幽魂 | Y |
---|---|
地區 | 聖所地圖, 壁壘地圖, 堡壘地圖, 憎惡地圖, 高地神塔地圖 |
標籤 | bone_armour, bones, has_bow, medium_height, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement |
Packs |
生命
146%
護甲
+100%
閃避
+10%
異常狀態臨界值
146%
抗性




傷害
169%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 40
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
225%
Model Size
115%
類型
SkeletonSoldierRangedChampionAtlasUber
Metadata
SkeletonSoldierRangedTornadoShotBloodChampionAtlasUber_
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
84
生命
51,531
護甲
199,668
閃避值
8,932
傷害
1,611
法術傷害
1,611
命中
1,076
攻擊間隔
1.5
經驗值
29,813
Minion Life
9,739
Minion Damage
1,366
異常狀態臨界值
51,531
冰緩
163
感電
163
易碎
922
焦灼
163
殘喘
450
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1289–1933
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

CarpetBombProjectile
攻擊, 傷害, 投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能
基本傷害: 1289–1933
暴擊率: 5%
攻擊傷害: 60%
攻擊間隔: 1.5 秒
冷卻時間: 4 秒
造成 40% 更少攻擊傷害
發射 10 個額外投射物
active skill area of effect radius +% final [100]
base is projectile [1]
MortarInRectangle
法術, 傷害, 投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 可觸發
施放時間: 1 秒
base is projectile [1]
is area damage [1]
projectile spread radius [10]
skill unusable [1]
RainOfArrowsAltXAtlasUber
攻擊, 範圍攻擊, 技能可幻影射手, 範圍, 投射物速度, ProjectileNumber, 圖騰技能, 陷阱技能, 地雷技能, 可觸發, 雨
箭雨.火炮
基本傷害: 1289–1933
暴擊率: 5%
攻擊傷害: 48.3%
攻擊傷害: 48.3%
攻擊間隔: 1.5 秒
對空射出無數箭矢,並在一段時間後接連落下,起始點在你的前方,並且沿著朝向目標的方向形成一條直線。每支箭矢對其附近區域造成傷害。
造成 51.7% 更少攻擊傷害
+1.5 秒基礎持續時間
發射 24 支箭矢
base is projectile [1]
cannot pierce [1]
is area damage [1]
rain of arrows pin [1]
skill can fire arrows [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Bow" basic_action = "Revive" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.4 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRangedTornadoShotBloodChampionAtlasUber_"] = { name = "Forgotten Marksman", life = 1.46, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.69, damageSpread = 0.2, attackTime = 1.5, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeed", "CarpetBombProjectile", "MortarInRectangle", "RainOfArrowsAltXAtlasUber", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CarpetBombProjectile"] = { name = "CarpetBombProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", }, levels = { [1] = {10, 100, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MortarInRectangle"] = { name = "MortarInRectangle", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_spread_radius", "base_is_projectile", "is_area_damage", "skill_unusable", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RainOfArrowsAltXAtlasUber"] = { name = "Rain of Arrows of Artillery", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires multiple arrows into the air, to land in sequence after a delay, starting in front of you and proceeding in a line in the direction of the target. Each arrow deals damage in an area around it.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_number_of_arrows", "base_skill_effect_duration", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", "cannot_pierce", "quality_display_base_additional_arrows_is_gem", "rain_of_arrows_pin", }, levels = { [1] = {18, 1500, baseMultiplier = 0.36, levelRequirement = 12, statInterpolation = {1}, cost = { }, }, [2] = {18, 1500, baseMultiplier = 0.365, levelRequirement = 15, statInterpolation = {1}, cost = { }, }, [3] = {18, 1500, baseMultiplier = 0.369, levelRequirement = 19, statInterpolation = {1}, cost = { }, }, [4] = {18, 1500, baseMultiplier = 0.374, levelRequirement = 23, statInterpolation = {1}, cost = { }, }, [5] = {19, 1500, baseMultiplier = 0.379, levelRequirement = 27, statInterpolation = {1}, cost = { }, }, [6] = {19, 1500, baseMultiplier = 0.384, levelRequirement = 31, statInterpolation = {1}, cost = { }, }, [7] = {19, 1500, baseMultiplier = 0.388, levelRequirement = 35, statInterpolation = {1}, cost = { }, }, [8] = {19, 1500, baseMultiplier = 0.393, levelRequirement = 38, statInterpolation = {1}, cost = { }, }, [9] = {20, 1500, baseMultiplier = 0.398, levelRequirement = 41, statInterpolation = {1}, cost = { }, }, [10] = {20, 1500, baseMultiplier = 0.403, levelRequirement = 44, statInterpolation = {1}, cost = { }, }, [11] = {20, 1500, baseMultiplier = 0.407, levelRequirement = 47, statInterpolation = {1}, cost = { }, }, [12] = {20, 1500, baseMultiplier = 0.412, levelRequirement = 50, statInterpolation = {1}, cost = { }, }, [13] = {21, 1500, baseMultiplier = 0.417, levelRequirement = 53, statInterpolation = {1}, cost = { }, }, [14] = {21, 1500, baseMultiplier = 0.422, levelRequirement = 56, statInterpolation = {1}, cost = { }, }, [15] = {21, 1500, baseMultiplier = 0.426, levelRequirement = 59, statInterpolation = {1}, cost = { }, }, [16] = {21, 1500, baseMultiplier = 0.431, levelRequirement = 62, statInterpolation = {1}, cost = { }, }, [17] = {22, 1500, baseMultiplier = 0.436, levelRequirement = 64, statInterpolation = {1}, cost = { }, }, [18] = {22, 1500, baseMultiplier = 0.441, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [19] = {22, 1500, baseMultiplier = 0.445, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [20] = {22, 1500, baseMultiplier = 0.45, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [21] = {23, 1500, baseMultiplier = 0.455, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [22] = {23, 1500, baseMultiplier = 0.459, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [23] = {23, 1500, baseMultiplier = 0.464, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [24] = {23, 1500, baseMultiplier = 0.469, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [25] = {24, 1500, baseMultiplier = 0.474, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [26] = {24, 1500, baseMultiplier = 0.478, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, [27] = {24, 1500, baseMultiplier = 0.483, levelRequirement = 84, statInterpolation = {1}, cost = { }, }, [28] = {24, 1500, baseMultiplier = 0.488, levelRequirement = 86, statInterpolation = {1}, cost = { }, }, [29] = {25, 1500, baseMultiplier = 0.493, levelRequirement = 88, statInterpolation = {1}, cost = { }, }, [30] = {25, 1500, baseMultiplier = 0.497, levelRequirement = 90, statInterpolation = {1}, cost = { }, }, [31] = {25, 1500, baseMultiplier = 0.5, levelRequirement = 91, statInterpolation = {1}, cost = { }, }, [32] = {25, 1500, baseMultiplier = 0.502, levelRequirement = 92, statInterpolation = {1}, cost = { }, }, [33] = {25, 1500, baseMultiplier = 0.504, levelRequirement = 93, statInterpolation = {1}, cost = { }, }, [34] = {25, 1500, baseMultiplier = 0.507, levelRequirement = 94, statInterpolation = {1}, cost = { }, }, [35] = {25, 1500, baseMultiplier = 0.509, levelRequirement = 95, statInterpolation = {1}, cost = { }, }, [36] = {26, 1500, baseMultiplier = 0.512, levelRequirement = 96, statInterpolation = {1}, cost = { }, }, [37] = {26, 1500, baseMultiplier = 0.514, levelRequirement = 97, statInterpolation = {1}, cost = { }, }, [38] = {26, 1500, baseMultiplier = 0.516, levelRequirement = 98, statInterpolation = {1}, cost = { }, }, [39] = {26, 1500, baseMultiplier = 0.519, levelRequirement = 99, statInterpolation = {1}, cost = { }, }, [40] = {26, 1500, baseMultiplier = 0.521, levelRequirement = 100, statInterpolation = {1}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.