枯骨裂齒獸
不死
地區: 絕望深淵
當你失去 1 顆靈體能量球時,恢復 % 生命
maximum spirit charges [0]
monster spirit charges are infinite [0]
spirit charge tier [1]
emerge speed +% [0,20]
cannot be used as minion [1]
emerge speed +% [0,20]
Risen Maw
幽魂N
地區絕望深淵
標籤abyssal, bludgeoning_weapon, bone_armour, extra_small_height, has_claw, has_one_handed_melee, large_model, medium_movement, not_int, physical_affinity, ranged, skeleton, undead
生命
299%
護甲值
+25%
閃避
+25%
異常狀態臨界值
299%
抗性
30 30 30 20
傷害
89%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.8 秒
傷害分佈
±20%
經驗值
175%
Model Size
130%
類型
SkeletonCannonAbyss
Metadata
SkeletonCannonAbyssLichMinion
等級
68
生命
19,236
護甲值
35,988
閃避值
5,924
傷害
332
法術傷害
332
命中
580
攻擊間隔
1.8
經驗值
17,946
Minion Life
4,172
Minion Damage
265
異常狀態臨界值
19,236
冰緩
61
感電
61
易碎
344
焦灼
61
殘喘
168
SkeletonCannonProjectile
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 266–399
暴擊率: 5%
攻擊傷害: 40%
攻擊間隔: 1.8 秒
冷卻時間: 3.5 秒
造成 60% 更少攻擊傷害
base is projectile [1]
monster projectile variation [29]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
spell maximum action distance +% [-50]

Object Type

version 2
extends "Metadata/Monsters/SkeletonCannon/SkeletonCannonAbyss"

Object Type Codes

version 2
extends "Metadata/Monsters/SkeletonCannon/SkeletonCannonAbyss"

Animated
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/shadowslam.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SkeletonCannon/SkeletonCannonAbyssLichMinion"] = {
    name = "Risen Maw",
    life = 2.99,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 0.89,
    damageSpread = 0.2,
    attackTime = 1.8,
    attackRange = 6,
    accuracy = 1,
    weaponType1 = "Claw",
    skillList = {
        "SkeletonCannonProjectile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SkeletonCannonProjectile"] = {
    name = "SkeletonCannonProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {29, -50, 30, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
當你失去 1 顆靈體能量球時,恢復 % 生命
maximum spirit charges [0]
monster spirit charges are infinite [0]
spirit charge tier [1]
IdSpiritChargeTier1
FamilySpiritCharge
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • spirit charge tier Min: 1 Max: 1 全域
  • maximum spirit charges Min: 0 Max: 0 全域
  • monster spirit charges are infinite Min: 0 Max: 0 全域
  • gain % life when spirit charge expires or consumed Min: 0 Max: 0 全域
  • emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 全域
  • cannot be used as minion [1]
    IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 全域
  • emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 全域
  • Edit

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