顫殼獸





地區: InvasionBoss
種類: 毒蛇
屬類: 甲殼動物
科類: 深潭
獲得 25% 物理傷害的冰冷傷害
增加 40% 護甲
減少 25% 移動速度
增加 300% 物品掉落數量
增加 800% 物品掉落稀有度
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster is invasion boss [1]
增加 40% 護甲
減少 25% 移動速度
增加 300% 物品掉落數量
增加 800% 物品掉落稀有度
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster is invasion boss [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower life +% final [-20]
Shivershell
幽魂 | N |
---|---|
地區 | InvasionBoss |
End Game | 增加 50% 最大生命 |
標籤 | animal_claw_weapon, beast, 法術, cold_affinity, crustacean_beast, extra_small_height, hard_armour, insect, invasion_boss, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Packs |
生命
260%
護甲
+25%
異常狀態臨界值
260%
抗性




傷害
220%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
3 ~ 10
攻擊間隔
0.93 秒
傷害分佈
±20%
經驗值
200%
Model Size
150%
類型
ShieldCrabBossInvasion
Metadata
ShieldCrabBossInvasion
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
16,727
護甲
35,988
閃避值
4,739
傷害
822
法術傷害
822
命中
580
攻擊間隔
0.93
經驗值
20,510
Minion Life
3,628
Minion Damage
656
異常狀態臨界值
16,727
冰緩
53
感電
53
易碎
299
焦灼
53
殘喘
146
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 657–986
暴擊率: 5%
攻擊間隔: 0.93 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

IceNovaWaterElementalInvasion
法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 冰冷, 可齊射, 範圍法術, 新星
冰霜新星
暴擊率: 5%
施放時間: 0.8 秒
一個冰冷之環在施法者四周膨脹。
造成 139.4 至 217.9 冰冷傷害
基礎範圍為 2.6 米
active skill area of effect radius +% final [15]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]

SummonSandSpittersOnDamageTakenSideArea
法術
施放時間: 1 秒
冷卻時間: 0.2 秒
當你承受來自擊中總傷害 7497 時,觸發被輔助的法術
cast on damage taken also tracks dot [1]
num sandspitters to summon [6]
MonsterFrostWallInvasion
法術, 傷害, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 冰冷, 可秘能爆發, 冷卻
冰牆
暴擊率: 5%
施放時間: 0.5 秒
冷卻時間: 9 秒
聚集空氣中的水分,製造一堵能阻擋敵人行動的冰牆。在冰牆成形位置的敵人將會受到傷害並且被擊退。
造成 118.1 至 177.2 冰冷傷害
+4 秒基礎持續時間
牆出現延遲 0.4 秒
牆壁長度 +8 米

Object Type
version 2 extends "Metadata/Monsters/ShieldCrabs/ShieldCrab" Stats { set_monster_no_drops = 1 set_additional_item_drop_slots_when_deleted_on_death = 0 set_monster_no_drops_when_not_deleted_on_death = 0 }
Object Type Codes
version 2 extends "Metadata/Monsters/ShieldCrabs/ShieldCrab"
-- src\Data\Spectres.lua minions["Metadata/Monsters/ShieldCrabs/ShieldCrabBossInvasion"] = { name = "Shivershell", life = 2.6, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 2.2, damageSpread = 0.2, attackTime = 0.93, attackRange = 10, accuracy = 1, skillList = { "IceNovaWaterElementalInvasion", "MeleeAtAnimationSpeedUnique", "MonsterFrostWallInvasion", "SummonSandSpittersOnDamageTakenSideArea", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["IceNovaWaterElementalInvasion"] = { name = "Ice Nova", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "A circle of ice expands from the caster.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "active_skill_base_area_of_effect_radius", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.25, 26, -25, 15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterFrostWallInvasion"] = { name = "Frost Wall", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Cascadable] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "wall_expand_delay_ms", "wall_maximum_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4000, 400, 80, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 4000, 400, 80, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 4000, 400, 80, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 4000, 400, 80, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 4000, 400, 80, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonSandSpittersOnDamageTakenSideArea"] = { name = "SummonSandSpittersOnDamageTakenSideArea", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "num_sandspitters_to_summon", "cast_on_damage_taken_threshold", "cast_on_damage_taken_%", "cast_on_damage_taken_also_tracks_dot", }, levels = { [1] = {3, 32, 100, levelRequirement = 3, statInterpolation = {1, 1}, cost = { }, }, [2] = {3, 40, 100, levelRequirement = 5, statInterpolation = {1, 1}, cost = { }, }, [3] = {3, 57, 100, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, }, [4] = {3, 70, 100, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, }, [5] = {3, 85, 100, levelRequirement = 12, statInterpolation = {1, 1}, cost = { }, }, [6] = {3, 104, 100, levelRequirement = 14, statInterpolation = {1, 1}, cost = { }, }, [7] = {3, 138, 100, levelRequirement = 17, statInterpolation = {1, 1}, cost = { }, }, [8] = {3, 181, 100, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [9] = {3, 334, 100, levelRequirement = 27, statInterpolation = {1, 1}, cost = { }, }, [10] = {3, 362, 100, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, }, [11] = {3, 466, 100, levelRequirement = 31, statInterpolation = {1, 1}, cost = { }, }, [12] = {6, 696, 100, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, }, [13] = {6, 1027, 100, levelRequirement = 41, statInterpolation = {1, 1}, cost = { }, }, [14] = {6, 1887, 100, levelRequirement = 49, statInterpolation = {1, 1}, cost = { }, }, [15] = {6, 2034, 100, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [16] = {6, 2358, 100, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [17] = {6, 3404, 100, levelRequirement = 57, statInterpolation = {1, 1}, cost = { }, }, [18] = {6, 5252, 100, levelRequirement = 63, statInterpolation = {1, 1}, cost = { }, }, [19] = {6, 5640, 100, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [20] = {6, 6058, 100, levelRequirement = 65, statInterpolation = {1, 1}, cost = { }, }, [21] = {6, 6505, 100, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [22] = {6, 6984, 100, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [23] = {6, 7497, 100, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [24] = {6, 8047, 100, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [25] = {8, 8635, 100, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [26] = {8, 9267, 100, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [27] = {8, 9941, 100, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [28] = {8, 10663, 100, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [29] = {8, 11436, 100, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [30] = {8, 12264, 100, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [31] = {8, 13150, 100, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [32] = {8, 14098, 100, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [33] = {8, 15114, 100, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [34] = {8, 16198, 100, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [35] = {8, 17361, 100, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [36] = {8, 18601, 100, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [37] = {8, 19964, 100, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, }
獲得 25% 物理傷害的冰冷傷害
Id | MonsterImplicitCold1 |
---|---|
Family | ColdDamageAsPortionOfDamage |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
增加 40% 護甲
Id | MonsterImplicitDamageReduction1 |
---|---|
Family | IncreasedPhysicalDamageReductionRatingPercent |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences armour |
減少 25% 移動速度
Id | MonsterImplicitAuraSlow1 |
---|---|
Family | MonsterAura |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 4 (Effective: 3) |
Stats | |
Craft Tags | speed |
緩速光環
範圍: 40
周圍的敵軍被緩速
增益效果減少 25% 移動速度
Slow Aura

增加 300% 物品掉落數量
增加 800% 物品掉落稀有度
Id | MonsterInvasionBoss |
---|---|
Family | MonsterInvasionBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Id | MonsterInvasionMercilessDrops1 |
---|---|
Family | MonsterMercilessDrops |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster is invasion boss [1]
Id | IsInvasionBoss |
---|---|
Family | MonsterIsInvasionBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |
顫殼獸





增加 300% 物品掉落數量
增加 800% 物品掉落稀有度
獲得 25% 物理傷害的冰冷傷害
增加 60% 攻擊速度
增加 50% 移動速度
monster no map drops [1]
monster is invasion boss [1]
增加 800% 物品掉落稀有度
獲得 25% 物理傷害的冰冷傷害
增加 60% 攻擊速度
增加 50% 移動速度
monster no map drops [1]
monster is invasion boss [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower life +% final [-20]
Shivershell
幽魂 | N |
---|---|
End Game | 增加 50% 最大生命 |
標籤 | beast, extra_small_height, hard_armour, insect, invasion_boss, is_unarmed, physical_affinity, ranged, red_blood, very_slow_movement |
生命
180%
異常狀態臨界值
180%
抗性




傷害
226%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 30
攻擊間隔
0.99 秒
傷害分佈
±20%
經驗值
200%
Model Size
150%
類型
SandSpitterFromCrabBossInvasion
Metadata
SandSpitterFromCrabBossInvasion
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
11,580
護甲
28,790
閃避值
4,739
傷害
844
法術傷害
844
命中
580
攻擊間隔
0.99
經驗值
20,510
Minion Life
2,512
Minion Damage
674
異常狀態臨界值
11,580
冰緩
37
感電
37
易碎
207
焦灼
37
殘喘
101
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MMASandSpitterProjectileInvasion
投射物, 玩家投射物, 攻擊, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發
基本傷害: 675–1013
暴擊率: 5%
攻擊間隔: 0.99 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
+1.5 米近戰打擊距離
action should face away from target [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [50]
projectile spread radius [3]
projectile uses contact position [1]
use scaled contact offset [1]
MonsterVaalDetonateDeadInvasion
法術, 傷害, 範圍, 可觸發, 範圍法術
施放時間: 2.25 秒
冷卻時間: 20 秒
造成 130.3 至 195.4 火焰傷害
active skill area of effect radius +% final [-18]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/SandSpitters/SandSpitter"
Object Type Codes
version 2 extends "Metadata/Monsters/SandSpitters/SandSpitter"
-- src\Data\Spectres.lua minions["Metadata/Monsters/SandSpitters/SandSpitterFromCrabBossInvasion"] = { name = "Shivershell", life = 1.8, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 2.26, damageSpread = 0.2, attackTime = 0.99, attackRange = 30, accuracy = 1, skillList = { "MonsterVaalDetonateDeadInvasion", "MMASandSpitterProjectileInvasion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterVaalDetonateDeadInvasion"] = { name = "MonsterVaalDetonateDeadInvasion", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.25, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "secondary_minimum_base_fire_damage", "secondary_maximum_base_fire_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -25, -18, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMASandSpitterProjectileInvasion"] = { name = "MMASandSpitterProjectileInvasion", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_spread_radius", "projectile_minimum_range", "melee_range_+", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_should_face_away_from_target", "maintain_projectile_direction_when_using_contact_position", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", }, levels = { [1] = {3, 50, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
增加 300% 物品掉落數量
增加 800% 物品掉落稀有度
Id | MonsterInvasionBoss |
---|---|
Family | MonsterInvasionBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
獲得 25% 物理傷害的冰冷傷害
Id | MonsterImplicitCold1 |
---|---|
Family | ColdDamageAsPortionOfDamage |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
增加 60% 攻擊速度
Id | MonsterImplicitFastAttack3 |
---|---|
Family | IncreasedAttackSpeed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
增加 50% 移動速度
Id | MonsterImplicitFastRun1 |
---|---|
Family | MovementVelocity |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster is invasion boss [1]
Id | IsInvasionBoss |
---|---|
Family | MonsterIsInvasionBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.