守衛遊俠


Vanguard Archer
幽魂 | N |
---|---|
標籤 | fast_movement, has_bow, human, humanoid, light_armour, lightning_affinity, medium_height, no_cannot_die_aura, not_int, physical_affinity, red_blood |
生命
4200%
護甲值
+25%
閃避
+20%
異常狀態臨界值
4200%
抗性




傷害
4200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 40
攻擊間隔
0.975 秒
傷害分佈
±20%
經驗值
175%
Model Size
100%
類型
AtlasQuestBlackguardRanged
Metadata
OriathBlackguardRanged
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
270,201
護甲值
35,988
閃避值
5,687
傷害
15,689
法術傷害
15,689
命中
580
攻擊間隔
0.975
經驗值
17,946
Minion Life
58,609
Minion Damage
12,528
異常狀態臨界值
270,201
冰緩
854
感電
854
易碎
4,834
焦灼
854
殘喘
2,360
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
WalkEmergeBetrayal
walk emerge distance [300]
AtlasExilesBlackguardRanged
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 12551–18827
暴擊率: 5%
攻擊間隔: 0.975 秒
用強大的攻擊擊倒敵人。
投射物穿透全部目標
發射 4 個額外投射物
arrow projectile variation [3]
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill visual scale +% [-30]

AtlasExilesBlackGuardDeceleratingProjectile
法術, 投射物, 可觸發
附加傷害效用: 200%
施放時間: 1.47 秒
冷卻時間: 8 秒
造成 100% 更多攻擊傷害
發射 4 個額外投射物
base is projectile [1]
skill visual scale +% [-33]
AtlasExilesBlackguardProjectilesShards
攻擊, 可觸發
基本傷害: 12551–18827
暴擊率: 5%
攻擊間隔: 0.975 秒
造成 40% 更少傷害
base is projectile [1]
projectile uses contact position [1]
AtlasExilesBlackguardLightningBarrage
攻擊, 範圍攻擊, 技能可幻影射手, 範圍, 投射物, 玩家投射物, 圖騰技能, 陷阱技能, 地雷技能, 閃電, 可觸發
閃電箭矢
基本傷害: 12551–18827
暴擊率: 5%
攻擊間隔: 0.975 秒
冷卻時間: 5 秒
射出一發充滿閃電能量的箭矢,箭矢擊中敵人時會造成電擊,同時電擊附近一群敵人。
50% 物理傷害轉換為閃電傷害
發射 4 個額外投射物
連續發射投射物
25% 機率感電敵人
擊中目標附近最多 3 個額外敵人
active skill area of effect radius +% final [25]
shock art variation [3]
skill can fire arrows [1]

Object Type
version 2 extends "Metadata/Monsters/AtlasPreQuest/AtlasOriathBase" Actor { main_hand_unarmed_type = "Bow" }
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasPreQuest/AtlasOriathBase" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasPreQuest/OriathBlackguardRanged"] = { name = "Vanguard Archer", life = 42, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 42, damageSpread = 0.2, attackTime = 0.975, attackRange = 40, accuracy = 1, skillList = { "WalkEmergeBetrayal", "AtlasExilesBlackguardRanged", "AtlasExilesBlackguardProjectilesShards", "AtlasExilesBlackGuardDeceleratingProjectile", "AtlasExilesBlackguardLightningBarrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExilesBlackguardRanged"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "skill_visual_scale_+%", "number_of_additional_projectiles", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "always_pierce", }, levels = { [1] = {3, -30, 4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExilesBlackguardProjectilesShards"] = { name = "AtlasExilesBlackguardProjectilesShards", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {-40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExilesBlackGuardDeceleratingProjectile"] = { name = "AtlasExilesBlackGuardDeceleratingProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.47, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_visual_scale_+%", "number_of_additional_projectiles", "base_is_projectile", }, levels = { [1] = {-33, 4, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExilesBlackguardLightningBarrage"] = { name = "Lightning Arrow", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Lightning] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_lightning", "lightning_arrow_maximum_number_of_extra_targets", "base_chance_to_shock_%", "active_skill_area_of_effect_radius_+%_final", "number_of_additional_projectiles", "shock_art_variation", "skill_can_fire_arrows", "projectiles_barrage", }, levels = { [1] = {50, 3, 25, 25, 4, 3, levelRequirement = 9, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.