天譴啟示.科賽斯





怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
不能充能能量護盾
你的能量護盾從 0 開始
承受的混沌傷害不會無視能量護盾
獲得等同 15% 最大生命值的額外能量護盾
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
不能充能能量護盾
你的能量護盾從 0 開始
承受的混沌傷害不會無視能量護盾
獲得等同 15% 最大生命值的額外能量護盾
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
不能被擊退
Kosis, The Revelation
幽魂 | N |
---|---|
標籤 | affliction_boss, 法術, chaos_affinity, demon, fire_affinity, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, large_model, lightning_affinity, medium_height, melee, physical_affinity, red_blood, slashing_weapon, very_fast_movement |
生命
1000%
生命轉為護盾
50%
護甲
+50%
閃避
+50%
異常狀態臨界值
1000%
抗性




傷害
163%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 30
攻擊間隔
2.43 秒
傷害分佈
±20%
經驗值
250%
Model Size
100%
類型
AfflictionMonsterBossWild
Metadata
AfflictionDemonBossFinalWild
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
696,732
護甲
43,185
閃避值
7,109
能量護盾
30,635
傷害
694
法術傷害
1,035
命中
580
攻擊間隔
1.6281
經驗值
141,006
Minion Life
151,127
Minion Energy Shield
6,645
Minion Damage
554
異常狀態臨界值
877,882
冰緩
2,776
感電
2,776
易碎
15,704
焦灼
2,776
殘喘
7,669
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
AfflictionDemonMeleeLeft
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1101–1652
暴擊率: 5%
攻擊傷害: 80%
攻擊間隔: 2.43 秒
用強大的攻擊擊倒敵人。
擊中時擊退敵人
造成 20% 更少攻擊傷害
base knockback speed +% [150]
corrupted blood on hit % average damage to deal per minute per stack [200]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
determine knockback direction from melee pattern [1]
is area damage [1]

AfflictionDemonOrbDetonation
法術, 位移
施放時間: 2.67 秒
冷卻時間: 6 秒
25% 更少攻擊速度
skill cannot be knocked back [1]
skill cannot be stunned [1]
AfflictionDemonBeam
法術, 範圍, 持續時間, 火焰, 可觸發
施放時間: 1.5 秒
冷卻時間: 30 秒
每秒造成 396.2 基礎物理傷害
+10 秒基礎持續時間
每秒造成 1030.2 基礎冰冷傷害
base lightning damage to deal per minute [61812]
skill cannot be knocked back [1]
skill cannot be stunned [1]
AfflictionDemonSlashCastComboFire
攻擊
基本傷害: 1101–1652
暴擊率: 5%
攻擊間隔: 2.43 秒
冷卻時間: 34 秒
25% 更少攻擊速度
skill cannot be knocked back [1]
skill cannot be stunned [1]
AfflictionDemonSlashCastComboLightning
攻擊
基本傷害: 1101–1652
暴擊率: 5%
攻擊間隔: 2.43 秒
冷卻時間: 34 秒
25% 更少攻擊速度
skill cannot be knocked back [1]
skill cannot be stunned [1]
AfflictionDemonSlashLeftTriggered
可觸發, 攻擊
基本傷害: 1101–1652
暴擊率: 5%
攻擊傷害: 75%
攻擊間隔: 2.43 秒
擊中時擊退敵人
造成 25% 更少攻擊傷害
造成 20% 更少傷害
50% 物理傷害轉化至混沌傷害
determine knockback direction from melee pattern [1]
is area damage [1]
AfflictionDemonSlashRightTriggered
可觸發, 攻擊
基本傷害: 1101–1652
暴擊率: 5%
攻擊傷害: 65%
攻擊間隔: 2.43 秒
擊中時擊退敵人
造成 35% 更少攻擊傷害
corrupted blood on hit % average damage to deal per minute per stack [200]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
determine knockback direction from melee pattern [1]
is area damage [1]
AfflictionDemonWeaponThrowLeft
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 1101–1652
暴擊率: 5%
攻擊間隔: 2.43 秒
投射物穿透全部目標
base is projectile [1]
monster projectile variation [99]
number of projectiles override [1]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
AfflictionDemonWeaponThrowRight
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 1101–1652
暴擊率: 5%
攻擊間隔: 2.43 秒
投射物穿透全部目標
base is projectile [1]
monster projectile variation [104]
number of projectiles override [1]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
AfflictionDemonProjectileSpammableFire
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.5 秒
造成 1605 至 2407 火焰傷害
50% 機率點燃敵人
base is projectile [1]
monster projectile variation [135]
projectile uses contact position [1]
use scaled contact offset [1]
AfflictionDemonFlurryProjectileFire
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 2 秒
造成 1926 至 2889 火焰傷害
減少 30% 投射物速度
base deal no damage [1]
base is projectile [1]
monster projectile variation [136]
projectile uses contact position [1]
use scaled contact offset [1]
AfflictionDemonFlurryProjectileFireImpact
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 1926 至 2889 火焰傷害
100% 機率點燃敵人
active skill ignite duration +% final [-50]
is area damage [1]
AfflictionDemonTeleportAttack
法術, 位移
施放時間: 1.83 秒
冷卻時間: 8 秒
造成 25% 更多攻擊傷害
skill cannot be knocked back [1]
skill cannot be stunned [1]
teleport additional distance between self and target [14]
AfflictionDemonProjectileSpammableLightning
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.5 秒
造成 334.3 至 1003 閃電傷害
50% 機率感電敵人
base is projectile [1]
monster projectile variation [137]
projectile uses contact position [1]
use scaled contact offset [1]
AfflictionDemonFlurryProjectileLightning
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.5 秒
造成 361.1 至 1083 閃電傷害
50% 機率感電敵人
base is projectile [1]
monster projectile variation [137]
projectile uses contact position [1]
skill visual scale +% [50]
use scaled contact offset [1]
AfflictionDemonFlurryProjectileFireSmall
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.5 秒
造成 1070 至 1605 火焰傷害
發射 2 個額外投射物
50% 機率點燃敵人
base is projectile [1]
monster projectile variation [135]
projectile spread radius [25]
projectile uses contact position [1]
use scaled contact offset [1]
AfflictionDemonTeleportAttackTriggeredCone
可觸發, 攻擊
基本傷害: 1101–1652
暴擊率: 5%
攻擊傷害: 80%
攻擊間隔: 2.43 秒
擊中時擊退敵人
造成 20% 更少攻擊傷害
corrupted blood on hit % average damage to deal per minute per stack [200]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
determine knockback direction from melee pattern [1]
is area damage [1]
AfflictionDemonTeleportAttackTriggeredCone2
可觸發, 攻擊
基本傷害: 1101–1652
暴擊率: 5%
攻擊間隔: 2.43 秒
擊中時擊退敵人
造成 20% 更少傷害
50% 物理傷害轉化至混沌傷害
determine knockback direction from melee pattern [1]
is area damage [1]
AfflictionBossDetonateBall
可觸發, 法術
施放時間: 1 秒
AfflictionDemonWeaponThrowLeftImpact
可觸發, 攻擊
基本傷害: 1101–1652
暴擊率: 5%
攻擊間隔: 2.43 秒
is area damage [1]
AfflictionDemonWeaponThrowRightImpact
可觸發, 攻擊
基本傷害: 1101–1652
暴擊率: 5%
攻擊間隔: 2.43 秒
is area damage [1]
AfflictionDemonLeftLightningBeam
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 569.5 至 1709 閃電傷害
generic skill trigger skills with id [1]
AfflictionDemonRightLightningBeam
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 569.5 至 1709 閃電傷害
generic skill trigger skills with id [1]
AfflictionDemonSpawnLightningVolatile
可觸發, 法術
施放時間: 1 秒
generic skill trigger id [1]
AfflictionDemonLightningVolatileExplosion
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 816.1 至 2448 閃電傷害
你的擊中必定感電
你的擊中不能暈眩敵人
你造成的感電一定會增加至少 20% 的承受傷害
+2 秒基礎持續時間
is area damage [1]
AfflictionFinalBossFireProjectileSpam
可觸發, 法術
施放時間: 1.5 秒
冷卻時間: 4 秒
AfflictionFinalBossLightningProjectileSpam
可觸發, 法術
施放時間: 1.5 秒
冷卻時間: 4 秒
AfflictionDemonSummonDeathZone
法術, 範圍, 持續時間, 火焰, 可觸發
施放時間: 1.5 秒
每秒造成 396.2 基礎物理傷害
+10 秒基礎持續時間
每秒造成 1030.2 基礎冰冷傷害
base lightning damage to deal per minute [61812]
AfflictionDemonMeleeRight
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1101–1652
暴擊率: 5%
攻擊間隔: 2.43 秒
用強大的攻擊擊倒敵人。
擊中時擊退敵人
造成 20% 更少傷害
25% 物理傷害轉化至混沌傷害
base knockback speed +% [150]
determine knockback direction from melee pattern [1]
is area damage [1]

Object Type
version 2 extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionDemonFinalBoss" extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionDemonBossWildBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionDemonFinalBoss" extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionDemonBossWildBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAffliction/AfflictionDemonBossFinalWild"] = { name = "Kosis, The Revelation", life = 10, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.63, damageSpread = 0.2, attackTime = 2.43, attackRange = 30, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "AfflictionBossDetonateBall", "AfflictionFinalBossFireProjectileSpam", "AfflictionFinalBossLightningProjectileSpam", "AfflictionDemonOrbDetonation", "AfflictionDemonBeam", "AfflictionDemonSlashCastComboFire", "AfflictionDemonSlashCastComboLightning", "AfflictionDemonSlashLeftTriggered", "AfflictionDemonSlashRightTriggered", "AfflictionDemonMeleeLeft", "AfflictionDemonMeleeRight", "AfflictionDemonTeleportAttack", "AfflictionDemonTeleportAttackTriggeredCone", "AfflictionDemonTeleportAttackTriggeredCone2", "AfflictionDemonProjectileSpammableFire", "AfflictionDemonProjectileSpammableLightning", "AfflictionDemonFlurryProjectileFire", "AfflictionDemonFlurryProjectileFireImpact", "AfflictionDemonFlurryProjectileFireSmall", "AfflictionDemonFlurryProjectileLightning", "AfflictionDemonWeaponThrowLeft", "AfflictionDemonWeaponThrowRight", "AfflictionDemonWeaponThrowLeftImpact", "AfflictionDemonWeaponThrowRightImpact", "AfflictionDemonLeftLightningBeam", "AfflictionDemonRightLightningBeam", "AfflictionDemonSummonDeathZone", "AfflictionDemonSpawnLightningVolatile", "AfflictionDemonLightningVolatileExplosion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AfflictionBossDetonateBall"] = { name = "AfflictionBossDetonateBall", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionFinalBossFireProjectileSpam"] = { name = "AfflictionFinalBossFireProjectileSpam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionFinalBossLightningProjectileSpam"] = { name = "AfflictionFinalBossLightningProjectileSpam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonOrbDetonation"] = { name = "AfflictionDemonOrbDetonation", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonBeam"] = { name = "AfflictionDemonBeam", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "base_lightning_damage_to_deal_per_minute", "base_cold_damage_to_deal_per_minute", "base_skill_effect_duration", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {0.5, 1.2999999523163, 1.2999999523163, 10000, levelRequirement = 1, statInterpolation = {3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonSlashCastComboFire"] = { name = "AfflictionDemonSlashCastComboFire", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 7.17, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonSlashCastComboLightning"] = { name = "AfflictionDemonSlashCastComboLightning", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 7.17, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonSlashLeftTriggered"] = { name = "AfflictionDemonSlashLeftTriggered", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "active_skill_damage_+%_final", "is_area_damage", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {50, -20, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonSlashRightTriggered"] = { name = "AfflictionDemonSlashRightTriggered", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "corrupted_blood_on_hit_num_stacks", "corrupted_blood_on_hit_duration", "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack", "is_area_damage", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {1, 4000, 200, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonMeleeLeft"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "corrupted_blood_on_hit_num_stacks", "corrupted_blood_on_hit_duration", "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack", "is_area_damage", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {150, 1, 4000, 200, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonMeleeRight"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "skill_physical_damage_%_to_convert_to_chaos", "active_skill_damage_+%_final", "is_area_damage", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {150, 25, -20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonTeleportAttack"] = { name = "AfflictionDemonTeleportAttack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.83, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "teleport_additional_distance_between_self_and_target", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {14, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonTeleportAttackTriggeredCone"] = { name = "AfflictionDemonTeleportAttackTriggeredCone", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "corrupted_blood_on_hit_num_stacks", "corrupted_blood_on_hit_duration", "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack", "is_area_damage", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {1, 4000, 200, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonTeleportAttackTriggeredCone2"] = { name = "AfflictionDemonTeleportAttackTriggeredCone2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "active_skill_damage_+%_final", "is_area_damage", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {50, -20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonProjectileSpammableFire"] = { name = "AfflictionDemonProjectileSpammableFire", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "base_chance_to_ignite_%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 135, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonProjectileSpammableLightning"] = { name = "AfflictionDemonProjectileSpammableLightning", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_projectile_variation", "base_chance_to_shock_%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.5, 1.5, 137, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonFlurryProjectileFire"] = { name = "AfflictionDemonFlurryProjectileFire", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_projectile_speed_+%", "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "base_deal_no_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -30, 136, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonFlurryProjectileFireImpact"] = { name = "AfflictionDemonFlurryProjectileFireImpact", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_chance_to_ignite_%", "active_skill_ignite_duration_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonFlurryProjectileFireSmall"] = { name = "AfflictionDemonFlurryProjectileFireSmall", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "base_chance_to_ignite_%", "number_of_additional_projectiles", "projectile_spread_radius", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 135, 50, 2, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonFlurryProjectileLightning"] = { name = "AfflictionDemonFlurryProjectileLightning", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_projectile_variation", "base_chance_to_shock_%", "skill_visual_scale_+%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.5, 1.5, 137, 50, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonWeaponThrowLeft"] = { name = "AfflictionDemonWeaponThrowLeft", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "number_of_projectiles_override", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", "use_scaled_contact_offset", "projectile_uses_contact_direction", }, levels = { [1] = {99, 1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonWeaponThrowRight"] = { name = "AfflictionDemonWeaponThrowRight", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "number_of_projectiles_override", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", "use_scaled_contact_offset", "projectile_uses_contact_direction", }, levels = { [1] = {104, 1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonWeaponThrowLeftImpact"] = { name = "AfflictionDemonWeaponThrowLeftImpact", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonWeaponThrowRightImpact"] = { name = "AfflictionDemonWeaponThrowRightImpact", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonLeftLightningBeam"] = { name = "AfflictionDemonLeftLightningBeam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "generic_skill_trigger_skills_with_id", }, levels = { [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonRightLightningBeam"] = { name = "AfflictionDemonRightLightningBeam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "generic_skill_trigger_skills_with_id", }, levels = { [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonSummonDeathZone"] = { name = "AfflictionDemonSummonDeathZone", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "base_lightning_damage_to_deal_per_minute", "base_cold_damage_to_deal_per_minute", "base_skill_effect_duration", }, levels = { [1] = {0.5, 1.2999999523163, 1.2999999523163, 10000, levelRequirement = 1, statInterpolation = {3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonSpawnLightningVolatile"] = { name = "AfflictionDemonSpawnLightningVolatile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "generic_skill_trigger_id", }, levels = { [1] = {1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonLightningVolatileExplosion"] = { name = "AfflictionDemonLightningVolatileExplosion", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_minimum_damage_taken_increase_%", "base_skill_effect_duration", "is_area_damage", "always_shock", "cannot_stun", }, levels = { [1] = {0.5, 1.5, 20, 2000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
行動速度不能被調整至低於 50% 基礎值
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
不能充能能量護盾
Id | ElderNoEnergyShieldRecharge |
---|---|
Family | EnergyShieldRegeneration |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
你的能量護盾從 0 開始
Id | ElderEnergyShieldStartsAtZero |
---|---|
Family | EnergyShieldRegeneration |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
承受的混沌傷害不會無視能量護盾
Id | MonsterChaosTakenOnES |
---|---|
Family | ChaosTakenOnES |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | chaos |
獲得等同 15% 最大生命值的額外能量護盾
Id | AfflictionBossExtraEnergyShield |
---|---|
Family | IncreasedEnergyShield |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
天譴啟示.科賽斯





怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
不能充能能量護盾
你的能量護盾從 0 開始
承受的混沌傷害不會無視能量護盾
獲得等同 15% 最大生命值的額外能量護盾
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
不能充能能量護盾
你的能量護盾從 0 開始
承受的混沌傷害不會無視能量護盾
獲得等同 15% 最大生命值的額外能量護盾
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
不能被擊退
Kosis, The Revelation
幽魂 | N |
---|---|
標籤 | affliction_boss, 法術, chaos_affinity, demon, fire_affinity, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, large_model, lightning_affinity, medium_height, melee, physical_affinity, red_blood, simulacrum_boss, slashing_weapon, very_fast_movement |
生命
1500%
生命轉為護盾
50%
護甲
+50%
閃避
+50%
異常狀態臨界值
1500%
抗性




傷害
163%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 30
攻擊間隔
2.43 秒
傷害分佈
±20%
經驗值
250%
Model Size
100%
類型
AfflictionMonsterBoss
Metadata
AfflictionDemonBossFinal
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
1,045,098
護甲
43,185
閃避值
7,109
能量護盾
45,953
傷害
694
法術傷害
1,035
命中
580
攻擊間隔
1.6281
經驗值
141,006
Minion Life
226,691
Minion Energy Shield
9,968
Minion Damage
554
異常狀態臨界值
1,316,823
冰緩
4,164
感電
4,164
易碎
23,557
焦灼
4,164
殘喘
11,504
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
AfflictionDemonMeleeLeft
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1101–1652
暴擊率: 5%
攻擊傷害: 80%
攻擊間隔: 2.43 秒
用強大的攻擊擊倒敵人。
擊中時擊退敵人
造成 20% 更少攻擊傷害
base knockback speed +% [150]
corrupted blood on hit % average damage to deal per minute per stack [200]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
determine knockback direction from melee pattern [1]
is area damage [1]

AfflictionDemonOrbDetonation
法術, 位移
施放時間: 2.67 秒
冷卻時間: 6 秒
25% 更少攻擊速度
skill cannot be knocked back [1]
skill cannot be stunned [1]
AfflictionDemonBeam
法術, 範圍, 持續時間, 火焰, 可觸發
施放時間: 1.5 秒
冷卻時間: 30 秒
每秒造成 396.2 基礎物理傷害
+10 秒基礎持續時間
每秒造成 1030.2 基礎冰冷傷害
base lightning damage to deal per minute [61812]
skill cannot be knocked back [1]
skill cannot be stunned [1]
AfflictionDemonSlashCastComboFire
攻擊
基本傷害: 1101–1652
暴擊率: 5%
攻擊間隔: 2.43 秒
冷卻時間: 34 秒
25% 更少攻擊速度
skill cannot be knocked back [1]
skill cannot be stunned [1]
AfflictionDemonSlashCastComboLightning
攻擊
基本傷害: 1101–1652
暴擊率: 5%
攻擊間隔: 2.43 秒
冷卻時間: 34 秒
25% 更少攻擊速度
skill cannot be knocked back [1]
skill cannot be stunned [1]
AfflictionDemonSlashLeftTriggered
可觸發, 攻擊
基本傷害: 1101–1652
暴擊率: 5%
攻擊傷害: 75%
攻擊間隔: 2.43 秒
擊中時擊退敵人
造成 25% 更少攻擊傷害
造成 20% 更少傷害
50% 物理傷害轉化至混沌傷害
determine knockback direction from melee pattern [1]
is area damage [1]
AfflictionDemonSlashRightTriggered
可觸發, 攻擊
基本傷害: 1101–1652
暴擊率: 5%
攻擊傷害: 65%
攻擊間隔: 2.43 秒
擊中時擊退敵人
造成 35% 更少攻擊傷害
corrupted blood on hit % average damage to deal per minute per stack [200]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
determine knockback direction from melee pattern [1]
is area damage [1]
AfflictionDemonWeaponThrowLeft
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 1101–1652
暴擊率: 5%
攻擊間隔: 2.43 秒
投射物穿透全部目標
base is projectile [1]
monster projectile variation [99]
number of projectiles override [1]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
AfflictionDemonWeaponThrowRight
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 1101–1652
暴擊率: 5%
攻擊間隔: 2.43 秒
投射物穿透全部目標
base is projectile [1]
monster projectile variation [104]
number of projectiles override [1]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
AfflictionDemonProjectileSpammableFire
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.5 秒
造成 1605 至 2407 火焰傷害
50% 機率點燃敵人
base is projectile [1]
monster projectile variation [135]
projectile uses contact position [1]
use scaled contact offset [1]
AfflictionDemonFlurryProjectileFire
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 2 秒
造成 1926 至 2889 火焰傷害
減少 30% 投射物速度
base deal no damage [1]
base is projectile [1]
monster projectile variation [136]
projectile uses contact position [1]
use scaled contact offset [1]
AfflictionDemonFlurryProjectileFireImpact
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 1926 至 2889 火焰傷害
100% 機率點燃敵人
active skill ignite duration +% final [-50]
is area damage [1]
AfflictionDemonTeleportAttack
法術, 位移
施放時間: 1.83 秒
冷卻時間: 8 秒
造成 25% 更多攻擊傷害
skill cannot be knocked back [1]
skill cannot be stunned [1]
teleport additional distance between self and target [14]
AfflictionDemonProjectileSpammableLightning
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.5 秒
造成 334.3 至 1003 閃電傷害
50% 機率感電敵人
base is projectile [1]
monster projectile variation [137]
projectile uses contact position [1]
use scaled contact offset [1]
AfflictionDemonFlurryProjectileLightning
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.5 秒
造成 361.1 至 1083 閃電傷害
50% 機率感電敵人
base is projectile [1]
monster projectile variation [137]
projectile uses contact position [1]
skill visual scale +% [50]
use scaled contact offset [1]
AfflictionDemonFlurryProjectileFireSmall
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.5 秒
造成 1070 至 1605 火焰傷害
發射 2 個額外投射物
50% 機率點燃敵人
base is projectile [1]
monster projectile variation [135]
projectile spread radius [25]
projectile uses contact position [1]
use scaled contact offset [1]
AfflictionDemonTeleportAttackTriggeredCone
可觸發, 攻擊
基本傷害: 1101–1652
暴擊率: 5%
攻擊傷害: 80%
攻擊間隔: 2.43 秒
擊中時擊退敵人
造成 20% 更少攻擊傷害
corrupted blood on hit % average damage to deal per minute per stack [200]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
determine knockback direction from melee pattern [1]
is area damage [1]
AfflictionDemonTeleportAttackTriggeredCone2
可觸發, 攻擊
基本傷害: 1101–1652
暴擊率: 5%
攻擊間隔: 2.43 秒
擊中時擊退敵人
造成 20% 更少傷害
50% 物理傷害轉化至混沌傷害
determine knockback direction from melee pattern [1]
is area damage [1]
AfflictionBossDetonateBall
可觸發, 法術
施放時間: 1 秒
AfflictionDemonWeaponThrowLeftImpact
可觸發, 攻擊
基本傷害: 1101–1652
暴擊率: 5%
攻擊間隔: 2.43 秒
is area damage [1]
AfflictionDemonWeaponThrowRightImpact
可觸發, 攻擊
基本傷害: 1101–1652
暴擊率: 5%
攻擊間隔: 2.43 秒
is area damage [1]
AfflictionDemonLeftLightningBeam
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 569.5 至 1709 閃電傷害
generic skill trigger skills with id [1]
AfflictionDemonRightLightningBeam
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 569.5 至 1709 閃電傷害
generic skill trigger skills with id [1]
AfflictionDemonSpawnLightningVolatile
可觸發, 法術
施放時間: 1 秒
generic skill trigger id [1]
AfflictionDemonLightningVolatileExplosion
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 816.1 至 2448 閃電傷害
你的擊中必定感電
你的擊中不能暈眩敵人
你造成的感電一定會增加至少 20% 的承受傷害
+2 秒基礎持續時間
is area damage [1]
AfflictionFinalBossFireProjectileSpam
可觸發, 法術
施放時間: 1.5 秒
冷卻時間: 4 秒
AfflictionFinalBossLightningProjectileSpam
可觸發, 法術
施放時間: 1.5 秒
冷卻時間: 4 秒
AfflictionDemonSummonDeathZone
法術, 範圍, 持續時間, 火焰, 可觸發
施放時間: 1.5 秒
每秒造成 396.2 基礎物理傷害
+10 秒基礎持續時間
每秒造成 1030.2 基礎冰冷傷害
base lightning damage to deal per minute [61812]
AfflictionDemonMeleeRight
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1101–1652
暴擊率: 5%
攻擊間隔: 2.43 秒
用強大的攻擊擊倒敵人。
擊中時擊退敵人
造成 20% 更少傷害
25% 物理傷害轉化至混沌傷害
base knockback speed +% [150]
determine knockback direction from melee pattern [1]
is area damage [1]

Object Type
version 2 extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionDemonBossBase" StateMachine { define_shared_state = " hidden_weapon_left; hidden_weapon_right; " }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionDemonBossBase" Actor { on_event_portalfadeout_for_Teleport = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/Teleport_Out.epk ); DisableHighlighting(); " on_event_portalfadein_for_Teleport = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/Teleport_Out.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/Teleport_In.epk ); Delay( 1.5, { EnableHighlighting(); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/Teleport_In.epk ); } ); " } StateMachine { on_state_hidden_weapon_right_1 = "HideMeshSegment( AbaxothSwords_1Shape );" on_state_hidden_weapon_right_0 = "ShowMeshSegment( AbaxothSwords_1Shape );" on_state_hidden_weapon_left_1 = "HideMeshSegment( AbaxothSwords_4Shape );" on_state_hidden_weapon_left_0 = "ShowMeshSegment( AbaxothSwords_4Shape );" create_state_hidden_weapon_left_1 = "HideMeshSegmentsBySubstring( AbaxothSwords );" create_state_hidden_weapon_right_1 = "HideMeshSegmentsBySubstring( AbaxothSwords );" on_state_point_light_1 = " AddAttached( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/boss_light.ao, aux_LightAttach ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/boss_light.ao, final_boss_start ); QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/boss_light.ao, final_boss_idle ); " create_state_point_light_1 = " AddAttached( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/boss_light.ao, aux_LightAttach ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/boss_light.ao, final_boss_idle ); " on_state_point_light_0 = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/boss_light.ao, final_boss_end );" } Animated { on_event_portal_Jump_Out_for_beam_jump_break_01 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/Teleport_Out_Jump.epk ); HideMeshSegment( eye_meshShape ); DisableHighlighting(); " on_event_portal_Jump_In_for_beam_jump_break_01 = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/Teleport_Out_Jump.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/Teleport_In_Jump.epk ); Delay( 1.5, { EnableHighlighting(); ShowMeshSegment( eye_meshShape ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/Teleport_In_Jump.epk ); } ); " on_event_apply_ES_for_beam_shoot_start_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/EnergyShield_Barrier.epk );" on_event_remove_ES_for_beam_shoot_flinch_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/EnergyShield_Barrier.epk );" on_event_remove_ES_for_beam_shoot_end_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/EnergyShield_Barrier.epk );" } Life { on_death = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/EnergyShield_Barrier.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/on_Act/AbaxothWisps.epk ); " on_spawned_alive = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/on_Act/AbaxothWisps.epk ); " } MinimapIcon { icon = "DeliriumBossFinal" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAffliction/AfflictionDemonBossFinal"] = { name = "Kosis, The Revelation", life = 15, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.63, damageSpread = 0.2, attackTime = 2.43, attackRange = 30, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "AfflictionBossDetonateBall", "AfflictionFinalBossFireProjectileSpam", "AfflictionFinalBossLightningProjectileSpam", "AfflictionDemonOrbDetonation", "AfflictionDemonBeam", "AfflictionDemonSlashCastComboFire", "AfflictionDemonSlashCastComboLightning", "AfflictionDemonSlashLeftTriggered", "AfflictionDemonSlashRightTriggered", "AfflictionDemonMeleeLeft", "AfflictionDemonMeleeRight", "AfflictionDemonTeleportAttack", "AfflictionDemonTeleportAttackTriggeredCone", "AfflictionDemonTeleportAttackTriggeredCone2", "AfflictionDemonProjectileSpammableFire", "AfflictionDemonProjectileSpammableLightning", "AfflictionDemonFlurryProjectileFire", "AfflictionDemonFlurryProjectileFireImpact", "AfflictionDemonFlurryProjectileFireSmall", "AfflictionDemonFlurryProjectileLightning", "AfflictionDemonWeaponThrowLeft", "AfflictionDemonWeaponThrowRight", "AfflictionDemonWeaponThrowLeftImpact", "AfflictionDemonWeaponThrowRightImpact", "AfflictionDemonLeftLightningBeam", "AfflictionDemonRightLightningBeam", "AfflictionDemonSummonDeathZone", "AfflictionDemonSpawnLightningVolatile", "AfflictionDemonLightningVolatileExplosion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AfflictionBossDetonateBall"] = { name = "AfflictionBossDetonateBall", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionFinalBossFireProjectileSpam"] = { name = "AfflictionFinalBossFireProjectileSpam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionFinalBossLightningProjectileSpam"] = { name = "AfflictionFinalBossLightningProjectileSpam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonOrbDetonation"] = { name = "AfflictionDemonOrbDetonation", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonBeam"] = { name = "AfflictionDemonBeam", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "base_lightning_damage_to_deal_per_minute", "base_cold_damage_to_deal_per_minute", "base_skill_effect_duration", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {0.5, 1.2999999523163, 1.2999999523163, 10000, levelRequirement = 1, statInterpolation = {3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonSlashCastComboFire"] = { name = "AfflictionDemonSlashCastComboFire", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 7.17, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonSlashCastComboLightning"] = { name = "AfflictionDemonSlashCastComboLightning", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 7.17, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonSlashLeftTriggered"] = { name = "AfflictionDemonSlashLeftTriggered", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "active_skill_damage_+%_final", "is_area_damage", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {50, -20, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonSlashRightTriggered"] = { name = "AfflictionDemonSlashRightTriggered", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "corrupted_blood_on_hit_num_stacks", "corrupted_blood_on_hit_duration", "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack", "is_area_damage", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {1, 4000, 200, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonMeleeLeft"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "corrupted_blood_on_hit_num_stacks", "corrupted_blood_on_hit_duration", "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack", "is_area_damage", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {150, 1, 4000, 200, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonMeleeRight"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "skill_physical_damage_%_to_convert_to_chaos", "active_skill_damage_+%_final", "is_area_damage", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {150, 25, -20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonTeleportAttack"] = { name = "AfflictionDemonTeleportAttack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.83, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "teleport_additional_distance_between_self_and_target", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {14, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonTeleportAttackTriggeredCone"] = { name = "AfflictionDemonTeleportAttackTriggeredCone", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "corrupted_blood_on_hit_num_stacks", "corrupted_blood_on_hit_duration", "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack", "is_area_damage", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {1, 4000, 200, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonTeleportAttackTriggeredCone2"] = { name = "AfflictionDemonTeleportAttackTriggeredCone2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "active_skill_damage_+%_final", "is_area_damage", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {50, -20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonProjectileSpammableFire"] = { name = "AfflictionDemonProjectileSpammableFire", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "base_chance_to_ignite_%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 135, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonProjectileSpammableLightning"] = { name = "AfflictionDemonProjectileSpammableLightning", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_projectile_variation", "base_chance_to_shock_%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.5, 1.5, 137, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonFlurryProjectileFire"] = { name = "AfflictionDemonFlurryProjectileFire", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_projectile_speed_+%", "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "base_deal_no_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -30, 136, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonFlurryProjectileFireImpact"] = { name = "AfflictionDemonFlurryProjectileFireImpact", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_chance_to_ignite_%", "active_skill_ignite_duration_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonFlurryProjectileFireSmall"] = { name = "AfflictionDemonFlurryProjectileFireSmall", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "base_chance_to_ignite_%", "number_of_additional_projectiles", "projectile_spread_radius", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 135, 50, 2, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonFlurryProjectileLightning"] = { name = "AfflictionDemonFlurryProjectileLightning", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_projectile_variation", "base_chance_to_shock_%", "skill_visual_scale_+%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.5, 1.5, 137, 50, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonWeaponThrowLeft"] = { name = "AfflictionDemonWeaponThrowLeft", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "number_of_projectiles_override", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", "use_scaled_contact_offset", "projectile_uses_contact_direction", }, levels = { [1] = {99, 1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonWeaponThrowRight"] = { name = "AfflictionDemonWeaponThrowRight", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "number_of_projectiles_override", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", "use_scaled_contact_offset", "projectile_uses_contact_direction", }, levels = { [1] = {104, 1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonWeaponThrowLeftImpact"] = { name = "AfflictionDemonWeaponThrowLeftImpact", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonWeaponThrowRightImpact"] = { name = "AfflictionDemonWeaponThrowRightImpact", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonLeftLightningBeam"] = { name = "AfflictionDemonLeftLightningBeam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "generic_skill_trigger_skills_with_id", }, levels = { [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonRightLightningBeam"] = { name = "AfflictionDemonRightLightningBeam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "generic_skill_trigger_skills_with_id", }, levels = { [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonSummonDeathZone"] = { name = "AfflictionDemonSummonDeathZone", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "base_lightning_damage_to_deal_per_minute", "base_cold_damage_to_deal_per_minute", "base_skill_effect_duration", }, levels = { [1] = {0.5, 1.2999999523163, 1.2999999523163, 10000, levelRequirement = 1, statInterpolation = {3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonSpawnLightningVolatile"] = { name = "AfflictionDemonSpawnLightningVolatile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "generic_skill_trigger_id", }, levels = { [1] = {1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonLightningVolatileExplosion"] = { name = "AfflictionDemonLightningVolatileExplosion", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_minimum_damage_taken_increase_%", "base_skill_effect_duration", "is_area_damage", "always_shock", "cannot_stun", }, levels = { [1] = {0.5, 1.5, 20, 2000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
行動速度不能被調整至低於 50% 基礎值
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
不能充能能量護盾
Id | ElderNoEnergyShieldRecharge |
---|---|
Family | EnergyShieldRegeneration |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
你的能量護盾從 0 開始
Id | ElderEnergyShieldStartsAtZero |
---|---|
Family | EnergyShieldRegeneration |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
承受的混沌傷害不會無視能量護盾
Id | MonsterChaosTakenOnES |
---|---|
Family | ChaosTakenOnES |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | chaos |
獲得等同 15% 最大生命值的額外能量護盾
Id | AfflictionBossExtraEnergyShield |
---|---|
Family | IncreasedEnergyShield |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.