烈焰潛伏
創造物
地區: 古金字塔
Flame Scuttler
幽魂Y
地區古金字塔
標籤bludgeoning_weapon, 法術, construct, fire_affinity, golem, is_unarmed, metal_armour, not_dex, slow_movement
Packs
  • 古金字塔: 烈焰潛伏
  • 生命
    145%
    生命轉為護盾
    60%
    護甲
    +50%
    異常狀態臨界值
    145%
    抗性
    0 0 40 0
    傷害
    100%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    3 ~ 8
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    100%
    Model Size
    60%
    類型
    VaalSpinner
    Metadata
    GolemFireVaalPyramid
    等級
    23
    生命
    155
    護甲
    834
    閃避值
    677
    能量護盾
    232
    傷害
    30
    法術傷害
    30
    命中
    86
    攻擊間隔
    1.5
    經驗值
    1,013
    Minion Life
    54
    Minion Energy Shield
    81
    Minion Damage
    23
    異常狀態臨界值
    387
    冰緩
    1
    感電
    1
    易碎
    7
    焦灼
    1
    殘喘
    3
    MPSUltimatumFireBasic
    法術, 投射物, 玩家投射物, 可觸發
    暴擊率: 5%
    施放時間: 1.5 秒
    造成 34.9352.4 火焰傷害
    base is projectile [1]
    monster projectile variation [183]
    projectile uses contact position [1]
    spell maximum action distance +% [-64]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Monster
    {
    }
    
    Render
    {
    	allow_attached_arrows = false
    }
    
    Life
    {
    	on_death = "RemoveEffects( true ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );"
    	on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Golems/GolemFireVaalPyramid"] = {
        name = "Flame Scuttler",
        life = 1.45,
        energyShield = 0.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MPSUltimatumFireBasic",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSUltimatumFireBasic"] = {
        name = "MPSUltimatumFireBasic",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 183, -64, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    IdVaalGolemDaemonFireBeam
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Edit

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