Heavy Guard





monster ignores delve darkness mechanic [1]
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LegionLeague/LegionEternalEmpireSergeantHeavySpectre |
Tags | fast_movement, has_one_hand_sword, has_one_handed_melee, humanoid, legion_monster, medium_height, melee, no_pantheon_mod, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
Life
336%
Armour
+100%
Evasion
+50%
Ailment Threshold
336%
Resistance




Damage
124%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 12
Attack Time
1.56 Second
Damage Spread
±20%
Experience
175%
Model Size
110%
Type
LegionEternalEmpireSergeantHeavy
Metadata
LegionEternalEmpireSergeantHeavy
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
21,616
Armour
57,580
Evasion Rating
7,109
Damage
463
Spell Damage
463
Accuracy
580
Attack Time
1.56
Experience
17,946
Minion Life
4,689
Minion Damage
370
Ailment Threshold
21,616
Chill
68
Shock
68
Brittle
387
Scorch
68
Sap
189
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 371–556
Critical Strike Chance: 5%
Attack Time: 1.56 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

EmptyActionLegionMultiShieldBash
Attack
Base Damage: 371–556
Critical Strike Chance: 5%
Attack Time: 1.56 sec
Cooldown Time: 15 sec
25% less Attack Speed
+8 metres to Melee Strike Range
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionEternalEmpireShieldBashCircle
Triggerable, Attack
Base Damage: 371–556
Critical Strike Chance: 5%
Attack Time: 1.56 sec
is area damage [1]
LegionEternalEmpireShieldBashCone
Triggerable, Attack
Base Damage: 371–556
Critical Strike Chance: 5%
Attack Damage: 120%
Attack Time: 1.56 sec
Deals 20% more Attack Damage
is area damage [1]
EmptyActionEternalStampedeDaemon
Spell
Cast Time: 3 sec
Cooldown Time: 15 sec
LegionEternalSummonStampede
Spell, Multicastable, Triggerable
Cast Time: 1 sec
alternate minion [396]
number of monsters to summon [1]
summon specific monsters radius +% [-95]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionSergeantBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionSergeantBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionEternalEmpireSergeantHeavy"] = { name = "Heavy Guard", life = 3.36, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.24, damageSpread = 0.2, attackTime = 1.56, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "Melee", "LegionEternalSummonStampede", "EmptyActionLegionMultiShieldBash", "EmptyActionEternalStampedeDaemon", "LegionEternalEmpireShieldBashCircle", "LegionEternalEmpireShieldBashCone", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionEternalSummonStampede"] = { name = "LegionEternalSummonStampede", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", }, levels = { [1] = {1, 396, -95, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionLegionMultiShieldBash"] = { name = "EmptyActionLegionMultiShieldBash", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "melee_range_+", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, 80, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionEternalStampedeDaemon"] = { name = "EmptyActionEternalStampedeDaemon", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionEternalEmpireShieldBashCircle"] = { name = "LegionEternalEmpireShieldBashCircle", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionEternalEmpireShieldBashCone"] = { name = "LegionEternalEmpireShieldBashCone", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.2, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Id | MonsterAttackBlock40Bypass10_ |
---|---|
Family | MonsterBlockAndBypass |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Heavy Guard





monster ignores delve darkness mechanic [1]
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Spectre | Y |
---|---|
Tags | fast_movement, has_one_hand_sword, has_one_handed_melee, humanoid, legion_monster, melee, no_pantheon_mod, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
Life
336%
Armour
+100%
Evasion
+50%
Ailment Threshold
336%
Resistance




Damage
124%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 12
Attack Time
1.56 Second
Damage Spread
±20%
Experience
175%
Model Size
110%
Type
LegionEternalEmpireSergeantHeavy
Metadata
LegionEternalEmpireSergeantHeavySpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
21,616
Armour
57,580
Evasion Rating
7,109
Damage
463
Spell Damage
463
Accuracy
580
Attack Time
1.56
Experience
17,946
Minion Life
4,689
Minion Damage
370
Ailment Threshold
21,616
Chill
68
Shock
68
Brittle
387
Scorch
68
Sap
189
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 371–556
Critical Strike Chance: 5%
Attack Time: 1.56 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

EmptyActionLegionMultiShieldBash
Attack
Base Damage: 371–556
Critical Strike Chance: 5%
Attack Time: 1.56 sec
Cooldown Time: 15 sec
25% less Attack Speed
+8 metres to Melee Strike Range
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionEternalEmpireShieldBashCircle
Triggerable, Attack
Base Damage: 371–556
Critical Strike Chance: 5%
Attack Time: 1.56 sec
is area damage [1]
LegionEternalEmpireShieldBashCone
Triggerable, Attack
Base Damage: 371–556
Critical Strike Chance: 5%
Attack Damage: 120%
Attack Time: 1.56 sec
Deals 20% more Attack Damage
is area damage [1]
EmptyActionEternalStampedeDaemon
Spell
Cast Time: 3 sec
Cooldown Time: 15 sec
LegionEternalSummonStampede
Spell, Multicastable, Triggerable
Cast Time: 1 sec
alternate minion [396]
number of monsters to summon [1]
summon specific monsters radius +% [-95]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionSergeantBaseSpectre"
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionSergeantBaseSpectre"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionEternalEmpireSergeantHeavySpectre"] = { name = "Heavy Guard", life = 3.36, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.24, damageSpread = 0.2, attackTime = 1.56, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "Melee", "LegionEternalSummonStampede", "EmptyActionLegionMultiShieldBash", "EmptyActionEternalStampedeDaemon", "LegionEternalEmpireShieldBashCircle", "LegionEternalEmpireShieldBashCone", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionEternalSummonStampede"] = { name = "LegionEternalSummonStampede", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", }, levels = { [1] = {1, 396, -95, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionLegionMultiShieldBash"] = { name = "EmptyActionLegionMultiShieldBash", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "melee_range_+", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, 80, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionEternalStampedeDaemon"] = { name = "EmptyActionEternalStampedeDaemon", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionEternalEmpireShieldBashCircle"] = { name = "LegionEternalEmpireShieldBashCircle", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionEternalEmpireShieldBashCone"] = { name = "LegionEternalEmpireShieldBashCone", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.2, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Id | MonsterAttackBlock40Bypass10_ |
---|---|
Family | MonsterBlockAndBypass |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Heavy Guard





20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
You take 10% of Damage from Blocked Hits
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LegionLeague/LegionEternalEmpireSergeantHeavySpectre |
Tags | fast_movement, has_one_hand_sword, has_one_handed_melee, humanoid, legion_monster, medium_height, melee, no_pantheon_mod, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
Packs |
Life
336%
Armour
+100%
Evasion
+50%
Ailment Threshold
336%
Resistance




Damage
124%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 12
Attack Time
1.56 Second
Damage Spread
±20%
Experience
175%
Model Size
110%
Type
LegionEternalEmpireSergeantHeavy
Metadata
LegionEternalEmpireSergeantHeavyStandalone_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
21,616
Armour
57,580
Evasion Rating
7,109
Damage
463
Spell Damage
463
Accuracy
580
Attack Time
1.56
Experience
17,946
Minion Life
4,689
Minion Damage
370
Ailment Threshold
21,616
Chill
68
Shock
68
Brittle
387
Scorch
68
Sap
189
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 371–556
Critical Strike Chance: 5%
Attack Time: 1.56 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

EmptyActionLegionMultiShieldBash
Attack
Base Damage: 371–556
Critical Strike Chance: 5%
Attack Time: 1.56 sec
Cooldown Time: 15 sec
25% less Attack Speed
+8 metres to Melee Strike Range
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionEternalEmpireShieldBashCircle
Triggerable, Attack
Base Damage: 371–556
Critical Strike Chance: 5%
Attack Time: 1.56 sec
is area damage [1]
LegionEternalEmpireShieldBashCone
Triggerable, Attack
Base Damage: 371–556
Critical Strike Chance: 5%
Attack Damage: 120%
Attack Time: 1.56 sec
Deals 20% more Attack Damage
is area damage [1]
EmptyActionEternalStampedeDaemon
Spell
Cast Time: 3 sec
Cooldown Time: 15 sec
LegionEternalSummonStampede
Spell, Multicastable, Triggerable
Cast Time: 1 sec
alternate minion [396]
number of monsters to summon [1]
summon specific monsters radius +% [-95]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone"
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionEternalEmpireSergeantHeavyStandalone_"] = { name = "Heavy Guard", life = 3.36, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.24, damageSpread = 0.2, attackTime = 1.56, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "Melee", "LegionEternalSummonStampede", "EmptyActionLegionMultiShieldBash", "EmptyActionEternalStampedeDaemon", "LegionEternalEmpireShieldBashCircle", "LegionEternalEmpireShieldBashCone", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionEternalSummonStampede"] = { name = "LegionEternalSummonStampede", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", }, levels = { [1] = {1, 396, -95, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionLegionMultiShieldBash"] = { name = "EmptyActionLegionMultiShieldBash", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "melee_range_+", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, 80, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionEternalStampedeDaemon"] = { name = "EmptyActionEternalStampedeDaemon", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionEternalEmpireShieldBashCircle"] = { name = "LegionEternalEmpireShieldBashCircle", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionEternalEmpireShieldBashCone"] = { name = "LegionEternalEmpireShieldBashCone", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.2, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Id | MonsterAttackBlock40Bypass10_ |
---|---|
Family | MonsterBlockAndBypass |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Heavy Guard





20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
You take 10% of Damage from Blocked Hits
Spectre | N |
---|---|
Tags | fast_movement, has_one_hand_sword, has_one_handed_melee, humanoid, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
Life
336%
Armour
+100%
Evasion
+50%
Ailment Threshold
336%
Resistance




Damage
124%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 12
Attack Time
1.56 Second
Damage Spread
±20%
Experience
175%
Model Size
110%
Type
LegionEternalEmpireSergeantHeavy
Metadata
ExpeditionEternalEmpireHeavy
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
21,616
Armour
57,580
Evasion Rating
7,109
Damage
463
Spell Damage
463
Accuracy
580
Attack Time
1.56
Experience
17,946
Minion Life
4,689
Minion Damage
370
Ailment Threshold
21,616
Chill
68
Shock
68
Brittle
387
Scorch
68
Sap
189
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 371–556
Critical Strike Chance: 5%
Attack Time: 1.56 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EmptyActionLegionMultiShieldBash
Attack
Base Damage: 371–556
Critical Strike Chance: 5%
Attack Time: 1.56 sec
Cooldown Time: 15 sec
25% less Attack Speed
+8 metres to Melee Strike Range
skill cannot be knocked back [1]
skill cannot be stunned [1]
ExpeditionEternalEmpireShieldBashCircle
Triggerable, Attack
Base Damage: 371–556
Critical Strike Chance: 5%
Attack Time: 1.56 sec
is area damage [1]
ExpeditionEternalEmpireShieldBashCone
Triggerable, Attack
Base Damage: 371–556
Critical Strike Chance: 5%
Attack Damage: 120%
Attack Time: 1.56 sec
Deals 20% more Attack Damage
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = "spear_visible = 1;" } Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/raise_specter_stygian/spectre.epk );" } Actor { on_start_Emerge = "AddEffectPack( Metadata/Effects/Utility/EPKs/fade_In.epk );" on_end_Emerge = "RemoveEffectPack( Metadata/Effects/Utility/EPKs/fade_In.epk );" } Life { on_death = "PlayEffect( Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/p2_golden_templar/minion_death/miniondeath.ao );" } StateMachine { on_state_spear_visible_1 = "ShowWeapons( true );" create_state_spear_visible_1 = "ShowWeapons( true );" on_state_spear_visible_0 = "HideWeapons( true );" create_state_spear_visible_0 = "HideWeapons( true );" } Preload { preload_epk = "Metadata/Effects/Microtransactions/Spells/raise_specter_stygian/spectre.epk" //preload_epk = "Metadata/Effects/Utility/EPKs/fade_In.epk" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/p2_golden_templar/minion_death/miniondeath.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueExpedition/EternalEmpireWraith/ExpeditionEternalEmpireHeavy"] = { name = "Heavy Guard", life = 3.36, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.24, damageSpread = 0.2, attackTime = 1.56, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", "EmptyActionLegionMultiShieldBash", "ExpeditionEternalEmpireShieldBashCircle", "ExpeditionEternalEmpireShieldBashCone", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionLegionMultiShieldBash"] = { name = "EmptyActionLegionMultiShieldBash", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "melee_range_+", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, 80, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExpeditionEternalEmpireShieldBashCircle"] = { name = "ExpeditionEternalEmpireShieldBashCircle", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExpeditionEternalEmpireShieldBashCone"] = { name = "ExpeditionEternalEmpireShieldBashCone", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.2, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Id | MonsterAttackBlock40Bypass10_ |
---|---|
Family | MonsterBlockAndBypass |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.