鍛造之眼


Forged Eye
幽魂 | Y |
---|---|
標籤 | 法術, cleaving_weapon, demon, flesh_armour, has_wand, lightning_affinity, medium_small_height, not_dex, not_str, physical_affinity, ranged, slow_movement |
生命
72%
生命轉為護盾
50%
異常狀態臨界值
72%
抗性




傷害
96%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 30
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
60%
Model Size
108%
類型
CrucibleEye
Metadata
Eye
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
2,316
護甲
28,790
閃避值
4,739
能量護盾
2,206
傷害
359
法術傷害
359
命中
580
攻擊間隔
1.5
經驗值
6,153
Minion Life
502
Minion Energy Shield
478
Minion Damage
286
異常狀態臨界值
4,632
冰緩
15
感電
15
易碎
83
焦灼
15
殘喘
40
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedFire
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 287–430
暴擊率: 5%
攻擊傷害: 75%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
造成 25% 更少攻擊傷害
造成 150.3% 更多傷害
75% 物理傷害轉化至火焰傷害
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MPSCrucibleEyeFireball
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 1284 至 1926 火焰傷害
base is projectile [1]
monster projectile variation [224]
projectile uses contact position [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase" extends "Metadata/Monsters/LeagueCrucible/FireMonsterBase" Stats { supress_muzzle_flash = 1 supress_weapon_surges = 1 } Actor { main_hand_unarmed_type = "Wand" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase" extends "Metadata/Monsters/LeagueCrucible/FireMonsterBase" Render { //turn_duration = 0.3 preload_buff_visual = "lightning_eyes_effects" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueCrucible/Fire/Eye"] = { name = "Forged Eye", life = 0.72, energyShield = 0.5, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.96, damageSpread = 0.2, attackTime = 1.5, attackRange = 30, accuracy = 1, skillList = { "MeleeAtAnimationSpeedFire", "MPSCrucibleEyeFireball", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedFire"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSCrucibleEyeFireball"] = { name = "MPSCrucibleEyeFireball", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 224, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.