殘酷之靈





增加 4000% 物品掉落數量
增加 1000% 物品掉落稀有度
level [0]
grant actor scale +% to aura owner on death [2]
grant attack speed +% to aura owner on death [5]
grant cast speed +% to aura owner on death [5]
grant damage reduction % to aura owner on death [-2]
soul is consumed on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 1000% 物品掉落稀有度
level [0]
grant actor scale +% to aura owner on death [2]
grant attack speed +% to aura owner on death [5]
grant cast speed +% to aura owner on death [5]
grant damage reduction % to aura owner on death [-2]
soul is consumed on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
減少 10% 攻擊速度
The Brute
幽魂 | N |
---|---|
標籤 | demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, humanoid, large_height, large_model, medium_movement, melee, not_int, physical_affinity, red_blood |
生命
400%
護甲
+50%
閃避
+20%
異常狀態臨界值
400%
抗性




傷害
316%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 11
攻擊間隔
1.2 秒
傷害分佈
±30%
經驗值
200%
Model Size
120%
類型
BruteDescent2
Metadata
BossBruteDescent2
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
25,733
護甲
43,185
閃避值
5,687
傷害
1,180
法術傷害
1,180
命中
580
攻擊間隔
1.2
經驗值
20,510
Minion Life
5,582
Minion Damage
943
異常狀態臨界值
25,733
冰緩
81
感電
81
易碎
460
焦灼
81
殘喘
225
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
GroundSlamBrute
攻擊, 範圍, 攻擊可重複, 近戰, Slam, 圖騰技能
裂地之擊
基本傷害: 826–1535
暴擊率: 5%
攻擊間隔: 1.2 秒
冷卻時間: 6 秒
以長杖或錘重擊地面並製造出一道向前釋放的衝擊波,被此衝擊波擊中的敵人將會受到傷害並有較高機率被擊暈。限定長杖與錘。
造成 80% 更多傷害
減少 33% 攻擊速度
暈眩敵人
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]

Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 826–1535
暴擊率: 5%
攻擊間隔: 1.2 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]

BrutusHook
攻擊, 可觸發
基本傷害: 826–1535
暴擊率: 5%
攻擊間隔: 1.2 秒
冷卻時間: 6 秒
造成 35% 更少傷害
減少 90% 流血持續時間
減少 15% 攻擊速度
+150% 更多流血傷害
main hand bleed on hit [1]
track which enemies hit index [20]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Mace" } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { } Monster { preload_object_type = "BruteDeath" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Brute/BossBruteDescent2"] = { name = "The Brute", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 3.16, damageSpread = 0.3, attackTime = 1.2, attackRange = 11, accuracy = 1, skillList = { "GroundSlamBrute", "Melee", "BrutusHook", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GroundSlamBrute"] = { name = "Ground Slam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "active_skill_damage_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "always_stun", "is_area_damage", }, levels = { [1] = {-33, 80, -30, levelRequirement = 10, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutusHook"] = { name = "BrutusHook", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "active_skill_damage_+%_final", "track_which_enemies_hit_index", "base_bleed_duration_+%", "active_skill_bleeding_damage_+%_final", "main_hand_bleed_on_hit", }, levels = { [1] = {-15, -35, 20, -90, 150, levelRequirement = 10, statInterpolation = {}, cost = { }, }, }, }
增加 4000% 物品掉落數量
增加 1000% 物品掉落稀有度
Id | MonsterDescent2Boss |
---|---|
Family | MonsterDescent2Boss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
level [0]
Id | MonsterImplicitNemesisSummonSkeletonsDescent2 |
---|---|
Name | 枯骨呼喚者 |
Family | MonsterNemesis |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
grant actor scale +% to aura owner on death [2]
grant attack speed +% to aura owner on death [5]
grant cast speed +% to aura owner on death [5]
grant damage reduction % to aura owner on death [-2]
soul is consumed on death [1]
Id | MonsterImplicitNemesisSoulEaterDescent2 |
---|---|
Name | 噬魂者 |
Family | MonsterNemesis |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack caster speed aura |
噬魂者
範圍: 30
噬魂者
grant actor scale +% to aura owner on death [2]
grant attack speed +% to aura owner on death [5]
grant cast speed +% to aura owner on death [5]
grant damage reduction % to aura owner on death [-2]
soul is consumed on death [1]
Soul Eater

cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
減少 10% 攻擊速度
Id | Descent2KoleSlowerAttack1 |
---|---|
Family | IncreasedAttackSpeed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.