骷髏瓦爾信徒
Risen Vaal Zealot
幽魂 | Y |
---|---|
地區 | 阿茲瓦特神殿, 阿茲瓦特神殿, 阿茲瓦特神殿, 阿茲瓦特神殿, 阿茲瓦特神殿, 阿茲瓦特神殿, 阿茲瓦特神殿 |
標籤 | cultist, flesh_armour, has_dagger, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood, slashing_weapon |
Packs |
生命
240%
護甲
+25%
閃避
+40%
異常狀態臨界值
240%
抗性




傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 10
攻擊間隔
1.245 秒
傷害分佈
±20%
經驗值
50%
Model Size
100%
類型
VaalCultistDaggersTemple
Metadata
VaalCultistDaggersFireTemple
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
55
生命
6,427
護甲
12,613
閃避值
4,127
傷害
191
法術傷害
191
命中
344
攻擊間隔
1.245
經驗值
3,430
Minion Life
1,567
Minion Damage
147
異常狀態臨界值
6,427
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 153–230
暴擊率: 5%
攻擊間隔: 1.245 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type
version 2 extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion"
-- src\Data\Spectres.lua minions["Metadata/Monsters/KitavaCultist/VaalCultistDaggersFireTemple"] = { name = "Risen Vaal Zealot", life = 2.4, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.245, attackRange = 10, accuracy = 1, weaponType1 = "Dagger", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
骷髏瓦爾信徒
Risen Vaal Zealot
幽魂 | Y |
---|---|
地區 | 阿茲瓦特神殿, 阿茲瓦特神殿, 阿茲瓦特神殿 |
標籤 | cultist, flesh_armour, has_dagger, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood, slashing_weapon |
Packs |
生命
240%
護甲
+25%
閃避
+40%
異常狀態臨界值
240%
抗性




傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 10
攻擊間隔
1.245 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
VaalCultistDaggersTempleMap
Metadata
VaalCultistDaggersFireTempleMap
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
78
生命
43,771
護甲
78,668
閃避值
9,334
傷害
675
法術傷害
675
命中
856
攻擊間隔
1.245
經驗值
12,377
Minion Life
8,706
Minion Damage
559
異常狀態臨界值
43,771
冰緩
138
感電
138
易碎
783
焦灼
138
殘喘
382
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 540–810
暴擊率: 5%
攻擊間隔: 1.245 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type
version 2 extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion"
-- src\Data\Spectres.lua minions["Metadata/Monsters/KitavaCultist/VaalCultistDaggersFireTempleMap"] = { name = "Risen Vaal Zealot", life = 2.4, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.245, attackRange = 10, accuracy = 1, weaponType1 = "Dagger", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
骷髏瓦爾信徒
Risen Vaal Zealot
幽魂 | Y |
---|---|
地區 | 阿茲瓦特神殿, 阿茲瓦特神殿, 阿茲瓦特神殿, 阿茲瓦特神殿, 阿茲瓦特神殿, 阿茲瓦特神殿, 阿茲瓦特神殿 |
標籤 | cultist, flesh_armour, has_dagger, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood, slashing_weapon |
Packs |
生命
240%
護甲
+25%
閃避
+40%
異常狀態臨界值
240%
抗性




傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 10
攻擊間隔
1.245 秒
傷害分佈
±20%
經驗值
50%
Model Size
100%
類型
VaalCultistDaggersTemple
Metadata
VaalCultistDaggersLightningTemple
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
55
生命
6,427
護甲
12,613
閃避值
4,127
傷害
191
法術傷害
191
命中
344
攻擊間隔
1.245
經驗值
3,430
Minion Life
1,567
Minion Damage
147
異常狀態臨界值
6,427
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 153–230
暴擊率: 5%
攻擊間隔: 1.245 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type
version 2 extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"
-- src\Data\Spectres.lua minions["Metadata/Monsters/KitavaCultist/VaalCultistDaggersLightningTemple"] = { name = "Risen Vaal Zealot", life = 2.4, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.245, attackRange = 10, accuracy = 1, weaponType1 = "Dagger", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
骷髏瓦爾信徒
Risen Vaal Zealot
幽魂 | Y |
---|---|
地區 | 阿茲瓦特神殿, 阿茲瓦特神殿, 阿茲瓦特神殿 |
標籤 | cultist, flesh_armour, has_dagger, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood, slashing_weapon |
Packs |
生命
240%
護甲
+25%
閃避
+40%
異常狀態臨界值
240%
抗性




傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 10
攻擊間隔
1.245 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
VaalCultistDaggersTempleMap
Metadata
VaalCultistDaggersLightningTempleMap
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
78
生命
43,771
護甲
78,668
閃避值
9,334
傷害
675
法術傷害
675
命中
856
攻擊間隔
1.245
經驗值
12,377
Minion Life
8,706
Minion Damage
559
異常狀態臨界值
43,771
冰緩
138
感電
138
易碎
783
焦灼
138
殘喘
382
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 540–810
暴擊率: 5%
攻擊間隔: 1.245 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type
version 2 extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"
-- src\Data\Spectres.lua minions["Metadata/Monsters/KitavaCultist/VaalCultistDaggersLightningTempleMap"] = { name = "Risen Vaal Zealot", life = 2.4, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.245, attackRange = 10, accuracy = 1, weaponType1 = "Dagger", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
骷髏瓦爾信徒
Risen Vaal Zealot
幽魂 | Y |
---|---|
地區 | 阿茲瓦特神殿, 阿茲瓦特神殿, 阿茲瓦特神殿 |
標籤 | cultist, flesh_armour, has_dagger, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood, slashing_weapon |
Packs |
生命
240%
護甲
+25%
閃避
+40%
異常狀態臨界值
240%
抗性




傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 10
攻擊間隔
1.245 秒
傷害分佈
±20%
經驗值
50%
Model Size
100%
類型
VaalCultistDaggersTemple
Metadata
VaalCultistDaggersBloodTemple
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
55
生命
6,427
護甲
12,613
閃避值
4,127
傷害
191
法術傷害
191
命中
344
攻擊間隔
1.245
經驗值
3,430
Minion Life
1,567
Minion Damage
147
異常狀態臨界值
6,427
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 153–230
暴擊率: 5%
攻擊間隔: 1.245 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type
version 2 extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"
-- src\Data\Spectres.lua minions["Metadata/Monsters/KitavaCultist/VaalCultistDaggersBloodTemple"] = { name = "Risen Vaal Zealot", life = 2.4, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.245, attackRange = 10, accuracy = 1, weaponType1 = "Dagger", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
骷髏瓦爾信徒
Risen Vaal Zealot
幽魂 | Y |
---|---|
地區 | 阿茲瓦特神殿, 阿茲瓦特神殿, 阿茲瓦特神殿 |
標籤 | cultist, flesh_armour, has_dagger, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood, slashing_weapon |
Packs |
生命
240%
護甲
+25%
閃避
+40%
異常狀態臨界值
240%
抗性




傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 10
攻擊間隔
1.245 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
VaalCultistDaggersTempleMap
Metadata
VaalCultistDaggersBloodTempleMap
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
78
生命
43,771
護甲
78,668
閃避值
9,334
傷害
675
法術傷害
675
命中
856
攻擊間隔
1.245
經驗值
12,377
Minion Life
8,706
Minion Damage
559
異常狀態臨界值
43,771
冰緩
138
感電
138
易碎
783
焦灼
138
殘喘
382
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 540–810
暴擊率: 5%
攻擊間隔: 1.245 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type
version 2 extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"
-- src\Data\Spectres.lua minions["Metadata/Monsters/KitavaCultist/VaalCultistDaggersBloodTempleMap"] = { name = "Risen Vaal Zealot", life = 2.4, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.245, attackRange = 10, accuracy = 1, weaponType1 = "Dagger", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
骷髏瓦爾信徒




Risen Vaal Zealot
幽魂 | Y |
---|---|
標籤 | cultist, flesh_armour, has_dagger, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood, slashing_weapon |
生命
240%
護甲
+25%
閃避
+40%
異常狀態臨界值
240%
抗性




傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 10
攻擊間隔
1.245 秒
傷害分佈
±20%
經驗值
50%
Model Size
100%
類型
VaalCultistDaggersTemple
Metadata
VaalCultistDaggersChaosTemple
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
15,440
護甲
35,988
閃避值
6,635
傷害
374
法術傷害
374
命中
580
攻擊間隔
1.245
經驗值
5,128
Minion Life
3,349
Minion Damage
298
異常狀態臨界值
15,440
冰緩
49
感電
49
易碎
276
焦灼
49
殘喘
135
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 299–448
暴擊率: 5%
攻擊間隔: 1.245 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type
version 2 extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"
-- src\Data\Spectres.lua minions["Metadata/Monsters/KitavaCultist/VaalCultistDaggersChaosTemple"] = { name = "Risen Vaal Zealot", life = 2.4, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.245, attackRange = 10, accuracy = 1, weaponType1 = "Dagger", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
骷髏瓦爾信徒
Risen Vaal Zealot
幽魂 | Y |
---|---|
地區 | 阿茲瓦特神殿, 阿茲瓦特神殿, 阿茲瓦特神殿 |
標籤 | cultist, flesh_armour, has_dagger, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood, slashing_weapon |
Packs |
生命
240%
護甲
+25%
閃避
+40%
異常狀態臨界值
240%
抗性




傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 10
攻擊間隔
1.245 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
VaalCultistDaggersTempleMap
Metadata
VaalCultistDaggersChaosTempleMap_
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
78
生命
43,771
護甲
78,668
閃避值
9,334
傷害
675
法術傷害
675
命中
856
攻擊間隔
1.245
經驗值
12,377
Minion Life
8,706
Minion Damage
559
異常狀態臨界值
43,771
冰緩
138
感電
138
易碎
783
焦灼
138
殘喘
382
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 540–810
暴擊率: 5%
攻擊間隔: 1.245 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type
version 2 extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"
-- src\Data\Spectres.lua minions["Metadata/Monsters/KitavaCultist/VaalCultistDaggersChaosTempleMap_"] = { name = "Risen Vaal Zealot", life = 2.4, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.245, attackRange = 10, accuracy = 1, weaponType1 = "Dagger", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
骷髏瓦爾信徒
Risen Vaal Zealot
幽魂 | Y |
---|---|
地區 | 阿茲瓦特神殿, 阿茲瓦特神殿, 阿茲瓦特神殿, 阿茲瓦特神殿, 阿茲瓦特神殿, 阿茲瓦特神殿, 阿茲瓦特神殿 |
標籤 | cultist, fire_affinity, flesh_armour, has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, medium_height, medium_movement, melee, not_int, physical_affinity, puncturing_weapon, red_blood |
Packs |
生命
264%
護甲
+25%
閃避
+40%
異常狀態臨界值
264%
抗性




傷害
110%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 14
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
55%
Model Size
100%
類型
VaalCultistKnifestickTemple
Metadata
VaalCultistKnifestickFireTemple
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
55
生命
7,070
護甲
12,613
閃避值
4,127
傷害
210
法術傷害
210
命中
344
攻擊間隔
1.5
經驗值
3,772
Minion Life
1,724
Minion Damage
162
異常狀態臨界值
7,070
冰緩
22
感電
22
易碎
126
焦灼
22
殘喘
62
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 168–253
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]

MeleeThrustAttackIncursionFire
攻擊, 傷害, 可觸發
基本傷害: 168–253
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 6 秒
你的擊中必定點燃
造成 81.41% 更多傷害
75% 物理傷害轉化至火焰傷害
33% 更少攻擊速度
300% 更多點燃傷害
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"
-- src\Data\Spectres.lua minions["Metadata/Monsters/KitavaCultist/VaalCultistKnifestickFireTemple"] = { name = "Risen Vaal Zealot", life = 2.64, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, weaponType1 = "Thrusting One Hand Sword", skillList = { "Melee", "MeleeThrustAttackIncursionFire", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeThrustAttackIncursionFire"] = { name = "MeleeThrustAttackIncursionFire", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "active_skill_ignite_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", "always_ignite", }, levels = { [1] = {0, -33, 300, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, -33, 300, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, -33, 300, 75, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {150, -33, 300, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }
骷髏瓦爾信徒
Risen Vaal Zealot
幽魂 | Y |
---|---|
地區 | 阿茲瓦特神殿, 阿茲瓦特神殿, 阿茲瓦特神殿 |
標籤 | cultist, fire_affinity, flesh_armour, has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, medium_height, medium_movement, melee, not_int, physical_affinity, puncturing_weapon, red_blood |
Packs |
生命
264%
護甲
+25%
閃避
+40%
異常狀態臨界值
264%
抗性




傷害
110%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 14
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
110%
Model Size
100%
類型
VaalCultistKnifestickTempleMap
Metadata
VaalCultistKnifestickFireTempleMap
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
78
生命
48,149
護甲
78,668
閃避值
9,334
傷害
743
法術傷害
743
命中
856
攻擊間隔
1.5
經驗值
13,615
Minion Life
9,576
Minion Damage
615
異常狀態臨界值
48,149
冰緩
152
感電
152
易碎
861
焦灼
152
殘喘
421
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 594–891
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]

MeleeThrustAttackIncursionFire
攻擊, 傷害, 可觸發
基本傷害: 594–891
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 6 秒
你的擊中必定點燃
造成 135.8% 更多傷害
75% 物理傷害轉化至火焰傷害
33% 更少攻擊速度
300% 更多點燃傷害
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"
-- src\Data\Spectres.lua minions["Metadata/Monsters/KitavaCultist/VaalCultistKnifestickFireTempleMap"] = { name = "Risen Vaal Zealot", life = 2.64, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, weaponType1 = "Thrusting One Hand Sword", skillList = { "Melee", "MeleeThrustAttackIncursionFire", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeThrustAttackIncursionFire"] = { name = "MeleeThrustAttackIncursionFire", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "active_skill_ignite_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", "always_ignite", }, levels = { [1] = {0, -33, 300, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, -33, 300, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, -33, 300, 75, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {150, -33, 300, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }
骷髏瓦爾信徒
Risen Vaal Zealot
幽魂 | Y |
---|---|
地區 | 阿茲瓦特神殿, 阿茲瓦特神殿, 阿茲瓦特神殿, 阿茲瓦特神殿, 阿茲瓦特神殿, 阿茲瓦特神殿, 阿茲瓦特神殿 |
標籤 | cultist, flesh_armour, has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, lightning_affinity, medium_height, medium_movement, melee, not_int, physical_affinity, puncturing_weapon, red_blood |
Packs |
生命
264%
護甲
+25%
閃避
+40%
異常狀態臨界值
264%
抗性




傷害
110%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 14
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
55%
Model Size
100%
類型
VaalCultistKnifestickTemple
Metadata
VaalCultistKnifestickLightningTemple
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
55
生命
7,070
護甲
12,613
閃避值
4,127
傷害
210
法術傷害
210
命中
344
攻擊間隔
1.5
經驗值
3,772
Minion Life
1,724
Minion Damage
162
異常狀態臨界值
7,070
冰緩
22
感電
22
易碎
126
焦灼
22
殘喘
62
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 168–253
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]

IncursionLightningSlash
可觸發, 攻擊
基本傷害: 168–253
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.5 秒
冷卻時間: 6 秒
75% 物理傷害轉換為閃電傷害
造成 50% 更多攻擊傷害
造成 108.4% 更多傷害
25% 更少攻擊速度
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"
-- src\Data\Spectres.lua minions["Metadata/Monsters/KitavaCultist/VaalCultistKnifestickLightningTemple"] = { name = "Risen Vaal Zealot", life = 2.64, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, weaponType1 = "Thrusting One Hand Sword", skillList = { "Melee", "IncursionLightningSlash", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionLightningSlash"] = { name = "IncursionLightningSlash", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {0, 75, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, -25, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, -25, baseMultiplier = 1.5, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, -25, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }
骷髏瓦爾信徒
Risen Vaal Zealot
幽魂 | Y |
---|---|
地區 | 阿茲瓦特神殿, 阿茲瓦特神殿, 阿茲瓦特神殿 |
標籤 | cultist, flesh_armour, has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, lightning_affinity, medium_height, medium_movement, melee, not_int, physical_affinity, puncturing_weapon, red_blood |
Packs |
生命
264%
護甲
+25%
閃避
+40%
異常狀態臨界值
264%
抗性




傷害
110%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 14
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
110%
Model Size
100%
類型
VaalCultistKnifestickTempleMap
Metadata
VaalCultistKnifestickLightningTempleMap
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
78
生命
48,149
護甲
78,668
閃避值
9,334
傷害
743
法術傷害
743
命中
856
攻擊間隔
1.5
經驗值
13,615
Minion Life
9,576
Minion Damage
615
異常狀態臨界值
48,149
冰緩
152
感電
152
易碎
861
焦灼
152
殘喘
421
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 594–891
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]

IncursionLightningSlash
可觸發, 攻擊
基本傷害: 594–891
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.5 秒
冷卻時間: 6 秒
75% 物理傷害轉換為閃電傷害
造成 50% 更多攻擊傷害
造成 181% 更多傷害
25% 更少攻擊速度
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"
-- src\Data\Spectres.lua minions["Metadata/Monsters/KitavaCultist/VaalCultistKnifestickLightningTempleMap"] = { name = "Risen Vaal Zealot", life = 2.64, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, weaponType1 = "Thrusting One Hand Sword", skillList = { "Melee", "IncursionLightningSlash", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionLightningSlash"] = { name = "IncursionLightningSlash", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {0, 75, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, -25, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, -25, baseMultiplier = 1.5, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, -25, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }
骷髏瓦爾信徒
Risen Vaal Zealot
幽魂 | Y |
---|---|
地區 | 阿茲瓦特神殿, 阿茲瓦特神殿, 阿茲瓦特神殿 |
標籤 | cultist, flesh_armour, has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, medium_height, medium_movement, melee, not_int, physical_affinity, puncturing_weapon, red_blood |
Packs |
生命
264%
護甲
+25%
閃避
+40%
異常狀態臨界值
264%
抗性




傷害
110%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 14
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
55%
Model Size
100%
類型
VaalCultistKnifestickTemple
Metadata
VaalCultistKnifestickBloodTemple
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
55
生命
7,070
護甲
12,613
閃避值
4,127
傷害
210
法術傷害
210
命中
344
攻擊間隔
1.5
經驗值
3,772
Minion Life
1,724
Minion Damage
162
異常狀態臨界值
7,070
冰緩
22
感電
22
易碎
126
焦灼
22
殘喘
62
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 168–253
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]

MeleeThrustAttackCultistIncursion
攻擊, 傷害, 可觸發
基本傷害: 168–253
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 6 秒
33% 更少攻擊速度
造成流血
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
Object Type
version 2 extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"
-- src\Data\Spectres.lua minions["Metadata/Monsters/KitavaCultist/VaalCultistKnifestickBloodTemple"] = { name = "Risen Vaal Zealot", life = 2.64, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, weaponType1 = "Thrusting One Hand Sword", skillList = { "Melee", "MeleeThrustAttackCultistIncursion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeThrustAttackCultistIncursion"] = { name = "MeleeThrustAttackCultistIncursion", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_attack_speed_+%_final", "is_area_damage", "global_bleed_on_hit", }, levels = { [1] = {-25, -33, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
骷髏瓦爾信徒
Risen Vaal Zealot
幽魂 | Y |
---|---|
地區 | 阿茲瓦特神殿, 阿茲瓦特神殿, 阿茲瓦特神殿 |
標籤 | cultist, flesh_armour, has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, medium_height, medium_movement, melee, not_int, physical_affinity, puncturing_weapon, red_blood |
Packs |
生命
264%
護甲
+25%
閃避
+40%
異常狀態臨界值
264%
抗性




傷害
110%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 14
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
110%
Model Size
100%
類型
VaalCultistKnifestickTempleMap
Metadata
VaalCultistKnifestickBloodTempleMap
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
78
生命
48,149
護甲
78,668
閃避值
9,334
傷害
743
法術傷害
743
命中
856
攻擊間隔
1.5
經驗值
13,615
Minion Life
9,576
Minion Damage
615
異常狀態臨界值
48,149
冰緩
152
感電
152
易碎
861
焦灼
152
殘喘
421
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 594–891
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]

MeleeThrustAttackCultistIncursion
攻擊, 傷害, 可觸發
基本傷害: 594–891
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 6 秒
33% 更少攻擊速度
造成流血
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
Object Type
version 2 extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"
-- src\Data\Spectres.lua minions["Metadata/Monsters/KitavaCultist/VaalCultistKnifestickBloodTempleMap"] = { name = "Risen Vaal Zealot", life = 2.64, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, weaponType1 = "Thrusting One Hand Sword", skillList = { "Melee", "MeleeThrustAttackCultistIncursion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeThrustAttackCultistIncursion"] = { name = "MeleeThrustAttackCultistIncursion", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_attack_speed_+%_final", "is_area_damage", "global_bleed_on_hit", }, levels = { [1] = {-25, -33, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
骷髏瓦爾信徒




Risen Vaal Zealot
幽魂 | Y |
---|---|
標籤 | chaos_affinity, cultist, flesh_armour, has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, medium_height, medium_movement, melee, not_int, physical_affinity, puncturing_weapon, red_blood |
生命
264%
護甲
+25%
閃避
+40%
異常狀態臨界值
264%
抗性




傷害
110%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 14
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
55%
Model Size
100%
類型
VaalCultistKnifestickTemple
Metadata
VaalCultistKnifestickChaosTemple
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
16,984
護甲
35,988
閃避值
6,635
傷害
411
法術傷害
411
命中
580
攻擊間隔
1.5
經驗值
5,640
Minion Life
3,684
Minion Damage
328
異常狀態臨界值
16,984
冰緩
54
感電
54
易碎
304
焦灼
54
殘喘
148
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 329–493
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]

IncursionChaosGroundSlam
可觸發, 攻擊
基本傷害: 329–493
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.5 秒
冷卻時間: 6 秒
造成 50% 更多攻擊傷害
25% 物理傷害轉化至混沌傷害
10% 更少攻擊速度
is area damage [1]
IncursionChaosGroundSlam2
可觸發, 攻擊
基本傷害: 329–493
暴擊率: 5%
攻擊傷害: 50%
攻擊間隔: 1.5 秒
造成 50% 更少攻擊傷害
25% 物理傷害轉化至混沌傷害
active skill area of effect radius +% final [100]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueIncursion/VaalCultistTemple"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueIncursion/VaalCultistTemple"
-- src\Data\Spectres.lua minions["Metadata/Monsters/KitavaCultist/VaalCultistKnifestickChaosTemple"] = { name = "Risen Vaal Zealot", life = 2.64, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, weaponType1 = "Thrusting One Hand Sword", skillList = { "Melee", "IncursionChaosGroundSlam", "IncursionChaosGroundSlam2", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionChaosGroundSlam"] = { name = "IncursionChaosGroundSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {25, -10, baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionChaosGroundSlam2"] = { name = "IncursionChaosGroundSlam2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {25, 100, baseMultiplier = 0.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.