深淵之兆伊吉歐克





怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
monster penalty against minions damage +% final vs player minions [-20]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
monster penalty against minions damage +% final vs player minions [-20]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Izioc, the Abyss
幽魂 | N |
---|---|
標籤 | 法術, chaos_affinity, construct, has_bow, immobile, large_height, large_model, mud_blood, not_dex, not_int, puncturing_weapon, ranged, stone_armour |
生命
1200%
護甲
+100%
異常狀態臨界值
1200%
抗性




傷害
138%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 120
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
300%
Model Size
160%
類型
MonsterTotemMapMidBossLegends
Metadata
MapTotemBossLegends4
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
1,672,156
護甲
57,580
閃避值
4,739
傷害
587
法術傷害
876
命中
580
攻擊間隔
1.005
經驗值
169,208
Minion Life
362,705
Minion Damage
469
異常狀態臨界值
1,053,458
冰緩
3,331
感電
3,331
易碎
18,845
焦灼
3,331
殘喘
9,203
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MonsterCausticArrowLegends
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 範圍, 持續時間, 陷阱技能, 地雷技能, 圖騰技能, DoT, 混沌, 可觸發
腐蝕箭矢
基本傷害: 1166
暴擊率: 5%
攻擊間隔: 1.5 秒
射出一發帶有腐蝕效果的箭矢,對擊中的敵人造成額外混沌傷害,並且產生腐蝕地面。在腐蝕地面上的敵人將會持續的受到混沌傷害。
每秒造成 84.3 基本混沌傷害
+5 秒基礎持續時間
投射物傷害同時影響此技能的持續傷害效果
獲得等同你 20% 物理傷害的額外混沌傷害
ground caustic art variation [2]
monster penalty against minions damage +% final vs player minions [-25]
skill can fire arrows [1]
visual hit effect chaos is green [1]

MonsterEtherealKnivesLegends
法術, 傷害, 投射物, 玩家投射物, 圖騰技能, 陷阱技能, 地雷技能, 法術可重複, 可觸發, 可齊射, 物理
虛空匕首
暴擊率: 5%
施放時間: 0.6 秒
向前依弧形射出虛空匕首,造成物理傷害。
造成 341.4 至 512 物理傷害
20% 更少施放速度
發射 6 個額外投射物
50% 物理傷害轉化至混沌傷害
增加 175% 投射物速度
base is projectile [1]

Object Type
version 2 extends "Metadata/Monsters/Totems/MonsterTotem" Actor { main_hand_unarmed_type = "Bow" } Stats { set_immune_to_curses = 0 }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/MonsterTotem" Render { has_light = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/olmec_totem/MapTotemBossLegends4"] = { name = "Izioc, the Abyss", life = 12, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.38, damageSpread = 0, attackTime = 1.5, attackRange = 120, accuracy = 1, weaponType1 = "Bow", skillList = { "MonsterCausticArrowLegends", "MonsterEtherealKnivesLegends", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterCausticArrowLegends"] = { name = "Caustic Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "physical_damage_%_to_add_as_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "ground_caustic_art_variation", "projectile_damage_modifiers_apply_to_skill_dot", "visual_hit_effect_chaos_is_green", "skill_can_fire_arrows", }, levels = { [1] = {1, 5000, 20, -25, 2, levelRequirement = 74, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterEtherealKnivesLegends"] = { name = "Ethereal Knives", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arc of knives outwards in front of the caster which deal physical damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.6, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_additional_projectiles", "base_projectile_speed_+%", "skill_physical_damage_%_to_convert_to_chaos", "active_skill_cast_speed_+%_final", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6, 175, 50, -20, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster penalty against minions damage +% final vs player minions [-20]
Id | MonsterDamageVersusPlayerMinions20 |
---|---|
Family | MonsterDamageVersusMinions |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
深淵之兆伊吉歐克





怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
monster penalty against minions damage +% final vs player minions [-20]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
monster penalty against minions damage +% final vs player minions [-20]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
減少 40% 施放速度
減少 40% 攻擊速度
減少 40% 攻擊速度
Izioc, the Abyss
幽魂 | N |
---|---|
標籤 | chaos_affinity, construct, has_bow, immobile, large_model, medium_height, mud_blood, not_dex, not_int, puncturing_weapon, ranged, stone_armour |
生命
320%
護甲
+100%
異常狀態臨界值
250%
抗性




傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 120
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
100%
Model Size
125%
類型
MonsterTotemMapSubBossLegends
Metadata
MapTotemBossLegends4summoned
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
445,908
護甲
57,580
閃避值
4,739
傷害
425
法術傷害
635
命中
580
攻擊間隔
1.005
經驗值
56,403
Minion Life
96,721
Minion Damage
340
異常狀態臨界值
219,471
冰緩
694
感電
694
易碎
3,926
焦灼
694
殘喘
1,917
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MonsterCausticArrowLegends
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 範圍, 持續時間, 陷阱技能, 地雷技能, 圖騰技能, DoT, 混沌, 可觸發
腐蝕箭矢
基本傷害: 845
暴擊率: 5%
攻擊間隔: 1.5 秒
射出一發帶有腐蝕效果的箭矢,對擊中的敵人造成額外混沌傷害,並且產生腐蝕地面。在腐蝕地面上的敵人將會持續的受到混沌傷害。
每秒造成 84.3 基本混沌傷害
+5 秒基礎持續時間
投射物傷害同時影響此技能的持續傷害效果
獲得等同你 20% 物理傷害的額外混沌傷害
ground caustic art variation [2]
monster penalty against minions damage +% final vs player minions [-25]
skill can fire arrows [1]
visual hit effect chaos is green [1]

Object Type
version 2 extends "Metadata/Monsters/Totems/MonsterTotem" Stats { set_item_drop_slots = 0 set_monster_no_drops_or_experience = 1 set_immune_to_curses = 0 } Actor { main_hand_unarmed_type = "Bow" } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/MonsterTotem"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/olmec_totem/MapTotemBossLegends4summoned"] = { name = "Izioc, the Abyss", life = 3.2, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 120, accuracy = 1, weaponType1 = "Bow", skillList = { "MonsterCausticArrowLegends", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterCausticArrowLegends"] = { name = "Caustic Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "physical_damage_%_to_add_as_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "ground_caustic_art_variation", "projectile_damage_modifiers_apply_to_skill_dot", "visual_hit_effect_chaos_is_green", "skill_can_fire_arrows", }, levels = { [1] = {1, 5000, 20, -25, 2, levelRequirement = 74, statInterpolation = {3}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster penalty against minions damage +% final vs player minions [-20]
Id | MonsterDamageVersusPlayerMinions20 |
---|---|
Family | MonsterDamageVersusMinions |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
減少 40% 施放速度
Id | MonsterCastSpeedLegends1 |
---|---|
Family | IncreasedCastSpeed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Adds Tags | has_caster_mod |
Craft Tags | caster speed |
減少 40% 攻擊速度
Id | MonsterSlowerAttackLegends1 |
---|---|
Family | IncreasedAttackSpeed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.