鐐銬幻影





monster no drops or experience [1]
monster no beyond portal [1]
不能被擊退
monster no beyond portal [1]
不能被擊退
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Shackled Phantasm
幽魂 | N |
---|---|
標籤 | 法術, fire_affinity, ghost, ghost_armour, ghost_blood, is_unarmed, medium_movement, slashing_weapon, undead |
生命
130%
異常狀態臨界值
130%
抗性




傷害
90%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.755 秒
傷害分佈
±20%
經驗值
90%
Model Size
101%
類型
SummonedPhantasmArchnemesis
Metadata
SummonedPhantasmPenanceMark
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
8,363
護甲
28,790
閃避值
4,739
傷害
336
法術傷害
336
命中
580
攻擊間隔
1.755
經驗值
9,230
Minion Life
1,814
Minion Damage
268
異常狀態臨界值
8,363
冰緩
26
感電
26
易碎
150
焦灼
26
殘喘
73
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MPSPhantasmBasicBlood
法術, 投射物, 玩家投射物, 可觸發
施放時間: 1.17 秒
造成 265.1 至 397.7 物理傷害
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [248]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_monster_no_drops_or_experience = 1 set_immune_to_curses = 1 set_monster_can_grant_vaal_souls_if_no_experience = 1 } Actor { basic_action = "Emerge" } Life { corpse_usable = false } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/phantasm_death.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SummonedPhantasm/SummonedPhantasmPenanceMark"] = { name = "Shackled Phantasm", life = 1.3, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 0.9, damageSpread = 0.2, attackTime = 1.755, attackRange = 6, accuracy = 1, skillList = { "MPSPhantasmBasicBlood", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MPSPhantasmBasicBlood"] = { name = "MPSPhantasmBasicBlood", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_uses_contact_position", "use_scaled_contact_offset", "maintain_projectile_direction_when_using_contact_position", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 248, -40, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster no beyond portal [1]
Id | CannotSpawnBeyondPortals |
---|---|
Family | CannotSpawnBeyondPortals |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
鐐銬幻影





monster no drops or experience [1]
monster no beyond portal [1]
monster no beyond portal [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Shackled Phantasm
幽魂 | N |
---|---|
標籤 | 法術, fire_affinity, ghost, ghost_armour, ghost_blood, is_unarmed, medium_movement, not_dex, not_str, slashing_weapon, undead |
生命
220%
生命轉為護盾
50%
異常狀態臨界值
220%
抗性




傷害
110%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.755 秒
傷害分佈
±20%
經驗值
110%
Model Size
135%
類型
SummonedPhantasmUltimatum
Metadata
UltimatumPhantasm
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
7,077
護甲
28,790
閃避值
4,739
能量護盾
6,740
傷害
411
法術傷害
411
命中
580
攻擊間隔
1.755
經驗值
11,281
Minion Life
1,535
Minion Energy Shield
1,462
Minion Damage
328
異常狀態臨界值
14,153
冰緩
45
感電
45
易碎
253
焦灼
45
殘喘
124
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MPSPhantasmBasicFire
法術, 投射物, 玩家投射物, 可觸發
施放時間: 1.17 秒
造成 649.9 至 974.8 火焰傷害
減少 40% 投射物速度
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [183]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase" Stats { set_monster_no_drops_or_experience = 1 } Actor { basic_action = "Emerge" } Life { corpse_usable = false } StateMachine { define_shared_state = "no_ruin_epk" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase" Life { on_death = " IfState( disintegrated, 0, { AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/phantasm_death.epk ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueUltimatum/SummonedPhantasm/UltimatumPhantasm"] = { name = "Shackled Phantasm", life = 2.2, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.1, damageSpread = 0.2, attackTime = 1.755, attackRange = 6, accuracy = 1, skillList = { "MPSPhantasmBasicFire", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MPSPhantasmBasicFire"] = { name = "MPSPhantasmBasicFire", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_projectile_speed_+%", "projectile_uses_contact_position", "use_scaled_contact_offset", "maintain_projectile_direction_when_using_contact_position", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 183, -40, -40, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster no beyond portal [1]
Id | CannotSpawnBeyondPortals |
---|---|
Family | CannotSpawnBeyondPortals |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
鐐銬幻影





monster no drops or experience [1]
monster no beyond portal [1]
monster no beyond portal [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Shackled Phantasm
幽魂 | N |
---|---|
標籤 | 法術, fire_affinity, ghost, ghost_armour, ghost_blood, is_unarmed, medium_movement, not_dex, not_str, slashing_weapon, undead |
生命
220%
生命轉為護盾
50%
異常狀態臨界值
220%
抗性




傷害
110%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.755 秒
傷害分佈
±20%
經驗值
110%
Model Size
155%
類型
SummonedPhantasmUltimatum
Metadata
UltimatumPhantasmRuin
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
7,077
護甲
28,790
閃避值
4,739
能量護盾
6,740
傷害
411
法術傷害
411
命中
580
攻擊間隔
1.755
經驗值
11,281
Minion Life
1,535
Minion Energy Shield
1,462
Minion Damage
328
異常狀態臨界值
14,153
冰緩
45
感電
45
易碎
253
焦灼
45
殘喘
124
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MPSPhantasmBasicRuin
法術, 投射物, 玩家投射物, 可觸發
施放時間: 1.17 秒
造成 649.9 至 974.8 火焰傷害
apply ultimatum ruin on hit [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [188]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase" Stats { set_monster_no_drops_or_experience = 1 } Actor { basic_action = "Emerge" } Life { corpse_usable = false } StateMachine { define_shared_state = "no_ruin_epk" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase" Life { on_death = " IfState( disintegrated, 0, { AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/phantasm_death.epk ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueUltimatum/SummonedPhantasm/UltimatumPhantasmRuin"] = { name = "Shackled Phantasm", life = 2.2, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.1, damageSpread = 0.2, attackTime = 1.755, attackRange = 6, accuracy = 1, skillList = { "MPSPhantasmBasicRuin", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MPSPhantasmBasicRuin"] = { name = "MPSPhantasmBasicRuin", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_uses_contact_position", "use_scaled_contact_offset", "maintain_projectile_direction_when_using_contact_position", "apply_ultimatum_ruin_on_hit", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 188, -40, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster no beyond portal [1]
Id | CannotSpawnBeyondPortals |
---|---|
Family | CannotSpawnBeyondPortals |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
鐐銬幻影





monster no drops or experience [1]
monster no beyond portal [1]
monster no beyond portal [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Shackled Phantasm
幽魂 | N |
---|---|
標籤 | 法術, fire_affinity, ghost, ghost_armour, ghost_blood, is_unarmed, medium_movement, slashing_weapon, undead |
生命
130%
異常狀態臨界值
130%
抗性




傷害
90%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.755 秒
傷害分佈
±20%
經驗值
90%
Model Size
101%
類型
SummonedPhantasmArchnemesis
Metadata
SoulEaterPhantasm
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
8,363
護甲
28,790
閃避值
4,739
傷害
336
法術傷害
336
命中
580
攻擊間隔
1.755
經驗值
9,230
Minion Life
1,814
Minion Damage
268
異常狀態臨界值
8,363
冰緩
26
感電
26
易碎
150
焦灼
26
殘喘
73
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MPSPhantasmBasicFireArchnemesis
法術, 投射物, 玩家投射物, 可觸發
施放時間: 1.17 秒
造成 495 至 742.5 火焰傷害
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [183]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_monster_no_drops_or_experience = 1 } Actor { basic_action = "Emerge" } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/phantasm_death.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueArchnemesis/SoulEaterPhantasm"] = { name = "Shackled Phantasm", life = 1.3, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 0.9, damageSpread = 0.2, attackTime = 1.755, attackRange = 6, accuracy = 1, skillList = { "MPSPhantasmBasicFireArchnemesis", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MPSPhantasmBasicFireArchnemesis"] = { name = "MPSPhantasmBasicFireArchnemesis", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_uses_contact_position", "use_scaled_contact_offset", "maintain_projectile_direction_when_using_contact_position", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 183, -40, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster no beyond portal [1]
Id | CannotSpawnBeyondPortals |
---|---|
Family | CannotSpawnBeyondPortals |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.