焦灼
1,110
殘喘
3,068
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 845–1267
暴擊率: 5%
攻擊間隔: 1.98 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]

MassSummonBloodRavens
法術, 召喚物, 持續時間, 召喚物爆炸, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 創造召喚物
施放時間: 4.97 秒
冷卻時間: 10 秒
+4 秒基礎持續時間
減少 75% 承受傷害
minion dies when parent dies [1]
number of blood ravens to summon [5]
summoned monsters are minions [1]

BloodwingThrownShieldProjectileMap
攻擊, 範圍攻擊, 投射物, 玩家投射物, SingleMainProjectile, 物理
盾靈投擲
基本傷害: 845–1267
暴擊率: 5%
攻擊間隔: 1.98 秒
冷卻時間: 4 秒
使用念能力複製你的盾牌並當做投射物,但無法穿透,造成副手增強盾牌防禦傷害。當它碰觸到東西時會粉碎,並對各個方向發射小碎片投射物。有額外投射物的詞綴會增加碎片數量,而不是盾牌。
投射物穿透全部目標
造成 15% 更少傷害
base is projectile [1]
thrown shield num additional projectiles [5]

DoubleSlashBloodwingMap
攻擊, 範圍, 攻擊可重複, 近戰, 物理
破空斬
基本傷害: 845–1267
暴擊率: 5%
攻擊傷害: 75%
攻擊間隔: 1.98 秒
冷卻時間: 4 秒
揮斬兩次,釋放出擊中的敵人的衝擊波。在斬擊中間的敵人可能會被兩者都擊中。在血腥姿態中,斬擊有機會造成流血;在沙戮姿態中,斬擊的角度將更寬。限定斧和劍。預設血腥姿態。
造成 25% 更少攻擊傷害
active skill area of effect radius +% final [40]
is area damage [1]

Object Type
version 2 extends "Metadata/Monsters/BlackguardInquisitor/BlackguardInquisitor" extends "Metadata/Monsters/StandaloneMapBoss" Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/BlackguardInquisitor/BlackguardInquisitor" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua minions["Metadata/Monsters/BlackguardInquisitor/BloodwingMapBossStandalone"] = { name = "Executioner Bloodwing", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.25, damageSpread = 0.2, attackTime = 1.98, attackRange = 13, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "Melee", "DoubleSlashBloodwingMap", "MassSummonBloodRavens", "BloodwingThrownShieldProjectileMap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoubleSlashBloodwingMap"] = { name = "Lacerate", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance. Can be used with Axes and Swords. You are in Blood Stance by default.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {40, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MassSummonBloodRavens"] = { name = "MassSummonBloodRavens", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.97, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_blood_ravens_to_summon", "base_skill_effect_duration", "base_damage_taken_+%", "summoned_monsters_are_minions", "minion_dies_when_parent_dies", }, levels = { [1] = {5, 4000, -75, levelRequirement = 40, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BloodwingThrownShieldProjectileMap"] = { name = "Spectral Shield Throw", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.SingleMainProjectile] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "thrown_shield_num_additional_projectiles", "active_skill_damage_+%_final", "base_is_projectile", "always_pierce", }, levels = { [1] = {5, -15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
30% 攻擊傷害格擋率
你承受 15% 來自格擋擊中的傷害
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
血翼劊子手





怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
30% 攻擊傷害格擋率
你承受 15% 來自格擋擊中的傷害
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
30% 攻擊傷害格擋率
你承受 15% 來自格擋擊中的傷害
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Executioner Bloodwing
幽魂 | N |
---|---|
標籤 | elder_map_boss, flesh_armour, has_one_hand_sword, has_one_handed_melee, human, humanoid, large_height, medium_movement, non_attacking, not_dex, not_int, red_blood, slashing_weapon, templar |
生命
400%
護甲
+100%
異常狀態臨界值
400%
抗性




傷害
125%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 13
攻擊間隔
1.98 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
BlackguardInquisitorBossMap
Metadata
BloodwingMapBossElder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_immune_vaal_lighting_warp = 1 } Transitionable { } Preload { preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb" preload_object = "Metadata/MiscellaneousObjects/ElderPortal" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );" create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BlackguardInquisitor/BloodwingMapBossElder"] = { name = "Executioner Bloodwing", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.25, damageSpread = 0.2, attackTime = 1.98, attackRange = 13, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { }, modList = { }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
30% 攻擊傷害格擋率
你承受 15% 來自格擋擊中的傷害
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.