隱形

Invisible
幽魂 | N |
---|---|
標籤 | bone_armour, cleaving_weapon, construct, immobile, is_unarmed |
生命
100%
異常狀態臨界值
100%
抗性




傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
InvisibleFire
Metadata
InvisibleFireAfflictionDemonColdDegen
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲
28,790
閃避值
4,739
傷害
374
法術傷害
374
命中
580
攻擊間隔
1.5
經驗值
10,255
Minion Life
1,395
Minion Damage
298
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
AfflictionDemonColdSpearGroundDegen
法術, 增益, 範圍, 圖騰技能, 造成燃燒, 可觸發, DoT, 火焰, 範圍法術
施放時間: 0.05 秒
每秒造成 1726.4 基礎冰冷傷害
active skill area of effect radius +% final [100]
Object Type
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFireInstantAI" DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFireInstantAI"
-- src\Data\Spectres.lua minions["Metadata/Monsters/InvisibleFire/InvisibleFireAfflictionDemonColdDegen"] = { name = "Invisible", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "AfflictionDemonColdSpearGroundDegen", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonColdSpearGroundDegen"] = { name = "AfflictionDemonColdSpearGroundDegen", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.CausesBurning] = true, [SkillType.Triggerable] = true, [SkillType.DamageOverTime] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.05, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {4.5, 100, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }
隱形

Invisible
幽魂 | N |
---|---|
標籤 | bone_armour, cleaving_weapon, construct, immobile, is_unarmed |
生命
100%
異常狀態臨界值
100%
抗性




傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
InvisibleFire
Metadata
InvisibleFireAfflictionDemonColdDegenUnique
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲
28,790
閃避值
4,739
傷害
374
法術傷害
374
命中
580
攻擊間隔
1.5
經驗值
10,255
Minion Life
1,395
Minion Damage
298
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
AfflictionDemonColdSpearGroundDegenUnique
法術, 增益, 範圍, 圖騰技能, 造成燃燒, 可觸發, DoT, 火焰, 範圍法術
施放時間: 0.05 秒
每秒造成 1726.4 基礎冰冷傷害
100% 更多冰緩效果
active skill area of effect radius +% final [150]
Object Type
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFireInstantAI" DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFireInstantAI"
-- src\Data\Spectres.lua minions["Metadata/Monsters/InvisibleFire/InvisibleFireAfflictionDemonColdDegenUnique"] = { name = "Invisible", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "AfflictionDemonColdSpearGroundDegenUnique", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonColdSpearGroundDegenUnique"] = { name = "AfflictionDemonColdSpearGroundDegenUnique", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.CausesBurning] = true, [SkillType.Triggerable] = true, [SkillType.DamageOverTime] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.05, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "active_skill_chill_effect_+%_final", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {4.5, 100, 150, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }
隱形

Invisible
幽魂 | N |
---|---|
標籤 | bone_armour, construct, is_unarmed, very_slow_movement |
生命
100%
異常狀態臨界值
100%
抗性




傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
InvisibleFire
Metadata
InvisibleFireHeistDroneBreath
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲
28,790
閃避值
4,739
傷害
374
法術傷害
374
命中
580
攻擊間隔
1.5
經驗值
10,255
Minion Life
1,395
Minion Damage
298
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
InvisibleFireHeistDroneBreath
法術, 增益, 範圍, 圖騰技能, 造成燃燒, 可觸發, DoT, 火焰, 範圍法術
施放時間: 1 秒
每秒造成 1439.5 基本火焰傷害
Object Type
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
Object Type Codes
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
-- src\Data\Spectres.lua minions["Metadata/Monsters/InvisibleFire/InvisibleFireHeistDroneBreath"] = { name = "Invisible", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "InvisibleFireHeistDroneBreath", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["InvisibleFireHeistDroneBreath"] = { name = "InvisibleFireHeistDroneBreath", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.CausesBurning] = true, [SkillType.Triggerable] = true, [SkillType.DamageOverTime] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", }, levels = { [1] = {1, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }
隱形

Invisible
幽魂 | N |
---|---|
標籤 | bone_armour, cleaving_weapon, construct, extra_extra_small_height, is_unarmed, very_slow_movement |
生命
100%
異常狀態臨界值
100%
抗性




傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
InvisibleFire
Metadata
InvisibleFrostnado
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲
28,790
閃避值
4,739
傷害
374
法術傷害
374
命中
580
攻擊間隔
1.5
經驗值
10,255
Minion Life
1,395
Minion Damage
298
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
InvisibleIonCannonAtlasExileStorm
法術, 增益, 範圍, 圖騰技能, 造成燃燒, 可觸發, DoT, 火焰, 範圍法術
施放時間: 1 秒
每秒造成 2488.1 基礎冰冷傷害
active skill area of effect radius +% final [100]
monster penalty against minions damage +% final vs player minions [-75]
Object Type
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire" DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
-- src\Data\Spectres.lua minions["Metadata/Monsters/InvisibleFire/InvisibleFrostnado"] = { name = "Invisible", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "InvisibleIonCannonAtlasExileStorm", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["InvisibleIonCannonAtlasExileStorm"] = { name = "InvisibleIonCannonAtlasExileStorm", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.CausesBurning] = true, [SkillType.Triggerable] = true, [SkillType.DamageOverTime] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {1, -75, 100, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, }, }
隱形

Invisible
幽魂 | N |
---|---|
標籤 | bone_armour, cleaving_weapon, construct, extra_extra_small_height, is_unarmed, very_slow_movement |
生命
100%
異常狀態臨界值
100%
抗性




傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
InvisibleFire
Metadata
InvisibleIonCannonFrost
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲
28,790
閃避值
4,739
傷害
374
法術傷害
374
命中
580
攻擊間隔
1.5
經驗值
10,255
Minion Life
1,395
Minion Damage
298
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
InvisibleIonCannonFrost
法術, 增益, 範圍, 圖騰技能, 造成燃燒, 可觸發, DoT, 火焰, 範圍法術
施放時間: 1 秒
每秒造成 2488.1 基礎冰冷傷害
active skill area of effect radius +% final [100]
monster penalty against minions damage +% final vs player minions [-75]
Object Type
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire" DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
-- src\Data\Spectres.lua minions["Metadata/Monsters/InvisibleFire/InvisibleIonCannonFrost"] = { name = "Invisible", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "InvisibleIonCannonFrost", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["InvisibleIonCannonFrost"] = { name = "InvisibleIonCannonFrost", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.CausesBurning] = true, [SkillType.Triggerable] = true, [SkillType.DamageOverTime] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {1, -75, 100, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, }, }
隱形

emerge speed +% [0,30]
Invisible
幽魂 | N |
---|---|
標籤 | bone_armour, cleaving_weapon, construct, extra_extra_small_height, immobile, is_unarmed |
生命
100%
異常狀態臨界值
100%
抗性




傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
InvisibleFireStationary
Metadata
InvisibleIonCannonAxisBoss
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲
28,790
閃避值
4,739
傷害
374
法術傷害
374
命中
580
攻擊間隔
1.5
經驗值
10,255
Minion Life
1,395
Minion Damage
298
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
InvisibleIonCannonRighteousLightningAxisBoss
法術, 增益, 範圍, 圖騰技能, 造成燃燒, 可觸發, DoT, 火焰, 範圍法術
施放時間: 0.01 秒
base lightning damage to deal per minute [149286]
monster penalty against minions damage +% final vs player minions [-75]
Object Type
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire" DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
-- src\Data\Spectres.lua minions["Metadata/Monsters/InvisibleFire/InvisibleIonCannonAxisBoss"] = { name = "Invisible", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "InvisibleIonCannonRighteousLightningAxisBoss", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["InvisibleIonCannonRighteousLightningAxisBoss"] = { name = "InvisibleIonCannonRighteousLightningAxisBoss", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.CausesBurning] = true, [SkillType.Triggerable] = true, [SkillType.DamageOverTime] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.01, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_lightning_damage_to_deal_per_minute", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {1, -75, levelRequirement = 57, statInterpolation = {3}, cost = { }, }, }, }
emerge speed +% [0,30]
Id | EmergeSpeedHigh |
---|---|
Family | VariableEmergeSpeed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
隱形

Invisible
幽魂 | N |
---|---|
標籤 | bone_armour, cleaving_weapon, construct, extra_extra_small_height, is_unarmed, very_slow_movement |
生命
100%
異常狀態臨界值
100%
抗性




傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
InvisibleFire
Metadata
InvisibleSandstorm_
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲
28,790
閃避值
4,739
傷害
374
法術傷害
374
命中
580
攻擊間隔
1.5
經驗值
10,255
Minion Life
1,395
Minion Damage
298
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SandstormDeshretsStorm
法術, 範圍, 持續時間, 範圍法術
施放時間: 1 秒
冷卻時間: 60 秒
每秒造成 212.7 基礎物理傷害
+12 秒基礎持續時間
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire" DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
-- src\Data\Spectres.lua minions["Metadata/Monsters/InvisibleFire/InvisibleSandstorm_"] = { name = "Invisible", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "SandstormDeshretsStorm", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SandstormDeshretsStorm"] = { name = "SandstormDeshretsStorm", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {1, 12000, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, }, }
隱形

Invisible
幽魂 | N |
---|---|
標籤 | bone_armour, cleaving_weapon, construct, extra_extra_small_height, is_unarmed, very_slow_movement |
生命
100%
異常狀態臨界值
100%
抗性




傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
InvisibleFire
Metadata
InvisibleSandstorm2
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲
28,790
閃避值
4,739
傷害
374
法術傷害
374
命中
580
攻擊間隔
1.5
經驗值
10,255
Minion Life
1,395
Minion Damage
298
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SandstormDesertCageSpider
法術, 範圍, 持續時間, 範圍法術
施放時間: 0.05 秒
冷卻時間: 15 秒
每秒造成 212.7 基礎物理傷害
+10 秒基礎持續時間
增加 90% 施放速度
active skill area of effect radius +% final [105]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
Object Type
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire" DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
-- src\Data\Spectres.lua minions["Metadata/Monsters/InvisibleFire/InvisibleSandstorm2"] = { name = "Invisible", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "SandstormDesertCageSpider", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SandstormDesertCageSpider"] = { name = "SandstormDesertCageSpider", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.05, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "base_skill_effect_duration", "base_cast_speed_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {1, 10000, 90, -40, 105, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, }, }
隱形

Invisible
幽魂 | N |
---|---|
標籤 | bone_armour, cleaving_weapon, construct, extra_extra_small_height, is_unarmed, very_slow_movement |
生命
100%
異常狀態臨界值
100%
抗性




傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
InvisibleFire
Metadata
InvisibleChaosstorm_
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲
28,790
閃避值
4,739
傷害
374
法術傷害
374
命中
580
攻擊間隔
1.5
經驗值
10,255
Minion Life
1,395
Minion Damage
298
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SandstormChaosElementalMapBossDaemon
法術, 範圍, 持續時間, 範圍法術
施放時間: 1 秒
冷卻時間: 15 秒
每秒造成 392.4 基本混沌傷害
+11 秒基礎持續時間
active skill area of effect radius +% final [80]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire" DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
-- src\Data\Spectres.lua minions["Metadata/Monsters/InvisibleFire/InvisibleChaosstorm_"] = { name = "Invisible", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "SandstormChaosElementalMapBossDaemon", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SandstormChaosElementalMapBossDaemon"] = { name = "SandstormChaosElementalMapBossDaemon", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {1, 11000, 80, levelRequirement = 66, statInterpolation = {3}, cost = { }, }, }, }
隱形

Invisible
幽魂 | N |
---|---|
標籤 | bone_armour, cleaving_weapon, construct, extra_extra_small_height, is_unarmed, very_slow_movement |
生命
100%
異常狀態臨界值
100%
抗性




傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
InvisibleFire
Metadata
InvisibleWaterstorm
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲
28,790
閃避值
4,739
傷害
374
法術傷害
374
命中
580
攻擊間隔
1.5
經驗值
10,255
Minion Life
1,395
Minion Damage
298
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SandstormWaterMapBoss
法術, 範圍, 持續時間, 範圍法術
施放時間: 1 秒
冷卻時間: 15 秒
+11 秒基礎持續時間
每秒造成 1962 基礎冰冷傷害
active skill area of effect radius +% final [8]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire" DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
-- src\Data\Spectres.lua minions["Metadata/Monsters/InvisibleFire/InvisibleWaterstorm"] = { name = "Invisible", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "SandstormWaterMapBoss", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SandstormWaterMapBoss"] = { name = "SandstormWaterMapBoss", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {5, 11000, 8, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, }, }
隱形

Invisible
幽魂 | N |
---|---|
標籤 | bone_armour, cleaving_weapon, construct, extra_extra_small_height, is_unarmed, very_slow_movement |
生命
100%
異常狀態臨界值
100%
抗性




傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
InvisibleFireFrostRace
Metadata
RaceDaemonInvisibleIonCannonFrost
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲
28,790
閃避值
4,739
傷害
374
法術傷害
374
命中
580
攻擊間隔
1.5
經驗值
10,255
Minion Life
1,395
Minion Damage
298
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
InvisibleIonCannonFrostRace
法術, 增益, 範圍, 圖騰技能, 造成燃燒, 可觸發, DoT, 火焰, 範圍法術
施放時間: 1 秒
每秒造成 32171.1 基礎冰冷傷害
active skill area of effect radius +% final [75]
monster penalty against minions damage +% final vs player minions [-75]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { blocking = false } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 untargetable_by_monster_ai = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_power_charges = 0 set_max_endurance_charges = 0 base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_monster_no_beyond_portal = 1 set_cannot_be_afflicted = 1 } Actor { basic_action = "Emerge" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Life { corpse_usable = false } Animated { animated_object = "Metadata/Monsters/Daemon/Daemon.ao" } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Targetable { no_highlight = true targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/InvisibleFire/RaceDaemonInvisibleIonCannonFrost"] = { name = "Invisible", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "InvisibleIonCannonFrostRace", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["InvisibleIonCannonFrostRace"] = { name = "InvisibleIonCannonFrostRace", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.CausesBurning] = true, [SkillType.Triggerable] = true, [SkillType.DamageOverTime] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {1, -75, 75, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, [2] = {1.1699999570847, -75, 75, levelRequirement = 2, statInterpolation = {3}, cost = { }, }, [3] = {1.3500000238419, -75, 75, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, [4] = {1.539999961853, -75, 75, levelRequirement = 4, statInterpolation = {3}, cost = { }, }, [5] = {1.7300000190735, -75, 75, levelRequirement = 5, statInterpolation = {3}, cost = { }, }, [6] = {1.9299999475479, -75, 75, levelRequirement = 6, statInterpolation = {3}, cost = { }, }, [7] = {2.1300001144409, -75, 75, levelRequirement = 7, statInterpolation = {3}, cost = { }, }, [8] = {2.3399999141693, -75, 75, levelRequirement = 8, statInterpolation = {3}, cost = { }, }, [9] = {2.5499999523163, -75, 75, levelRequirement = 9, statInterpolation = {3}, cost = { }, }, [10] = {2.7699999809265, -75, 75, levelRequirement = 10, statInterpolation = {3}, cost = { }, }, [11] = {3, -75, 75, levelRequirement = 11, statInterpolation = {3}, cost = { }, }, [12] = {3.2300000190735, -75, 75, levelRequirement = 12, statInterpolation = {3}, cost = { }, }, [13] = {3.4700000286102, -75, 75, levelRequirement = 13, statInterpolation = {3}, cost = { }, }, [14] = {3.7200000286102, -75, 75, levelRequirement = 14, statInterpolation = {3}, cost = { }, }, [15] = {3.9700000286102, -75, 75, levelRequirement = 15, statInterpolation = {3}, cost = { }, }, [16] = {4.2300000190735, -75, 75, levelRequirement = 16, statInterpolation = {3}, cost = { }, }, [17] = {4.4899997711182, -75, 75, levelRequirement = 17, statInterpolation = {3}, cost = { }, }, [18] = {4.7600002288818, -75, 75, levelRequirement = 18, statInterpolation = {3}, cost = { }, }, [19] = {5.0300002098083, -75, 75, levelRequirement = 19, statInterpolation = {3}, cost = { }, }, [20] = {5.3099999427795, -75, 75, levelRequirement = 20, statInterpolation = {3}, cost = { }, }, [21] = {5.5999999046326, -75, 75, levelRequirement = 21, statInterpolation = {3}, cost = { }, }, [22] = {5.8899998664856, -75, 75, levelRequirement = 22, statInterpolation = {3}, cost = { }, }, [23] = {6.1900000572205, -75, 75, levelRequirement = 23, statInterpolation = {3}, cost = { }, }, [24] = {6.5, -75, 75, levelRequirement = 24, statInterpolation = {3}, cost = { }, }, [25] = {6.8099999427795, -75, 75, levelRequirement = 25, statInterpolation = {3}, cost = { }, }, [26] = {7.1300001144409, -75, 75, levelRequirement = 26, statInterpolation = {3}, cost = { }, }, [27] = {7.4499998092651, -75, 75, levelRequirement = 27, statInterpolation = {3}, cost = { }, }, [28] = {7.7800002098083, -75, 75, levelRequirement = 28, statInterpolation = {3}, cost = { }, }, [29] = {8.1099996566772, -75, 75, levelRequirement = 29, statInterpolation = {3}, cost = { }, }, [30] = {8.4499998092651, -75, 75, levelRequirement = 30, statInterpolation = {3}, cost = { }, }, [31] = {8.8000001907349, -75, 75, levelRequirement = 31, statInterpolation = {3}, cost = { }, }, [32] = {9.1499996185303, -75, 75, levelRequirement = 32, statInterpolation = {3}, cost = { }, }, [33] = {9.5100002288818, -75, 75, levelRequirement = 33, statInterpolation = {3}, cost = { }, }, [34] = {9.8800001144409, -75, 75, levelRequirement = 34, statInterpolation = {3}, cost = { }, }, [35] = {10.25, -75, 75, levelRequirement = 35, statInterpolation = {3}, cost = { }, }, [36] = {10.630000114441, -75, 75, levelRequirement = 36, statInterpolation = {3}, cost = { }, }, [37] = {11.010000228882, -75, 75, levelRequirement = 37, statInterpolation = {3}, cost = { }, }, [38] = {11.39999961853, -75, 75, levelRequirement = 38, statInterpolation = {3}, cost = { }, }, [39] = {11.789999961853, -75, 75, levelRequirement = 39, statInterpolation = {3}, cost = { }, }, [40] = {12.189999580383, -75, 75, levelRequirement = 40, statInterpolation = {3}, cost = { }, }, [41] = {12.60000038147, -75, 75, levelRequirement = 41, statInterpolation = {3}, cost = { }, }, [42] = {13.010000228882, -75, 75, levelRequirement = 42, statInterpolation = {3}, cost = { }, }, [43] = {13.430000305176, -75, 75, levelRequirement = 43, statInterpolation = {3}, cost = { }, }, [44] = {13.859999656677, -75, 75, levelRequirement = 44, statInterpolation = {3}, cost = { }, }, [45] = {14.289999961853, -75, 75, levelRequirement = 45, statInterpolation = {3}, cost = { }, }, [46] = {14.729999542236, -75, 75, levelRequirement = 46, statInterpolation = {3}, cost = { }, }, [47] = {15.170000076294, -75, 75, levelRequirement = 47, statInterpolation = {3}, cost = { }, }, [48] = {15.619999885559, -75, 75, levelRequirement = 48, statInterpolation = {3}, cost = { }, }, [49] = {16.069999694824, -75, 75, levelRequirement = 49, statInterpolation = {3}, cost = { }, }, [50] = {16.530000686646, -75, 75, levelRequirement = 50, statInterpolation = {3}, cost = { }, }, [51] = {17, -75, 75, levelRequirement = 51, statInterpolation = {3}, cost = { }, }, [52] = {17.469999313354, -75, 75, levelRequirement = 52, statInterpolation = {3}, cost = { }, }, [53] = {17.950000762939, -75, 75, levelRequirement = 53, statInterpolation = {3}, cost = { }, }, [54] = {18.440000534058, -75, 75, levelRequirement = 54, statInterpolation = {3}, cost = { }, }, [55] = {18.930000305176, -75, 75, levelRequirement = 55, statInterpolation = {3}, cost = { }, }, [56] = {19.430000305176, -75, 75, levelRequirement = 56, statInterpolation = {3}, cost = { }, }, [57] = {19.930000305176, -75, 75, levelRequirement = 57, statInterpolation = {3}, cost = { }, }, [58] = {20.440000534058, -75, 75, levelRequirement = 58, statInterpolation = {3}, cost = { }, }, [59] = {20.950000762939, -75, 75, levelRequirement = 59, statInterpolation = {3}, cost = { }, }, [60] = {21.469999313354, -75, 75, levelRequirement = 60, statInterpolation = {3}, cost = { }, }, [61] = {22, -75, 75, levelRequirement = 61, statInterpolation = {3}, cost = { }, }, [62] = {22.530000686646, -75, 75, levelRequirement = 62, statInterpolation = {3}, cost = { }, }, [63] = {23.069999694824, -75, 75, levelRequirement = 63, statInterpolation = {3}, cost = { }, }, [64] = {23.620000839233, -75, 75, levelRequirement = 64, statInterpolation = {3}, cost = { }, }, [65] = {24.170000076294, -75, 75, levelRequirement = 65, statInterpolation = {3}, cost = { }, }, [66] = {24.729999542236, -75, 75, levelRequirement = 66, statInterpolation = {3}, cost = { }, }, [67] = {25.290000915527, -75, 75, levelRequirement = 67, statInterpolation = {3}, cost = { }, }, [68] = {25.860000610352, -75, 75, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, [69] = {26.430000305176, -75, 75, levelRequirement = 69, statInterpolation = {3}, cost = { }, }, [70] = {27.010000228882, -75, 75, levelRequirement = 70, statInterpolation = {3}, cost = { }, }, [71] = {27.60000038147, -75, 75, levelRequirement = 71, statInterpolation = {3}, cost = { }, }, [72] = {28.190000534058, -75, 75, levelRequirement = 72, statInterpolation = {3}, cost = { }, }, [73] = {28.790000915527, -75, 75, levelRequirement = 73, statInterpolation = {3}, cost = { }, }, [74] = {29.39999961853, -75, 75, levelRequirement = 74, statInterpolation = {3}, cost = { }, }, [75] = {30.010000228882, -75, 75, levelRequirement = 75, statInterpolation = {3}, cost = { }, }, [76] = {30.629999160767, -75, 75, levelRequirement = 76, statInterpolation = {3}, cost = { }, }, [77] = {31.25, -75, 75, levelRequirement = 77, statInterpolation = {3}, cost = { }, }, [78] = {31.879999160767, -75, 75, levelRequirement = 78, statInterpolation = {3}, cost = { }, }, [79] = {32.509998321533, -75, 75, levelRequirement = 79, statInterpolation = {3}, cost = { }, }, }, }
隱形

Invisible
幽魂 | N |
---|---|
標籤 | bone_armour, cleaving_weapon, construct, extra_extra_small_height, is_unarmed, very_slow_movement |
生命
100%
異常狀態臨界值
100%
抗性




傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
InvisibleFire
Metadata
InvisibleIonCannon
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲
28,790
閃避值
4,739
傷害
374
法術傷害
374
命中
580
攻擊間隔
1.5
經驗值
10,255
Minion Life
1,395
Minion Damage
298
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
InvisibleIonCannonRighteousLightning
法術, 增益, 範圍, 圖騰技能, 造成燃燒, 可觸發, DoT, 火焰, 範圍法術
施放時間: 1 秒
active skill area of effect radius +% final [100]
base lightning damage to deal per minute [180174]
monster penalty against minions damage +% final vs player minions [-75]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { collision_hull_type = "projectile" blocking = false } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 untargetable_by_monster_ai = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_power_charges = 0 set_max_endurance_charges = 0 base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_monster_no_beyond_portal = 1 set_cannot_be_afflicted = 1 } Actor { basic_action = "Emerge" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Life { corpse_usable = false } Animated { animated_object = "Metadata/Monsters/Daemon/Daemon.ao" } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Targetable { no_highlight = true targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/InvisibleFire/InvisibleIonCannon"] = { name = "Invisible", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "InvisibleIonCannonRighteousLightning", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["InvisibleIonCannonRighteousLightning"] = { name = "InvisibleIonCannonRighteousLightning", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.CausesBurning] = true, [SkillType.Triggerable] = true, [SkillType.DamageOverTime] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_lightning_damage_to_deal_per_minute", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {1, -75, 100, levelRequirement = 77, statInterpolation = {3}, cost = { }, }, }, }
隱形

增加 (0–50)% 移動速度
Invisible
幽魂 | N |
---|---|
標籤 | bone_armour, cleaving_weapon, construct, extra_extra_small_height, is_unarmed, very_slow_movement |
生命
100%
異常狀態臨界值
100%
抗性




傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
InvisibleFire
Metadata
InvisibleIonCannonVinktarBoss
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲
28,790
閃避值
4,739
傷害
374
法術傷害
374
命中
580
攻擊間隔
1.5
經驗值
10,255
Minion Life
1,395
Minion Damage
298
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
InvisibleIonCannonRighteousLightning
法術, 增益, 範圍, 圖騰技能, 造成燃燒, 可觸發, DoT, 火焰, 範圍法術
施放時間: 1 秒
active skill area of effect radius +% final [100]
base lightning damage to deal per minute [180174]
monster penalty against minions damage +% final vs player minions [-75]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { collision_hull_type = "projectile" blocking = false } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 untargetable_by_monster_ai = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_power_charges = 0 set_max_endurance_charges = 0 base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_monster_no_beyond_portal = 1 set_cannot_be_afflicted = 1 } Actor { basic_action = "Emerge" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Life { corpse_usable = false } Animated { animated_object = "Metadata/Monsters/Daemon/Daemon.ao" } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Targetable { no_highlight = true targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/InvisibleFire/InvisibleIonCannonVinktarBoss"] = { name = "Invisible", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "InvisibleIonCannonRighteousLightning", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["InvisibleIonCannonRighteousLightning"] = { name = "InvisibleIonCannonRighteousLightning", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.CausesBurning] = true, [SkillType.Triggerable] = true, [SkillType.DamageOverTime] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_lightning_damage_to_deal_per_minute", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {1, -75, 100, levelRequirement = 77, statInterpolation = {3}, cost = { }, }, }, }
增加 (0–50)% 移動速度
Id | MonsterInvisibleIonCannonVariableSpeed |
---|---|
Family | MovementVelocity |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
隱形

Invisible
幽魂 | N |
---|---|
標籤 | bone_armour, cleaving_weapon, construct, extra_extra_small_height, is_unarmed, non_attacking, very_slow_movement |
生命
100%
異常狀態臨界值
100%
抗性




傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
InvisibleFire
Metadata
InvisiblePoison
Object Type
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire" DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
-- src\Data\Spectres.lua minions["Metadata/Monsters/InvisibleFire/InvisiblePoison"] = { name = "Invisible", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Id | ProphecyBossCausticCloudDaemon_ |
---|---|
Family | Daemon |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
隱形

Invisible
幽魂 | N |
---|---|
標籤 | bone_armour, cleaving_weapon, construct, extra_extra_small_height, is_unarmed, non_attacking, very_slow_movement |
生命
100%
異常狀態臨界值
100%
抗性




傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
InvisibleFire
Metadata
InvisibleArrows
Object Type
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire" DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
-- src\Data\Spectres.lua minions["Metadata/Monsters/InvisibleFire/InvisibleArrows"] = { name = "Invisible", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Id | MonsterDaemonBlastRain |
---|---|
Family | Daemon |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.