沉睡石像

display monster uses whirling blades text [1]
Slumbering Titan
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/MossMonster/MossMonsterEmergeDelveSpectre |
標籤 | cannot_be_monolith, cleaving_weapon, construct, delve_monster, earth_elemental, has_one_hand_sword, has_one_handed_melee, hidden_monster, large_model, medium_height, melee, mud_blood, no_pantheon_mod, not_dex, not_int, physical_affinity, stone_armour, very_slow_movement |
Packs |
生命
270%
護甲
+50%
異常狀態臨界值
270%
抗性




傷害
255%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
5 ~ 12
攻擊間隔
1.17 秒
傷害分佈
±20%
經驗值
150%
Model Size
80%
類型
MossMonsterDelve
Metadata
MossMonsterEmergeDelveEncounter
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
17,370
護甲
43,185
閃避值
4,739
傷害
953
法術傷害
953
命中
580
攻擊間隔
1.17
經驗值
15,383
Minion Life
3,768
Minion Damage
761
異常狀態臨界值
17,370
冰緩
55
感電
55
易碎
311
焦灼
55
殘喘
152
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 762–1143
暴擊率: 5%
攻擊間隔: 1.17 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MossMonsterWhirlingBlades
攻擊, 近戰, 位移, 快行
迴旋之刃
基本傷害: 762–1143
暴擊率: 5%
攻擊間隔: 1.17 秒
迅速穿越敵人並同時造成武器傷害。如果雙持武器攻擊,會使用兩把武器打出一次性傷害。限定匕首、爪以及單手劍。
減少 50% 攻擊速度
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
skill sound variation [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { } Actor { basic_action = "Emerge" main_hand_unarmed_type = "One_Hand_Sword" } Transitionable { } Stats { set_immune_to_cheats = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();" create_transitioned = "EnableTargetable();" on_transition = "EnableTargetable();" } Targetable { targetable = false } Render { //turn_duration = 0.6 visual_size_index = 1 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MossMonster/MossMonsterEmergeDelveEncounter"] = { name = "Slumbering Titan", life = 2.7, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.55, damageSpread = 0.2, attackTime = 1.17, attackRange = 12, accuracy = 1, skillList = { "MossMonsterWhirlingBlades", "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MossMonsterWhirlingBlades"] = { name = "Whirling Blades", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.43, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_sound_variation", "attack_speed_+%", "monster_flurry", "cast_time_overrides_attack_duration", "ignores_proximity_shield", }, levels = { [1] = {50, 1, -50, 1, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 1, -50, 1, levelRequirement = 68, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
display monster uses whirling blades text [1]
Id | MonsterRollsOverEnemiesText |
---|---|
Family | MonsterRollsOverEnemiesText |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
沉睡石像

display monster uses whirling blades text [1]
Slumbering Titan
幽魂 | Y |
---|---|
標籤 | cannot_be_monolith, cleaving_weapon, construct, delve_monster, earth_elemental, has_one_hand_sword, has_one_handed_melee, hidden_monster, large_model, melee, mud_blood, no_pantheon_mod, not_dex, not_int, physical_affinity, stone_armour, very_slow_movement |
生命
270%
護甲
+50%
異常狀態臨界值
270%
抗性




傷害
255%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
5 ~ 12
攻擊間隔
1.17 秒
傷害分佈
±20%
經驗值
150%
Model Size
80%
類型
MossMonsterDelve
Metadata
MossMonsterEmergeDelveSpectre
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
17,370
護甲
43,185
閃避值
4,739
傷害
953
法術傷害
953
命中
580
攻擊間隔
1.17
經驗值
15,383
Minion Life
3,768
Minion Damage
761
異常狀態臨界值
17,370
冰緩
55
感電
55
易碎
311
焦灼
55
殘喘
152
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 762–1143
暴擊率: 5%
攻擊間隔: 1.17 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MossMonsterWhirlingBlades
攻擊, 近戰, 位移, 快行
迴旋之刃
基本傷害: 762–1143
暴擊率: 5%
攻擊間隔: 1.17 秒
迅速穿越敵人並同時造成武器傷害。如果雙持武器攻擊,會使用兩把武器打出一次性傷害。限定匕首、爪以及單手劍。
減少 50% 攻擊速度
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
skill sound variation [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { } Actor { basic_action = "Emerge" main_hand_unarmed_type = "One_Hand_Sword" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.6 visual_size_index = 1 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MossMonster/MossMonsterEmergeDelveSpectre"] = { name = "Slumbering Titan", life = 2.7, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.55, damageSpread = 0.2, attackTime = 1.17, attackRange = 12, accuracy = 1, skillList = { "MossMonsterWhirlingBlades", "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MossMonsterWhirlingBlades"] = { name = "Whirling Blades", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.43, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_sound_variation", "attack_speed_+%", "monster_flurry", "cast_time_overrides_attack_duration", "ignores_proximity_shield", }, levels = { [1] = {50, 1, -50, 1, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 1, -50, 1, levelRequirement = 68, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
display monster uses whirling blades text [1]
Id | MonsterRollsOverEnemiesText |
---|---|
Family | MonsterRollsOverEnemiesText |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.