
Chaos Orb CurrencyRerollRare /12
Name | Show Full Descriptions |
---|---|
Cost | iLvl 1: Normal: 3x![]() |
NoteCode | chaos |
DropLevel | 12 |
BaseType | Chaos Orb |
Class | Stackable Currency |
Flags | AlwaysAllocate |
Type | Metadata/Items/Currency/CurrencyRerollRare |
Sound | Audio/Sound Effects/ItemSounds/orb_use.ogg |
Tags | currency |
Icon | Art/2DItems/Currency/CurrencyRerollRare |
MTX Tab Stacks | 5000 |
Reference | Community Wiki |
[ { "version": "2", "abstract": true, "extends": "Metadata/Items/Currency/AbstractCurrency", "Base": [ [ "tag", "currency" ] ], "Stack": null, "filename": "Metadata/Items/Currency/StackableCurrency" }, { "version": "2", "abstract": true, "extends": "Metadata/Items/Item", "Base": [ [ "x_size", "1" ], [ "y_size", "1" ] ], "Usable": null, "filename": "Metadata/Items/Currency/AbstractCurrency" }, { "version": "2", "abstract": true, "extends": "nothing", "Base": [ [ "base_level", "1" ], [ "tag", "default" ] ], "filename": "Metadata/Items/Item" } ]
Vendor recipe
稀有整套物品 Recipe /3
整套特定物品等級的物品, 包含頭盔, 身體護甲, 手套, 鞋子, 腰帶, 護符, 2x 戒指, 雙手武器 / 單手武器+盾 / 2x 單手武器.降階 Recipe /1
Offer | Your Offer | Note |
---|---|---|
![]() | 1x Vaults of Atziri |
Crafting Bench /287
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
Fortune Favours the Brave | 3x ![]() | Map | Level 5 |
Alternate of Same Tier (Tier 1-10) | 1x ![]() | Map | Level 34 |
Shaped (Tier 1-5) | 2x ![]() | Map | Level 34 |
Shaped (Tier 1-10) | 6x ![]() | Map | Level 34 |
Elder (Tier 1-15) | 15x ![]() | Map | Level 34 |
Area contains 3 additional Abysses Areas can contain Abysses Scarabs dropped in Area have 50% increased chance to be Abyss Scarabs map extra content weighting [1] | 5x ![]() | Map | Level 9 |
Area contains 3 additional Imprisoned Monsters Areas can contain Imprisoned Monsters Scarabs dropped in Area have 50% increased chance to be Essence Scarabs map extra content weighting [1] | 4x ![]() | Map | Level 6 |
Area is inhabited by 7 additional Rogue Exiles Scarabs dropped in Area have 50% increased chance to be Anarchy Scarabs map extra content weighting [1] map ignore rogue exile rarity bias [1] | 6x ![]() | Map | Level 12 |
Area contains 3 additional Shrines Scarabs dropped in Area have 50% increased chance to be Domination Scarabs map extra content weighting [1] | 3x ![]() | Map | Level 4 |
Area contains 3 additional Strongboxes Scarabs found in Area have 50% increased chance to be Ambush Scarabs map extra content weighting [1] | 3x ![]() | Map | Level 4 |
Area can contain Breaches Area contains 3 additional Breaches Scarabs dropped in Area have 50% increased chance to be Breach Scarabs map extra content weighting [1] | 4x ![]() | Map | Level 6 |
Area is haunted by 8 additional Tormented Spirits Scarabs dropped in Area have 50% increased chance to be Torment Scarabs map extra content weighting [1] | 4x ![]() | Map | Level 6 |
Slaying Enemies close together can attract monsters from Beyond this realm Scarabs dropped in Area have 50% increased chance to be Beyond Scarabs map extra content weighting [1] | 4x ![]() | Map | Level 6 |
Area contains a Blight Encounter Scarabs dropped in Area have 50% increased chance to be Blight Scarabs map blight league [1] map extra content weighting [1] | 3x ![]() | Map | Level 4 |
Area contains 3 additional Harbingers Scarabs dropped in Area have 50% increased chance to be Harbinger Scarabs map extra content weighting [1] | 3x ![]() | Map | Level 4 |
Area contains 3 additional Smuggler's Caches map extra content weighting [1] map heist league [1] | 6x ![]() | Map | Level 12 |
Area contains 2 additional Legion Encounters Scarabs dropped in Area have 50% increased chance to be Legion Scarabs map extra content weighting [1] map legion league [1] | 7x ![]() | Map | Level 15 |
Area contains an Expedition Encounter Scarabs dropped in Area have 50% increased chance to be Expedition Scarabs | 5x ![]() | Map | Level 9 |
Areas contain a Mirror of Delirium Scarabs dropped in Area have 50% increased chance to be Delirium Scarabs map affliction league [1] | 6x ![]() | Map | Level 12 |
Areas contain Ritual Altars Scarabs dropped in Area have 50% increased chance to be Ritual Scarabs map extra content weighting [1] | 5x ![]() | Map | Level 9 |
Areas contain an Ultimatum Encounter Scarabs dropped in Area have 50% increased chance to be Ultimatum Scarabs map ultimatum league [1] | 4x ![]() | Map | Level 6 |
Area contains The Sacred Grove Scarabs dropped in Area have 50% increased chance to be Harvest Scarabs map extra content weighting [1] map harvest league [1] | 6x ![]() | Map | Level 12 |
Area contains an additional Ore Deposit Scarabs dropped in Area have 50% increased chance to be Kalguuran Scarabs | 3x ![]() | Map | Level 4 |
+(29–35)% to Fire Resistance | 3x ![]() | Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Doedre's Cesspool |
+(29–35)% to Cold Resistance | 3x ![]() | Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Doedre's Cesspool |
+(29–35)% to Lightning Resistance | 3x ![]() | Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Doedre's Cesspool |
+(17–20)% to Fire and Cold Resistances | 3x ![]() | Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Merciless Aspirant's Trial |
+(17–20)% to Cold and Lightning Resistances | 3x ![]() | Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Merciless Aspirant's Trial |
+(17–20)% to Fire and Lightning Resistances | 3x ![]() | Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Merciless Aspirant's Trial |
+(9–12)% to all Elemental Resistances | 1x ![]() | Ring · Amulet | Eternal Aspirant's Trial |
+(7–9)% to all Elemental Resistances Minions have +(9–12)% to all Elemental Resistances | 1x ![]() | Ring · Amulet | Eternal Aspirant's Trial |
+(26–30) to Strength | 2x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Ivory Temple Map |
+(26–30) to Dexterity | 2x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | Ivory Temple Map |
+(26–30) to Intelligence | 2x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | Ivory Temple Map |
(15–19)% increased Movement Speed | 2x ![]() | Boots | The Chamber of Innocence |
(20–24)% increased Movement Speed | 4x ![]() | Boots | Epilogue |
+(71–85) to maximum Life | 4x ![]() | Body Armour | Mineral Pools Map |
+(75–84) to maximum Mana | 2x ![]() | Two Hand Melee | The Feeding Trough |
+(85–94) to maximum Mana | 4x ![]() | Two Hand Melee | Laboratory Map |
+(55–64) to maximum Mana | 2x ![]() | One Hand Melee · One Hand Ranged · Two Hand Ranged | The Feeding Trough |
+(65–74) to maximum Mana | 4x ![]() | One Hand Melee · One Hand Ranged · Two Hand Ranged | Laboratory Map |
+(45–54) to maximum Mana | 2x ![]() | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver · Belt | The Feeding Trough |
(80–99)% increased Physical Damage | 4x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Quarry |
(67–81)% increased Spell Damage | 4x ![]() | Two Hand Melee | The Boiling Lake |
(45–54)% increased Spell Damage | 4x ![]() | One Hand Melee · One Hand Ranged | The Boiling Lake |
(21–30)% increased Damage over Time | 2x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Shore Map |
(11–15)% increased Attack Speed | 2x ![]() | One Hand Melee · Two Hand Melee | The Vastiri Desert |
(7–12)% increased Attack Speed | 2x ![]() | Gloves · Quiver · Shield | The Dried Lake |
(21–26)% increased Cast Speed | 2x ![]() | Two Hand Melee | The Vastiri Desert |
(14–17)% increased Cast Speed | 2x ![]() | One Hand Melee · One Hand Ranged | The Vastiri Desert |
(67–81)% increased Fire Damage | 4x ![]() | Two Hand Melee | Silo Map |
(45–54)% increased Fire Damage | 4x ![]() | One Hand Melee · One Hand Ranged | Silo Map |
(67–81)% increased Cold Damage | 4x ![]() | Two Hand Melee | Shipyard Map |
(45–54)% increased Cold Damage | 4x ![]() | One Hand Melee · One Hand Ranged | Shipyard Map |
(67–81)% increased Lightning Damage | 4x ![]() | Two Hand Melee | Wharf Map |
(45–54)% increased Lightning Damage | 4x ![]() | One Hand Melee · One Hand Ranged | Wharf Map |
+(201–300) to Accuracy Rating | 2x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Courtyard Map |
+(151–220) to Accuracy Rating | 2x ![]() | Gloves · Helmet · Ring · Amulet · Quiver · Shield | Courtyard Map |
(56–74)% increased Armour | 2x ![]() | Body Armour · Boots · Gloves · Helmet · Shield | Ancient City Map |
+(250–320) to Armour | 2x ![]() | Body Armour · Shield | Ancient City Map |
(56–74)% increased Evasion Rating | 2x ![]() | Body Armour · Boots · Gloves · Helmet · Shield | Ancient City Map |
+(250–320) to Evasion Rating | 2x ![]() | Body Armour · Shield | Ancient City Map |
(56–74)% increased Energy Shield | 2x ![]() | Body Armour · Boots · Gloves · Helmet · Shield | Ancient City Map |
+(56–69) to maximum Energy Shield | 2x ![]() | Body Armour · Shield | Ancient City Map |
(10–12)% increased maximum Energy Shield | 1x ![]() | Amulet | Moon Temple Map |
(13–15)% increased maximum Energy Shield | 2x ![]() | Amulet | Colonnade Map |
+(26–30) to maximum Energy Shield | 2x ![]() | Amulet · Ring | Colonnade Map |
(56–74)% increased Armour and Evasion | 2x ![]() | Body Armour · Boots · Gloves · Helmet · Shield | Ancient City Map |
(56–74)% increased Armour and Energy Shield | 2x ![]() | Body Armour · Boots · Gloves · Helmet · Shield | Ancient City Map |
(56–74)% increased Evasion and Energy Shield | 2x ![]() | Body Armour · Boots · Gloves · Helmet · Shield | Ancient City Map |
Adds (60–72) to (110–128) Fire Damage | 4x ![]() | Two Hand Melee · Two Hand Ranged | Silo Map |
Adds (35–41) to (63–73) Fire Damage | 4x ![]() | One Hand Melee · One Hand Ranged | Silo Map |
Adds (60–72) to (110–128) Cold Damage | 4x ![]() | Two Hand Melee · Two Hand Ranged | Shipyard Map |
Adds (35–41) to (63–73) Cold Damage | 4x ![]() | One Hand Melee · One Hand Ranged | Shipyard Map |
Adds (10–14) to (162–197) Lightning Damage | 4x ![]() | Two Hand Melee · Two Hand Ranged | Wharf Map |
Adds (6–8) to (100–113) Lightning Damage | 4x ![]() | One Hand Melee · One Hand Ranged | Wharf Map |
Adds (18–24) to (36–42) Physical Damage | 4x ![]() | Two Hand Melee · Two Hand Ranged | The Quarry |
Adds (13–17) to (26–30) Physical Damage | 4x ![]() | One Hand Melee · One Hand Ranged | The Quarry |
Adds (5–7) to (8–10) Physical Damage to Attacks | 2x ![]() | Ring · Amulet · Quiver | The Ossuary |
Adds (11–15) to (23–27) Chaos Damage to Attacks | 2x ![]() | Ring · Amulet · Quiver | The Ossuary |
Adds (41–55) to (83–96) Fire Damage to Spells | 4x ![]() | Two Hand Melee | Silo Map |
Adds (31–41) to (61–71) Fire Damage to Spells | 4x ![]() | One Hand Melee · One Hand Ranged | Silo Map |
Adds (38–50) to (75–88) Cold Damage to Spells | 4x ![]() | Two Hand Melee | Shipyard Map |
Adds (25–33) to (50–58) Cold Damage to Spells | 4x ![]() | One Hand Melee · One Hand Ranged | Shipyard Map |
Adds (4–13) to (159–168) Lightning Damage to Spells | 4x ![]() | Two Hand Melee | Wharf Map |
Adds (3–9) to (106–112) Lightning Damage to Spells | 4x ![]() | One Hand Melee · One Hand Ranged | Wharf Map |
(25–27)% increased Critical Strike Chance | 4x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Maze Map |
+(25–28)% to Global Critical Strike Multiplier | 4x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Maze Map |
(76–105)% increased Spell Critical Strike Chance | 3x ![]() | Two Hand Melee | Vault Map |
(50–69)% increased Spell Critical Strike Chance | 3x ![]() | One Hand Melee · One Hand Ranged | Vault Map |
(22–27)% increased Global Critical Strike Chance | 1x ![]() | Quiver · Amulet | Vault Map |
(16–20)% chance to Avoid Elemental Ailments | 1x ![]() | Boots · Shield | The Ascent |
(21–25)% chance to Avoid Elemental Ailments | 2x ![]() | Boots · Shield | Estuary Map |
(24–30)% reduced Effect of Chill and Shock on you | 1x ![]() | Boots · Gloves | The Ascent |
(31–40)% reduced Effect of Chill and Shock on you | 2x ![]() | Boots · Gloves | Estuary Map |
(41–50)% increased Chance to Block | 3x ![]() | Shield | Phantasmagoria Map |
(7–8)% increased Life Regeneration rate | 4x ![]() | Helmet · Gloves · Boots | Underground Sea Map |
3% additional Physical Damage Reduction | 4x ![]() | Body Armour · Shield | Underground Sea Map |
+(5–6)% chance to Suppress Spell Damage | 4x ![]() | Helmet · Gloves · Boots | Underground Sea Map |
+(8–10)% chance to Suppress Spell Damage | 4x ![]() | Body Armour · Shield | Underground Sea Map |
(12–14)% increased Energy Shield Recharge Rate | 4x ![]() | Helmet · Gloves · Boots | Underground Sea Map |
(21–25)% faster start of Energy Shield Recharge | 4x ![]() | Body Armour · Shield | Underground Sea Map |
Light Radius is based on Energy Shield instead of Life | 4x ![]() | Helmet · Ring | Dig Map |
Minions deal (10–20)% increased Damage | 3x ![]() | Gloves | The Lunaris Temple Level 2 |
Minions deal (67–81)% increased Damage | 4x ![]() | Two Hand Melee · Two Hand Ranged | Arcade Map |
Minions deal (45–54)% increased Damage | 4x ![]() | One Hand Melee · One Hand Ranged | Arcade Map |
(67–81)% increased Trap Damage | 4x ![]() | Two Hand Melee · Two Hand Ranged | Frozen Cabins Map |
(45–54)% increased Trap Damage | 4x ![]() | One Hand Melee · One Hand Ranged | Frozen Cabins Map |
(67–81)% increased Mine Damage | 4x ![]() | Two Hand Melee · Two Hand Ranged | Frozen Cabins Map |
(45–54)% increased Mine Damage | 4x ![]() | One Hand Melee · One Hand Ranged | Frozen Cabins Map |
Moving while Bleeding doesn't cause you to take extra Damage | 2x ![]() | Shield · Quiver | The Ascent |
+(37–43)% Chaos Resistance against Damage Over Time | 2x ![]() | Belt | Grave Trough Map |
(51–60)% chance to Avoid Bleeding | 2x ![]() | Boots | Estuary Map |
(51–60)% reduced Ignite Duration on you | 2x ![]() | Ring | Estuary Map |
(51–60)% reduced Effect of Chill on you | 2x ![]() | Ring | Estuary Map |
(51–60)% reduced Effect of Shock on you | 2x ![]() | Ring | Estuary Map |
(21–25)% reduced Effect of Curses on you | 2x ![]() | Ring | Estuary Map |
(16–20)% reduced Effect of Freeze on you | 2x ![]() | Helmet | Estuary Map |
Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown Spells Triggered this way have 150% more Cost | 3x ![]() | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | The Refinery |
(86–94)% increased Physical Damage (16–17)% chance to Impale Enemies on Hit with Attacks | 3x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Orchard Map |
(95–105)% increased Physical Damage (18–20)% chance to Impale Enemies on Hit with Attacks | 8x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Orchard Map |
(86–94)% increased Physical Damage (16–17)% chance to cause Bleeding on Hit | 3x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Acid Caverns Map |
(95–105)% increased Physical Damage (18–20)% chance to cause Bleeding on Hit | 8x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Acid Caverns Map |
(86–94)% increased Physical Damage (16–17)% chance to Blind Enemies on hit | 3x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Orchard Map |
(95–105)% increased Physical Damage (18–20)% chance to Blind Enemies on hit | 8x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Orchard Map |
(86–94)% increased Physical Damage (16–17)% chance to Poison on Hit | 3x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Acid Caverns Map |
(95–105)% increased Physical Damage (18–20)% chance to Poison on Hit | 8x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Acid Caverns Map |
(65–72)% increased Fire Damage (25–28)% chance to Ignite | 3x ![]() | Two Hand Melee | Silo Map |
(73–80)% increased Fire Damage (29–34)% chance to Ignite | 8x ![]() | Two Hand Melee | Silo Map |
(42–50)% increased Fire Damage (16–17)% chance to Ignite | 3x ![]() | One Hand Melee · One Hand Ranged | Silo Map |
(51–60)% increased Fire Damage (18–20)% chance to Ignite | 8x ![]() | One Hand Melee · One Hand Ranged | Silo Map |
(65–72)% increased Cold Damage (25–28)% chance to Freeze | 3x ![]() | Two Hand Melee | Shipyard Map |
(73–80)% increased Cold Damage (29–34)% chance to Freeze | 8x ![]() | Two Hand Melee | Shipyard Map |
(42–50)% increased Cold Damage (16–17)% chance to Freeze | 3x ![]() | One Hand Melee · One Hand Ranged | Shipyard Map |
(51–60)% increased Cold Damage (18–20)% chance to Freeze | 8x ![]() | One Hand Melee · One Hand Ranged | Shipyard Map |
(65–72)% increased Lightning Damage (25–28)% chance to Shock | 3x ![]() | Two Hand Melee | Wharf Map |
(73–80)% increased Lightning Damage (29–34)% chance to Shock | 8x ![]() | Two Hand Melee | Wharf Map |
(42–50)% increased Lightning Damage (16–17)% chance to Shock | 3x ![]() | One Hand Melee · One Hand Ranged | Wharf Map |
(51–60)% increased Lightning Damage (18–20)% chance to Shock | 8x ![]() | One Hand Melee · One Hand Ranged | Wharf Map |
(61–68)% increased Chaos Damage Chaos Skills have (18–20)% increased Skill Effect Duration | 3x ![]() | Two Hand Melee | Arid Lake Map |
(69–75)% increased Chaos Damage Chaos Skills have (21–23)% increased Skill Effect Duration | 8x ![]() | Two Hand Melee | Arid Lake Map |
(40–45)% increased Chaos Damage Chaos Skills have (9–10)% increased Skill Effect Duration | 3x ![]() | One Hand Melee · One Hand Ranged | Arid Lake Map |
(46–50)% increased Chaos Damage Chaos Skills have (11–12)% increased Skill Effect Duration | 8x ![]() | One Hand Melee · One Hand Ranged | Arid Lake Map |
(65–72)% increased Spell Damage (21–25)% increased Mana Regeneration Rate | 2x ![]() | Two Hand Melee | Museum Map |
(73–80)% increased Spell Damage (26–30)% increased Mana Regeneration Rate | 6x ![]() | Two Hand Melee | Museum Map |
(42–50)% increased Spell Damage (10–12)% increased Mana Regeneration Rate | 2x ![]() | One Hand Melee · One Hand Ranged | Museum Map |
(51–60)% increased Spell Damage (13–15)% increased Mana Regeneration Rate | 6x ![]() | One Hand Melee · One Hand Ranged | Museum Map |
(53–58)% increased Spell Damage Gain (3–4)% of Non-Chaos Damage as extra Chaos Damage | 1x ![]() | Two Hand Melee | Museum Map |
(59–66)% increased Spell Damage Gain (5–6)% of Non-Chaos Damage as extra Chaos Damage | 4x ![]() | Two Hand Melee | Museum Map |
(38–40)% increased Spell Damage Gain 2% of Non-Chaos Damage as extra Chaos Damage | 1x ![]() | One Hand Melee · One Hand Ranged | Museum Map |
(41–45)% increased Spell Damage Gain 3% of Non-Chaos Damage as extra Chaos Damage | 4x ![]() | One Hand Melee · One Hand Ranged | Museum Map |
Minions have (39–45)% increased maximum Life Minions deal (39–45)% increased Damage | 4x ![]() | Two Hand Melee · Two Hand Ranged | Arcade Map |
Minions have (25–28)% increased maximum Life Minions deal (25–28)% increased Damage | 4x ![]() | One Hand Melee · One Hand Ranged | Arcade Map |
Minions have (25–28)% increased Attack Speed Minions have (25–28)% increased Cast Speed | 4x ![]() | Two Hand Melee · Two Hand Ranged | Arcade Map |
Minions have (14–15)% increased Attack Speed Minions have (14–15)% increased Cast Speed | 4x ![]() | One Hand Melee · One Hand Ranged | Arcade Map |
+(31–35)% to Chaos Damage over Time Multiplier | 4x ![]() | Two Hand Melee | Waterways Map |
+(18–20)% to Chaos Damage over Time Multiplier | 4x ![]() | One Hand Melee · One Hand Ranged · Two Hand Ranged | Waterways Map |
+(31–35)% to Physical Damage over Time Multiplier | 4x ![]() | Two Hand Melee | Primordial Blocks Map |
+(18–20)% to Physical Damage over Time Multiplier | 4x ![]() | One Hand Melee · One Hand Ranged · Two Hand Ranged | Primordial Blocks Map |
+(31–35)% to Cold Damage over Time Multiplier | 4x ![]() | Two Hand Melee | Glacier Map |
+(18–20)% to Cold Damage over Time Multiplier | 4x ![]() | One Hand Melee · One Hand Ranged · Two Hand Ranged | Glacier Map |
+(31–35)% to Fire Damage over Time Multiplier | 4x ![]() | Two Hand Melee | Precinct Map |
+(18–20)% to Fire Damage over Time Multiplier | 4x ![]() | One Hand Melee · One Hand Ranged · Two Hand Ranged | Precinct Map |
Attacks with this Weapon Penetrate (8–10)% Elemental Resistances | 4x ![]() | Two Hand Melee · Two Hand Ranged · One Hand Melee · One Hand Ranged | Defiled Cathedral Map |
Attacks with this Weapon Penetrate (11–13)% Chaos Resistance | 4x ![]() | Two Hand Melee · Two Hand Ranged · One Hand Melee · One Hand Ranged | Arid Lake Map |
(6–7)% chance to deal Double Damage | 2x ![]() | Two Hand Melee · Two Hand Ranged | Racecourse Map |
(8–10)% chance to deal Double Damage | 8x ![]() | Two Hand Melee · Two Hand Ranged | Racecourse Map |
3% chance to deal Double Damage | 2x ![]() | One Hand Melee · One Hand Ranged · Shield | Racecourse Map |
(4–5)% chance to deal Double Damage | 8x ![]() | One Hand Melee · One Hand Ranged · Shield | Racecourse Map |
(18–21)% increased Armour and Evasion +(12–14) to maximum Life | 2x ![]() | Boots · Gloves | Lava Lake Map |
(18–21)% increased Armour and Energy Shield +(12–14) to maximum Life | 2x ![]() | Boots · Gloves | Lava Lake Map |
(18–21)% increased Evasion and Energy Shield +(12–14) to maximum Life | 2x ![]() | Boots · Gloves | Lava Lake Map |
(18–21)% increased Armour +(12–14) to maximum Life | 2x ![]() | Boots · Gloves | Lava Lake Map |
(18–21)% increased Evasion Rating +(12–14) to maximum Life | 2x ![]() | Boots · Gloves | Lava Lake Map |
(18–21)% increased Energy Shield +(12–14) to maximum Life | 2x ![]() | Boots · Gloves | Lava Lake Map |
(18–21)% increased Armour, Evasion and Energy Shield +(12–14) to maximum Life | 2x ![]() | Boots · Gloves | Lava Lake Map |
(18–21)% increased Armour and Evasion +(14–16) to maximum Life | 2x ![]() | Helmet · Shield | Lava Lake Map |
(18–21)% increased Armour and Energy Shield +(14–16) to maximum Life | 2x ![]() | Helmet · Shield | Lava Lake Map |
(18–21)% increased Evasion and Energy Shield +(14–16) to maximum Life | 2x ![]() | Helmet · Shield | Lava Lake Map |
(18–21)% increased Armour +(14–16) to maximum Life | 2x ![]() | Helmet · Shield | Lava Lake Map |
(18–21)% increased Evasion Rating +(14–16) to maximum Life | 2x ![]() | Helmet · Shield | Lava Lake Map |
(18–21)% increased Energy Shield +(14–16) to maximum Life | 2x ![]() | Helmet · Shield | Lava Lake Map |
(18–21)% increased Armour, Evasion and Energy Shield +(14–16) to maximum Life | 2x ![]() | Helmet · Shield | Lava Lake Map |
(18–21)% increased Armour and Evasion +(17–19) to maximum Life | 2x ![]() | Body Armour | Lava Lake Map |
(18–21)% increased Armour and Energy Shield +(17–19) to maximum Life | 2x ![]() | Body Armour | Lava Lake Map |
(18–21)% increased Evasion and Energy Shield +(17–19) to maximum Life | 2x ![]() | Body Armour | Lava Lake Map |
(18–21)% increased Armour +(17–19) to maximum Life | 2x ![]() | Body Armour | Lava Lake Map |
(18–21)% increased Evasion Rating +(17–19) to maximum Life | 2x ![]() | Body Armour | Lava Lake Map |
(18–21)% increased Energy Shield +(17–19) to maximum Life | 2x ![]() | Body Armour | Lava Lake Map |
(18–21)% increased Armour, Evasion and Energy Shield +(17–19) to maximum Life | 2x ![]() | Body Armour | Lava Lake Map |
+(21–25) to Strength and Dexterity | 4x ![]() | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Ivory Temple Map |
+(21–25) to Dexterity and Intelligence | 4x ![]() | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Ivory Temple Map |
+(21–25) to Strength and Intelligence | 4x ![]() | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Ivory Temple Map |
+(36–40) to maximum Mana Regenerate 4 Mana per second | 4x ![]() | Ring · Amulet | Leyline Map |
+(36–40) to maximum Mana 5% reduced Mana Cost of Skills | 4x ![]() | Ring · Amulet | Cold River Map |
+(36–40) to maximum Mana 6% of Damage taken Recouped as Mana | 4x ![]() | Ring · Amulet | Leyline Map |
(5–6)% increased Attack and Cast Speed | 3x ![]() | Amulet · Quiver | Beach Map |
(18–20)% increased Movement Speed (6–9)% increased Movement Speed if you haven't been Hit Recently | 4x ![]() | Boots | Mesa Map |
(18–20)% increased Movement Speed (8–12)% chance to gain Onslaught for 4 seconds on Kill | 4x ![]() | Boots | Mesa Map |
(18–20)% increased Movement Speed 100% chance to Avoid being Chilled | 4x ![]() | Boots | Mesa Map |
+(214–285) to Armour and Evasion Rating | 4x ![]() | Belt · Quiver | Ancient City Map |
+(214–285) to Armour +(21–25) to maximum Energy Shield | 4x ![]() | Belt | Ancient City Map |
+(214–285) to Evasion Rating +(21–25) to maximum Energy Shield | 4x ![]() | Belt · Quiver | Ancient City Map |
20% reduced Flask Charges gained Flasks applied to you have (8–10)% increased Effect | 2x ![]() | Belt | Channel Map |
(6–8)% increased Cooldown Recovery Rate | 2x ![]() | Belt | Jungle Valley Map |
(5–6)% increased Damage per Endurance Charge | 3x ![]() | Two Hand Melee · Two Hand Ranged | Castle Ruins Map |
(3–4)% increased Damage per Endurance Charge | 3x ![]() | One Hand Melee · One Hand Ranged | Castle Ruins Map |
(5–6)% increased Damage per Frenzy Charge | 3x ![]() | Two Hand Melee · Two Hand Ranged | Necropolis Map |
(3–4)% increased Damage per Frenzy Charge | 3x ![]() | One Hand Melee · One Hand Ranged | Necropolis Map |
(5–6)% increased Damage per Power Charge | 3x ![]() | Two Hand Melee · Two Hand Ranged | Toxic Sewer Map |
(3–4)% increased Damage per Power Charge | 3x ![]() | One Hand Melee · One Hand Ranged | Toxic Sewer Map |
(20–25)% of Physical Damage Converted to Fire Damage | 4x ![]() | Gloves | Iceberg Map |
(20–25)% of Physical Damage Converted to Cold Damage | 4x ![]() | Gloves | Iceberg Map |
(20–25)% of Physical Damage Converted to Lightning Damage | 4x ![]() | Gloves | Iceberg Map |
+1 to maximum number of Raised Zombies +1 to maximum number of Skeletons | 4x ![]() | Helmet | Arcade Map |
(4–5)% increased Effect of your Curses | 2x ![]() | Shield | Core Map |
+1 to Level of Socketed AoE Gems (8–10)% increased Area of Effect | 4x ![]() | Helmet | Pier Map |
+1 to Level of Socketed Projectile Gems Projectiles Pierce an additional Target | 4x ![]() | Helmet | Malformation Map |
+1 to Level of Socketed Melee Gems +0.2 metres to Melee Strike Range | 4x ![]() | Helmet | Crystal Ore Map |
+(39–45)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 4x ![]() | Two Hand Melee · Two Hand Ranged | Strand Map |
+(26–30)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 4x ![]() | One Hand Melee · One Hand Ranged | Strand Map |
(20–22)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 4x ![]() | Two Hand Melee · Two Hand Ranged | Strand Map |
(10–11)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 4x ![]() | One Hand Melee · One Hand Ranged | Strand Map |
Regenerate 150 Energy Shield per second while a Rare or Unique Enemy is Nearby | 4x ![]() | Body Armour · Belt | Strand Map |
(13–14)% increased Global Critical Strike Chance 5% chance to gain a Frenzy Charge on Critical Strike | 4x ![]() | Quiver | Necropolis Map |
(15–16)% increased Global Critical Strike Chance (20–22)% increased Elemental Damage if you've dealt a Critical Strike Recently | 4x ![]() | Gloves · Quiver | Maze Map |
(15–16)% increased Global Critical Strike Chance Adds (14–16) to (21–24) Chaos Damage if you've dealt a Critical Strike Recently | 4x ![]() | Gloves · Quiver | Maze Map |
+(41–45) to maximum Life Regenerate 4 Mana per second | 4x ![]() | Helmet · Gloves · Boots · Ring · Amulet · Belt · Quiver | Cursed Crypt Map |
+(41–45) to maximum Mana Regenerate 25 Life per second | 4x ![]() | Helmet · Gloves · Boots · Ring · Amulet · Belt · Quiver | Cursed Crypt Map |
(26–30)% increased Totem Placement speed | 3x ![]() | Boots · Amulet | Plateau Map |
Adds (10–12) to (14–16) Fire Damage Adds (10–12) to (14–16) Cold Damage | 3x ![]() | Shield · Ring · Quiver · Amulet | Siege Map |
Adds (10–12) to (14–16) Fire Damage Adds 1 to (21–24) Lightning Damage | 3x ![]() | Shield · Ring · Quiver · Amulet | Siege Map |
Adds (10–12) to (14–16) Cold Damage Adds 1 to (21–24) Lightning Damage | 3x ![]() | Shield · Ring · Quiver · Amulet | Siege Map |
(23–25)% increased Evasion Rating while Focused grant focus skill [1] | 4x ![]() | Helmet · Boots | Ancient City Map |
(11–12)% additional Physical Damage Reduction while Focused grant focus skill [1] | 4x ![]() | Helmet · Gloves | Ancient City Map |
Shock nearby Enemies for 4 Seconds when you Focus grant focus skill [1] | 2x ![]() | Ring | Acid Caverns Map |
1% of Evasion Rating is Regenerated as Life per second while Focused grant focus skill [1] | 3x ![]() | Body Armour | Ancient City Map |
Recover (29–31)% of Mana and Energy Shield when you Focus grant focus skill [1] | 4x ![]() | Body Armour | Colonnade Map |
(26–30)% chance to deal Double Damage while Focused grant focus skill [1] | 8x ![]() | Two Hand Melee · Two Hand Ranged | Racecourse Map |
(13–15)% chance to deal Double Damage while Focused grant focus skill [1] | 8x ![]() | One Hand Melee · One Hand Ranged · Shield | Racecourse Map |
(31–36)% increased Attack and Cast Speed while Focused grant focus skill [1] | 2x ![]() | Gloves | Beach Map |
(26–30)% increased Duration of Ailments you inflict while Focused grant focus skill [1] | 4x ![]() | Helmet | Acid Caverns Map |
You are Immune to Ailments while Focused grant focus skill [1] | 3x ![]() | Boots | Acid Caverns Map |
You have Vaal Pact while Focused 10% of Damage Leeched as Life while Focused grant focus skill [1] | 3x ![]() | Amulet | Park Map |
+7 to maximum Fortification while Focused grant focus skill [1] | 2x ![]() | Body Armour | Ancient City Map |
Trigger Socketed Spells when you Focus, with a 0.25 second Cooldown grant focus skill [1] | 3x ![]() | Helmet | The Refinery |
(11–15)% of Damage is taken from Mana before Life while Focused grant focus skill [1] | 3x ![]() | Body Armour | Leyline Map |
Minions Recover 100% of their Life when you Focus grant focus skill [1] | 3x ![]() | Gloves | Arcade Map |
(12–14)% increased Damage | 4x ![]() | Ring · Belt | Ghetto Map |
+1 to Level of Socketed Support Gems | 8x ![]() | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged · Shield | Tower Map |
Channelling Skills have -2 to Total Mana Cost | 2x ![]() | Ring · Amulet | Cold River Map |
Channelling Skills have -3 to Total Mana Cost | 4x ![]() | Ring · Amulet | Cold River Map |
Non-Channelling Skills have -5 to Total Mana Cost | 2x ![]() | Ring · Amulet | Cold River Map |
Non-Channelling Skills have (-7–-6) to Total Mana Cost | 4x ![]() | Ring · Amulet | Cold River Map |
(31–36)% increased Damage while Leeching | 3x ![]() | Gloves · Amulet | Park Map |
Adds (14–16) to (18–20) Physical Damage 40% chance to cause Bleeding on Hit | 4x ![]() | Two Hand Melee · Two Hand Ranged | Acid Caverns Map |
Adds (9–11) to (12–14) Physical Damage 40% chance to cause Bleeding on Hit | 4x ![]() | One Hand Melee · One Hand Ranged | Acid Caverns Map |
(24–28)% increased Damage during any Flask Effect | 4x ![]() | Gloves | Foundry Map |
6% increased Attributes | 4x ![]() | Body Armour | Ivory Temple Map |
Banner Skills have (16–20)% increased Aura Effect | 4x ![]() | Body Armour | Basilica Map |
Trigger Level 10 Summon Spectral Wolf on Kill | 3x ![]() | Amulet | Dark Forest Map |
(15–18)% increased Warcry Buff Effect | 4x ![]() | Helmet | Chateau Map |
80% chance to Avoid being Frozen | 4x ![]() | Boots | Estuary Map |
(14–16)% increased Global Critical Strike Chance +(21–23)% to Critical Strike Multiplier if you've Shattered an Enemy Recently | 4x ![]() | Ring | Maze Map |
(14–16)% increased Global Physical Damage (14–16)% increased Chaos Damage | 4x ![]() | Ring | Orchard Map |
(14–16)% increased Fire Damage (14–16)% increased Lightning Damage | 4x ![]() | Ring | Siege Map |
+(15–19) to Dexterity and Intelligence (8–10)% increased Attack Speed | 4x ![]() | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | Beach Map |
+(15–19) to Strength and Intelligence (15–20)% increased Critical Strike Chance | 2x ![]() | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | Maze Map |
10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy (8–10)% increased Attack Speed | 4x ![]() | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | Spider Forest Map |
(19–24)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x ![]() | Two Hand Melee · Two Hand Ranged | Spider Forest Map |
(13–16)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x ![]() | One Hand Melee · One Hand Ranged | Spider Forest Map |
+(13–15)% to Fire and Chaos Resistances | 3x ![]() | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Conservatory Map |
+(13–15)% to Lightning and Chaos Resistances | 3x ![]() | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Conservatory Map |
+(13–15)% to Cold and Chaos Resistances | 3x ![]() | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Conservatory Map |
+(21–25) to Strength (21–25)% chance to Avoid being Ignited | 4x ![]() | Body Armour · Shield | Bog Map |
+(21–25) to Dexterity (21–25)% chance to Avoid being Frozen | 4x ![]() | Body Armour · Shield | Bog Map |
+(21–25) to Intelligence (21–25)% chance to Avoid being Shocked | 4x ![]() | Body Armour · Shield | Bog Map |
(11–12)% increased Trap Throwing Speed | 4x ![]() | Amulet · Belt | Frozen Cabins Map |
(11–12)% increased Mine Throwing Speed | 4x ![]() | Amulet · Helmet | Frozen Cabins Map |
(17–20)% increased Brand Attachment range | 4x ![]() | Amulet · Gloves | Villa Map |
(5–8)% increased maximum Life (5–8)% increased maximum Mana | 6x ![]() | Body Armour | Cursed Crypt Map |
(5–7)% Chance to Block Attack Damage | 4x ![]() | Body Armour | Phantasmagoria Map |
(6–8)% Chance to Block Spell Damage | 4x ![]() | Body Armour | Phantasmagoria Map |
(8–9)% increased Area of Effect (11–13)% increased Area Damage | 3x ![]() | Gloves | Pier Map |
(13–16)% increased Projectile Speed (11–13)% increased Projectile Damage | 3x ![]() | Gloves | Malformation Map |
(11–13)% increased Melee Damage +0.1 metres to Melee Strike Range | 3x ![]() | Gloves | Crystal Ore Map |
Focus has (21–25)% increased Cooldown Recovery Rate | 3x ![]() | Boots | Jungle Valley Map |
Item mods /2
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
50 | WeaponTree | Item sells for 20 additional Chaos Orbs | minion_unique_weapon 408 weapon_can_roll_minion_modifiers 408 shield 300 default 240 | |
78 | WeaponTree | Item sells for 40 additional Chaos Orbs | minion_unique_weapon 204 weapon_can_roll_minion_modifiers 204 shield 150 default 120 |
Trinket mods /11
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Lucky | 1 | Prefix | 2% chance in Heists for Orbs of Transmutation to drop as Chaos Orbs instead drop | default 100 |
Lucky | 50 | Prefix | 3% chance in Heists for Orbs of Transmutation to drop as Chaos Orbs instead drop | default 75 |
Lucky | 70 | Prefix | 4% chance in Heists for Orbs of Transmutation to drop as Chaos Orbs instead drop | default 50 |
Lucky | 1 | Prefix | (6–8)% chance in Heists for Orbs of Alteration to drop as Chaos Orbs instead drop | default 100 |
Lucky | 50 | Prefix | (9–12)% chance in Heists for Orbs of Alteration to drop as Chaos Orbs instead drop | default 75 |
Lucky | 70 | Prefix | (13–15)% chance in Heists for Orbs of Alteration to drop as Chaos Orbs instead drop | default 50 |
Lucky | 1 | Prefix | 5% chance in Heists for Orbs of Augmentation to drop as Chaos Orbs instead drop | default 100 |
Lucky | 50 | Prefix | 6% chance in Heists for Orbs of Augmentation to drop as Chaos Orbs instead drop | default 75 |
Lucky | 70 | Prefix | (7–8)% chance in Heists for Orbs of Augmentation to drop as Chaos Orbs instead drop | default 50 |
Lucky | 83 | Prefix | 1% chance in Heists for Chaos Orbs to drop as Divine Orbs instead drop | default 1 |
Lucky | 83 | Prefix | 1% chance in Heists for Chaos Orbs to drop as Exalted Orbs instead drop | default 1 |
Misc mods /12
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | PrimordialAltar | Unique | Final Boss drops (2–4) additional Eldritch Chaos Orbs | primordial_altar_downside 0 tangle_altar 0 default 0 | |
1 | PrimordialAltar | Unique | Final Boss drops (2–4) additional Chaos Orbs | primordial_altar_downside 0 tangle_altar 0 default 0 | |
1 | PrimordialAltar | Unique | (1.6–3.2)% chance to drop an additional Eldritch Chaos Orb | primordial_altar_downside 0 tangle_altar 0 default 0 | |
1 | PrimordialAltar | Unique | (1.6–3.2)% chance to drop an additional Chaos Orb | primordial_altar_downside 0 tangle_altar 0 default 0 | |
1 | PrimordialAltar | Unique | Final Boss drops (2–4) additional Eldritch Chaos Orbs | primordial_altar_downside 0 cleansing_fire_altar 0 default 0 | |
1 | PrimordialAltar | Unique | Final Boss drops (2–4) additional Chaos Orbs | primordial_altar_downside 0 cleansing_fire_altar 48000 default 0 | |
1 | PrimordialAltar | Unique | (1.6–3.2)% chance to drop an additional Eldritch Chaos Orb | primordial_altar_downside 0 cleansing_fire_altar 0 default 0 | |
1 | PrimordialAltar | Unique | (1.6–3.2)% chance to drop an additional Chaos Orb | primordial_altar_downside 0 cleansing_fire_altar 48000 default 0 | |
Devoted to Lunaris | 12 | Necropolis | NecropolisDevoted | 3% chance to drop an additional Chaos Orb | default 2571 |
Devoted to Lunaris | 60 | Necropolis | NecropolisDevoted | 4% chance to drop an additional Chaos Orb | default 1714 |
Devoted to Lunaris | 78 | Necropolis | NecropolisDevoted | 5% chance to drop an additional Chaos Orb | default 1265 |
Devoted to Solaris | 12 | Necropolis | NecropolisDevoted | Dropped Weapons are converted to Chaos Orbs | default 1714 |
Item /5
Acquisition /4
Source | Ingredient | Offer |
---|---|---|
Chaotic Disposition | ![]() | |
Rain of Chaos | ![]() | |
The Wrath | ![]() | |
Three Faces in the Dark | ![]() |
Community Wiki
Chaos Orb
A Chaos Orb is a currency item that can be used to re-roll the random modifiers on a piece of rare equipment. It is one of the three orbs most commonly used as currency to exchange items between players, the other two being Exalted Orb and
Mirror of Kalandra, both of much higher value.
Obtaining
Chaos Orbs are uncommon currency items that can be dropped by slain monsters, chests, and destructible containers. They also drop from Arcanist's Strongboxes.
Spending
Chaos Orbs are useful in crafting, as they reroll all modifiers (and the number of modifiers) on a rare item. This makes for unpredictable results, so getting a specific modifier is not easy. Using multiple Chaos Orbs on a piece of equipment in the hopes of getting at least a few good modifiers is called 'Chaos spamming'.
These orbs also play an important role in trading. They are the "silver standard" in the player-driven economy and are often used to buy low to mid tier items.
Related items
Veiled Chaos Orb
- A Valuable Combination
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.