雄獅守衛
人形
monster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Lion Guard
幽魂Y
幽魂 取代Metadata/Monsters/LegionLeague/LegionEternalEmpireSergeantSpearSpectre
標籤fast_movement, flesh_armour, has_staff, has_two_handed_melee, humanoid, legion_monster, lightning_affinity, medium_height, melee, no_pantheon_mod, not_int, physical_affinity, puncturing_weapon, ranged, red_blood
生命
224%
護甲值
+50%
閃避
+100%
異常狀態臨界值
224%
抗性
30 30 30 20
傷害
124%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 18
攻擊間隔
1.335 秒
傷害分佈
±20%
經驗值
175%
Model Size
110%
類型
LegionEternalEmpireSergeantSpear
Metadata
LegionEternalEmpireSergeantSpear
等級
68
生命
14,411
護甲值
43,185
閃避值
9,478
傷害
463
法術傷害
463
命中
580
攻擊間隔
1.335
經驗值
17,946
Minion Life
3,126
Minion Damage
370
異常狀態臨界值
14,411
冰緩
46
感電
46
易碎
258
焦灼
46
殘喘
126
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 371–556
暴擊率: 5%
攻擊間隔: 1.335 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
LegionEternalEmpireSpearImpact
可觸發, 攻擊
基本傷害: 371–556
暴擊率: 5%
攻擊傷害: 160%
攻擊間隔: 1.335 秒
75% 物理傷害轉換為閃電傷害
造成 60% 更多攻擊傷害
造成 150.3% 更多傷害
is area damage [1]
visual hit effect elemental is holy [1]
LegionEternalEmpireSpearThrow
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 371–556
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.335 秒
冷卻時間: 10 秒
投射物穿透全部目標
75% 物理傷害轉換為閃電傷害
造成 50% 更多攻擊傷害
造成 150.3% 更多傷害
60% 更少攻擊速度
base is projectile [1]
monster projectile variation [75]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
visual hit effect elemental is holy [1]
EmptyActionLegionEternalEmpireCombo
攻擊
基本傷害: 371–556
暴擊率: 5%
攻擊間隔: 1.335 秒
冷卻時間: 10 秒
+1 米近戰打擊距離
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionEmpireSpearCombo1
可觸發, 攻擊
基本傷害: 371–556
暴擊率: 5%
攻擊傷害: 125%
攻擊間隔: 1.335 秒
造成 25% 更多攻擊傷害
擊中時癱瘓
is area damage [1]
LegionEmpireSpearCombo2
可觸發, 攻擊
基本傷害: 371–556
暴擊率: 5%
攻擊傷害: 125%
攻擊間隔: 1.335 秒
造成 25% 更多攻擊傷害
擊中時癱瘓
is area damage [1]
LegionEmpireSpearCombo3
可觸發, 攻擊
基本傷害: 371–556
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.335 秒
造成 50% 更多攻擊傷害
造成流血
is area damage [1]
LegionEmpireSpearCombo4
可觸發, 攻擊
基本傷害: 371–556
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.335 秒
造成 50% 更多攻擊傷害
造成流血
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LegionLeague/LegionSergeantBase"

StateMachine
{
	define_shared_state = "spear_visible=1;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LegionLeague/LegionSergeantBase"

StateMachine
{
	on_state_spear_visible_1 = "ShowWeapons( true );"
	create_state_spear_visible_1 = "ShowWeapons( true );"

	on_state_spear_visible_0 = "HideWeapons( true );"
	create_state_spear_visible_0 = "HideWeapons( true );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LegionLeague/LegionEternalEmpireSergeantSpear"] = {
    name = "Lion Guard",
    life = 2.24,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.24,
    damageSpread = 0.2,
    attackTime = 1.335,
    attackRange = 18,
    accuracy = 1,
    weaponType1 = "Staff",
    skillList = {
        "Melee",
        "LegionEternalEmpireSpearImpact",
        "EmptyActionLegionEternalEmpireCombo",
        "LegionEmpireSpearCombo1",
        "LegionEmpireSpearCombo2",
        "LegionEmpireSpearCombo3",
        "LegionEmpireSpearCombo4",
        "LegionEternalEmpireSpearThrow",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionEternalEmpireSpearImpact"] = {
    name = "LegionEternalEmpireSpearImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "visual_hit_effect_elemental_is_holy",
    },
    levels = {
        [1] = {0, 75, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, baseMultiplier = 1.6, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 75, baseMultiplier = 1.6, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {200, 75, baseMultiplier = 1.6, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionLegionEternalEmpireCombo"] = {
    name = "EmptyActionLegionEternalEmpireCombo",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionEmpireSpearCombo1"] = {
    name = "LegionEmpireSpearCombo1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionEmpireSpearCombo2"] = {
    name = "LegionEmpireSpearCombo2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionEmpireSpearCombo3"] = {
    name = "LegionEmpireSpearCombo3",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_bleed_on_hit",
    },
    levels = {
        [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionEmpireSpearCombo4"] = {
    name = "LegionEmpireSpearCombo4",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_bleed_on_hit",
    },
    levels = {
        [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionEternalEmpireSpearThrow"] = {
    name = "LegionEternalEmpireSpearThrow",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_attack_speed_+%_final",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "always_pierce",
        "visual_hit_effect_elemental_is_holy",
    },
    levels = {
        [1] = {0, 75, 75, -60, -40, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, 75, -60, -40, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 75, 75, -60, -40, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {200, 75, 75, -60, -40, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
monster ignores delve darkness mechanic [1]
IdMonsterIgnoresDelveDarkness
FamilyMonsterIgnoresDelveDarkness
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 全域
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 全域
  • monster beyond portal chance +% final Min: -66 Max: -66 全域
  • 雄獅守衛
    人形
    monster ignores delve darkness mechanic [1]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Lion Guard
    幽魂Y
    標籤fast_movement, flesh_armour, has_staff, has_two_handed_melee, humanoid, legion_monster, lightning_affinity, melee, no_pantheon_mod, not_int, physical_affinity, puncturing_weapon, ranged, red_blood
    生命
    224%
    護甲值
    +50%
    閃避
    +100%
    異常狀態臨界值
    224%
    抗性
    30 30 30 20
    傷害
    124%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 18
    攻擊間隔
    1.335 秒
    傷害分佈
    ±20%
    經驗值
    175%
    Model Size
    110%
    類型
    LegionEternalEmpireSergeantSpear
    Metadata
    LegionEternalEmpireSergeantSpearSpectre
    等級
    68
    生命
    14,411
    護甲值
    43,185
    閃避值
    9,478
    傷害
    463
    法術傷害
    463
    命中
    580
    攻擊間隔
    1.335
    經驗值
    17,946
    Minion Life
    3,126
    Minion Damage
    370
    異常狀態臨界值
    14,411
    冰緩
    46
    感電
    46
    易碎
    258
    焦灼
    46
    殘喘
    126
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 371–556
    暴擊率: 5%
    攻擊間隔: 1.335 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    LegionEternalEmpireSpearImpact
    可觸發, 攻擊
    基本傷害: 371–556
    暴擊率: 5%
    攻擊傷害: 160%
    攻擊間隔: 1.335 秒
    75% 物理傷害轉換為閃電傷害
    造成 60% 更多攻擊傷害
    造成 150.3% 更多傷害
    is area damage [1]
    visual hit effect elemental is holy [1]
    LegionEternalEmpireSpearThrow
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
    基本傷害: 371–556
    暴擊率: 5%
    攻擊傷害: 150%
    攻擊間隔: 1.335 秒
    冷卻時間: 10 秒
    投射物穿透全部目標
    75% 物理傷害轉換為閃電傷害
    造成 50% 更多攻擊傷害
    造成 150.3% 更多傷害
    60% 更少攻擊速度
    base is projectile [1]
    monster projectile variation [75]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    visual hit effect elemental is holy [1]
    EmptyActionLegionEternalEmpireCombo
    攻擊
    基本傷害: 371–556
    暴擊率: 5%
    攻擊間隔: 1.335 秒
    冷卻時間: 10 秒
    +1 米近戰打擊距離
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    LegionEmpireSpearCombo1
    可觸發, 攻擊
    基本傷害: 371–556
    暴擊率: 5%
    攻擊傷害: 125%
    攻擊間隔: 1.335 秒
    造成 25% 更多攻擊傷害
    擊中時癱瘓
    is area damage [1]
    LegionEmpireSpearCombo2
    可觸發, 攻擊
    基本傷害: 371–556
    暴擊率: 5%
    攻擊傷害: 125%
    攻擊間隔: 1.335 秒
    造成 25% 更多攻擊傷害
    擊中時癱瘓
    is area damage [1]
    LegionEmpireSpearCombo3
    可觸發, 攻擊
    基本傷害: 371–556
    暴擊率: 5%
    攻擊傷害: 150%
    攻擊間隔: 1.335 秒
    造成 50% 更多攻擊傷害
    造成流血
    is area damage [1]
    LegionEmpireSpearCombo4
    可觸發, 攻擊
    基本傷害: 371–556
    暴擊率: 5%
    攻擊傷害: 150%
    攻擊間隔: 1.335 秒
    造成 50% 更多攻擊傷害
    造成流血
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionSergeantBaseSpectre"
    
    StateMachine
    {
    	define_shared_state = "spear_visible=1;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionSergeantBaseSpectre"
    
    StateMachine
    {
    	on_state_spear_visible_1 = "ShowWeapons( true );"
    	create_state_spear_visible_1 = "ShowWeapons( true );"
    
    	on_state_spear_visible_0 = "HideWeapons( true );"
    	create_state_spear_visible_0 = "HideWeapons( true );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionEternalEmpireSergeantSpearSpectre"] = {
        name = "Lion Guard",
        life = 2.24,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.24,
        damageSpread = 0.2,
        attackTime = 1.335,
        attackRange = 18,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "Melee",
            "LegionEternalEmpireSpearImpact",
            "EmptyActionLegionEternalEmpireCombo",
            "LegionEmpireSpearCombo1",
            "LegionEmpireSpearCombo2",
            "LegionEmpireSpearCombo3",
            "LegionEmpireSpearCombo4",
            "LegionEternalEmpireSpearThrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionEternalEmpireSpearImpact"] = {
        name = "LegionEternalEmpireSpearImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
            "visual_hit_effect_elemental_is_holy",
        },
        levels = {
            [1] = {0, 75, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, baseMultiplier = 1.6, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, baseMultiplier = 1.6, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, baseMultiplier = 1.6, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionLegionEternalEmpireCombo"] = {
        name = "EmptyActionLegionEternalEmpireCombo",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionEmpireSpearCombo1"] = {
        name = "LegionEmpireSpearCombo1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionEmpireSpearCombo2"] = {
        name = "LegionEmpireSpearCombo2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionEmpireSpearCombo3"] = {
        name = "LegionEmpireSpearCombo3",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionEmpireSpearCombo4"] = {
        name = "LegionEmpireSpearCombo4",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionEternalEmpireSpearThrow"] = {
        name = "LegionEternalEmpireSpearThrow",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_attack_speed_+%_final",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "always_pierce",
            "visual_hit_effect_elemental_is_holy",
        },
        levels = {
            [1] = {0, 75, 75, -60, -40, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, 75, -60, -40, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, 75, -60, -40, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, 75, -60, -40, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    
    monster ignores delve darkness mechanic [1]
    IdMonsterIgnoresDelveDarkness
    FamilyMonsterIgnoresDelveDarkness
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 全域
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 全域
  • monster beyond portal chance +% final Min: -66 Max: -66 全域
  • 雄獅守衛
    人形
    Lion Guard
    幽魂Y
    幽魂 取代Metadata/Monsters/LegionLeague/LegionEternalEmpireSergeantSpearSpectre
    標籤fast_movement, flesh_armour, has_staff, has_two_handed_melee, humanoid, legion_monster, lightning_affinity, medium_height, melee, no_pantheon_mod, not_int, physical_affinity, puncturing_weapon, ranged, red_blood
    Packs
  • 雄獅守衛, 不朽守望者
  • 生命
    224%
    護甲值
    +50%
    閃避
    +100%
    異常狀態臨界值
    224%
    抗性
    30 30 30 20
    傷害
    124%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 18
    攻擊間隔
    1.335 秒
    傷害分佈
    ±20%
    經驗值
    175%
    Model Size
    110%
    類型
    LegionEternalEmpireSergeantSpear
    Metadata
    LegionEternalEmpireSergeantSpearStandalone
    等級
    68
    生命
    14,411
    護甲值
    43,185
    閃避值
    9,478
    傷害
    463
    法術傷害
    463
    命中
    580
    攻擊間隔
    1.335
    經驗值
    17,946
    Minion Life
    3,126
    Minion Damage
    370
    異常狀態臨界值
    14,411
    冰緩
    46
    感電
    46
    易碎
    258
    焦灼
    46
    殘喘
    126
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 371–556
    暴擊率: 5%
    攻擊間隔: 1.335 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    LegionEternalEmpireSpearImpact
    可觸發, 攻擊
    基本傷害: 371–556
    暴擊率: 5%
    攻擊傷害: 160%
    攻擊間隔: 1.335 秒
    75% 物理傷害轉換為閃電傷害
    造成 60% 更多攻擊傷害
    造成 150.3% 更多傷害
    is area damage [1]
    visual hit effect elemental is holy [1]
    LegionEternalEmpireSpearThrow
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
    基本傷害: 371–556
    暴擊率: 5%
    攻擊傷害: 150%
    攻擊間隔: 1.335 秒
    冷卻時間: 10 秒
    投射物穿透全部目標
    75% 物理傷害轉換為閃電傷害
    造成 50% 更多攻擊傷害
    造成 150.3% 更多傷害
    60% 更少攻擊速度
    base is projectile [1]
    monster projectile variation [75]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    visual hit effect elemental is holy [1]
    EmptyActionLegionEternalEmpireCombo
    攻擊
    基本傷害: 371–556
    暴擊率: 5%
    攻擊間隔: 1.335 秒
    冷卻時間: 10 秒
    +1 米近戰打擊距離
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    LegionEmpireSpearCombo1
    可觸發, 攻擊
    基本傷害: 371–556
    暴擊率: 5%
    攻擊傷害: 125%
    攻擊間隔: 1.335 秒
    造成 25% 更多攻擊傷害
    擊中時癱瘓
    is area damage [1]
    LegionEmpireSpearCombo2
    可觸發, 攻擊
    基本傷害: 371–556
    暴擊率: 5%
    攻擊傷害: 125%
    攻擊間隔: 1.335 秒
    造成 25% 更多攻擊傷害
    擊中時癱瘓
    is area damage [1]
    LegionEmpireSpearCombo3
    可觸發, 攻擊
    基本傷害: 371–556
    暴擊率: 5%
    攻擊傷害: 150%
    攻擊間隔: 1.335 秒
    造成 50% 更多攻擊傷害
    造成流血
    is area damage [1]
    LegionEmpireSpearCombo4
    可觸發, 攻擊
    基本傷害: 371–556
    暴擊率: 5%
    攻擊傷害: 150%
    攻擊間隔: 1.335 秒
    造成 50% 更多攻擊傷害
    造成流血
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone"
    
    StateMachine
    {
    	define_shared_state = "spear_visible=1;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone"
    
    StateMachine
    {
    	on_state_spear_visible_1 = "ShowWeapons( true );"
    	create_state_spear_visible_1 = "ShowWeapons( true );"
    
    	on_state_spear_visible_0 = "HideWeapons( true );"
    	create_state_spear_visible_0 = "HideWeapons( true );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionEternalEmpireSergeantSpearStandalone"] = {
        name = "Lion Guard",
        life = 2.24,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.24,
        damageSpread = 0.2,
        attackTime = 1.335,
        attackRange = 18,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "Melee",
            "LegionEternalEmpireSpearImpact",
            "EmptyActionLegionEternalEmpireCombo",
            "LegionEmpireSpearCombo1",
            "LegionEmpireSpearCombo2",
            "LegionEmpireSpearCombo3",
            "LegionEmpireSpearCombo4",
            "LegionEternalEmpireSpearThrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionEternalEmpireSpearImpact"] = {
        name = "LegionEternalEmpireSpearImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
            "visual_hit_effect_elemental_is_holy",
        },
        levels = {
            [1] = {0, 75, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, baseMultiplier = 1.6, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, baseMultiplier = 1.6, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, baseMultiplier = 1.6, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionLegionEternalEmpireCombo"] = {
        name = "EmptyActionLegionEternalEmpireCombo",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionEmpireSpearCombo1"] = {
        name = "LegionEmpireSpearCombo1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionEmpireSpearCombo2"] = {
        name = "LegionEmpireSpearCombo2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionEmpireSpearCombo3"] = {
        name = "LegionEmpireSpearCombo3",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionEmpireSpearCombo4"] = {
        name = "LegionEmpireSpearCombo4",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionEternalEmpireSpearThrow"] = {
        name = "LegionEternalEmpireSpearThrow",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_attack_speed_+%_final",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "always_pierce",
            "visual_hit_effect_elemental_is_holy",
        },
        levels = {
            [1] = {0, 75, 75, -60, -40, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, 75, -60, -40, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, 75, -60, -40, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, 75, -60, -40, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    
    雄獅守衛
    人形
    Lion Guard
    幽魂N
    標籤fast_movement, flesh_armour, has_staff, has_two_handed_melee, humanoid, lightning_affinity, melee, not_int, physical_affinity, puncturing_weapon, ranged, red_blood
    生命
    224%
    護甲值
    +50%
    閃避
    +100%
    異常狀態臨界值
    224%
    抗性
    30 30 30 20
    傷害
    124%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 18
    攻擊間隔
    1.335 秒
    傷害分佈
    ±20%
    經驗值
    175%
    Model Size
    110%
    類型
    LegionEternalEmpireSergeantSpear
    Metadata
    ExpeditionEternalEmpireSpear
    等級
    68
    生命
    14,411
    護甲值
    43,185
    閃避值
    9,478
    傷害
    463
    法術傷害
    463
    命中
    580
    攻擊間隔
    1.335
    經驗值
    17,946
    Minion Life
    3,126
    Minion Damage
    370
    異常狀態臨界值
    14,411
    冰緩
    46
    感電
    46
    易碎
    258
    焦灼
    46
    殘喘
    126
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 371–556
    暴擊率: 5%
    攻擊間隔: 1.335 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    ExpeditionEternalEmpireSpearImpact
    可觸發, 攻擊
    基本傷害: 371–556
    暴擊率: 5%
    攻擊傷害: 160%
    攻擊間隔: 1.335 秒
    75% 物理傷害轉換為閃電傷害
    造成 60% 更多攻擊傷害
    造成 150.3% 更多傷害
    is area damage [1]
    visual hit effect elemental is holy [1]
    ExpeditionEternalEmpireSpearThrow
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
    基本傷害: 371–556
    暴擊率: 5%
    攻擊傷害: 170%
    攻擊間隔: 1.335 秒
    冷卻時間: 10 秒
    投射物穿透全部目標
    75% 物理傷害轉換為閃電傷害
    造成 70% 更多攻擊傷害
    造成 150.3% 更多傷害
    60% 更少攻擊速度
    base is projectile [1]
    monster projectile variation [153]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    visual hit effect elemental is holy [1]
    EmptyActionLegionEternalEmpireCombo
    攻擊
    基本傷害: 371–556
    暴擊率: 5%
    攻擊間隔: 1.335 秒
    冷卻時間: 10 秒
    +1 米近戰打擊距離
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    ExpeditionEmpireSpearCombo1
    可觸發, 攻擊
    基本傷害: 371–556
    暴擊率: 5%
    攻擊傷害: 125%
    攻擊間隔: 1.335 秒
    造成 25% 更多攻擊傷害
    擊中時癱瘓
    is area damage [1]
    ExpeditionEmpireSpearCombo2
    可觸發, 攻擊
    基本傷害: 371–556
    暴擊率: 5%
    攻擊傷害: 125%
    攻擊間隔: 1.335 秒
    造成 25% 更多攻擊傷害
    擊中時癱瘓
    is area damage [1]
    ExpeditionEmpireSpearCombo3
    可觸發, 攻擊
    基本傷害: 371–556
    暴擊率: 5%
    攻擊傷害: 150%
    攻擊間隔: 1.335 秒
    造成 50% 更多攻擊傷害
    造成流血
    is area damage [1]
    ExpeditionEmpireSpearCombo4
    可觸發, 攻擊
    基本傷害: 371–556
    暴擊率: 5%
    攻擊傷害: 150%
    攻擊間隔: 1.335 秒
    造成 50% 更多攻擊傷害
    造成流血
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "spear_visible = 1;"
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/raise_specter_stygian/spectre.epk );"
    }
    
    Actor
    {
    	on_start_Emerge = "AddEffectPack( Metadata/Effects/Utility/EPKs/fade_In.epk );"
    	on_end_Emerge = "RemoveEffectPack( Metadata/Effects/Utility/EPKs/fade_In.epk );"
    }
    
    Life
    {
    	on_death = "PlayEffect( Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/p2_golden_templar/minion_death/miniondeath.ao );"
    }
    
    StateMachine
    {
    	on_state_spear_visible_1 = "ShowWeapons( true );"
    	create_state_spear_visible_1 = "ShowWeapons( true );"
    	on_state_spear_visible_0 = "HideWeapons( true );"
    	create_state_spear_visible_0 = "HideWeapons( true );"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Microtransactions/Spells/raise_specter_stygian/spectre.epk"
    	//preload_epk = "Metadata/Effects/Utility/EPKs/fade_In.epk"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/p2_golden_templar/minion_death/miniondeath.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueExpedition/EternalEmpireWraith/ExpeditionEternalEmpireSpear"] = {
        name = "Lion Guard",
        life = 2.24,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.24,
        damageSpread = 0.2,
        attackTime = 1.335,
        attackRange = 18,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "MeleeAtAnimationSpeed",
            "ExpeditionEternalEmpireSpearImpact",
            "EmptyActionLegionEternalEmpireCombo",
            "ExpeditionEmpireSpearCombo1",
            "ExpeditionEmpireSpearCombo2",
            "ExpeditionEmpireSpearCombo3",
            "ExpeditionEmpireSpearCombo4",
            "ExpeditionEternalEmpireSpearThrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExpeditionEternalEmpireSpearImpact"] = {
        name = "ExpeditionEternalEmpireSpearImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
            "visual_hit_effect_elemental_is_holy",
        },
        levels = {
            [1] = {0, 75, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, baseMultiplier = 1.6, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, baseMultiplier = 1.6, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, baseMultiplier = 1.6, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionLegionEternalEmpireCombo"] = {
        name = "EmptyActionLegionEternalEmpireCombo",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExpeditionEmpireSpearCombo1"] = {
        name = "ExpeditionEmpireSpearCombo1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExpeditionEmpireSpearCombo2"] = {
        name = "ExpeditionEmpireSpearCombo2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExpeditionEmpireSpearCombo3"] = {
        name = "ExpeditionEmpireSpearCombo3",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExpeditionEmpireSpearCombo4"] = {
        name = "ExpeditionEmpireSpearCombo4",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExpeditionEternalEmpireSpearThrow"] = {
        name = "ExpeditionEternalEmpireSpearThrow",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_attack_speed_+%_final",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "always_pierce",
            "visual_hit_effect_elemental_is_holy",
        },
        levels = {
            [1] = {0, 153, 75, -60, -40, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 153, 75, -60, -40, baseMultiplier = 1.7, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 153, 75, -60, -40, baseMultiplier = 1.7, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 153, 75, -60, -40, baseMultiplier = 1.7, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    
    Edit

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