Skill Gem /15
Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills.
Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike and an area of effect slam which cannot be evaded.
Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.
Applies a buff that raises your armour, and takes some of the damage from hits for you before being depleted. Each second, the skill deals reflected damage to surrounding enemies based on the damage taken by the buff in that second. When the buff is removed, the skill deals reflected damage to enemies around you based on the total damage that was taken by the buff. You cannot have the buff at the same time as any other Guard skill.
Summons a totem that taunts nearby monsters to attack it.
Applies a buff which can take some of the damage from hits for you before being depleted. Shares a cooldown with other Guard skills.
Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.
Consumes Rage at an accelerating rate to increase the effects of Rage.
Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills.
Teleport to a location, damaging enemies in an area at both ends of the teleport. Deals higher damage to chilled enemies, then removes chill from them. Cannot be supported by Unleash.
Grants Elusive and a buff that grants Phasing. While you have this buff, monsters that enter an area around you will be Withered. Using a skill or losing the Elusive buff ends this skill's effects. Shares a cooldown with other Blink skills. Cannot be used while already Elusive.
Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in a line, each dealing area damage to enemies around it. Requires a Bow.
Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in two perpendicular lines, each dealing area damage to enemies around it. Requires a Bow.
Summons a ballista totem that propels a number of fiery arrows into the air, each targeting a specific enemy. Arrows deal area damage to enemies around it on landing. Requires a Bow.
Spends a portion of your mana to grant a buff that takes some of the damage from hits for you until depleted. The buff grants added lightning damage based on the amount of mana spent by this skill. Shares a cooldown with other Guard skills.
Skill Gem Quality /50
(0–40)% increased Cooldown Recovery Rate
(0–40)% increased Cooldown Recovery Rate
(0–20)% increased Cooldown Recovery Rate
Minions have (0–40)% increased Cooldown Recovery Rate
Minions have (0–40)% increased Cooldown Recovery Rate
(0–20)% increased Cooldown Recovery Rate
(0–20)% increased Skill Effect Duration(0–20)% increased Cooldown Recovery Rate
(0–20)% increased Skill Effect Duration(0–20)% increased Cooldown Recovery Rate
Minions have (0–40)% increased Cooldown Recovery Rate
(0–40)% increased Cooldown Recovery Rate
(0–40)% increased Cooldown Recovery Rate
(0–40)% increased Cooldown Recovery Rate
(0–40)% increased Cooldown Recovery Rate
(0–40)% increased Cooldown Recovery Rate
(0–40)% increased Cooldown Recovery Rate
Minions have (0–40)% increased Cooldown Recovery Rate
Minions have (0–40)% increased Cooldown Recovery Rate
(0–40)% increased Cooldown Recovery Rate
Minions have (0–40)% increased Cooldown Recovery Rate
(0–40)% increased Cooldown Recovery Rate
(0–40)% increased Cooldown Recovery Rate
(0–40)% increased Cooldown Recovery Rate
(0–10)% increased Cooldown Recovery Rate
(0–20)% increased Cooldown Recovery Rate
Minions have (0–40)% increased Cooldown Recovery Rate
Minions have (0–40)% increased Cooldown Recovery Rate
(0–40)% increased Cooldown Recovery Rate
(0–20)% increased Cooldown Recovery Rate
Minions have (0–20)% increased Cooldown Recovery Rate
(0–20)% increased Cooldown Recovery Rate
(0–10)% increased Cooldown Recovery Rate
(0–10)% increased Cooldown Recovery Rate
(0–10)% increased Cooldown Recovery Rate
(0–10)% increased Cooldown Recovery Rate
(0–10)% increased Cooldown Recovery Rate
Minions have (0–40)% increased Cooldown Recovery Rate
(0–40)% increased Cooldown Recovery Rate
(0–40)% increased Cooldown Recovery Rate
(0–20)% increased Cooldown Recovery Rate
(0–40)% increased Cooldown Recovery Rate
Minions have (0–40)% increased Cooldown Recovery Rate
Minions have (0–40)% increased Cooldown Recovery Rate
(0–20)% increased Cooldown Recovery Rate
(0–20)% increased Cooldown Recovery Rate
(0–20)% increased Cooldown Recovery Rate
(0–20)% increased Cooldown Recovery Rate
(0–20)% increased Cooldown Recovery Rate
(0–40)% increased Cooldown Recovery Rate
(0–20)% increased Cooldown Recovery Rate
(0–20)% increased Cooldown Recovery Rate
Support Gem /2
Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Supports skills with cooldowns. Cannot support triggered skills.
Support Gem Quality /3
Supported Skills have (0–5)% increased Cooldown Recovery Rate
Supported Skills have (0–10)% increased Cooldown Recovery Rate
Supported Skills have (0–10)% more Cooldown Recovery Rate
Item mods /133
NameLevelPre/SufDescriptionWeight
of Shaping80Suffix(10–15)% increased Cooldown Recovery Rateboots_shaper 500
default 0
of Shaping75Suffix(10–15)% increased Cooldown Recovery Ratebelt_shaper 800
default 0
of Shaping84Suffix(16–20)% increased Cooldown Recovery Ratebelt_shaper 800
default 0
of the Crusade75Suffix(6–10)% increased Cooldown Recovery Rateboots_crusader 500
default 0
of the Crusade80Suffix(11–15)% increased Cooldown Recovery Rateboots_crusader 500
default 0
of the Crusade75Suffix(10–15)% increased Cooldown Recovery Ratebelt_crusader 250
default 0
of the Crusade84Suffix(16–20)% increased Cooldown Recovery Ratebelt_crusader 250
default 0
of the Hunt68Suffix(17–21)% increased Warcry Cooldown Recovery Rateaxe_basilisk 500
default 0
of the Hunt73Suffix(22–25)% increased Warcry Cooldown Recovery Rateaxe_basilisk 500
default 0
of the Hunt68Suffix(35–40)% increased Warcry Cooldown Recovery Rate2h_sword_basilisk 500
2h_axe_basilisk 500
2h_mace_basilisk 500
shield_basilisk 500
default 0
of the Hunt73Suffix(41–45)% increased Warcry Cooldown Recovery Rate2h_sword_basilisk 500
2h_axe_basilisk 500
2h_mace_basilisk 500
shield_basilisk 500
default 0
68ScourgeUpsideGuard Skills have (14–16)% increased Cooldown Recovery Ratebelt 500
default 0
68ScourgeUpsideGuard Skills have (17–19)% increased Cooldown Recovery Ratebelt 500
default 0
68ScourgeUpside(3–4)% increased Cooldown Recovery Ratebelt 200
default 0
68ScourgeUpside(5–6)% increased Cooldown Recovery Ratebelt 200
default 0
68ScourgeDownside(12–16)% reduced Cooldown Recovery Ratebelt 500
default 0
75BlueImplicit(15–17)% increased Cooldown Recovery Rate of Travel Skillsno_tier_6_eldritch_implicit 0
boots 700
default 0
75BlueImplicit(18–20)% increased Cooldown Recovery Rate of Travel Skillsno_tier_5_eldritch_implicit 0
boots 700
default 0
75BlueImplicit(21–23)% increased Cooldown Recovery Rate of Travel Skillsno_tier_4_eldritch_implicit 0
boots 700
default 0
75BlueImplicit(24–26)% increased Cooldown Recovery Rate of Travel Skillsno_tier_3_eldritch_implicit 0
boots 700
default 0
75BlueImplicit(27–29)% increased Cooldown Recovery Rate of Travel Skillsno_tier_2_eldritch_implicit 0
boots 700
default 0
75BlueImplicit(30–32)% increased Cooldown Recovery Rate of Travel Skillsno_tier_1_eldritch_implicit 0
boots 700
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (27–29)% increased Cooldown Recovery Rate of Travel Skillsno_tier_5_eldritch_implicit 0
boots 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (30–32)% increased Cooldown Recovery Rate of Travel Skillsno_tier_4_eldritch_implicit 0
boots 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (33–35)% increased Cooldown Recovery Rate of Travel Skillsno_tier_3_eldritch_implicit 0
boots 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (36–38)% increased Cooldown Recovery Rate of Travel Skillsno_tier_2_eldritch_implicit 0
boots 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (39–41)% increased Cooldown Recovery Rate of Travel Skillsno_tier_1_eldritch_implicit 0
boots 350
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (39–41)% increased Cooldown Recovery Rate of Travel Skillsno_tier_4_eldritch_implicit 0
boots 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (42–44)% increased Cooldown Recovery Rate of Travel Skillsno_tier_3_eldritch_implicit 0
boots 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (45–47)% increased Cooldown Recovery Rate of Travel Skillsno_tier_2_eldritch_implicit 0
boots 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (48–50)% increased Cooldown Recovery Rate of Travel Skillsno_tier_1_eldritch_implicit 0
boots 140
default 0
75BlueImplicitEnduring Cry has (15–17)% increased Cooldown Recovery Rateno_tier_6_eldritch_implicit 0
boots 300
default 0
75BlueImplicitEnduring Cry has (18–20)% increased Cooldown Recovery Rateno_tier_5_eldritch_implicit 0
boots 300
default 0
75BlueImplicitEnduring Cry has (21–23)% increased Cooldown Recovery Rateno_tier_4_eldritch_implicit 0
boots 300
default 0
75BlueImplicitEnduring Cry has (24–26)% increased Cooldown Recovery Rateno_tier_3_eldritch_implicit 0
boots 300
default 0
75BlueImplicitEnduring Cry has (27–29)% increased Cooldown Recovery Rateno_tier_2_eldritch_implicit 0
boots 300
default 0
75BlueImplicitEnduring Cry has (30–32)% increased Cooldown Recovery Rateno_tier_1_eldritch_implicit 0
boots 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Enduring Cry has (27–29)% increased Cooldown Recovery Rateno_tier_5_eldritch_implicit 0
boots 150
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Enduring Cry has (30–32)% increased Cooldown Recovery Rateno_tier_4_eldritch_implicit 0
boots 150
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Enduring Cry has (33–35)% increased Cooldown Recovery Rateno_tier_3_eldritch_implicit 0
boots 150
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Enduring Cry has (36–38)% increased Cooldown Recovery Rateno_tier_2_eldritch_implicit 0
boots 150
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Enduring Cry has (39–41)% increased Cooldown Recovery Rateno_tier_1_eldritch_implicit 0
boots 150
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Enduring Cry has (39–41)% increased Cooldown Recovery Rateno_tier_4_eldritch_implicit 0
boots 60
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Enduring Cry has (42–44)% increased Cooldown Recovery Rateno_tier_3_eldritch_implicit 0
boots 60
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Enduring Cry has (45–47)% increased Cooldown Recovery Rateno_tier_2_eldritch_implicit 0
boots 60
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Enduring Cry has (48–50)% increased Cooldown Recovery Rateno_tier_1_eldritch_implicit 0
boots 60
default 0
75BlueImplicitIntimidating Cry has (15–17)% increased Cooldown Recovery Rateno_tier_6_eldritch_implicit 0
boots 300
default 0
75BlueImplicitIntimidating Cry has (18–20)% increased Cooldown Recovery Rateno_tier_5_eldritch_implicit 0
boots 300
default 0
75BlueImplicitIntimidating Cry has (21–23)% increased Cooldown Recovery Rateno_tier_4_eldritch_implicit 0
boots 300
default 0
75BlueImplicitIntimidating Cry has (24–26)% increased Cooldown Recovery Rateno_tier_3_eldritch_implicit 0
boots 300
default 0
75BlueImplicitIntimidating Cry has (27–29)% increased Cooldown Recovery Rateno_tier_2_eldritch_implicit 0
boots 300
default 0
75BlueImplicitIntimidating Cry has (30–32)% increased Cooldown Recovery Rateno_tier_1_eldritch_implicit 0
boots 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Intimidating Cry has (27–29)% increased Cooldown Recovery Rateno_tier_5_eldritch_implicit 0
boots 150
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Intimidating Cry has (30–32)% increased Cooldown Recovery Rateno_tier_4_eldritch_implicit 0
boots 150
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Intimidating Cry has (33–35)% increased Cooldown Recovery Rateno_tier_3_eldritch_implicit 0
boots 150
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Intimidating Cry has (36–38)% increased Cooldown Recovery Rateno_tier_2_eldritch_implicit 0
boots 150
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Intimidating Cry has (39–41)% increased Cooldown Recovery Rateno_tier_1_eldritch_implicit 0
boots 150
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Intimidating Cry has (39–41)% increased Cooldown Recovery Rateno_tier_4_eldritch_implicit 0
boots 60
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Intimidating Cry has (42–44)% increased Cooldown Recovery Rateno_tier_3_eldritch_implicit 0
boots 60
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Intimidating Cry has (45–47)% increased Cooldown Recovery Rateno_tier_2_eldritch_implicit 0
boots 60
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Intimidating Cry has (48–50)% increased Cooldown Recovery Rateno_tier_1_eldritch_implicit 0
boots 60
default 0
75BlueImplicitGeneral's Cry has (15–17)% increased Cooldown Recovery Rateno_tier_6_eldritch_implicit 0
boots 300
default 0
75BlueImplicitGeneral's Cry has (18–20)% increased Cooldown Recovery Rateno_tier_5_eldritch_implicit 0
boots 300
default 0
75BlueImplicitGeneral's Cry has (21–23)% increased Cooldown Recovery Rateno_tier_4_eldritch_implicit 0
boots 300
default 0
75BlueImplicitGeneral's Cry has (24–26)% increased Cooldown Recovery Rateno_tier_3_eldritch_implicit 0
boots 300
default 0
75BlueImplicitGeneral's Cry has (27–29)% increased Cooldown Recovery Rateno_tier_2_eldritch_implicit 0
boots 300
default 0
75BlueImplicitGeneral's Cry has (30–32)% increased Cooldown Recovery Rateno_tier_1_eldritch_implicit 0
boots 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, General's Cry has (27–29)% increased Cooldown Recovery Rateno_tier_5_eldritch_implicit 0
boots 150
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, General's Cry has (30–32)% increased Cooldown Recovery Rateno_tier_4_eldritch_implicit 0
boots 150
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, General's Cry has (33–35)% increased Cooldown Recovery Rateno_tier_3_eldritch_implicit 0
boots 150
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, General's Cry has (36–38)% increased Cooldown Recovery Rateno_tier_2_eldritch_implicit 0
boots 150
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, General's Cry has (39–41)% increased Cooldown Recovery Rateno_tier_1_eldritch_implicit 0
boots 150
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, General's Cry has (39–41)% increased Cooldown Recovery Rateno_tier_4_eldritch_implicit 0
boots 60
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, General's Cry has (42–44)% increased Cooldown Recovery Rateno_tier_3_eldritch_implicit 0
boots 60
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, General's Cry has (45–47)% increased Cooldown Recovery Rateno_tier_2_eldritch_implicit 0
boots 60
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, General's Cry has (48–50)% increased Cooldown Recovery Rateno_tier_1_eldritch_implicit 0
boots 60
default 0
75BlueImplicit5% increased Cooldown Recovery Rateno_tier_6_eldritch_implicit 0
boots 400
default 0
75BlueImplicit6% increased Cooldown Recovery Rateno_tier_5_eldritch_implicit 0
boots 400
default 0
75BlueImplicit7% increased Cooldown Recovery Rateno_tier_4_eldritch_implicit 0
boots 400
default 0
75BlueImplicit8% increased Cooldown Recovery Rateno_tier_3_eldritch_implicit 0
boots 400
default 0
75BlueImplicit9% increased Cooldown Recovery Rateno_tier_2_eldritch_implicit 0
boots 400
default 0
75BlueImplicit10% increased Cooldown Recovery Rateno_tier_1_eldritch_implicit 0
boots 400
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 9% increased Cooldown Recovery Rateno_tier_5_eldritch_implicit 0
boots 200
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 10% increased Cooldown Recovery Rateno_tier_4_eldritch_implicit 0
boots 200
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 11% increased Cooldown Recovery Rateno_tier_3_eldritch_implicit 0
boots 200
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 12% increased Cooldown Recovery Rateno_tier_2_eldritch_implicit 0
boots 200
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 13% increased Cooldown Recovery Rateno_tier_1_eldritch_implicit 0
boots 200
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 13% increased Cooldown Recovery Rateno_tier_4_eldritch_implicit 0
boots 80
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 14% increased Cooldown Recovery Rateno_tier_3_eldritch_implicit 0
boots 80
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 15% increased Cooldown Recovery Rateno_tier_2_eldritch_implicit 0
boots 80
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 16% increased Cooldown Recovery Rateno_tier_1_eldritch_implicit 0
boots 80
default 0
12WeaponTree5% reduced Movement Speed
20% increased Cooldown Recovery Rate of Travel Skills
one_hand_weapon 500
default 0
76WeaponTree5% reduced Movement Speed
30% increased Cooldown Recovery Rate of Travel Skills
one_hand_weapon 500
default 0
12WeaponTree10% reduced Movement Speed
40% increased Cooldown Recovery Rate of Travel Skills
two_hand_weapon 500
default 0
76WeaponTree10% reduced Movement Speed
60% increased Cooldown Recovery Rate of Travel Skills
two_hand_weapon 500
default 0
20WeaponTree15% increased Skill Effect Duration
10% reduced Cooldown Recovery Rate
one_hand_weapon 300
default 0
84WeaponTree20% increased Skill Effect Duration
10% reduced Cooldown Recovery Rate
one_hand_weapon 300
default 0
20WeaponTree30% increased Skill Effect Duration
20% reduced Cooldown Recovery Rate
two_hand_weapon 300
default 0
84WeaponTree40% increased Skill Effect Duration
20% reduced Cooldown Recovery Rate
two_hand_weapon 300
default 0
20WeaponTree10% reduced Skill Effect Duration
10% increased Cooldown Recovery Rate
one_hand_weapon 300
default 0
84WeaponTree10% reduced Skill Effect Duration
15% increased Cooldown Recovery Rate
one_hand_weapon 300
default 0
20WeaponTree10% reduced Skill Effect Duration
20% increased Cooldown Recovery Rate
two_hand_weapon 300
default 0
84WeaponTree10% reduced Skill Effect Duration
25% increased Cooldown Recovery Rate
two_hand_weapon 300
default 0
12WeaponTreeBrand Recall has 40% reduced Cooldown Recovery Rate
40% increased Brand Attachment range
two_hand_weapon 0
caster_unique_weapon 250
attack_dagger 0
wand 250
sceptre 250
dagger 250
default 0
60WeaponTreeBrand Recall has 40% reduced Cooldown Recovery Rate
60% increased Brand Attachment range
two_hand_weapon 0
caster_unique_weapon 250
attack_dagger 0
wand 250
sceptre 250
dagger 250
default 0
12WeaponTreeBrand Recall has 60% reduced Cooldown Recovery Rate
75% increased Brand Attachment range
one_hand_weapon 0
caster_unique_weapon 250
attack_staff 0
staff 250
default 0
60WeaponTreeBrand Recall has 60% reduced Cooldown Recovery Rate
100% increased Brand Attachment range
one_hand_weapon 0
caster_unique_weapon 250
attack_staff 0
staff 250
default 0
50WeaponTree-1 to Maximum Power Charges
4% increased Cooldown Recovery Rate per Power Charge
one_hand_weapon 150
shield 150
default 0
50WeaponTree-1 to Maximum Power Charges
6% increased Cooldown Recovery Rate per Power Charge
two_hand_weapon 150
default 0
15WeaponTreeGuard Skills have 60% increased Cooldown Recovery Rate
Guard Skills have 50% reduced Duration
shield 400
default 0
65WeaponTreeGuard Skills have 80% increased Cooldown Recovery Rate
Guard Skills have 50% reduced Duration
shield 400
default 0
28WeaponTreeRetaliation Skills have 30% reduced Cooldown Recovery Rate
Retaliation Skills deal 45% more Damage
crucible_unique_helmet 0
shield 400
default 0
75WeaponTreeRetaliation Skills have 30% reduced Cooldown Recovery Rate
Retaliation Skills deal 60% more Damage
crucible_unique_helmet 0
shield 400
default 0
12WeaponTree10% reduced Minion Duration
Minions have 15% increased Cooldown Recovery Rate
two_hand_weapon 0
weapon_can_roll_minion_modifiers 1500
minion_unique_weapon 1500
default 0
64WeaponTree10% reduced Minion Duration
Minions have 25% increased Cooldown Recovery Rate
two_hand_weapon 0
weapon_can_roll_minion_modifiers 1500
minion_unique_weapon 1500
default 0
12WeaponTree20% reduced Minion Duration
Minions have 30% increased Cooldown Recovery Rate
one_hand_weapon 0
weapon_can_roll_minion_modifiers 1500
minion_unique_weapon 1500
default 0
64WeaponTree20% reduced Minion Duration
Minions have 50% increased Cooldown Recovery Rate
one_hand_weapon 0
weapon_can_roll_minion_modifiers 1500
minion_unique_weapon 1500
default 0
12WeaponTree15% increased Minion Duration
Minions have 15% reduced Cooldown Recovery Rate
two_hand_weapon 0
weapon_can_roll_minion_modifiers 2000
minion_unique_weapon 2000
default 0
64WeaponTree20% increased Minion Duration
Minions have 15% reduced Cooldown Recovery Rate
two_hand_weapon 0
weapon_can_roll_minion_modifiers 2000
minion_unique_weapon 2000
default 0
12WeaponTree30% increased Minion Duration
Minions have 30% reduced Cooldown Recovery Rate
one_hand_weapon 0
weapon_can_roll_minion_modifiers 2000
minion_unique_weapon 2000
default 0
64WeaponTree40% increased Minion Duration
Minions have 30% reduced Cooldown Recovery Rate
one_hand_weapon 0
weapon_can_roll_minion_modifiers 2000
minion_unique_weapon 2000
default 0
28WeaponTreeConvocation has 25% increased Cooldown Recovery Rate
20% reduced Convocation Buff Effect
two_hand_weapon 0
weapon_can_roll_minion_modifiers 2000
minion_unique_weapon 2000
default 0
70WeaponTreeConvocation has 40% increased Cooldown Recovery Rate
20% reduced Convocation Buff Effect
two_hand_weapon 0
weapon_can_roll_minion_modifiers 2000
minion_unique_weapon 2000
default 0
28WeaponTreeConvocation has 50% increased Cooldown Recovery Rate
40% reduced Convocation Buff Effect
one_hand_weapon 0
weapon_can_roll_minion_modifiers 2000
minion_unique_weapon 2000
default 0
70WeaponTreeConvocation has 80% increased Cooldown Recovery Rate
40% reduced Convocation Buff Effect
one_hand_weapon 0
weapon_can_roll_minion_modifiers 2000
minion_unique_weapon 2000
default 0
1WeaponTreeFlicker Strike and Vigilant Strike's Cooldown can be bypassed by Power Charges instead of Frenzy or Endurance Chargesranged 0
shield 500
weapon 1000
default 0
1WeaponTree100% more Frozen Legion and General's Cry Cooldown Recovery Rate
Frozen Sweep deals 30% less Damage
General's Cry has -2 to maximum number of Mirage Warriors
ranged 0
two_hand_weapon 1000
default 0
1WeaponTree+0.2 seconds to Flameblast and Incinerate Cooldown
Flameblast starts with 2 additional Stages
Flameblast and Incinerate cannot inflict Elemental Ailments
Incinerate starts with 2 additional Stages
two_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
shield 500
default 0
1WeaponTree+0.4 seconds to Flameblast and Incinerate Cooldown
Flameblast starts with 4 additional Stages
Flameblast and Incinerate cannot inflict Elemental Ailments
Incinerate starts with 4 additional Stages
one_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
default 0
1WeaponTreeFlamethrower, Seismic and Lightning Spire Trap have 30% increased Cooldown Recovery Rate
Flamethrower, Seismic and Lightning Spire Trap have -1 Cooldown Use
two_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
shield 500
default 0
1WeaponTreeFlamethrower, Seismic and Lightning Spire Trap have 50% increased Cooldown Recovery Rate
Flamethrower, Seismic and Lightning Spire Trap have -2 Cooldown Uses
one_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
default 0
1WeaponTreeBear Trap and Siphoning Trap Debuffs also apply 15% reduced Cooldown Recovery Rate to affected Enemiestwo_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
shield 500
default 0
1WeaponTreeBear Trap and Siphoning Trap Debuffs also apply 25% reduced Cooldown Recovery Rate to affected Enemiesone_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
default 0
Enchantment Modifier /65
NameLevelPre/SufDescriptionWeight
Enchantment Infernal Cry Cooldown Speed 166EnchantmentInfernal Cry has 24% increased Cooldown Recovery Ratehelmet 0
default 0
Enchantment Infernal Cry Cooldown Speed 275EnchantmentInfernal Cry has 36% increased Cooldown Recovery Ratehelmet 0
default 0
Enchantment Bear Trap Cooldown Speed 166EnchantmentBear Trap has 10% increased Cooldown Recovery Ratehelmet 100
default 0
Enchantment Bear Trap Cooldown Speed 275EnchantmentBear Trap has 15% increased Cooldown Recovery Ratehelmet 100
default 0
Enchantment Blink Arrow Cooldown Speed 166EnchantmentBlink Arrow has 20% increased Cooldown Recovery Rate attackhelmet 100
default 0
Enchantment Blink Arrow Cooldown Speed 275EnchantmentBlink Arrow has 30% increased Cooldown Recovery Rate attackhelmet 100
default 0
Enchantment Cold Snap Cooldown Speed 166EnchantmentCold Snap has 20% increased Cooldown Recovery Rate casterhelmet 100
default 0
Enchantment Cold Snap Cooldown Speed 275EnchantmentCold Snap has 30% increased Cooldown Recovery Rate casterhelmet 100
default 0
Enchantment Conversion Trap Cooldown Speed 166EnchantmentConversion Trap 20% increased Cooldown Recovery Ratehelmet 100
default 0
Enchantment Conversion Trap Cooldown Speed 275EnchantmentConversion Trap 30% increased Cooldown Recovery Ratehelmet 100
default 0
Enchantment Convocation Cooldown Speed 166EnchantmentConvocation has 20% increased Cooldown Recovery Rate minionhelmet 100
default 0
Enchantment Convocation Cooldown Speed 275EnchantmentConvocation has 30% increased Cooldown Recovery Rate minionhelmet 100
default 0
Enchantment Enduring Cry Cooldown Speed 166EnchantmentEnduring Cry has 20% increased Cooldown Recovery Ratehelmet 100
default 0
Enchantment Enduring Cry Cooldown Speed 275EnchantmentEnduring Cry has 30% increased Cooldown Recovery Ratehelmet 100
default 0
Enchantment Enduring Cry Cooldown Speed 166EnchantmentEnduring Cry has 24% increased Cooldown Recovery Ratehelmet 0
default 0
Enchantment Enduring Cry Cooldown Speed 275EnchantmentEnduring Cry has 36% increased Cooldown Recovery Ratehelmet 0
default 0
Enchantment Flame Dash Cooldown Speed 166EnchantmentFlame Dash has 20% increased Cooldown Recovery Rate casterhelmet 100
default 0
Enchantment Flame Dash Cooldown Speed 275EnchantmentFlame Dash has 30% increased Cooldown Recovery Rate casterhelmet 100
default 0
Enchantment Flamethrower Trap Cooldown Speed 166EnchantmentFlamethrower Trap has 10% increased Cooldown Recovery Rate casterhelmet 80
default 0
Enchantment Flamethrower Trap Cooldown Speed 275EnchantmentFlamethrower Trap has 15% increased Cooldown Recovery Rate casterhelmet 80
default 0
Enchantment Flicker Strike Cooldown Speed 166EnchantmentFlicker Strike has 20% increased Cooldown Recovery Rate attackhelmet 100
default 0
Enchantment Flicker Strike Cooldown Speed 275EnchantmentFlicker Strike has 30% increased Cooldown Recovery Rate attackhelmet 100
default 0
Enchantment Frost Bomb Cooldown Speed 166EnchantmentFrost Bomb has 20% increased Cooldown Recovery Rate casterhelmet 75
default 0
Enchantment Frost Bomb Cooldown Speed 275EnchantmentFrost Bomb has 30% increased Cooldown Recovery Rate casterhelmet 75
default 0
Enchantment Frost Shield Cooldown Count 175EnchantmentFrost Shield has +1 Cooldown Usehelmet 100
default 0
Enchantment Frost Wall Cooldown Speed 166EnchantmentFrost Wall has 20% increased Cooldown Recovery Rate casterhelmet 100
default 0
Enchantment Frost Wall Cooldown Speed 275EnchantmentFrost Wall has 30% increased Cooldown Recovery Rate casterhelmet 100
default 0
Enchantment General's Cry Cooldown Speed 166EnchantmentGeneral's Cry has 20% increased Cooldown Recovery Ratehelmet 100
default 0
Enchantment General's Cry Cooldown Speed 275EnchantmentGeneral's Cry has 30% increased Cooldown Recovery Ratehelmet 100
default 0
Enchantment Infernal Cry Cooldown Speed 166EnchantmentInfernal Cry has 20% increased Cooldown Recovery Ratehelmet 100
default 0
Enchantment Infernal Cry Cooldown Speed 275EnchantmentInfernal Cry has 30% increased Cooldown Recovery Ratehelmet 100
default 0
Enchantment Intimidating Cry Cooldown Speed 166EnchantmentIntimidating Cry has 20% increased Cooldown Recovery Ratehelmet 100
default 0
Enchantment Intimidating Cry Cooldown Speed 275EnchantmentIntimidating Cry has 30% increased Cooldown Recovery Ratehelmet 100
default 0
Enchantment Lightning Tower Trap Cooldown Speed 166EnchantmentLightning Spire Trap has 10% increased Cooldown Recovery Rate casterhelmet 60
default 0
Enchantment Lightning Tower Trap Cooldown Speed 275EnchantmentLightning Spire Trap has 15% increased Cooldown Recovery Rate casterhelmet 60
default 0
Enchantment Mirror Arrow Cooldown Speed 166EnchantmentMirror Arrow has 20% increased Cooldown Recovery Ratehelmet 100
default 0
Enchantment Mirror Arrow Cooldown Speed 275EnchantmentMirror Arrow has 30% increased Cooldown Recovery Ratehelmet 100
default 0
Enchantment Physical Cascade Cooldown Speed 166EnchantmentSeismic Trap has 10% increased Cooldown Recovery Rate casterhelmet 75
default 0
Enchantment Physical Cascade Cooldown Speed 275EnchantmentSeismic Trap has 15% increased Cooldown Recovery Rate casterhelmet 75
default 0
Enchantment Reckoning Cooldown Speed 166EnchantmentReckoning has 20% increased Cooldown Recovery Ratehelmet 100
default 0
Enchantment Reckoning Cooldown Speed 275EnchantmentReckoning has 30% increased Cooldown Recovery Ratehelmet 100
default 0
Enchantment Riposte Cooldown Speed 166EnchantmentRiposte has 20% increased Cooldown Recovery Rate attackhelmet 100
default 0
Enchantment Riposte Cooldown Speed 275EnchantmentRiposte has 30% increased Cooldown Recovery Rate attackhelmet 100
default 0
Enchantment Temporal Rift Cooldown 166EnchantmentTemporal Rift has 20% increased Cooldown Recovery Ratehelmet 100
default 0
Enchantment Temporal Rift Cooldown 275EnchantmentTemporal Rift has 30% increased Cooldown Recovery Ratehelmet 100
default 0
Enchantment Vengeance Cooldown Speed 166EnchantmentVengeance has 20% increased Cooldown Recovery Rate attackhelmet 100
default 0
Enchantment Vengeance Cooldown Speed 275EnchantmentVengeance has 30% increased Cooldown Recovery Rate attackhelmet 100
default 0
Enchantment Void Sphere Cooldown 166EnchantmentVoid Sphere has 20% increased Cooldown Recovery Rate casterhelmet 100
default 0
Enchantment Void Sphere Cooldown 275EnchantmentVoid Sphere has 30% increased Cooldown Recovery Rate casterhelmet 100
default 0
Enchantment Vortex Cooldown Recovery 166EnchantmentVortex has 20% increased Cooldown Recovery Rate casterhelmet 75
default 0
Enchantment Vortex Cooldown Recovery 275EnchantmentVortex has 30% increased Cooldown Recovery Rate casterhelmet 75
default 0
Enchantment Dash Cooldown Count 166EnchantmentDash has +1 Cooldown Usehelmet 100
default 0
Enchantment Dash Cooldown Count 275EnchantmentDash has +2 Cooldown Useshelmet 100
default 0
Enchantment Frostblink Cooldown Speed 166EnchantmentFrostblink has 20% increased Cooldown Recovery Rate casterhelmet 100
default 0
Enchantment Frostblink Cooldown Speed 275EnchantmentFrostblink has 30% increased Cooldown Recovery Rate casterhelmet 100
default 0
Enchantment Spellslinger Cooldown Recovery 166EnchantmentSkills Supported by Spellslinger have 20% increased Cooldown Recovery Rate attack casterhelmet 100
default 0
Enchantment Spellslinger Cooldown Recovery 275EnchantmentSkills Supported by Spellslinger have 30% increased Cooldown Recovery Rate attack casterhelmet 100
default 0
Enchantment Summon Reaper Cooldown Recovery 166Enchantment20% increased Summon Reaper Cooldown Recovery Rate minionhelmet 100
default 0
Enchantment Summon Reaper Cooldown Recovery 275Enchantment30% increased Summon Reaper Cooldown Recovery Rate minionhelmet 100
default 0
Enchantment Ambush Cooldown Recovery 166Enchantment20% increased Ambush Cooldown Recovery Rate attackhelmet 100
default 0
Enchantment Ambush Cooldown Recovery 275Enchantment30% increased Ambush Cooldown Recovery Rate attackhelmet 100
default 0
Enchantment Frozen Legion Cooldown Recovery 166EnchantmentFrozen Legion has 20% increased Cooldown Recovery Rate attackhelmet 100
default 0
Enchantment Frozen Legion Cooldown Recovery 275EnchantmentFrozen Legion has 30% increased Cooldown Recovery Rate attackhelmet 100
default 0
Enchantment Frozen Legion Additional Cooldown 166EnchantmentFrozen Legion has +1 Cooldown Use attackhelmet 100
default 0
Enchantment Frozen Legion Additional Cooldown 275EnchantmentFrozen Legion has +2 Cooldown Uses attackhelmet 100
default 0
Monsters mods /6
NameLevelPre/SufDescriptionWeight
Temporal34Unique25% reduced Action Speed
60% reduced Cooldown Recovery Rate
Debuffs on you expire 40% slower
cannot be damaged by things outside radius [32]
dropped items are fully linked [1]
magic 0
default 200
1Unique100% increased Cooldown Recovery Rate
1UniqueTrigger Socketed Spells when you Spend at least 100 Mana on an
Upfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown
caster gem
1Unique50% increased Cooldown Recovery Rate
Temporal34Prefix25% reduced Action Speed
60% reduced Cooldown Recovery Rate
Debuffs on you expire 40% slower
cannot be damaged by things outside radius [32]
magic 0
default 1500
Temporal1Unique25% reduced Action Speed
60% reduced Cooldown Recovery Rate
Debuffs on you expire 40% slower
cannot be damaged by things outside radius [32]
magic 0
default 1500
Abyss Jewel mods /2
NameLevelPre/SufDescriptionWeight
Facilitating75Prefix2% increased Cooldown Recovery Rateabyss_jewel_melee 300
abyss_jewel_ranged 300
abyss_jewel_caster 100
abyss_jewel_summoner 100
default 0
Expediting86Prefix3% increased Cooldown Recovery Rateabyss_jewel_melee 300
abyss_jewel_ranged 300
abyss_jewel_caster 100
abyss_jewel_summoner 100
default 0
Map mods /9
NameLevelPre/SufDescriptionWeight
of Fatigue1SuffixPlayers have 20% less Cooldown Recovery Rate
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
uber_tier_map 0
primordial_map 0
low_tier_map 650
default 0
of Fatigue1SuffixPlayers have 30% less Cooldown Recovery Rate
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
uber_tier_map 0
primordial_map 0
mid_tier_map 650
default 0
of Fatigue1SuffixPlayers have 40% less Cooldown Recovery Rate
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
uber_tier_map 0
primordial_map 0
top_tier_map 650
default 0
of Fatigue1SuffixPlayers have 40% less Cooldown Recovery Rate
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
uber_tier_map 0
maven_map 650
primordial_map 650
default 0
of Fatigue1SuffixPlayers have 15% less Cooldown Recovery Rate
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
uber_tier_map 0
expedition_logbook 650
default 0
of Fatigue68SuffixPlayers have 20% less Cooldown Recovery Rate
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
uber_tier_map 0
expedition_logbook 650
default 0
of Fatigue73SuffixPlayers have 30% less Cooldown Recovery Rate
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
uber_tier_map 0
expedition_logbook 650
default 0
of Fatigue78SuffixPlayers have 40% less Cooldown Recovery Rate
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
uber_tier_map 0
expedition_logbook 650
default 0
of Fatigue1SuffixPlayers have 40% less Cooldown Recovery Rate
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
has_uber_map_suffix 78
default 0
Heist Area mods /4
NameLevelPre/SufDescriptionWeight
of Fatigue46SuffixPlayers have 15% less Cooldown Recovery Rate
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 650
of Fatigue68SuffixPlayers have 20% less Cooldown Recovery Rate
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 650
of Fatigue73SuffixPlayers have 30% less Cooldown Recovery Rate
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 650
of Fatigue78SuffixPlayers have 40% less Cooldown Recovery Rate
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 650
Veiled mods /9
NameLevelPre/SufDescriptionWeight
of the Order60Suffix(13–16)% increased Cooldown Recovery Ratebelt 1500
default 0
of the Order60SuffixYour Critical Strike Chance is Lucky while Focused
Focus has (5–8)% increased Cooldown Recovery Rate
grant focus skill [1]
critical
belt 1000
default 0
of the Order60SuffixFocus has (5–8)% increased Cooldown Recovery Rate
Shock nearby Enemies for 4 Seconds when you Focus
grant focus skill [1]
elemental lightning ailment
ring 1000
default 0
of the Order60SuffixFocus has (5–8)% increased Cooldown Recovery Rate
You are Immune to Ailments while Focused
grant focus skill [1]
ailment
boots 2000
default 0
of the Order60SuffixFocus has (31–35)% increased Cooldown Recovery Rateboots 2000
default 0
of the Order60SuffixTrigger Socketed Spells when you Focus, with a 0.25 second Cooldown
Focus has (5–8)% increased Cooldown Recovery Rate
grant focus skill [1]
caster gem
helmet 1000
default 0
of the Order60SuffixFocus has (5–8)% increased Cooldown Recovery Rate
Minions Recover 100% of their Life when you Focus
grant focus skill [1]
resource life minion
gloves 2000
default 0
of the Order60SuffixFocus has (5–8)% increased Cooldown Recovery Rate
Non-Aura Skills Cost no Mana or Life while Focused
grant focus skill [1]
resource mana
amulet 0
default 0
of the Order60SuffixTrigger a Socketed Spell on Using a Skill, with a 4 second Cooldown
Spells Triggered this way have 150% more Cost
caster gem
weapon 0
default 0
Crafting Bench /5
ModRequireItemClassesUnlock
Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown
Spells Triggered this way have 150% more Cost
+(18–22) to Strength
3x Chaos OrbOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedThe Refinery
(6–8)% increased Cooldown Recovery Rate+(18–22) to Strength2x Chaos OrbBeltJungle Valley Map
(9–12)% increased Cooldown Recovery Rate+(18–22) to Strength1x Exalted OrbBeltJungle Valley Map
Trigger Socketed Spells when you Focus, with a 0.25 second Cooldown
grant focus skill [1]
+(18–22) to Strength
3x Chaos OrbHelmetThe Refinery
Focus has (21–25)% increased Cooldown Recovery Rate+(18–22) to Strength3x Chaos OrbBootsJungle Valley Map
Misc mods /17
NameLevelDomainPre/SufDescriptionWeight
1JewelUniqueWith at least 40 Intelligence in Radius, Raised
Zombies' Slam Attack has 100% increased Cooldown Recovery Rate
With at least 40 Intelligence in Radius, Raised Zombies' Slam
Attack deals 30% increased Damage
local jewel effect base radius [1200]
minion
1JewelUniqueWith at least 40 Intelligence in Radius, Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in its Area
With at least 40 Intelligence in Radius, Cold Snap's Cooldown can be bypassed by Power Charges instead of Frenzy Charges
local jewel effect base radius [1200]
caster
1JewelUniqueGolem Skills have (20–30)% increased Cooldown Recovery Rate
1JewelUniqueSummoned Golems have (30–45)% increased Cooldown Recovery Rate minion
1JewelUnique+1 second to Summon Skeleton Cooldown minion
1JewelUniqueWith at least 40 Intelligence in Radius, Discharge has 60% less Area of Effect
With at least 40 Intelligence in Radius, Discharge Cooldown is 250 ms
With at least 40 Intelligence in Radius, Discharge deals 60% less Damage
local jewel effect base radius [1200]
caster
of Marching75SanctumSpecialSuffix(20–30)% increased Cooldown Recovery Rate of Travel Skillsdex_special_relic 600
default 150
of Alacrity82SanctumSpecialSuffix(8–12)% increased Cooldown Recovery Ratedex_special_relic 200
default 50
Lucid1TincturePrefix(13–17)% increased Cooldown Recovery Ratetincture 800
default 0
Perceptive30TincturePrefix(18–22)% increased Cooldown Recovery Ratetincture 800
default 0
Insightful58TincturePrefix(23–27)% increased Cooldown Recovery Ratetincture 800
default 0
Astute82TincturePrefix(28–32)% increased Cooldown Recovery Ratetincture 800
default 0
1TinctureUnique(20–40)% increased Cooldown Recovery Rate
Saboteur's70CharmPrefix(5–8)% increased Cooldown Recovery Rateint_animal_charm 50
dex_animal_charm 50
default 0
Saboteur's81CharmPrefix(9–12)% increased Cooldown Recovery Rateint_animal_charm 25
dex_animal_charm 25
default 0
of Beasts68MapRelicSuffixEinhar has (60–80)% increased Cooldown Recovery Rate in your Mapsatlas_relic_medium 400
default 0
of the Harbinger68MapRelicSuffixHarbingers have (20–30)% increased Cooldown Recovery Rateatlas_relic_small 1000
default 0
Essence /1
Item /8
Flashfire Blade
Physical Damage: 18-73
Critical Strike Chance: 8%
Attacks per Second: 1.45
Weapon Range: 1 metres
Requires Level 50, 86 Dex, 86 Int
Trigger Level 20 Flame Dash when you use a Socketed Skill
20% increased Cooldown Recovery Rate of Travel Skills
local skills granted by item are supported by level x unique trigger support [2]
Infernal Blade
Physical Damage: 21-85
Critical Strike Chance: 8%
Attacks per Second: 1.45
Weapon Range: 1 metres
Requires Level 70, 121 Dex, 121 Int
Trigger Level 30 Flame Dash when you use a Socketed Skill
40% increased Cooldown Recovery Rate of Travel Skills
local skills granted by item are supported by level x unique trigger support [2]
Duskwalk Slippers
Energy Shield: 15–18
Requires Level 20, 39 Int
10% reduced Movement Speed
(45–50)% increased Cooldown Recovery Rate of Movement Skills
Nightwind Slippers
Energy Shield: 34–39
Requires Level 50, 89 Int
10% reduced Movement Speed
(45–50)% increased Cooldown Recovery Rate of Movement Skills
Dreamquest Slippers
Energy Shield: 50–57
Requires Level 80, 124 Int
10% reduced Movement Speed
(45–50)% increased Cooldown Recovery Rate of Movement Skills
Tinker Gloves
Evasion Rating: 35–41
Requires Level 10, 18 Dex
30% reduced Cooldown Recovery Rate for throwing Traps
Trap Skills have (10–15)% increased Skill Effect Duration
Apprentice Gloves
Evasion Rating: 132–152
Requires Level 40, 59 Dex
30% reduced Cooldown Recovery Rate for throwing Traps
Trap Skills have (15–20)% increased Skill Effect Duration
Trapsetter Gloves
Evasion Rating: 236–271
Requires Level 70, 101 Dex
30% reduced Cooldown Recovery Rate for throwing Traps
Trap Skills have (20–25)% increased Skill Effect Duration
Unique /34
Trigger a Socketed Spell when you Attack with a Bow, with a 0.3 second Cooldown
(30–60)% increased Spell Damage
(10–15)% increased Attack Speed
+(30–50) to maximum Energy Shield
30% increased Mana Regeneration Rate
Trigger Level 1 Create Lesser Shrine when you Kill an Enemy
(120–150)% increased Evasion and Energy Shield
+(30–45) to maximum Energy Shield
+(60–80) to maximum Life
+(30–40)% to Cold Resistance
75% increased Effect of Shrine Buffs on you
50% increased Duration of Shrine Effects on you
(Create Lesser Shrine has an initial Cooldown before it can Trigger)
Grants 19 Life per Enemy Hit
(100–120)% increased Physical Damage
3% of Physical Attack Damage Leeched as Life
Enemies Taunted by your Warcries Explode on death, dealing 8% of their maximum Life as Chaos Damage
25% increased Warcry Buff Effect
Warcry Skills' Cooldown Time is 4 seconds
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
15% reduced Enemy Stun Threshold
Trigger a Socketed Lightning Spell on Hit, with a 0.25 second Cooldown
Socketed Lightning Spells have no Cost if Triggered
+300 Intelligence Requirement
+200 Strength Requirement
(80–120)% increased Physical Damage
(80–100)% increased Lightning Damage
Skills Chain +1 times
Trigger Socketed Minion Spells on Kill with this Weapon
Minion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses
+212 Intelligence Requirement
Adds (50–80) to (130–180) Chaos Damage
(7–12)% increased Attack Speed
+(7–11)% to Chaos Resistance
Minions deal 2% increased Damage per 5 Dexterity
+(20–30) to maximum Life
(80–100)% increased Armour
+(50–60) to maximum Life
20% increased Taunt Duration
+5% Chance to Block
50% increased Warcry Cooldown Recovery Rate
Warcries have infinite Power
(Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)
(Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5)
(10–15)% increased Cold Damage
With at least 40 Intelligence in Radius, Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in its Area
With at least 40 Intelligence in Radius, Cold Snap's Cooldown can be bypassed by Power Charges instead of Frenzy Charges
(140–170)% increased Evasion and Energy Shield
+(60–90) to maximum Life
(10–15)% increased Cooldown Recovery Rate for throwing Traps
15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy
30% chance to gain Phasing for 4 seconds when your Trap is triggered by an Enemy
Recover 100 Life when your Trap is triggered by an Enemy
Recover 50 Energy Shield when your Trap is triggered by an Enemy
(While you have Phasing, your movement is not blocked by Enemies)
50% chance to Trigger Socketed Spells when you Spend at least 100 Mana on an
Upfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown
15% reduced Cast Speed
(70–80)% increased Armour and Energy Shield
+(30–50) to maximum Mana
(Upfront Costs are all Costs that are not paid per-second)
+25% to Global Critical Strike Multiplier
Trigger a Socketed Cold Spell on Melee Critical Strike, with a 0.25 second Cooldown
+257 Intelligence Requirement
No Physical Damage
Adds (80–100) to (160–200) Cold Damage
Adds (40–60) to (90–110) Cold Damage to Spells
(8–14)% increased Attack Speed
60% increased Critical Strike Chance against Chilled Enemies
Golem Skills have (20–30)% increased Cooldown Recovery Rate
Summoned Golems have (30–45)% increased Cooldown Recovery Rate
(16–20)% increased Golem Damage for each Type of Golem you have Summoned
Summoned Golems Regenerate 2% of their Life per second
Primordial
Minions deal (10–15)% increased Damage
With at least 40 Intelligence in Radius, Raised
Zombies' Slam Attack has 100% increased Cooldown Recovery Rate
With at least 40 Intelligence in Radius, Raised Zombies' Slam
Attack deals 30% increased Damage
(15–25)% increased Stun and Block Recovery
(10–15)% increased Energy Shield Recovery rate
(10–15)% increased Life Recovery rate
(10–15)% increased Attack and Cast Speed
(15–20)% increased Cooldown Recovery Rate
Debuffs on you expire (15–20)% faster
Summon 4 additional Skeletons with Summon Skeletons
+1 second to Summon Skeleton Cooldown
(11–15)% increased Spell Damage
+1 to Level of Socketed Skill Gems per 25 Player Levels
Trigger a Socketed Spell when you Attack with this Weapon, with a 0.25 second Cooldown
Adds 3 to 5 Physical Damage to Attacks with this Weapon per 3 Player Levels
(8–12)% increased Attack Speed
Trigger a Socketed Spell when you Attack with a Bow, with a 0.3 second Cooldown
(10–15)% increased Attack Speed
(10–15)% increased Cast Speed
+(100–120) to maximum Energy Shield
30% increased Mana Regeneration Rate
5% increased Movement Speed
(30–40)% increased Stun and Block Recovery
+1 to Level of Socketed Gems
(120–150)% increased Armour and Energy Shield
+(20–30)% to Fire Resistance
+(20–30)% to Cold Resistance
+(20–30)% to Lightning Resistance
+(20–30)% to Chaos Resistance
+1 to maximum number of Summoned Holy Relics
Summoned Holy Relics have (20–25)% reduced Cooldown Recovery Rate
(10–15)% increased Spell Damage
Trigger a Socketed Warcry Skill on losing Endurance Charges, with a 0.25 second Cooldown
+(60–80) to maximum Life
+(17–23)% to Chaos Resistance
You lose all Endurance Charges on reaching maximum Endurance Charges
Cannot Block
50% increased Warcry Cooldown Recovery Rate
+(25–40) to maximum Life
+(30–40)% to Cold Resistance
Chill nearby Enemies when you Focus, causing 30% reduced Action Speed
Focus has (30–50)% increased Cooldown Recovery Rate
(50–70)% increased Damage with Hits and Ailments against Chilled Enemies
grant focus skill [1]
veiled mod seed [1,30000]
veiled mod type [2]
(Chill reduces Enemy Action Speed for 2 seconds)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Trigger Socketed Curse Spell when you Cast a Curse Spell, with a 0.25 second Cooldown
+(50–90) to maximum Energy Shield
0.2% of Spell Damage Leeched as Energy Shield for each Curse on Enemy
You can apply an additional Curse
Curse Skills have (10–20)% increased Cast Speed
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Has 1 Socket
Has 2 Sockets
Trigger a Socketed Bow Skill when you Attack with a Bow, with a 1 second Cooldown
(7–12)% increased Attack Speed
+(50–70) to maximum Life
5% chance to Blind Enemies on Hit with Attacks
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
(100–150)% increased Evasion and Energy Shield
(30–40)% increased Stun and Block Recovery
(50–80)% increased Cooldown Recovery Rate of Travel Skills
(30–40)% increased Mana Regeneration Rate while moving
Your Movement Speed is 150% of its base value
+(16–24) to Dexterity and Intelligence
Your Maximum Frenzy Charges is equal to your Maximum Power Charges
(7–10)% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge
(7–10)% increased Effect of Elusive on you per Power Charge
(20–25)% chance to lose a Frenzy Charge when you use a Travel Skill
(20–25)% chance to lose a Power Charge when you gain Elusive
(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
Grants Level 30 Snipe Skill
Socketed Non-Channelling Bow Skills are Triggered by Snipe
Socketed Triggered Bow Skills gain a 0.05 second Cooldown
+(350–500) to Accuracy Rating
+(350–500) to Evasion Rating
+2 to maximum Snipe Stages
+(14–20)% chance to Suppress Spell Damage while Channelling
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
(15–25)% increased Stun and Block Recovery
(10–15)% increased Energy Shield Recovery rate
(10–15)% increased Life Recovery rate
(10–15)% increased Attack and Cast Speed
(15–20)% increased Cooldown Recovery Rate
Debuffs on you expire (15–20)% faster
Has 1 Socket
Has 2 Sockets
Trigger a Socketed Bow Skill when you Cast a Spell while
wielding a Bow, with a 1 second Cooldown
(7–12)% increased Cast Speed
+(50–70) to maximum Life
5% chance to Blind Enemies on Hit with Attacks
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
(7–10)% increased Elemental Damage
With at least 40 Intelligence in Radius, Discharge has 60% less Area of Effect
With at least 40 Intelligence in Radius, Discharge Cooldown is 250 ms
With at least 40 Intelligence in Radius, Discharge deals 60% less Damage
(12–16)% increased Spell Damage
Socketed Projectile Spells deal 150% more Damage with Hits
Socketed Projectile Spells have +4 seconds to Cooldown
Socketed Projectile Spells fire 4 additional Projectiles
Socketed Projectile Spells fire Projectiles in a circle
Socketed Projectile Spells have 80% less Skill Effect Duration
(140–180)% increased Energy Shield
Socketed Warcry Skills have +1 Cooldown Use
(80–120)% increased Armour
+(50–70) to maximum Life
When you Attack, take (15–20)% of Life as Physical Damage for
each Warcry Exerting the Attack
Skills deal (10–15)% more Damage for each Warcry Exerting them
Trigger Level 1 Create Lesser Shrine when you Kill an Enemy
(120–150)% increased Evasion and Energy Shield
+(5–10) to maximum Energy Shield
+(10–20) to maximum Life
+(10–15)% to Cold Resistance
25% increased Effect of Shrine Buffs on you
50% reduced Duration of Shrine Effects on you
(Create Lesser Shrine has an initial Cooldown before it can Trigger)
Has 1 Socket
Has 2 Sockets
Trigger a Socketed Bow Skill when you Attack with a Bow, with a 1 second Cooldown
(7–12)% increased Attack Speed
+(20–30) to maximum Life
5% chance to Blind Enemies on Hit with Attacks
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
+(16–24) to Dexterity and Intelligence
Your Maximum Endurance Charges is equal to your Maximum Frenzy Charges
+1 to maximum Fortification per Endurance Charge
(7–10)% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge
(20–25)% chance to lose a Frenzy Charge when you use a Travel Skill
(20–25)% chance to lose an Endurance Charge when you gain Fortification
+(10–20) to maximum Life
(10–15)% Chance to Block Spell Damage
+(100–150) to Ward
-10% to maximum Chance to Block Attack Damage
-10% to maximum Chance to Block Spell Damage
Chance to Block is Lucky
Trigger a Socketed Elemental Spell on Block, with a 0.25 second Cooldown
shield trigger a socketed skill on block [1]
(Maximum Chance to Block Attack Damage cannot be raised above 90%)
(Maximum Chance to Block Spell Damage cannot be raised above 90%)
(Lucky things are rolled twice and the best result used)
(70–100)% increased Elemental Damage with Melee Weapons
Melee Weapon Damage Penetrates 1% Elemental Resistances per Mana Burn, up to a maximum of 200%
(20–40)% increased Cooldown Recovery Rate
(-35–35)% reduced Mana Burn rate
Passive /9
Skills which Throw Traps have +1 Cooldown Use
30% increased Evasion Rating
5% increased Movement Speed
30% increased Cooldown Recovery Rate of Movement Skills
35% increased Warcry Cooldown Recovery Rate
Warcry Skills have 40% increased Area of Effect
You can Cast 2 additional Brands
Brand Skills have 20% increased Duration
Brand Recall has 20% increased Cooldown Recovery Rate
25% increased Tincture Cooldown Recovery Rate
20% chance for used Retaliation Skills to remain Usable and not consume a Cooldown Use
(They will also not be put on cooldown if they remain Usable)
5% increased Cooldown Recovery Rate for throwing Traps per Mine Detonated Recently
(Recently refers to the past 4 seconds)
Mastery: Bestiary
Einhar has 100% increased Cooldown Recovery Rate in your Maps
Einhar deals 1000% more Damage to Unique Monsters in your Maps
Einhar remains in your Maps after his Mission is Complete
Mastery: Harbinger
Harbingers in your Maps have 60% increased Cooldown Recovery Rate
Currency Shards dropped by Harbingers in your Maps can drop as Currency Items instead
Ascendancy Passive /7
Ascendancy: Gladiator
Character: Duelist
Retaliation Skills become Usable for an additional 2 seconds
50% chance for used Retaliation Skills to remain Usable and not consume a Cooldown Use
(They will also not be put on cooldown if they remain Usable)
Ascendancy: Hierophant
Character: Templar
Brands have 100% more Activation Frequency if 75% of Attached Duration expired
Brand Recall has 100% increased Cooldown Recovery Rate
Ascendancy: Saboteur
Character: Shadow
Radius: 60
30% increased Cooldown Recovery Rate
Nearby Enemies have 10% reduced Cooldown Recovery Rate
Ascendancy: Juggernaut
Character: Marauder
30% reduced Warcry Speed
120% increased Warcry Cooldown Recovery Rate
Ascendancy: Pathfinder
Character: Ranger
Skills Supported by Spellslinger have 50% increased Cooldown Recovery Rate
Skills Supported by Spellslinger have 50% reduced Mana Reservation
Ascendancy: Pathfinder
Character: Ranger
Trigger Level 20 Create Lesser Shrine when you Kill an Enemy
(Create Lesser Shrine has an initial Cooldown before it can Trigger)
(Creates a Lesser Shrine, which will grant a bonus when touched. The Lesser Shrine will disappear after a short duration, or when used)
Ascendancy: Occultist
Character: Witch
40% increased Cooldown Recovery Rate
Cluster Jewel Passive /2
Brand Recall grants 20% increased Brand Attachment range to recalled Brands
Brand Recall has 4% increased Cooldown Recovery Rate per Brand, up to a maximum of 40%
Minions deal 20% increased Damage while you are affected by a Herald
Summoned Sentinels have 25% increased Cooldown Recovery Rate
Elevated modifier List /3
NameLvModsElevated Mods
of Shaping80(10–15)% increased Cooldown Recovery Rate
Group: 2594
(16–20)% increased Cooldown Recovery Rate
of the Crusade75(6–10)% increased Cooldown Recovery Rate
Group: 2594
(11–15)% increased Cooldown Recovery Rate
of the Crusade80(11–15)% increased Cooldown Recovery Rate
Group: 2594
(16–20)% increased Cooldown Recovery Rate

Community Wiki

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Cooldown

Cooldown is a keyword and means an interval to the next use, and is counted in seconds. The next use can be performed after cooldown time passes, except when there are stored uses.

Mechanic

Cooldown usually starts after first action of using skill known as cast time, but there could be exceptions. If cast time is 1 second and cooldown is 4 seconds the next use of skill can be started after 5 seconds.

Certain skills will begin its cooldown when the effect expires instead of after cast time end (Ex. all Guard skills, Withering Step).

If there are stored uses, cooldown stacks after consuming uses of skill and do not overlap. Example: skill has 3 uses, cooldown is 8 seconds, then all uses can be consumed on demand, for example in 3 seconds. Cooldown stacks and each use of skill will be recovered after each cooldown ends. In other words, all 3 uses will be recovered after all 3 cooldowns end, after 24 seconds (3 x 8 second), since start first cooldown.

The cooldown can be bypassed by specific mechanics depending on the skill e.g. Cold Snap and Flicker Strike's cooldown can be bypassed by consuming a Frenzy Charge.

Cooldown time can be changed with different sources of Cooldown Recovery Rate. Cooldown Recovery Rate changes the rate of cooldowns recovering, not the cooldown timer. For example, a 50% increased Cooldown Recovery Speed on a skill on a 6 second cooldown will change the cooldown period to 4 seconds (6 / (1 + 0.5)), not 3 seconds (6 * (1 - 0.5)).

Vaal skills have a property where changes to duration (for Vaal skills with the "Duration" tag) also changes the cooldown period of the skill.


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