昇華統御哨兵
人形
Ascended Sentinel of Dominance
幽魂N
標籤bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, plate_armour, very_slow_movement
生命
400%
護甲
+100%
異常狀態臨界值
400%
抗性
40 40 40 20
傷害
280%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 28
攻擊間隔
0.83 秒
傷害分佈
±20%
經驗值
200%
Model Size
112%
類型
DominatingBlowMinionVaal
Metadata
AxisEliteSoldierDominatingBlowVaal
IsSummoned
Y
等級
68
生命
25,733
護甲
57,580
閃避值
4,739
傷害
1,046
法術傷害
1,046
命中
1,276
攻擊間隔
0.83
經驗值
20,510
Minion Life
5,582
Minion Damage
835
異常狀態臨界值
25,733
冰緩
81
感電
81
易碎
460
焦灼
81
殘喘
225
TeleportVaalDomination
法術, 位移
施放時間: 2 秒
冷卻時間: 9 秒
teleport additional distance between self and target [11]
GAVaalDominationTeleportSlam
可觸發, 攻擊
基本傷害: 837–1255
暴擊率: 5%
攻擊傷害: 270%
攻擊傷害: 270%
攻擊間隔: 0.83 秒
造成 170% 更多攻擊傷害
is area damage [1]
VaalDominationSunderMelee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 837–1255
暴擊率: 5%
攻擊傷害: 270%
攻擊傷害: 270%
攻擊間隔: 0.83 秒
用強大的攻擊擊倒敵人。
造成 170% 更多攻擊傷害
+3 米近戰打擊距離
is area damage [1]
VaalDominationSunder
攻擊, 範圍, 攻擊可重複, 近戰, 可觸發
基本傷害: 837–1255
暴擊率: 5%
攻擊傷害: 270%
攻擊傷害: 270%
攻擊間隔: 0.83 秒
造成 170% 更多攻擊傷害
衝擊波造成 60% 更少傷害
is area damage [1]
old sunder additional width per stage [1]
GAVaalDominationLargeSlam
可觸發, 攻擊
基本傷害: 837–1255
暴擊率: 5%
攻擊傷害: 350%
攻擊傷害: 350%
攻擊間隔: 0.83 秒
冷卻時間: 7 秒
造成 250% 更多攻擊傷害
+1.5 米近戰打擊距離
is area damage [1]
VaalDominationMelee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 837–1255
暴擊率: 5%
攻擊傷害: 300%
攻擊傷害: 300%
攻擊間隔: 0.83 秒
用強大的攻擊擊倒敵人。
造成 200% 更多攻擊傷害

Object Type

version 2
extends "Metadata/Monsters/Champion/DominatingBlowMinionShieldCharge"

Actor
{
	slow_animations_go_to_idle = false
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Champion/DominatingBlowMinionShieldCharge"

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Particles/vaal_skills/Domination/epk/DominatingBlow.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Axis/AxisEliteSoldierDominatingBlowVaal"] = {
    name = "Ascended Sentinel of Dominance",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 2.8,
    damageSpread = 0.2,
    attackTime = 0.83,
    attackRange = 28,
    accuracy = 3.4,
    skillList = {
        "VaalDominationMelee",
        "VaalDominationSunderMelee",
        "VaalDominationSunder",
        "TeleportVaalDomination",
        "GAVaalDominationTeleportSlam",
        "GAVaalDominationLargeSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalDominationMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalDominationSunderMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "is_area_damage",
    },
    levels = {
        [1] = {30, baseMultiplier = 2.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalDominationSunder"] = {
    name = "VaalDominationSunder",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "shockwave_slam_explosion_damage_+%_final",
        "old_sunder_additional_width_per_stage",
        "is_area_damage",
    },
    levels = {
        [1] = {-60, 1, baseMultiplier = 2.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TeleportVaalDomination"] = {
    name = "TeleportVaalDomination",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "teleport_additional_distance_between_self_and_target",
    },
    levels = {
        [1] = {11, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalDominationTeleportSlam"] = {
    name = "GAVaalDominationTeleportSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 2.7, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalDominationLargeSlam"] = {
    name = "GAVaalDominationLargeSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "is_area_damage",
    },
    levels = {
        [1] = {15, baseMultiplier = 3.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
昇華統御哨兵
人形
Ascended Sentinel of Dominance
幽魂N
標籤bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, plate_armour, very_slow_movement
生命
400%
護甲
+100%
異常狀態臨界值
400%
抗性
40 40 40 20
傷害
280%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 28
攻擊間隔
0.83 秒
傷害分佈
±20%
經驗值
200%
Model Size
112%
類型
DominatingBlowMinionVaal
Metadata
AxisEliteSoldierDominatingBlowVaalCelestial
IsSummoned
Y
等級
68
生命
25,733
護甲
57,580
閃避值
4,739
傷害
1,046
法術傷害
1,046
命中
1,276
攻擊間隔
0.83
經驗值
20,510
Minion Life
5,582
Minion Damage
835
異常狀態臨界值
25,733
冰緩
81
感電
81
易碎
460
焦灼
81
殘喘
225
TeleportVaalDominationCelestial
法術, 位移
施放時間: 2 秒
冷卻時間: 9 秒
teleport additional distance between self and target [11]
GAVaalDominationTeleportSlamCelestial
可觸發, 攻擊
基本傷害: 837–1255
暴擊率: 5%
攻擊傷害: 270%
攻擊傷害: 270%
攻擊間隔: 0.83 秒
冷卻時間: 5 秒
造成 170% 更多攻擊傷害
is area damage [1]
VaalDominationSunderMelee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 837–1255
暴擊率: 5%
攻擊傷害: 270%
攻擊傷害: 270%
攻擊間隔: 0.83 秒
用強大的攻擊擊倒敵人。
造成 170% 更多攻擊傷害
+3 米近戰打擊距離
is area damage [1]
VaalDominationSunderCelestial
攻擊, 範圍, 攻擊可重複, 近戰, 可觸發
基本傷害: 837–1255
暴擊率: 5%
攻擊傷害: 270%
攻擊傷害: 270%
攻擊間隔: 0.83 秒
造成 170% 更多攻擊傷害
衝擊波造成 60% 更少傷害
is area damage [1]
old sunder additional width per stage [1]
GAVaalDominationLargeSlamCelestial
可觸發, 攻擊
基本傷害: 837–1255
暴擊率: 5%
攻擊傷害: 350%
攻擊傷害: 350%
攻擊間隔: 0.83 秒
冷卻時間: 7 秒
造成 250% 更多攻擊傷害
+1.5 米近戰打擊距離
is area damage [1]
VaalDominationMelee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 837–1255
暴擊率: 5%
攻擊傷害: 300%
攻擊傷害: 300%
攻擊間隔: 0.83 秒
用強大的攻擊擊倒敵人。
造成 200% 更多攻擊傷害
WalkEmergeCelestialVaalDominatingBlow
此技能的施放速度不能被修正
base deal no damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
walk emerge distance [245]

Object Type

version 2
extends "Metadata/Monsters/Champion/DominatingBlowMinionShieldCharge"

Actor
{
	slow_animations_go_to_idle = false
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Champion/DominatingBlowMinionShieldCharge"

BaseEvents
{
	on_construction_complete = "PlayEffect( Metadata/Particles/vaal_skills/Domination/Celestial/ao/portal.ao, orientation:inherit );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Axis/AxisEliteSoldierDominatingBlowVaalCelestial"] = {
    name = "Ascended Sentinel of Dominance",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 2.8,
    damageSpread = 0.2,
    attackTime = 0.83,
    attackRange = 28,
    accuracy = 3.4,
    skillList = {
        "VaalDominationMelee",
        "VaalDominationSunderMelee",
        "VaalDominationSunderCelestial",
        "TeleportVaalDominationCelestial",
        "GAVaalDominationTeleportSlamCelestial",
        "GAVaalDominationLargeSlamCelestial",
        "WalkEmergeCelestialVaalDominatingBlow",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalDominationMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalDominationSunderMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "is_area_damage",
    },
    levels = {
        [1] = {30, baseMultiplier = 2.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalDominationSunderCelestial"] = {
    name = "VaalDominationSunderCelestial",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "shockwave_slam_explosion_damage_+%_final",
        "old_sunder_additional_width_per_stage",
        "is_area_damage",
    },
    levels = {
        [1] = {-60, 1, baseMultiplier = 2.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TeleportVaalDominationCelestial"] = {
    name = "TeleportVaalDominationCelestial",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "teleport_additional_distance_between_self_and_target",
    },
    levels = {
        [1] = {11, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalDominationTeleportSlamCelestial"] = {
    name = "GAVaalDominationTeleportSlamCelestial",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 2.7, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalDominationLargeSlamCelestial"] = {
    name = "GAVaalDominationLargeSlamCelestial",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "is_area_damage",
    },
    levels = {
        [1] = {15, baseMultiplier = 3.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeCelestialVaalDominatingBlow"] = {
    name = "WalkEmergeCelestialVaalDominatingBlow",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
        "base_deal_no_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_knocked_back",
        "skill_cannot_be_stunned",
        "spell_cast_time_cannot_be_modified",
    },
    levels = {
        [1] = {245, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
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