熔火之印姆加斯卡

增加 % 物品掉落稀有度
增加 71% 圖騰生命
+5 召喚圖騰的最大數量
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
增加 71% 圖騰生命
+5 召喚圖騰的最大數量
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower life +% final [-20]
M'gaska, the Living Pyre
幽魂 | N |
---|---|
地區 | 幽閉暗巷, 沉雜水患, 幽閉暗巷, 沉雜水患, 窒息夾縫 |
標籤 | 法術, construct, fire_affinity, immobile, is_unarmed, large_model, medium_height, mud_blood, not_dex, not_int, stone_armour, summoner, vaalsidearea_boss |
生命
220%
護甲
+100%
異常狀態臨界值
220%
抗性




傷害
180%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
200%
Model Size
180%
類型
MonsterTotemBossSideArea
Metadata
TotemBossSideArea
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
14,153
護甲
57,580
閃避值
4,739
傷害
672
法術傷害
672
命中
580
攻擊間隔
1.5
經驗值
20,510
Minion Life
3,070
Minion Damage
537
異常狀態臨界值
14,153
冰緩
45
感電
45
易碎
253
焦灼
45
殘喘
124
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
FlameblastBossSideArea
法術, 傷害, 範圍, 圖騰技能, 火焰, 範圍法術
烈焰爆破
暴擊率: 5%
附加傷害效用: 50%
施放時間: 0.2 秒
冷卻時間: 3.5 秒
引導施放來施放大型的爆炸。引導的時間越長,爆炸的範圍與造成的傷害越大。當停止引導後一段時間或使用其他技能時便會觸發爆炸。
你的擊中必定點燃
技能重複施放 9 次
造成 114.2 至 171.3 火焰傷害
減少 13% 施放速度
造成 110% 更多每階段法術傷害
造成 110% 更多每階段異常狀態傷害
active skill area of effect radius +% final [50]
is area damage [1]

SummonRagingSpiritBossSideArea
法術, 召喚物, 持續時間, 召喚物爆炸, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 創造召喚物
施放時間: 0.8 秒
圖騰持續 30 秒
造成 70% 更少傷害
召喚憤怒狂靈上限 50
+6 秒基礎持續時間
召喚 1 個使用此技能的圖騰
增加 100% 施放速度
alternate minion [1]
base active skill totem level [68]
base totem range [50]
number of totems summoned in formation [3]

Object Type
version 2 extends "Metadata/Monsters/Totems/MonsterTotem" Stats { mana_regeneration_rate_per_minute_% = 200 set_base_maximum_mana = 200 set_immune_to_curses = 0 } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/MonsterTotem" Transitionable { create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();" create_transitioned = "EnableTargetable();" on_transition = "EnableTargetable(); PlayAnimation( emerge );" } Targetable { targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/TotemBossSideArea"] = { name = "M'gaska, the Living Pyre", life = 2.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.8, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "FlameblastBossSideArea", "SummonRagingSpiritBossSideArea", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["FlameblastBossSideArea"] = { name = "Flameblast", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "charged_blast_spell_damage_+%_final_per_stack", "skill_repeat_count", "base_cast_speed_+%", "flameblast_ailment_damage_+%_final_per_stack", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "always_ignite", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 110, 9, -13, 110, 50, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonRagingSpiritBossSideArea"] = { name = "SummonRagingSpiritBossSideArea", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { spell = true, duration = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_active_skill_totem_level", "base_cast_speed_+%", "base_number_of_raging_spirits_allowed", "base_totem_duration", "base_totem_range", "number_of_totems_summoned_in_formation", "active_skill_damage_+%_final", "alternate_minion", "is_totem", }, levels = { [1] = {3000, 4, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {3000, 7, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 7, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {3000, 9, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 9, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {3000, 12, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 12, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {3000, 16, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 16, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {3000, 20, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 20, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {3000, 27, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 27, statInterpolation = {1, 1, 1}, cost = { }, }, [8] = {3000, 28, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 28, statInterpolation = {1, 1, 1}, cost = { }, }, [9] = {3000, 29, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 29, statInterpolation = {1, 1, 1}, cost = { }, }, [10] = {3000, 32, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 32, statInterpolation = {1, 1, 1}, cost = { }, }, [11] = {5000, 36, 60, 50, 30000, 50, 3, -70, 1, levelRequirement = 36, statInterpolation = {1, 1, 1}, cost = { }, }, [12] = {5000, 40, 60, 50, 30000, 50, 3, -70, 1, levelRequirement = 40, statInterpolation = {1, 1, 1}, cost = { }, }, [13] = {5000, 45, 60, 50, 30000, 50, 3, -70, 1, levelRequirement = 45, statInterpolation = {1, 1, 1}, cost = { }, }, [14] = {5000, 49, 60, 50, 30000, 50, 3, -70, 1, levelRequirement = 49, statInterpolation = {1, 1, 1}, cost = { }, }, [15] = {5000, 50, 60, 50, 30000, 50, 3, -70, 1, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, }, [16] = {6000, 52, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 52, statInterpolation = {1, 1, 1}, cost = { }, }, [17] = {6000, 56, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 56, statInterpolation = {1, 1, 1}, cost = { }, }, [18] = {6000, 60, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, }, [19] = {6000, 64, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 64, statInterpolation = {1, 1, 1}, cost = { }, }, [20] = {6000, 65, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 65, statInterpolation = {1, 1, 1}, cost = { }, }, [21] = {6000, 66, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, }, [22] = {6000, 67, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 67, statInterpolation = {1, 1, 1}, cost = { }, }, [23] = {6000, 68, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, }, [24] = {6000, 69, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 69, statInterpolation = {1, 1, 1}, cost = { }, }, [25] = {6000, 70, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, }, [26] = {6000, 71, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 71, statInterpolation = {1, 1, 1}, cost = { }, }, [27] = {6000, 72, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, }, [28] = {6000, 73, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 73, statInterpolation = {1, 1, 1}, cost = { }, }, [29] = {6000, 74, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, }, [30] = {6000, 75, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 75, statInterpolation = {1, 1, 1}, cost = { }, }, [31] = {6000, 76, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, }, [32] = {6000, 77, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 77, statInterpolation = {1, 1, 1}, cost = { }, }, [33] = {6000, 78, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, }, [34] = {6000, 79, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 79, statInterpolation = {1, 1, 1}, cost = { }, }, [35] = {6000, 80, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, }, [36] = {6000, 81, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 81, statInterpolation = {1, 1, 1}, cost = { }, }, [37] = {6000, 82, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, }, }, }
增加 % 物品掉落稀有度
Id | MonsterSideAreaBoss |
---|---|
Family | MonsterSideAreaBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
增加 71% 圖騰生命
Id | MonsterTotemLife |
---|---|
Family | IncreasedTotemLife |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
+5 召喚圖騰的最大數量
Id | MonsterAdditionalTotems |
---|---|
Family | AdditionalTotems |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
Id | MonsterInvasionMercilessDrops2 |
---|---|
Family | MonsterMercilessDrops |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |
熔火之印姆加斯卡

地區: InvasionBoss
增加 % 物品掉落稀有度
增加 71% 圖騰生命
+5 召喚圖騰的最大數量
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
monster is invasion boss [1]
增加 71% 圖騰生命
+5 召喚圖騰的最大數量
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
monster is invasion boss [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower life +% final [-20]
M'gaska, the Living Pyre
幽魂 | N |
---|---|
地區 | InvasionBoss |
End Game | 增加 50% 最大生命 |
標籤 | 法術, construct, fire_affinity, immobile, invasion_boss, is_unarmed, large_model, medium_height, mud_blood, not_dex, not_int, stone_armour, summoner |
Packs |
生命
220%
護甲
+100%
異常狀態臨界值
220%
抗性




傷害
180%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
200%
Model Size
180%
類型
MonsterTotemBossSideArea
Metadata
TotemBossSideAreaInvasion
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
14,153
護甲
57,580
閃避值
4,739
傷害
672
法術傷害
672
命中
580
攻擊間隔
1.5
經驗值
20,510
Minion Life
3,070
Minion Damage
537
異常狀態臨界值
14,153
冰緩
45
感電
45
易碎
253
焦灼
45
殘喘
124
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
FlameblastBossSideArea
法術, 傷害, 範圍, 圖騰技能, 火焰, 範圍法術
烈焰爆破
暴擊率: 5%
附加傷害效用: 50%
施放時間: 0.2 秒
冷卻時間: 3.5 秒
引導施放來施放大型的爆炸。引導的時間越長,爆炸的範圍與造成的傷害越大。當停止引導後一段時間或使用其他技能時便會觸發爆炸。
你的擊中必定點燃
技能重複施放 9 次
造成 114.2 至 171.3 火焰傷害
減少 13% 施放速度
造成 110% 更多每階段法術傷害
造成 110% 更多每階段異常狀態傷害
active skill area of effect radius +% final [50]
is area damage [1]

SummonRagingSpiritBossSideArea
法術, 召喚物, 持續時間, 召喚物爆炸, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 創造召喚物
施放時間: 0.8 秒
圖騰持續 30 秒
造成 70% 更少傷害
召喚憤怒狂靈上限 50
+6 秒基礎持續時間
召喚 1 個使用此技能的圖騰
增加 100% 施放速度
alternate minion [1]
base active skill totem level [68]
base totem range [50]
number of totems summoned in formation [3]

Object Type
version 2 extends "Metadata/Monsters/Totems/MonsterTotem" Stats { mana_regeneration_rate_per_minute_% = 200 set_base_maximum_mana = 200 set_immune_to_curses = 0 } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/MonsterTotem" Transitionable { create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();" create_transitioned = "EnableTargetable();" on_transition = "EnableTargetable(); PlayAnimation( emerge );" } Targetable { targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/TotemBossSideAreaInvasion"] = { name = "M'gaska, the Living Pyre", life = 2.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.8, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "FlameblastBossSideArea", "SummonRagingSpiritBossSideArea", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["FlameblastBossSideArea"] = { name = "Flameblast", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "charged_blast_spell_damage_+%_final_per_stack", "skill_repeat_count", "base_cast_speed_+%", "flameblast_ailment_damage_+%_final_per_stack", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "always_ignite", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 110, 9, -13, 110, 50, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonRagingSpiritBossSideArea"] = { name = "SummonRagingSpiritBossSideArea", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { spell = true, duration = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_active_skill_totem_level", "base_cast_speed_+%", "base_number_of_raging_spirits_allowed", "base_totem_duration", "base_totem_range", "number_of_totems_summoned_in_formation", "active_skill_damage_+%_final", "alternate_minion", "is_totem", }, levels = { [1] = {3000, 4, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {3000, 7, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 7, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {3000, 9, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 9, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {3000, 12, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 12, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {3000, 16, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 16, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {3000, 20, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 20, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {3000, 27, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 27, statInterpolation = {1, 1, 1}, cost = { }, }, [8] = {3000, 28, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 28, statInterpolation = {1, 1, 1}, cost = { }, }, [9] = {3000, 29, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 29, statInterpolation = {1, 1, 1}, cost = { }, }, [10] = {3000, 32, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 32, statInterpolation = {1, 1, 1}, cost = { }, }, [11] = {5000, 36, 60, 50, 30000, 50, 3, -70, 1, levelRequirement = 36, statInterpolation = {1, 1, 1}, cost = { }, }, [12] = {5000, 40, 60, 50, 30000, 50, 3, -70, 1, levelRequirement = 40, statInterpolation = {1, 1, 1}, cost = { }, }, [13] = {5000, 45, 60, 50, 30000, 50, 3, -70, 1, levelRequirement = 45, statInterpolation = {1, 1, 1}, cost = { }, }, [14] = {5000, 49, 60, 50, 30000, 50, 3, -70, 1, levelRequirement = 49, statInterpolation = {1, 1, 1}, cost = { }, }, [15] = {5000, 50, 60, 50, 30000, 50, 3, -70, 1, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, }, [16] = {6000, 52, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 52, statInterpolation = {1, 1, 1}, cost = { }, }, [17] = {6000, 56, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 56, statInterpolation = {1, 1, 1}, cost = { }, }, [18] = {6000, 60, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, }, [19] = {6000, 64, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 64, statInterpolation = {1, 1, 1}, cost = { }, }, [20] = {6000, 65, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 65, statInterpolation = {1, 1, 1}, cost = { }, }, [21] = {6000, 66, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, }, [22] = {6000, 67, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 67, statInterpolation = {1, 1, 1}, cost = { }, }, [23] = {6000, 68, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, }, [24] = {6000, 69, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 69, statInterpolation = {1, 1, 1}, cost = { }, }, [25] = {6000, 70, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, }, [26] = {6000, 71, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 71, statInterpolation = {1, 1, 1}, cost = { }, }, [27] = {6000, 72, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, }, [28] = {6000, 73, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 73, statInterpolation = {1, 1, 1}, cost = { }, }, [29] = {6000, 74, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, }, [30] = {6000, 75, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 75, statInterpolation = {1, 1, 1}, cost = { }, }, [31] = {6000, 76, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, }, [32] = {6000, 77, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 77, statInterpolation = {1, 1, 1}, cost = { }, }, [33] = {6000, 78, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, }, [34] = {6000, 79, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 79, statInterpolation = {1, 1, 1}, cost = { }, }, [35] = {6000, 80, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, }, [36] = {6000, 81, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 81, statInterpolation = {1, 1, 1}, cost = { }, }, [37] = {6000, 82, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, }, }, }
增加 % 物品掉落稀有度
Id | MonsterSideAreaBoss |
---|---|
Family | MonsterSideAreaBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
增加 71% 圖騰生命
Id | MonsterTotemLife |
---|---|
Family | IncreasedTotemLife |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
+5 召喚圖騰的最大數量
Id | MonsterAdditionalTotems |
---|---|
Family | AdditionalTotems |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
Id | MonsterInvasionMercilessDrops2 |
---|---|
Family | MonsterMercilessDrops |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster is invasion boss [1]
Id | IsInvasionBoss |
---|---|
Family | MonsterIsInvasionBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.