深海少女


Seafloor Maiden
幽魂 | N |
---|---|
標籤 | 法術, fire_affinity, flesh_armour, ghost, is_unarmed, medium_height, not_dex, puncturing_weapon, ranged, red_blood, undead, very_slow_movement |
生命
150%
生命轉為護盾
50%
護甲
+50%
異常狀態臨界值
150%
抗性




傷害
150%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 14
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
150%
Model Size
100%
類型
Figurehead
Metadata
Figurehead
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
4,825
護甲
43,185
閃避值
4,739
能量護盾
4,595
傷害
560
法術傷害
560
命中
580
攻擊間隔
1.5
經驗值
15,383
Minion Life
1,047
Minion Energy Shield
997
Minion Damage
447
異常狀態臨界值
9,650
冰緩
31
感電
31
易碎
173
焦灼
31
殘喘
84
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
FigureheadSpiritMortar
投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
暴擊率: 5%
施放時間: 1 秒
冷卻時間: 5 秒
重複 1 次
造成 214 至 320.9 火焰傷害
base is projectile [1]
ignite art variation [2]
is area damage [1]
monster projectile variation [1]
projectile minimum range [15]
projectile spread radius [20]
spell maximum action distance +% [-40]
FaceLastTarget
面對最後目標

Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.75 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Figurehead/Figurehead"] = { name = "Seafloor Maiden", life = 1.5, energyShield = 0.5, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "FigureheadSpiritMortar", "FaceLastTarget", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["FigureheadSpiritMortar"] = { name = "FigureheadSpiritMortar", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "projectile_spread_radius", "base_spell_repeat_count", "projectile_minimum_range", "ignite_art_variation", "monster_projectile_variation", "spell_maximum_action_distance_+%", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20, 1, 15, 2, 1, -40, critChance = 5, levelRequirement = 9, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FaceLastTarget"] = { name = "Face Last Target", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.01, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.