Ezomyte Blade
Two Hand Sword
Physical Damage: 62-115
Critical Strike Chance: 6.5%
Attacks per Second: 1.4
Weapon Range: 1.3 metres
Requires Level 61, 113 Str, 113 Dex
+25% to Global Critical Strike Multiplier

Ezomyte Blade TwoHandSword16 /9
Name | Show Full Descriptions |
---|---|
Cost | iLvl 1: Normal: 3x![]() ![]() ![]() ![]() |
DropLevel | 61 |
BaseType | Ezomyte Blade |
Class | Two Hand Swords |
Flags | CanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge |
Type | Metadata/Items/Weapons/TwoHandWeapons/TwoHandSwords/TwoHandSword16 |
Tags | top_tier_base_item_type, sword, two_hand_weapon, twohand, weapon |
Icon | Art/2DItems/Weapons/TwoHandWeapons/TwoHandSwords/TwoHandSword4 |
Reference | Community Wiki |
+25% to Global Critical Strike Multiplier
Family | CriticalStrikeMultiplier |
---|---|
Domains | Item (1) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage critical |
key | val |
---|---|
Base.tag | sword, two_hand_weapon, twohand, weapon, default |
Base.base_level | 1 |
Weapon.weapon_class | TwoHandSword |
Weapon.minimum_attack_distance | 0 |
Weapon.maximum_attack_distance | 3 |
Weapon.minimum_damage | 5 |
Weapon.maximum_damage | 10 |
Weapon.weapon_speed | 833 |
Weapon.critical_chance | 500 |
Weapon.accuracy_rating | 20 |
Sockets.socket_info | 1:1:50 2:1:120 3:2:100 4:25:30 5:35:5 6:50:1, 1:1:50 2:1:120 3:2:100 4:9999:30 5:9999:20 6:9999:5 |
AttributeRequirements.strength_requirement | 100 |
AttributeRequirements.dexterity_requirement | 0 |
AttributeRequirements.intelligence_requirement | 0 |
Mods.inventory_type | Weapon |
Mods.stat_description_list | Metadata/StatDescriptions/stat_descriptions.txt |
Mods.mod_stat_description_list | Metadata/StatDescriptions/advanced_mod_stat_descriptions.txt |
Mods.enable_rarity | normal, magic, rare, unique |
Quality.max_quality | 20 |
Unique /2
+25% to Global Critical Strike Multiplier
(220–250)% increased Physical Damage
0.6% of Physical Attack Damage Leeched as Life
50% increased Melee Damage against Bleeding Enemies
Cannot Leech Life from Critical Strikes
30% chance to Blind Enemies on Critical Strike
50% chance to cause Bleeding on Critical Strike
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
+25% to Global Critical Strike Multiplier
(100–140)% increased Physical Damage
(25–35)% increased Attack Speed
Cannot be Poisoned
You can have an additional Tincture active
10% chance to remove 1 Mana Burn on Kill
(Mana Burn causes you to lose 1% of your maximum Mana per stack per second)
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.