試煉:星火喚師

Trial Sparkcaller
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/LeagueUltimatum/Guard/GuardBowLightningWeakSpectre |
標籤 | has_bow, human, humanoid, lightning_affinity, medium_movement, not_int, plate_armour, puncturing_weapon, ranged, red_blood, spawner_cannot_spawn_as_rare |
生命
247%
護甲
+75%
閃避
+30%
異常狀態臨界值
247%
抗性




傷害
137%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 58
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
130%
Model Size
100%
類型
VaalGuardRangedUltimatum
Metadata
GuardBowLightningWeak
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
15,890
護甲
50,383
閃避值
6,161
傷害
512
法術傷害
512
命中
580
攻擊間隔
1.5
經驗值
13,332
Minion Life
3,447
Minion Damage
409
異常狀態臨界值
15,890
冰緩
50
感電
50
易碎
284
焦灼
50
殘喘
139
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
UltimatumGuardMeleeLightning
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 409–614
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
50% 物理傷害轉換為閃電傷害
連鎖 +1 次
當投射物撞擊地面時,有 30% 機率會連鎖
action attack or cast time uses animation length [1]
arrow projectile variation [32]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

UltimatumGuardConeArrowLightning
可觸發, 攻擊
基本傷害: 409–614
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 8 秒
100% 物理傷害轉換為閃電傷害
造成 204.3% 更多傷害
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase" Preload { preload_misc_animated = "UltimatumBowGuardTargetMarker" preload_misc_animated = "UltimatumBowGuardTargetMarkerRuin" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase" Life { on_spawned_alive = " IfVarietyContains( Lightning, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_light.epk, OffHand ); } ); IfVarietyContains( Fire, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_fire.epk, OffHand ); } ); IfVarietyContains( Cold, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_cold.epk, OffHand ); } ); " on_death = " RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_light.epk, OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_fire.epk, OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_cold.epk, OffHand ); " } Animated { on_event_hide_arrow = "HideWeapons( 1, 0 );" on_event_show_arrow = "ShowWeapons( 1, 0 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueUltimatum/Guard/GuardBowLightningWeak"] = { name = "Trial Sparkcaller", life = 2.47, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.37, damageSpread = 0.2, attackTime = 1.5, attackRange = 58, accuracy = 1, weaponType1 = "Bow", skillList = { "UltimatumGuardMeleeLightning", "UltimatumGuardConeArrowLightning", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["UltimatumGuardMeleeLightning"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "number_of_chains", "projectile_chain_from_terrain_chance_%", "skill_physical_damage_%_to_convert_to_lightning", "arrow_projectile_variation", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "use_scaled_contact_offset", }, levels = { [1] = {-50, 1, 30, 50, 32, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 1, 30, 50, 32, levelRequirement = 68, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["UltimatumGuardConeArrowLightning"] = { name = "UltimatumGuardConeArrowLightning", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {0, 100, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {250, 100, levelRequirement = 83, statInterpolation = {2}, cost = { }, }, }, }
試煉:星火喚師

Trial Sparkcaller
幽魂 | Y |
---|---|
標籤 | has_bow, human, humanoid, lightning_affinity, medium_movement, not_int, plate_armour, puncturing_weapon, ranged, red_blood, spawner_cannot_spawn_as_rare |
生命
247%
護甲
+75%
閃避
+30%
異常狀態臨界值
247%
抗性




傷害
137%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 58
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
130%
Model Size
100%
類型
VaalGuardRangedUltimatum
Metadata
GuardBowLightningWeakSpectre
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
15,890
護甲
50,383
閃避值
6,161
傷害
512
法術傷害
512
命中
580
攻擊間隔
1.5
經驗值
13,332
Minion Life
3,447
Minion Damage
409
異常狀態臨界值
15,890
冰緩
50
感電
50
易碎
284
焦灼
50
殘喘
139
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
UltimatumGuardMeleeLightning
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 409–614
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
50% 物理傷害轉換為閃電傷害
連鎖 +1 次
當投射物撞擊地面時,有 30% 機率會連鎖
action attack or cast time uses animation length [1]
arrow projectile variation [32]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

UltimatumGuardConeArrowLightning
可觸發, 攻擊
基本傷害: 409–614
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 8 秒
100% 物理傷害轉換為閃電傷害
造成 204.3% 更多傷害
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase" Preload { preload_misc_animated = "UltimatumBowGuardTargetMarker" preload_misc_animated = "UltimatumBowGuardTargetMarkerRuin" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase" Life { on_spawned_alive = " IfVarietyContains( Lightning, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_light.epk, OffHand ); } ); IfVarietyContains( Fire, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_fire.epk, OffHand ); } ); IfVarietyContains( Cold, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_cold.epk, OffHand ); } ); " on_death = " RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_light.epk, OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_fire.epk, OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_cold.epk, OffHand ); " } Animated { on_event_hide_arrow = "HideWeapons( 1, 0 );" on_event_show_arrow = "ShowWeapons( 1, 0 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueUltimatum/Guard/GuardBowLightningWeakSpectre"] = { name = "Trial Sparkcaller", life = 2.47, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.37, damageSpread = 0.2, attackTime = 1.5, attackRange = 58, accuracy = 1, weaponType1 = "Bow", skillList = { "UltimatumGuardMeleeLightning", "UltimatumGuardConeArrowLightning", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["UltimatumGuardMeleeLightning"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "number_of_chains", "projectile_chain_from_terrain_chance_%", "skill_physical_damage_%_to_convert_to_lightning", "arrow_projectile_variation", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "use_scaled_contact_offset", }, levels = { [1] = {-50, 1, 30, 50, 32, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 1, 30, 50, 32, levelRequirement = 68, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["UltimatumGuardConeArrowLightning"] = { name = "UltimatumGuardConeArrowLightning", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {0, 100, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {250, 100, levelRequirement = 83, statInterpolation = {2}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.