召喚眼鏡蛇
野獸
你的擊中不能被閃避
30% 物理傷害轉換為混沌傷害
Summoned Cobra
幽魂N
標籤beast, fast_movement, has_dagger, has_one_handed_melee, light_armour, medium_small_height, not_int, not_str, physical_affinity, ranged, red_blood, reptile_beast
生命
900%
閃避
+15%
異常狀態臨界值
900%
抗性
40 40 40 20
傷害
323%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.1 秒
傷害分佈
±20%
經驗值
150%
Model Size
100%
類型
SnakeUniqueSummoned
Metadata
SnakeSpitUniqueSummoned
IsSummoned
Y
等級
68
生命
57,900
護甲
28,790
閃避值
5,450
傷害
1,207
法術傷害
1,207
命中
1,276
攻擊間隔
1.1
經驗值
15,383
Minion Life
12,559
Minion Damage
963
異常狀態臨界值
57,900
冰緩
183
感電
183
易碎
1,036
焦灼
183
殘喘
506
SummonedSnakeProjectile
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 965–1448
暴擊率: 5%
攻擊間隔: 1.1 秒
base is projectile [1]
monster projectile variation [1]

Object Type

version 2
extends "Metadata/Monsters/Snake/SnakeRanged"

Stats
{
	set_item_drop_slots = 0
	untargetable_by_monster_ai = 1
	set_base_cannot_be_damaged = 1
	set_cannot_be_chained_from = 1
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Snake/SnakeRanged"

BaseEvents 
{ 
     on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/raise_spectre/shadow_mirror/shadow_mirror_EPK.epk ); "
} 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Snake/SnakeSpitUniqueSummoned"] = {
    name = "Summoned Cobra",
    life = 9,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 3.23,
    damageSpread = 0.2,
    attackTime = 1.1,
    attackRange = 9,
    accuracy = 3.4,
    skillList = {
        "SummonedSnakeProjectile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonedSnakeProjectile"] = {
    name = "SummonedSnakeProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
    },
    levels = {
        [1] = {1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
你的擊中不能被閃避
IdMonsterAlwaysHits
FamilyAlwaysHits
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • global always hit Min: 1 Max: 1 全域
  • Craft Tagsattack
    30% 物理傷害轉換為混沌傷害
    IdMonsterSnakeChaos
    FamilyChaosDamageAsPortionOfDamage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos Min: 30 Max: 30 全域
  • Craft Tagsphysical_damage chaos_damage damage physical chaos
    Edit

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