Ascended Sentinel of Dominance
Humanoid
SpectreN
Tagsbludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, plate_armour, very_slow_movement
Life
400%
Armour
+100%
Ailment Threshold
400%
Resistance
40 40 40 20
Damage
280%
Accuracy
340%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 28
Attack Time
0.83 Second
Damage Spread
±20%
Experience
200%
Model Size
112%
Type
DominatingBlowMinionVaal
Metadata
AxisEliteSoldierDominatingBlowVaal
IsSummoned
Y
Level
68
Life
25,733
Armour
57,580
Evasion Rating
4,739
Damage
1,046
Spell Damage
1,046
Accuracy
1,276
Attack Time
0.83
Experience
20,510
Minion Life
5,582
Minion Damage
835
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
TeleportVaalDomination
Spell, Movement
Cast Time: 2 sec
Cooldown Time: 9 sec
teleport additional distance between self and target [11]
GAVaalDominationTeleportSlam
Triggerable, Attack
Base Damage: 837–1255
Critical Strike Chance: 5%
Attack Damage: 270%
Attack Damage: 270%
Attack Time: 0.83 sec
Deals 170% more Attack Damage
is area damage [1]
VaalDominationSunderMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 837–1255
Critical Strike Chance: 5%
Attack Damage: 270%
Attack Damage: 270%
Attack Time: 0.83 sec
Strike your foes down with a powerful blow.
Deals 170% more Attack Damage
+3 metres to Melee Strike Range
is area damage [1]
VaalDominationSunder
Attack, Area, Multistrikeable, Melee, Triggerable
Base Damage: 837–1255
Critical Strike Chance: 5%
Attack Damage: 270%
Attack Damage: 270%
Attack Time: 0.83 sec
Deals 170% more Attack Damage
Shockwaves deal 60% less Damage
is area damage [1]
old sunder additional width per stage [1]
GAVaalDominationLargeSlam
Triggerable, Attack
Base Damage: 837–1255
Critical Strike Chance: 5%
Attack Damage: 350%
Attack Damage: 350%
Attack Time: 0.83 sec
Cooldown Time: 7 sec
Deals 250% more Attack Damage
+1.5 metres to Melee Strike Range
is area damage [1]
VaalDominationMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 837–1255
Critical Strike Chance: 5%
Attack Damage: 300%
Attack Damage: 300%
Attack Time: 0.83 sec
Strike your foes down with a powerful blow.
Deals 200% more Attack Damage

Object Type

version 2
extends "Metadata/Monsters/Champion/DominatingBlowMinionShieldCharge"

Actor
{
	slow_animations_go_to_idle = false
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Champion/DominatingBlowMinionShieldCharge"

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Particles/vaal_skills/Domination/epk/DominatingBlow.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Axis/AxisEliteSoldierDominatingBlowVaal"] = {
    name = "Ascended Sentinel of Dominance",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 2.8,
    damageSpread = 0.2,
    attackTime = 0.83,
    attackRange = 28,
    accuracy = 3.4,
    skillList = {
        "VaalDominationMelee",
        "VaalDominationSunderMelee",
        "VaalDominationSunder",
        "TeleportVaalDomination",
        "GAVaalDominationTeleportSlam",
        "GAVaalDominationLargeSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalDominationMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalDominationSunderMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "is_area_damage",
    },
    levels = {
        [1] = {30, baseMultiplier = 2.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalDominationSunder"] = {
    name = "VaalDominationSunder",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "shockwave_slam_explosion_damage_+%_final",
        "old_sunder_additional_width_per_stage",
        "is_area_damage",
    },
    levels = {
        [1] = {-60, 1, baseMultiplier = 2.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TeleportVaalDomination"] = {
    name = "TeleportVaalDomination",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "teleport_additional_distance_between_self_and_target",
    },
    levels = {
        [1] = {11, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalDominationTeleportSlam"] = {
    name = "GAVaalDominationTeleportSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 2.7, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalDominationLargeSlam"] = {
    name = "GAVaalDominationLargeSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "is_area_damage",
    },
    levels = {
        [1] = {15, baseMultiplier = 3.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
Ascended Sentinel of Dominance
Humanoid
SpectreN
Tagsbludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, plate_armour, very_slow_movement
Life
400%
Armour
+100%
Ailment Threshold
400%
Resistance
40 40 40 20
Damage
280%
Accuracy
340%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 28
Attack Time
0.83 Second
Damage Spread
±20%
Experience
200%
Model Size
112%
Type
DominatingBlowMinionVaal
Metadata
AxisEliteSoldierDominatingBlowVaalCelestial
IsSummoned
Y
Level
68
Life
25,733
Armour
57,580
Evasion Rating
4,739
Damage
1,046
Spell Damage
1,046
Accuracy
1,276
Attack Time
0.83
Experience
20,510
Minion Life
5,582
Minion Damage
835
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
TeleportVaalDominationCelestial
Spell, Movement
Cast Time: 2 sec
Cooldown Time: 9 sec
teleport additional distance between self and target [11]
GAVaalDominationTeleportSlamCelestial
Triggerable, Attack
Base Damage: 837–1255
Critical Strike Chance: 5%
Attack Damage: 270%
Attack Damage: 270%
Attack Time: 0.83 sec
Cooldown Time: 5 sec
Deals 170% more Attack Damage
is area damage [1]
VaalDominationSunderMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 837–1255
Critical Strike Chance: 5%
Attack Damage: 270%
Attack Damage: 270%
Attack Time: 0.83 sec
Strike your foes down with a powerful blow.
Deals 170% more Attack Damage
+3 metres to Melee Strike Range
is area damage [1]
VaalDominationSunderCelestial
Attack, Area, Multistrikeable, Melee, Triggerable
Base Damage: 837–1255
Critical Strike Chance: 5%
Attack Damage: 270%
Attack Damage: 270%
Attack Time: 0.83 sec
Deals 170% more Attack Damage
Shockwaves deal 60% less Damage
is area damage [1]
old sunder additional width per stage [1]
GAVaalDominationLargeSlamCelestial
Triggerable, Attack
Base Damage: 837–1255
Critical Strike Chance: 5%
Attack Damage: 350%
Attack Damage: 350%
Attack Time: 0.83 sec
Cooldown Time: 7 sec
Deals 250% more Attack Damage
+1.5 metres to Melee Strike Range
is area damage [1]
VaalDominationMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 837–1255
Critical Strike Chance: 5%
Attack Damage: 300%
Attack Damage: 300%
Attack Time: 0.83 sec
Strike your foes down with a powerful blow.
Deals 200% more Attack Damage
WalkEmergeCelestialVaalDominatingBlow
This Spell's Cast Speed cannot be modified
base deal no damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
walk emerge distance [245]

Object Type

version 2
extends "Metadata/Monsters/Champion/DominatingBlowMinionShieldCharge"

Actor
{
	slow_animations_go_to_idle = false
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Champion/DominatingBlowMinionShieldCharge"

BaseEvents
{
	on_construction_complete = "PlayEffect( Metadata/Particles/vaal_skills/Domination/Celestial/ao/portal.ao, orientation:inherit );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Axis/AxisEliteSoldierDominatingBlowVaalCelestial"] = {
    name = "Ascended Sentinel of Dominance",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 2.8,
    damageSpread = 0.2,
    attackTime = 0.83,
    attackRange = 28,
    accuracy = 3.4,
    skillList = {
        "VaalDominationMelee",
        "VaalDominationSunderMelee",
        "VaalDominationSunderCelestial",
        "TeleportVaalDominationCelestial",
        "GAVaalDominationTeleportSlamCelestial",
        "GAVaalDominationLargeSlamCelestial",
        "WalkEmergeCelestialVaalDominatingBlow",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalDominationMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalDominationSunderMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "is_area_damage",
    },
    levels = {
        [1] = {30, baseMultiplier = 2.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalDominationSunderCelestial"] = {
    name = "VaalDominationSunderCelestial",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "shockwave_slam_explosion_damage_+%_final",
        "old_sunder_additional_width_per_stage",
        "is_area_damage",
    },
    levels = {
        [1] = {-60, 1, baseMultiplier = 2.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TeleportVaalDominationCelestial"] = {
    name = "TeleportVaalDominationCelestial",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "teleport_additional_distance_between_self_and_target",
    },
    levels = {
        [1] = {11, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalDominationTeleportSlamCelestial"] = {
    name = "GAVaalDominationTeleportSlamCelestial",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 2.7, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalDominationLargeSlamCelestial"] = {
    name = "GAVaalDominationLargeSlamCelestial",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "is_area_damage",
    },
    levels = {
        [1] = {15, baseMultiplier = 3.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeCelestialVaalDominatingBlow"] = {
    name = "WalkEmergeCelestialVaalDominatingBlow",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
        "base_deal_no_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_knocked_back",
        "skill_cannot_be_stunned",
        "spell_cast_time_cannot_be_modified",
    },
    levels = {
        [1] = {245, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
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