崩骨
不死
地區: 失落城塢
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Unravelling Horror
幽魂N
地區失落城塢
標籤bones, extra_large_height, has_bow, humanoid, large_model, medium_movement, non_unique_map_boss, not_dex, not_int, physical_affinity, ranged, skeleton, slashing_weapon, stone_armour, undead
生命
252%
護甲值
+50%
異常狀態臨界值
252%
抗性
40 40 40 25
傷害
285%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 11
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
120%
類型
MassSkeletonMapBoss
Metadata
MassSkeletonMapBoss
等級
70
生命
458,956
護甲值
50,571
閃避值
5,081
傷害
1,368
法術傷害
2,041
命中
628
攻擊間隔
1.005
經驗值
117,920
Minion Life
97,785
Minion Damage
1,099
異常狀態臨界值
266,194
冰緩
842
感電
842
易碎
4,762
焦灼
842
殘喘
2,325
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 2172–3258
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SkeletonMassBowProjectile
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 2172–3258
暴擊率: 5%
攻擊間隔: 1.5 秒
增加 200% 投射物速度
造成流血
base is projectile [1]
monster projectile variation [12]
spell maximum action distance +% [-50]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance1"
	main_hand_unarmed_type = "Bow"
}

Stats
{
	set_monster_has_second_form = 1
	set_monster_can_spawn_with_talisman = 1
	set_monster_no_drops_or_experience = 1
}

Animated
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act4/skeletonsoldier/emerge/emergefx.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/gore_explode/gore_explosion_no_gibs_nofire.ao"
}

Life
{
	corpse_usable = false
}

Transitionable
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.45
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MassSkeleton/MassSkeletonMapBoss"] = {
    name = "Unravelling Horror",
    life = 2.52,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.85,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 11,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "SkeletonMassBowProjectile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SkeletonMassBowProjectile"] = {
    name = "SkeletonMassBowProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "base_projectile_speed_+%",
        "base_is_projectile",
        "global_bleed_on_hit",
    },
    levels = {
        [1] = {12, -50, 200, levelRequirement = 2, statInterpolation = {},  cost = { }, },
    },
}
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
IdMonsterMapBoss
FamilyMonsterMapBoss
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 崩骨
    不死
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Unravelling Horror
    幽魂N
    標籤bones, elder_map_boss, extra_large_height, has_bow, humanoid, large_model, medium_movement, non_attacking, not_dex, not_int, skeleton, slashing_weapon, stone_armour, undead
    生命
    252%
    護甲值
    +50%
    異常狀態臨界值
    252%
    抗性
    40 40 40 25
    傷害
    285%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 11
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    120%
    類型
    MassSkeletonMapBoss
    Metadata
    MassSkeletonMapBossElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MassSkeleton/MassSkeletonMapBossElder"] = {
        name = "Unravelling Horror",
        life = 2.52,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.85,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
        },
        modList = {
        },
    }
    
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 崩骨
    不死
    地區: 失落城塢
    Unravelling Horror
    幽魂N
    地區失落城塢
    標籤bones, extra_large_height, fire_affinity, has_bow, humanoid, large_model, medium_movement, non_unique_map_boss, not_dex, not_int, physical_affinity, ranged, skeleton, slashing_weapon, stone_armour, undead
    生命
    224%
    護甲值
    +50%
    異常狀態臨界值
    224%
    抗性
    40 40 40 25
    傷害
    270%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 10
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    105%
    類型
    MassSkeletonMapBoss2
    Metadata
    MassSkeletonMapBoss2
    等級
    70
    生命
    17,559
    護甲值
    50,571
    閃避值
    5,081
    傷害
    1,137
    法術傷害
    1,137
    命中
    628
    攻擊間隔
    1.5
    經驗值
    21,440
    Minion Life
    3,741
    Minion Damage
    914
    異常狀態臨界值
    17,559
    冰緩
    56
    感電
    56
    易碎
    314
    焦灼
    56
    殘喘
    153
    MeleeAtAnimationSpeedUnique
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 910–1365
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SkeletonMassBowProjectile
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
    基本傷害: 910–1365
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    增加 200% 投射物速度
    造成流血
    base is projectile [1]
    monster projectile variation [12]
    spell maximum action distance +% [-50]
    MassSkeletonBossBlastRain
    攻擊, 範圍攻擊, 火焰, 技能可幻影射手, 範圍, 投射物速度, ProjectileNumber, 圖騰技能, 陷阱技能, 地雷技能, 可觸發, 雨
    爆裂箭雨
    基本傷害: 910–1365
    暴擊率: 5%
    攻擊傷害: 50%
    攻擊傷害: 50%
    攻擊間隔: 1.5 秒
    冷卻時間: 5 秒
    朝著天空發出大量的箭矢,並像降雨般落下。每支箭矢於落地點造成範圍傷害,它們會在指定的地點重疊。
    造成 50% 更少攻擊傷害
    發射 20 個額外箭矢
    50% 物理傷害轉化至火焰傷害
    active skill area of effect radius +% final [-5]
    base is projectile [1]
    blast rain arrow delay ms [180]
    is area damage [1]
    skill can fire arrows [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    	main_hand_unarmed_type = "Bow"
    }
    
    Stats
    {
    	set_monster_has_second_form = 1
    	set_monster_can_spawn_with_talisman = 1
    	set_monster_no_drops_or_experience = 1
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act4/skeletonsoldier/emerge/emergefx.ao"
    }
    
    Positioned
    {
    	force_placement = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.45
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MassSkeleton/MassSkeletonMapBoss2"] = {
        name = "Unravelling Horror",
        life = 2.24,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.7,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "SkeletonMassBowProjectile",
            "MassSkeletonBossBlastRain",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonMassBowProjectile"] = {
        name = "SkeletonMassBowProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {12, -50, 200, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MassSkeletonBossBlastRain"] = {
        name = "Blast Rain",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Fire] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "number_of_additional_arrows",
            "blast_rain_arrow_delay_ms",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {50, 20, 180, -5, baseMultiplier = 0.5, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        },
    }
    
    崩骨
    不死
    地區: 失落城塢
    Unravelling Horror
    幽魂N
    地區失落城塢
    標籤bones, fire_affinity, has_bow, humanoid, large_height, large_model, medium_movement, non_unique_map_boss, not_dex, not_int, physical_affinity, ranged, skeleton, slashing_weapon, stone_armour, undead
    生命
    196%
    護甲值
    +50%
    異常狀態臨界值
    196%
    抗性
    40 40 40 25
    傷害
    255%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 9
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    90%
    類型
    MassSkeletonMapBoss3
    Metadata
    MassSkeletonMapBoss3
    等級
    70
    生命
    15,364
    護甲值
    50,571
    閃避值
    5,081
    傷害
    1,074
    法術傷害
    1,074
    命中
    628
    攻擊間隔
    1.5
    經驗值
    21,440
    Minion Life
    3,273
    Minion Damage
    864
    異常狀態臨界值
    15,364
    冰緩
    49
    感電
    49
    易碎
    275
    焦灼
    49
    殘喘
    134
    MeleeAtAnimationSpeedUnique
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 859–1289
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SkeletonMassBowProjectile
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
    基本傷害: 859–1289
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    增加 200% 投射物速度
    造成流血
    base is projectile [1]
    monster projectile variation [12]
    spell maximum action distance +% [-50]
    MassSkeletonTornadoShotMapBoss
    攻擊, 投射物, 玩家投射物, 陷阱技能, 地雷技能, 圖騰技能, 範圍攻擊, 技能可幻影射手, 可觸發
    龍捲射擊
    基本傷害: 859–1289
    暴擊率: 5%
    攻擊傷害: 60%
    攻擊傷害: 60%
    攻擊間隔: 1.5 秒
    冷卻時間: 20 秒
    射出一支穿透之箭直到它抵達目標地。當它抵達目標地後,會在該地產生一道龍捲,向全方位射出飛箭,在飛行一段距離後消逝。
    你的擊中不能暈眩敵人
    造成 40% 更少攻擊傷害
    造成 40% 更少傷害
    發射 +3 個二段投射物
    以螺旋型式發射 10 投射物
    50% 更少攻擊速度
    base is projectile [1]
    projectile spiral nova starting angle offset [-90]
    projectile spiral nova time ms [3000]
    skill can fire arrows [1]
    MassSkeletonBossBlastRain
    攻擊, 範圍攻擊, 火焰, 技能可幻影射手, 範圍, 投射物速度, ProjectileNumber, 圖騰技能, 陷阱技能, 地雷技能, 可觸發, 雨
    爆裂箭雨
    基本傷害: 859–1289
    暴擊率: 5%
    攻擊傷害: 50%
    攻擊傷害: 50%
    攻擊間隔: 1.5 秒
    冷卻時間: 5 秒
    朝著天空發出大量的箭矢,並像降雨般落下。每支箭矢於落地點造成範圍傷害,它們會在指定的地點重疊。
    造成 50% 更少攻擊傷害
    發射 20 個額外箭矢
    50% 物理傷害轉化至火焰傷害
    active skill area of effect radius +% final [-5]
    base is projectile [1]
    blast rain arrow delay ms [180]
    is area damage [1]
    skill can fire arrows [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    	main_hand_unarmed_type = "Bow"
    }
    
    Stats
    {
    	set_monster_has_second_form = 1
    	set_monster_can_spawn_with_talisman = 1
    	set_monster_no_drops_or_experience = 1
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act4/skeletonsoldier/emerge/emergefx.ao"
    }
    
    Positioned
    {
    	force_placement = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.45
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MassSkeleton/MassSkeletonMapBoss3"] = {
        name = "Unravelling Horror",
        life = 1.96,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.55,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "SkeletonMassBowProjectile",
            "MassSkeletonTornadoShotMapBoss",
            "MassSkeletonBossBlastRain",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonMassBowProjectile"] = {
        name = "SkeletonMassBowProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {12, -50, 200, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MassSkeletonTornadoShotMapBoss"] = {
        name = "Tornado Shot",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "tornado_shot_num_of_secondary_projectiles",
            "base_number_of_projectiles_in_spiral_nova",
            "projectile_spiral_nova_time_ms",
            "projectile_spiral_nova_angle",
            "projectile_spiral_nova_starting_angle_offset",
            "active_skill_attack_speed_+%_final",
            "base_is_projectile",
            "skill_can_fire_arrows",
            "cannot_stun",
        },
        levels = {
            [1] = {-40, 3, 10, 3000, 180, -90, -50, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MassSkeletonBossBlastRain"] = {
        name = "Blast Rain",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Fire] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "number_of_additional_arrows",
            "blast_rain_arrow_delay_ms",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {50, 20, 180, -5, baseMultiplier = 0.5, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        },
    }
    
    崩骨
    不死
    地區: 失落城塢
    Unravelling Horror
    幽魂N
    地區失落城塢
    標籤bones, fire_affinity, has_bow, humanoid, large_model, medium_height, medium_movement, non_unique_map_boss, not_dex, not_int, physical_affinity, ranged, skeleton, slashing_weapon, stone_armour, undead
    生命
    168%
    護甲值
    +50%
    異常狀態臨界值
    168%
    抗性
    40 40 40 25
    傷害
    240%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 8
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    75%
    類型
    MassSkeletonMapBoss4
    Metadata
    MassSkeletonMapBoss4
    等級
    70
    生命
    13,169
    護甲值
    50,571
    閃避值
    5,081
    傷害
    1,011
    法術傷害
    1,011
    命中
    628
    攻擊間隔
    1.5
    經驗值
    21,440
    Minion Life
    2,806
    Minion Damage
    813
    異常狀態臨界值
    13,169
    冰緩
    42
    感電
    42
    易碎
    236
    焦灼
    42
    殘喘
    115
    MeleeAtAnimationSpeedUnique
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 809–1213
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SkeletonMassBowProjectile
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
    基本傷害: 809–1213
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    增加 200% 投射物速度
    造成流血
    base is projectile [1]
    monster projectile variation [12]
    spell maximum action distance +% [-50]
    MassSkeletonTornadoShotMapBoss
    攻擊, 投射物, 玩家投射物, 陷阱技能, 地雷技能, 圖騰技能, 範圍攻擊, 技能可幻影射手, 可觸發
    龍捲射擊
    基本傷害: 809–1213
    暴擊率: 5%
    攻擊傷害: 60%
    攻擊傷害: 60%
    攻擊間隔: 1.5 秒
    冷卻時間: 20 秒
    射出一支穿透之箭直到它抵達目標地。當它抵達目標地後,會在該地產生一道龍捲,向全方位射出飛箭,在飛行一段距離後消逝。
    你的擊中不能暈眩敵人
    造成 40% 更少攻擊傷害
    造成 40% 更少傷害
    發射 +3 個二段投射物
    以螺旋型式發射 10 投射物
    50% 更少攻擊速度
    base is projectile [1]
    projectile spiral nova starting angle offset [-90]
    projectile spiral nova time ms [3000]
    skill can fire arrows [1]
    MassSkeletonBossBlastRain
    攻擊, 範圍攻擊, 火焰, 技能可幻影射手, 範圍, 投射物速度, ProjectileNumber, 圖騰技能, 陷阱技能, 地雷技能, 可觸發, 雨
    爆裂箭雨
    基本傷害: 809–1213
    暴擊率: 5%
    攻擊傷害: 50%
    攻擊傷害: 50%
    攻擊間隔: 1.5 秒
    冷卻時間: 5 秒
    朝著天空發出大量的箭矢,並像降雨般落下。每支箭矢於落地點造成範圍傷害,它們會在指定的地點重疊。
    造成 50% 更少攻擊傷害
    發射 20 個額外箭矢
    50% 物理傷害轉化至火焰傷害
    active skill area of effect radius +% final [-5]
    base is projectile [1]
    blast rain arrow delay ms [180]
    is area damage [1]
    skill can fire arrows [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    	main_hand_unarmed_type = "Bow"
    }
    
    Stats
    {
    	set_monster_has_second_form = 1
    	set_monster_can_spawn_with_talisman = 1
    	set_monster_no_drops_or_experience = 1
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act4/skeletonsoldier/emerge/emergefx.ao"
    }
    
    Positioned
    {
    	force_placement = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.45
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MassSkeleton/MassSkeletonMapBoss4"] = {
        name = "Unravelling Horror",
        life = 1.68,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.4,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "SkeletonMassBowProjectile",
            "MassSkeletonTornadoShotMapBoss",
            "MassSkeletonBossBlastRain",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonMassBowProjectile"] = {
        name = "SkeletonMassBowProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {12, -50, 200, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MassSkeletonTornadoShotMapBoss"] = {
        name = "Tornado Shot",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "tornado_shot_num_of_secondary_projectiles",
            "base_number_of_projectiles_in_spiral_nova",
            "projectile_spiral_nova_time_ms",
            "projectile_spiral_nova_angle",
            "projectile_spiral_nova_starting_angle_offset",
            "active_skill_attack_speed_+%_final",
            "base_is_projectile",
            "skill_can_fire_arrows",
            "cannot_stun",
        },
        levels = {
            [1] = {-40, 3, 10, 3000, 180, -90, -50, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MassSkeletonBossBlastRain"] = {
        name = "Blast Rain",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Fire] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "number_of_additional_arrows",
            "blast_rain_arrow_delay_ms",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {50, 20, 180, -5, baseMultiplier = 0.5, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        },
    }
    
    崩骨
    不死
    地區: 失落城塢
    Unravelling Horror
    幽魂N
    地區失落城塢
    標籤bones, fire_affinity, has_bow, humanoid, large_model, matryoshka_boss, medium_movement, medium_small_height, non_unique_map_boss, not_dex, not_int, physical_affinity, raises_dead, ranged, skeleton, slashing_weapon, stone_armour, undead
    生命
    140%
    護甲值
    +50%
    異常狀態臨界值
    140%
    抗性
    40 40 40 25
    傷害
    225%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 7
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    60%
    類型
    MassSkeletonMapBoss5
    Metadata
    MassSkeletonMapBoss5
    等級
    70
    生命
    10,974
    護甲值
    50,571
    閃避值
    5,081
    傷害
    948
    法術傷害
    948
    命中
    628
    攻擊間隔
    1.5
    經驗值
    21,440
    Minion Life
    2,338
    Minion Damage
    762
    異常狀態臨界值
    10,974
    冰緩
    35
    感電
    35
    易碎
    196
    焦灼
    35
    殘喘
    96
    MeleeAtAnimationSpeedUnique
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 758–1137
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SkeletonMassBowProjectile
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
    基本傷害: 758–1137
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    增加 200% 投射物速度
    造成流血
    base is projectile [1]
    monster projectile variation [12]
    spell maximum action distance +% [-50]
    MassReviveUndeadMassSkeletonBoss
    法術, 範圍, 範圍法術
    施放時間: 1.5 秒
    冷卻時間: 30 秒
    necromancer additional rarity levels can be raised [2]
    MassSkeletonTornadoShotMapBoss
    攻擊, 投射物, 玩家投射物, 陷阱技能, 地雷技能, 圖騰技能, 範圍攻擊, 技能可幻影射手, 可觸發
    龍捲射擊
    基本傷害: 758–1137
    暴擊率: 5%
    攻擊傷害: 60%
    攻擊傷害: 60%
    攻擊間隔: 1.5 秒
    冷卻時間: 20 秒
    射出一支穿透之箭直到它抵達目標地。當它抵達目標地後,會在該地產生一道龍捲,向全方位射出飛箭,在飛行一段距離後消逝。
    你的擊中不能暈眩敵人
    造成 40% 更少攻擊傷害
    造成 40% 更少傷害
    發射 +3 個二段投射物
    以螺旋型式發射 10 投射物
    50% 更少攻擊速度
    base is projectile [1]
    projectile spiral nova starting angle offset [-90]
    projectile spiral nova time ms [3000]
    skill can fire arrows [1]
    MassSkeletonBossBlastRain
    攻擊, 範圍攻擊, 火焰, 技能可幻影射手, 範圍, 投射物速度, ProjectileNumber, 圖騰技能, 陷阱技能, 地雷技能, 可觸發, 雨
    爆裂箭雨
    基本傷害: 758–1137
    暴擊率: 5%
    攻擊傷害: 50%
    攻擊傷害: 50%
    攻擊間隔: 1.5 秒
    冷卻時間: 5 秒
    朝著天空發出大量的箭矢,並像降雨般落下。每支箭矢於落地點造成範圍傷害,它們會在指定的地點重疊。
    造成 50% 更少攻擊傷害
    發射 20 個額外箭矢
    50% 物理傷害轉化至火焰傷害
    active skill area of effect radius +% final [-5]
    base is projectile [1]
    blast rain arrow delay ms [180]
    is area damage [1]
    skill can fire arrows [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    	main_hand_unarmed_type = "Bow"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act4/skeletonsoldier/emerge/emergefx.ao"
    }
    
    Positioned
    {
    	force_placement = true
    }
    
    Stats
    {
    	set_monster_no_drops_or_experience = 0
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.45
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MassSkeleton/MassSkeletonMapBoss5"] = {
        name = "Unravelling Horror",
        life = 1.4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.25,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "SkeletonMassBowProjectile",
            "MassReviveUndeadMassSkeletonBoss",
            "MassSkeletonTornadoShotMapBoss",
            "MassSkeletonBossBlastRain",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonMassBowProjectile"] = {
        name = "SkeletonMassBowProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {12, -50, 200, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MassReviveUndeadMassSkeletonBoss"] = {
        name = "MassReviveUndeadMassSkeletonBoss",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "necromancer_additional_rarity_levels_can_be_raised",
        },
        levels = {
            [1] = {2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MassSkeletonTornadoShotMapBoss"] = {
        name = "Tornado Shot",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "tornado_shot_num_of_secondary_projectiles",
            "base_number_of_projectiles_in_spiral_nova",
            "projectile_spiral_nova_time_ms",
            "projectile_spiral_nova_angle",
            "projectile_spiral_nova_starting_angle_offset",
            "active_skill_attack_speed_+%_final",
            "base_is_projectile",
            "skill_can_fire_arrows",
            "cannot_stun",
        },
        levels = {
            [1] = {-40, 3, 10, 3000, 180, -90, -50, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MassSkeletonBossBlastRain"] = {
        name = "Blast Rain",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Fire] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "number_of_additional_arrows",
            "blast_rain_arrow_delay_ms",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {50, 20, 180, -5, baseMultiplier = 0.5, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        },
    }
    
    崩骨
    不死
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Unravelling Horror
    幽魂N
    標籤bones, fire_affinity, has_bow, humanoid, large_model, medium_movement, medium_small_height, not_dex, not_int, physical_affinity, raises_dead, ranged, skeleton, slashing_weapon, standalone_map_boss, stone_armour, undead
    生命
    140%
    護甲值
    +50%
    異常狀態臨界值
    140%
    抗性
    40 40 40 25
    傷害
    225%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 7
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    60%
    類型
    MassSkeletonMapBoss5
    Metadata
    MassSkeletonMapBoss5Standalone_
    等級
    68
    生命
    195,085
    護甲值
    43,185
    閃避值
    4,739
    傷害
    957
    法術傷害
    1,429
    命中
    580
    攻擊間隔
    1.005
    經驗值
    112,805
    Minion Life
    42,316
    Minion Damage
    764
    異常狀態臨界值
    122,903
    冰緩
    389
    感電
    389
    易碎
    2,199
    焦灼
    389
    殘喘
    1,074
    MeleeAtAnimationSpeedUnique
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 1520–2280
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SkeletonMassBowProjectile
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
    基本傷害: 1520–2280
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    增加 200% 投射物速度
    造成流血
    base is projectile [1]
    monster projectile variation [12]
    spell maximum action distance +% [-50]
    MassReviveUndeadMassSkeletonBoss
    法術, 範圍, 範圍法術
    施放時間: 1.5 秒
    冷卻時間: 30 秒
    necromancer additional rarity levels can be raised [2]
    MassSkeletonTornadoShotMapBoss
    攻擊, 投射物, 玩家投射物, 陷阱技能, 地雷技能, 圖騰技能, 範圍攻擊, 技能可幻影射手, 可觸發
    龍捲射擊
    基本傷害: 1520–2280
    暴擊率: 5%
    攻擊傷害: 60%
    攻擊傷害: 60%
    攻擊間隔: 1.5 秒
    冷卻時間: 20 秒
    射出一支穿透之箭直到它抵達目標地。當它抵達目標地後,會在該地產生一道龍捲,向全方位射出飛箭,在飛行一段距離後消逝。
    你的擊中不能暈眩敵人
    造成 40% 更少攻擊傷害
    造成 40% 更少傷害
    發射 +3 個二段投射物
    以螺旋型式發射 10 投射物
    50% 更少攻擊速度
    base is projectile [1]
    projectile spiral nova starting angle offset [-90]
    projectile spiral nova time ms [3000]
    skill can fire arrows [1]
    MassSkeletonBossBlastRain
    攻擊, 範圍攻擊, 火焰, 技能可幻影射手, 範圍, 投射物速度, ProjectileNumber, 圖騰技能, 陷阱技能, 地雷技能, 可觸發, 雨
    爆裂箭雨
    基本傷害: 1520–2280
    暴擊率: 5%
    攻擊傷害: 50%
    攻擊傷害: 50%
    攻擊間隔: 1.5 秒
    冷卻時間: 5 秒
    朝著天空發出大量的箭矢,並像降雨般落下。每支箭矢於落地點造成範圍傷害,它們會在指定的地點重疊。
    造成 50% 更少攻擊傷害
    發射 20 個額外箭矢
    50% 物理傷害轉化至火焰傷害
    active skill area of effect radius +% final [-5]
    base is projectile [1]
    blast rain arrow delay ms [180]
    is area damage [1]
    skill can fire arrows [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Actor
    {
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    	main_hand_unarmed_type = "Bow"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act4/skeletonsoldier/emerge/emergefx.ao"
    }
    
    Positioned
    {
    	force_placement = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MassSkeleton/MassSkeletonMapBoss5Standalone_"] = {
        name = "Unravelling Horror",
        life = 1.4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.25,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "SkeletonMassBowProjectile",
            "MassReviveUndeadMassSkeletonBoss",
            "MassSkeletonTornadoShotMapBoss",
            "MassSkeletonBossBlastRain",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonMassBowProjectile"] = {
        name = "SkeletonMassBowProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {12, -50, 200, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MassReviveUndeadMassSkeletonBoss"] = {
        name = "MassReviveUndeadMassSkeletonBoss",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "necromancer_additional_rarity_levels_can_be_raised",
        },
        levels = {
            [1] = {2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MassSkeletonTornadoShotMapBoss"] = {
        name = "Tornado Shot",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "tornado_shot_num_of_secondary_projectiles",
            "base_number_of_projectiles_in_spiral_nova",
            "projectile_spiral_nova_time_ms",
            "projectile_spiral_nova_angle",
            "projectile_spiral_nova_starting_angle_offset",
            "active_skill_attack_speed_+%_final",
            "base_is_projectile",
            "skill_can_fire_arrows",
            "cannot_stun",
        },
        levels = {
            [1] = {-40, 3, 10, 3000, 180, -90, -50, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MassSkeletonBossBlastRain"] = {
        name = "Blast Rain",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Fire] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "number_of_additional_arrows",
            "blast_rain_arrow_delay_ms",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {50, 20, 180, -5, baseMultiplier = 0.5, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        },
    }
    
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • Edit

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