Ezomyte Blade
Two Hand Sword
Physical Damage: 62-115
Critical Strike Chance: 6.5%
Attacks per Second: 1.4
Weapon Range: 1.3 metres
Requires Level 61, 113 Str, 113 Dex
+25% to Global Critical Strike Multiplier
Ezomyte Blade TwoHandSword16 /9
NameShow Full Descriptions
CostiLvl 1: Normal: 3xOrb of Transmutation · Magic: 4xOrb of Alteration · Rare: 3xChaos Orb · Unique: 8xChaos Orb
DropLevel 61
BaseType Ezomyte Blade
Class Two Hand Swords
FlagsCanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge
TypeMetadata/Items/Weapons/TwoHandWeapons/TwoHandSwords/TwoHandSword16
Tagstop_tier_base_item_type, sword, two_hand_weapon, twohand, weapon
IconArt/2DItems/Weapons/TwoHandWeapons/TwoHandSwords/TwoHandSword4
ReferenceCommunity Wiki
+25% to Global Critical Strike Multiplier
FamilyCriticalStrikeMultiplier
DomainsItem (1)
GenerationTypeUnique (3)
Req. level1
Stats
  • base critical strike multiplier + Min: 25 Max: 25 Global
  • Craft Tagsdamage critical
    keyval
    Base.tagsword, two_hand_weapon, twohand, weapon, default
    Base.base_level1
    Weapon.weapon_classTwoHandSword
    Weapon.minimum_attack_distance0
    Weapon.maximum_attack_distance3
    Weapon.minimum_damage5
    Weapon.maximum_damage10
    Weapon.weapon_speed833
    Weapon.critical_chance500
    Weapon.accuracy_rating20
    Sockets.socket_info1:1:50 2:1:120 3:2:100 4:25:30 5:35:5 6:50:1, 1:1:50 2:1:120 3:2:100 4:9999:30 5:9999:20 6:9999:5
    AttributeRequirements.strength_requirement100
    AttributeRequirements.dexterity_requirement0
    AttributeRequirements.intelligence_requirement0
    Mods.inventory_typeWeapon
    Mods.stat_description_listMetadata/StatDescriptions/stat_descriptions.txt
    Mods.mod_stat_description_listMetadata/StatDescriptions/advanced_mod_stat_descriptions.txt
    Mods.enable_raritynormal, magic, rare, unique
    Quality.max_quality20
    Unique /2
    +25% to Global Critical Strike Multiplier
    (220–250)% increased Physical Damage
    0.6% of Physical Attack Damage Leeched as Life
    50% increased Melee Damage against Bleeding Enemies
    Cannot Leech Life from Critical Strikes
    30% chance to Blind Enemies on Critical Strike
    50% chance to cause Bleeding on Critical Strike
    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
    (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
    (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
    +25% to Global Critical Strike Multiplier
    (100–140)% increased Physical Damage
    (25–35)% increased Attack Speed
    Cannot be Poisoned
    You can have an additional Tincture active
    10% chance to remove 1 Mana Burn on Kill
    (Mana Burn causes you to lose 1% of your maximum Mana per stack per second)
    Edit

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