牛頭人守護者





地區: 牛頭人謎域
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [1]
monster dropped item quantity +% final for influenced monster [-80]
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [1]
monster dropped item quantity +% final for influenced monster [-80]
不能被擊退
Guardian of the Minotaur
幽魂 | N |
---|---|
地區 | 牛頭人謎域 |
標籤 | beast, bludgeoning_weapon, fast_movement, flesh_armour, has_two_hand_mace, has_two_handed_melee, human, humanoid, large_height, large_model, lightning_affinity, melee, non_unique_map_boss, not_dex, not_int, physical_affinity, red_blood, shaper_guardian_boss |
生命
1300%
護甲
+100%
異常狀態臨界值
504%
抗性




傷害
184%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 16
攻擊間隔
1.755 秒
傷害分佈
±20%
經驗值
200%
Model Size
154%
類型
AtlasBossMinotaur
Metadata
MinotaurBoss
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
83
生命
32,943,972
護甲
184,954
閃避值
7,860
傷害
1,887
法術傷害
2,816
命中
1,036
攻擊間隔
1.17585
經驗值
144,452
Minion Life
6,277,398
Minion Damage
1,594
異常狀態臨界值
6,002,899
冰緩
18,981
感電
18,981
易碎
107,386
焦灼
18,981
殘喘
52,441
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MinotaurMelee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 2997–4495
暴擊率: 5%
攻擊間隔: 1.755 秒
用強大的攻擊擊倒敵人。
30% 物理傷害轉換為閃電傷害
skill can fire arrows [1]
skill can fire wand projectiles [1]

MinotaurSlam
攻擊, 範圍
基本傷害: 2997–4495
暴擊率: 5%
攻擊間隔: 1.755 秒
冷卻時間: 10 秒
造成 50% 更多傷害
+35 秒基礎持續時間
暈眩敵人
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
track which enemies hit index [21]
MinotaurBurrow
攻擊, 範圍
基本傷害: 2997–4495
暴擊率: 5%
攻擊間隔: 1.755 秒
冷卻時間: 5 秒
造成 60% 更多傷害
is area damage [1]
MinotaurSweep
攻擊, 範圍
基本傷害: 2997–4495
暴擊率: 5%
攻擊間隔: 1.755 秒
冷卻時間: 6 秒
30% 物理傷害轉換為閃電傷害
Object Type
version 2 extends "Metadata/Monsters/AtlasBosses/AtlasBosses"
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasBosses/AtlasBosses" Render { //turn_duration = 0.5 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasBosses/MinotaurBoss"] = { name = "Guardian of the Minotaur", life = 13, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.84, damageSpread = 0.2, attackTime = 1.755, attackRange = 16, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "MinotaurMelee", "MinotaurSlam", "MinotaurBurrow", "MinotaurSweep", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MinotaurMelee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_lightning", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MinotaurSlam"] = { name = "MinotaurSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_damage_+%_final", "track_which_enemies_hit_index", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "always_stun", }, levels = { [1] = {35000, 50, 21, -50, levelRequirement = 83, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MinotaurBurrow"] = { name = "MinotaurBurrow", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {60, levelRequirement = 83, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MinotaurSweep"] = { name = "MinotaurSweep", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.4, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_lightning", }, levels = { [1] = {30, levelRequirement = 83, statInterpolation = {}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
行動速度不能被調整至低於 50% 基礎值
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
dropped items have influence type [1]
monster dropped item quantity +% final for influenced monster [-80]
Id | MonsterDroppedItemsInfluenceShaper |
---|---|
Family | MonsterDroppedItemsInfluence |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
牛頭人守護者





怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [1]
monster dropped item quantity +% final for influenced monster [-80]
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [1]
monster dropped item quantity +% final for influenced monster [-80]
不能被擊退
Guardian of the Minotaur
幽魂 | N |
---|---|
標籤 | beast, bludgeoning_weapon, fast_movement, flesh_armour, has_two_hand_mace, has_two_handed_melee, human, humanoid, large_height, large_model, lightning_affinity, melee, not_dex, not_int, physical_affinity, red_blood, standalone_map_boss |
生命
1300%
護甲
+100%
異常狀態臨界值
504%
抗性




傷害
184%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 16
攻擊間隔
1.755 秒
傷害分佈
±20%
經驗值
200%
Model Size
154%
類型
AtlasBossMinotaur
Metadata
MinotaurBossStandalone
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
1,811,503
護甲
57,580
閃避值
4,739
傷害
783
法術傷害
1,168
命中
580
攻擊間隔
1.17585
經驗值
112,805
Minion Life
392,931
Minion Damage
625
異常狀態臨界值
442,453
冰緩
1,399
感電
1,399
易碎
7,915
焦灼
1,399
殘喘
3,865
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MinotaurMelee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1243–1865
暴擊率: 5%
攻擊間隔: 1.755 秒
用強大的攻擊擊倒敵人。
30% 物理傷害轉換為閃電傷害
skill can fire arrows [1]
skill can fire wand projectiles [1]

MinotaurSlam
攻擊, 範圍
基本傷害: 1243–1865
暴擊率: 5%
攻擊間隔: 1.755 秒
冷卻時間: 10 秒
造成 50% 更多傷害
+35 秒基礎持續時間
暈眩敵人
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
track which enemies hit index [21]
MinotaurBurrow
攻擊, 範圍
基本傷害: 1243–1865
暴擊率: 5%
攻擊間隔: 1.755 秒
冷卻時間: 5 秒
造成 60% 更多傷害
is area damage [1]
MinotaurSweep
攻擊, 範圍
基本傷害: 1243–1865
暴擊率: 5%
攻擊間隔: 1.755 秒
冷卻時間: 6 秒
30% 物理傷害轉換為閃電傷害
Object Type
version 2 extends "Metadata/Monsters/AtlasBosses/AtlasBosses" extends "Metadata/Monsters/StandaloneMapBoss"
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasBosses/AtlasBosses" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasBosses/MinotaurBossStandalone"] = { name = "Guardian of the Minotaur", life = 13, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.84, damageSpread = 0.2, attackTime = 1.755, attackRange = 16, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "MinotaurMelee", "MinotaurSlam", "MinotaurBurrow", "MinotaurSweep", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MinotaurMelee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_lightning", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MinotaurSlam"] = { name = "MinotaurSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_damage_+%_final", "track_which_enemies_hit_index", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "always_stun", }, levels = { [1] = {35000, 50, 21, -50, levelRequirement = 83, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MinotaurBurrow"] = { name = "MinotaurBurrow", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {60, levelRequirement = 83, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MinotaurSweep"] = { name = "MinotaurSweep", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.4, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_lightning", }, levels = { [1] = {30, levelRequirement = 83, statInterpolation = {}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
行動速度不能被調整至低於 50% 基礎值
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
dropped items have influence type [1]
monster dropped item quantity +% final for influenced monster [-80]
Id | MonsterDroppedItemsInfluenceShaper |
---|---|
Family | MonsterDroppedItemsInfluence |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
牛頭人守護者





怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [1]
monster dropped item quantity +% final for influenced monster [-80]
monster no drops or experience [1]
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [1]
monster dropped item quantity +% final for influenced monster [-80]
monster no drops or experience [1]
不能被擊退
Guardian of the Minotaur
幽魂 | N |
---|---|
標籤 | beast, bludgeoning_weapon, fast_movement, flesh_armour, has_two_hand_mace, has_two_handed_melee, human, humanoid, large_height, large_model, lightning_affinity, melee, not_dex, not_int, physical_affinity, red_blood, standalone_map_boss |
生命
1300%
護甲
+100%
異常狀態臨界值
504%
抗性




傷害
184%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 16
攻擊間隔
1.755 秒
傷害分佈
±20%
經驗值
200%
Model Size
154%
類型
AtlasBossMinotaur
Metadata
MinotaurBossStandaloneGauntlet
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
1,811,503
護甲
57,580
閃避值
4,739
傷害
783
法術傷害
1,168
命中
580
攻擊間隔
1.17585
經驗值
112,805
Minion Life
392,931
Minion Damage
625
異常狀態臨界值
442,453
冰緩
1,399
感電
1,399
易碎
7,915
焦灼
1,399
殘喘
3,865
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MinotaurMelee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1243–1865
暴擊率: 5%
攻擊間隔: 1.755 秒
用強大的攻擊擊倒敵人。
30% 物理傷害轉換為閃電傷害
skill can fire arrows [1]
skill can fire wand projectiles [1]

MinotaurSlam
攻擊, 範圍
基本傷害: 1243–1865
暴擊率: 5%
攻擊間隔: 1.755 秒
冷卻時間: 10 秒
造成 50% 更多傷害
+35 秒基礎持續時間
暈眩敵人
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
track which enemies hit index [21]
MinotaurBurrow
攻擊, 範圍
基本傷害: 1243–1865
暴擊率: 5%
攻擊間隔: 1.755 秒
冷卻時間: 5 秒
造成 60% 更多傷害
is area damage [1]
MinotaurSweep
攻擊, 範圍
基本傷害: 1243–1865
暴擊率: 5%
攻擊間隔: 1.755 秒
冷卻時間: 6 秒
30% 物理傷害轉換為閃電傷害
Object Type
version 2 extends "Metadata/Monsters/AtlasBosses/AtlasBosses" extends "Metadata/Monsters/StandaloneMapBoss"
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasBosses/AtlasBosses" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasBosses/MinotaurBossStandaloneGauntlet"] = { name = "Guardian of the Minotaur", life = 13, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.84, damageSpread = 0.2, attackTime = 1.755, attackRange = 16, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "MinotaurMelee", "MinotaurSlam", "MinotaurBurrow", "MinotaurSweep", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MinotaurMelee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_lightning", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MinotaurSlam"] = { name = "MinotaurSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_damage_+%_final", "track_which_enemies_hit_index", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "always_stun", }, levels = { [1] = {35000, 50, 21, -50, levelRequirement = 83, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MinotaurBurrow"] = { name = "MinotaurBurrow", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {60, levelRequirement = 83, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MinotaurSweep"] = { name = "MinotaurSweep", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.4, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_lightning", }, levels = { [1] = {30, levelRequirement = 83, statInterpolation = {}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
行動速度不能被調整至低於 50% 基礎值
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
dropped items have influence type [1]
monster dropped item quantity +% final for influenced monster [-80]
Id | MonsterDroppedItemsInfluenceShaper |
---|---|
Family | MonsterDroppedItemsInfluence |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
牛頭人守護者





怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
不能被擊退
Guardian of the Minotaur
幽魂 | N |
---|---|
標籤 | beast, bludgeoning_weapon, elder_map_boss, fast_movement, flesh_armour, has_two_hand_mace, has_two_handed_melee, human, humanoid, large_height, large_model, non_attacking, not_dex, not_int, red_blood |
生命
1300%
護甲
+100%
異常狀態臨界值
504%
抗性




傷害
184%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 16
攻擊間隔
1.755 秒
傷害分佈
±20%
經驗值
200%
Model Size
154%
類型
AtlasBossMinotaur
Metadata
MinotaurBossElder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_immune_vaal_lighting_warp = 1 } Transitionable { } Preload { preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb" preload_object = "Metadata/MiscellaneousObjects/ElderPortal" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );" create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasBosses/MinotaurBossElder"] = { name = "Guardian of the Minotaur", life = 13, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.84, damageSpread = 0.2, attackTime = 1.755, attackRange = 16, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { }, modList = { }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
行動速度不能被調整至低於 50% 基礎值
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
Community Wiki
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簡介
牛頭人守護者是牛頭人謎域的頭目。 他是《虛空守護者》四個之一。 每個守護者都會掉落進入塑者之界所需的四個地圖斷片之一。
頭目戰鬥
玩家進入競技場後靠近牛頭人開始。競技場有閃電牆啟動時感電並緩速玩家。
小技巧
下面是一些預防措施的清單,在面對頭目時可考慮的措施。
閃電傷害轉移:
- 黃玉藥劑: +50% 閃電抗性,承受 20% 更少閃電傷害
- "接地之"藥劑後綴: 藥劑效果期間免疫感電,使用時移除感電狀態
物理傷害轉移:
- 恨意: 藥劑效果持續時間內承受 20% 的擊中物理傷害視為冰冷傷害
- 石化藥劑: 15% 額外物理傷害減傷
- 堅岩藥劑: 增加 3000 護甲
- 極地裝甲: 被擊中時,受到 (8–13)% 較少物理傷害
- 耐力球: 每個耐力球提供 4% 物理傷害減免
其他:
- 水銀藥劑: 快速閃躲攻擊
- 迷霧藥劑: 使用時製造一團煙霧,使怪物無法直接指定你讓閃躲變得容易
- 護體輔助: 減少所有傷害 20%
- 移動技能: 快速閃躲攻擊
- 誘餌圖騰: 召喚一個圖騰,它會持續的嘲諷周圍的敵人對其進行攻擊。
技能
普通攻擊: 牛頭人高舉他的錘子超過肩膀,打擊玩家造成閃電和物理傷害。
重擊: 牛頭人高舉他的錘子超過肩膀,重擊地面形成範圍。此攻擊留下的地面會不斷掉落岩石,造成物理傷害,持續 35 秒。嘗試重疊這些重擊避免競技場內滿是落石。
挖洞: 牛頭人向地板挖洞,行進短距離,並造成致命的物理傷害。
橫掃: 牛頭人高舉他的錘子超過肩膀,橫掃釋放大範圍傷害。
電牆: 每次牛頭人損失 20% 生命,多一道電牆被啟動。電牆減益減少攻擊,施放和移動速度,並造成閃電持續傷害。
獎勵
下面是頭目戰鬥後可能會掉落的物品
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