靈現之水蛭


monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster hellscape charge +% [-66]
Vivid Leech
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/LeagueHarvest/Green/HarvestParasiteT1Spectre |
標籤 | animal_claw_weapon, beast, chaos_affinity, extra_extra_small_height, hard_armour, insect, insect_blood, is_unarmed, ranged, slow_movement |
生命
189%
異常狀態臨界值
189%
抗性




傷害
70%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
4 ~ 7
攻擊間隔
1.125 秒
傷害分佈
±20%
經驗值
70%
Model Size
100%
類型
HarvestParasite
Metadata
HarvestParasiteT1
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
12,159
護甲
28,790
閃避值
4,739
傷害
261
法術傷害
261
命中
580
攻擊間隔
1.125
經驗值
7,179
Minion Life
2,637
Minion Damage
209
異常狀態臨界值
12,159
冰緩
38
感電
38
易碎
218
焦灼
38
殘喘
106
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
HarvestParasitePoisonProjectileSingle
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 209–314
暴擊率: 5%
攻擊間隔: 1.125 秒
10% 物理傷害轉化至混沌傷害
擊中時使敵人中毒
base is projectile [1]
monster projectile variation [108]
visual hit effect chaos is green [1]
EASHarvestEmerge
法術
施放時間: 1 秒
Object Type
version 2 extends "Metadata/Monsters/LeagueHarvest/Green/HarvestGreenBase" Actor { basic_action = "Emerge" } Life { corpse_sink_delay_ms = 2500 }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHarvest/Green/HarvestGreenBase" Render { selection_height_override = 50 } Life { on_death = "Call( Vines1700 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHarvest/Green/HarvestParasiteT1"] = { name = "Vivid Leech", life = 1.89, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 0.7, damageSpread = 0.2, attackTime = 1.125, attackRange = 7, accuracy = 1, skillList = { "HarvestParasitePoisonProjectileSingle", "EASHarvestEmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HarvestParasitePoisonProjectileSingle"] = { name = "HarvestParasitePoisonProjectileSingle", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_chaos", "global_poison_on_hit", "base_is_projectile", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {108, 10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHarvestEmerge"] = { name = "EASHarvestEmerge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
靈現之水蛭


monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster hellscape charge +% [-66]
Vivid Leech
幽魂 | Y |
---|---|
標籤 | animal_claw_weapon, beast, chaos_affinity, extra_extra_small_height, hard_armour, insect, insect_blood, is_unarmed, ranged, slow_movement |
Packs |
生命
189%
異常狀態臨界值
189%
抗性




傷害
70%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
4 ~ 7
攻擊間隔
1.125 秒
傷害分佈
±20%
經驗值
70%
Model Size
100%
類型
HarvestParasite
Metadata
HarvestParasiteT1MemoryLine
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
12,159
護甲
28,790
閃避值
4,739
傷害
261
法術傷害
261
命中
580
攻擊間隔
1.125
經驗值
7,179
Minion Life
2,637
Minion Damage
209
異常狀態臨界值
12,159
冰緩
38
感電
38
易碎
218
焦灼
38
殘喘
106
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
HarvestParasitePoisonProjectileSingle
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 209–314
暴擊率: 5%
攻擊間隔: 1.125 秒
10% 物理傷害轉化至混沌傷害
擊中時使敵人中毒
base is projectile [1]
monster projectile variation [108]
visual hit effect chaos is green [1]
EASHarvestEmerge
法術
施放時間: 1 秒
WalkEmergeBestiaryHellion
walk emerge distance [450]
Object Type
version 2 extends "Metadata/Monsters/LeagueHarvest/Green/HarvestGreenBaseMemoryLine" extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmergeMemoryLine" Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHarvest/Green/HarvestGreenBaseMemoryLine" extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmergeMemoryLine" Render { selection_height_override = 50 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHarvest/Green/HarvestParasiteT1MemoryLine"] = { name = "Vivid Leech", life = 1.89, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 0.7, damageSpread = 0.2, attackTime = 1.125, attackRange = 7, accuracy = 1, skillList = { "HarvestParasitePoisonProjectileSingle", "EASHarvestEmerge", "WalkEmergeBestiaryHellion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HarvestParasitePoisonProjectileSingle"] = { name = "HarvestParasitePoisonProjectileSingle", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_chaos", "global_poison_on_hit", "base_is_projectile", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {108, 10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHarvestEmerge"] = { name = "EASHarvestEmerge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBestiaryHellion"] = { name = "WalkEmergeBestiaryHellion", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {450, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
靈現之水蛭


monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster hellscape charge +% [-66]
Vivid Leech
幽魂 | Y |
---|---|
標籤 | animal_claw_weapon, beast, chaos_affinity, hard_armour, insect, insect_blood, is_unarmed, ranged, slow_movement |
生命
189%
異常狀態臨界值
189%
抗性




傷害
70%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
4 ~ 7
攻擊間隔
1.125 秒
傷害分佈
±20%
經驗值
70%
Model Size
100%
類型
HarvestParasite
Metadata
HarvestParasiteT1Spectre
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
12,159
護甲
28,790
閃避值
4,739
傷害
261
法術傷害
261
命中
580
攻擊間隔
1.125
經驗值
7,179
Minion Life
2,637
Minion Damage
209
異常狀態臨界值
12,159
冰緩
38
感電
38
易碎
218
焦灼
38
殘喘
106
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
HarvestParasitePoisonProjectileSingle
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 209–314
暴擊率: 5%
攻擊間隔: 1.125 秒
10% 物理傷害轉化至混沌傷害
擊中時使敵人中毒
base is projectile [1]
monster projectile variation [108]
visual hit effect chaos is green [1]
EASHarvestEmerge
法術
施放時間: 1 秒
Object Type
version 2 extends "Metadata/Monsters/LeagueHarvest/Green/HarvestGreenBaseSpectre" Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHarvest/Green/HarvestGreenBaseSpectre" Render { selection_height_override = 50 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHarvest/Green/HarvestParasiteT1Spectre"] = { name = "Vivid Leech", life = 1.89, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 0.7, damageSpread = 0.2, attackTime = 1.125, attackRange = 7, accuracy = 1, skillList = { "HarvestParasitePoisonProjectileSingle", "EASHarvestEmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HarvestParasitePoisonProjectileSingle"] = { name = "HarvestParasitePoisonProjectileSingle", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_chaos", "global_poison_on_hit", "base_is_projectile", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {108, 10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHarvestEmerge"] = { name = "EASHarvestEmerge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
靈現之水蛭


Vivid Leech
幽魂 | N |
---|---|
標籤 | animal_claw_weapon, avian_pursuit, beast, hard_armour, insect, insect_blood, is_unarmed, melee, physical_affinity, slow_movement |
生命
189%
異常狀態臨界值
189%
抗性




傷害
70%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
4 ~ 7
攻擊間隔
1.125 秒
傷害分佈
±20%
經驗值
70%
Model Size
100%
類型
HarvestParasite
Metadata
HarvestVultureParasiteT3Parasite
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
12,159
護甲
28,790
閃避值
4,739
傷害
261
法術傷害
261
命中
580
攻擊間隔
1.125
經驗值
7,179
Minion Life
2,637
Minion Damage
209
異常狀態臨界值
12,159
冰緩
38
感電
38
易碎
218
焦灼
38
殘喘
106
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 209–314
暴擊率: 5%
攻擊間隔: 1.125 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Life { corpse_sink_delay_ms = 2500 } Stats { damage_hit_effect_index = 3 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { selection_height_override = 50 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHarvest/Green/HarvestVultureParasiteT3Parasite"] = { name = "Vivid Leech", life = 1.89, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 0.7, damageSpread = 0.2, attackTime = 1.125, attackRange = 7, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.