Garde lourd
Humanoïde
monster ignores delve darkness mechanic [1]
20% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 10% des Dégâts que vous Bloquez
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Heavy Guard
SpectreY
Spectre OverrideMetadata/Monsters/LegionLeague/LegionEternalEmpireSergeantHeavySpectre
Tagsfast_movement, has_one_hand_sword, has_one_handed_melee, humanoid, legion_monster, medium_height, melee, no_pantheon_mod, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
Vie
336%
Armure
+100%
Évasion
+50%
Ailment Threshold
336%
Résistance
30 30 30 20
Damage
124%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 12
Attack Time
1.56 Second
Damage Spread
±20%
Expérience
175%
Model Size
110%
Type
LegionEternalEmpireSergeantHeavy
Metadata
LegionEternalEmpireSergeantHeavy
Niveau
68
Vie
21,616
Armure
57,580
Score d'Évasion
7,109
Damage
463
Dégâts des sorts
463
Précision
580
Attack Time
1.56
Expérience
17,946
Minion Life
4,689
Minion Damage
370
Ailment Threshold
21,616
Chill
68
Shock
68
Brittle
387
Scorch
68
Sap
189
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 371–556
Chances de coup critique: 5%
Attack Time: 1.56 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
EmptyActionLegionMultiShieldBash
Attack
Base Damage: 371–556
Chances de coup critique: 5%
Attack Time: 1.56 sec.
Temps de recharge: 15 sec.
25% de Perte de Vitesse d'attaque
+8 mètres d'Allonge en mêlée
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionEternalEmpireShieldBashCircle
Triggerable, Attack
Base Damage: 371–556
Chances de coup critique: 5%
Attack Time: 1.56 sec.
is area damage [1]
LegionEternalEmpireShieldBashCone
Triggerable, Attack
Base Damage: 371–556
Chances de coup critique: 5%
Dégâts d'Attaque: 120%
Attack Time: 1.56 sec.
20% Davantage de Dégâts d'Attaque
is area damage [1]
EmptyActionEternalStampedeDaemon
Spell
Temps d'incantation: 3 sec.
Temps de recharge: 15 sec.
LegionEternalSummonStampede
Spell, Multicastable, Triggerable
Temps d'incantation: 1 sec.
alternate minion [396]
number of monsters to summon [1]
summon specific monsters radius +% [-95]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]

Object Type

version 2
extends "Metadata/Monsters/LegionLeague/LegionSergeantBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LegionLeague/LegionSergeantBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LegionLeague/LegionEternalEmpireSergeantHeavy"] = {
    name = "Heavy Guard",
    life = 3.36,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.24,
    damageSpread = 0.2,
    attackTime = 1.56,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "Melee",
        "LegionEternalSummonStampede",
        "EmptyActionLegionMultiShieldBash",
        "EmptyActionEternalStampedeDaemon",
        "LegionEternalEmpireShieldBashCircle",
        "LegionEternalEmpireShieldBashCone",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionEternalSummonStampede"] = {
    name = "LegionEternalSummonStampede",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
    },
    levels = {
        [1] = {1, 396, -95, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionLegionMultiShieldBash"] = {
    name = "EmptyActionLegionMultiShieldBash",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "melee_range_+",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {-25, 80, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionEternalStampedeDaemon"] = {
    name = "EmptyActionEternalStampedeDaemon",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionEternalEmpireShieldBashCircle"] = {
    name = "LegionEternalEmpireShieldBashCircle",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionEternalEmpireShieldBashCone"] = {
    name = "LegionEternalEmpireShieldBashCone",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster ignores delve darkness mechanic [1]
IdMonsterIgnoresDelveDarkness
FamilyMonsterIgnoresDelveDarkness
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 Global
  • 20% de Chances de Bloquer les Dégâts d'Attaque
    Vous subissez 10% des Dégâts que vous Bloquez
    IdMonsterAttackBlock40Bypass10_
    FamilyMonsterBlockAndBypass
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • Garde lourd
    Humanoïde
    monster ignores delve darkness mechanic [1]
    20% de Chances de Bloquer les Dégâts d'Attaque
    Vous subissez 10% des Dégâts que vous Bloquez
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Heavy Guard
    SpectreY
    Tagsfast_movement, has_one_hand_sword, has_one_handed_melee, humanoid, legion_monster, melee, no_pantheon_mod, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
    Vie
    336%
    Armure
    +100%
    Évasion
    +50%
    Ailment Threshold
    336%
    Résistance
    30 30 30 20
    Damage
    124%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.56 Second
    Damage Spread
    ±20%
    Expérience
    175%
    Model Size
    110%
    Type
    LegionEternalEmpireSergeantHeavy
    Metadata
    LegionEternalEmpireSergeantHeavySpectre
    Niveau
    68
    Vie
    21,616
    Armure
    57,580
    Score d'Évasion
    7,109
    Damage
    463
    Dégâts des sorts
    463
    Précision
    580
    Attack Time
    1.56
    Expérience
    17,946
    Minion Life
    4,689
    Minion Damage
    370
    Ailment Threshold
    21,616
    Chill
    68
    Shock
    68
    Brittle
    387
    Scorch
    68
    Sap
    189
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 371–556
    Chances de coup critique: 5%
    Attack Time: 1.56 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    EmptyActionLegionMultiShieldBash
    Attack
    Base Damage: 371–556
    Chances de coup critique: 5%
    Attack Time: 1.56 sec.
    Temps de recharge: 15 sec.
    25% de Perte de Vitesse d'attaque
    +8 mètres d'Allonge en mêlée
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    LegionEternalEmpireShieldBashCircle
    Triggerable, Attack
    Base Damage: 371–556
    Chances de coup critique: 5%
    Attack Time: 1.56 sec.
    is area damage [1]
    LegionEternalEmpireShieldBashCone
    Triggerable, Attack
    Base Damage: 371–556
    Chances de coup critique: 5%
    Dégâts d'Attaque: 120%
    Attack Time: 1.56 sec.
    20% Davantage de Dégâts d'Attaque
    is area damage [1]
    EmptyActionEternalStampedeDaemon
    Spell
    Temps d'incantation: 3 sec.
    Temps de recharge: 15 sec.
    LegionEternalSummonStampede
    Spell, Multicastable, Triggerable
    Temps d'incantation: 1 sec.
    alternate minion [396]
    number of monsters to summon [1]
    summon specific monsters radius +% [-95]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionSergeantBaseSpectre"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionSergeantBaseSpectre"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionEternalEmpireSergeantHeavySpectre"] = {
        name = "Heavy Guard",
        life = 3.36,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.24,
        damageSpread = 0.2,
        attackTime = 1.56,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "LegionEternalSummonStampede",
            "EmptyActionLegionMultiShieldBash",
            "EmptyActionEternalStampedeDaemon",
            "LegionEternalEmpireShieldBashCircle",
            "LegionEternalEmpireShieldBashCone",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionEternalSummonStampede"] = {
        name = "LegionEternalSummonStampede",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {1, 396, -95, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionLegionMultiShieldBash"] = {
        name = "EmptyActionLegionMultiShieldBash",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "melee_range_+",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {-25, 80, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionEternalStampedeDaemon"] = {
        name = "EmptyActionEternalStampedeDaemon",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionEternalEmpireShieldBashCircle"] = {
        name = "LegionEternalEmpireShieldBashCircle",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionEternalEmpireShieldBashCone"] = {
        name = "LegionEternalEmpireShieldBashCone",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster ignores delve darkness mechanic [1]
    IdMonsterIgnoresDelveDarkness
    FamilyMonsterIgnoresDelveDarkness
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 Global
  • 20% de Chances de Bloquer les Dégâts d'Attaque
    Vous subissez 10% des Dégâts que vous Bloquez
    IdMonsterAttackBlock40Bypass10_
    FamilyMonsterBlockAndBypass
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • Garde lourd
    Humanoïde
    20% de Chances de Bloquer les Dégâts d'Attaque
    Vous subissez 10% des Dégâts que vous Bloquez
    Heavy Guard
    SpectreY
    Spectre OverrideMetadata/Monsters/LegionLeague/LegionEternalEmpireSergeantHeavySpectre
    Tagsfast_movement, has_one_hand_sword, has_one_handed_melee, humanoid, legion_monster, medium_height, melee, no_pantheon_mod, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
    Packs
  • Garde lourd, Légionnaire impérial, Porte-étendard impérial
  • Vie
    336%
    Armure
    +100%
    Évasion
    +50%
    Ailment Threshold
    336%
    Résistance
    30 30 30 20
    Damage
    124%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.56 Second
    Damage Spread
    ±20%
    Expérience
    175%
    Model Size
    110%
    Type
    LegionEternalEmpireSergeantHeavy
    Metadata
    LegionEternalEmpireSergeantHeavyStandalone_
    Niveau
    68
    Vie
    21,616
    Armure
    57,580
    Score d'Évasion
    7,109
    Damage
    463
    Dégâts des sorts
    463
    Précision
    580
    Attack Time
    1.56
    Expérience
    17,946
    Minion Life
    4,689
    Minion Damage
    370
    Ailment Threshold
    21,616
    Chill
    68
    Shock
    68
    Brittle
    387
    Scorch
    68
    Sap
    189
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 371–556
    Chances de coup critique: 5%
    Attack Time: 1.56 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    EmptyActionLegionMultiShieldBash
    Attack
    Base Damage: 371–556
    Chances de coup critique: 5%
    Attack Time: 1.56 sec.
    Temps de recharge: 15 sec.
    25% de Perte de Vitesse d'attaque
    +8 mètres d'Allonge en mêlée
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    LegionEternalEmpireShieldBashCircle
    Triggerable, Attack
    Base Damage: 371–556
    Chances de coup critique: 5%
    Attack Time: 1.56 sec.
    is area damage [1]
    LegionEternalEmpireShieldBashCone
    Triggerable, Attack
    Base Damage: 371–556
    Chances de coup critique: 5%
    Dégâts d'Attaque: 120%
    Attack Time: 1.56 sec.
    20% Davantage de Dégâts d'Attaque
    is area damage [1]
    EmptyActionEternalStampedeDaemon
    Spell
    Temps d'incantation: 3 sec.
    Temps de recharge: 15 sec.
    LegionEternalSummonStampede
    Spell, Multicastable, Triggerable
    Temps d'incantation: 1 sec.
    alternate minion [396]
    number of monsters to summon [1]
    summon specific monsters radius +% [-95]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionEternalEmpireSergeantHeavyStandalone_"] = {
        name = "Heavy Guard",
        life = 3.36,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.24,
        damageSpread = 0.2,
        attackTime = 1.56,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "LegionEternalSummonStampede",
            "EmptyActionLegionMultiShieldBash",
            "EmptyActionEternalStampedeDaemon",
            "LegionEternalEmpireShieldBashCircle",
            "LegionEternalEmpireShieldBashCone",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionEternalSummonStampede"] = {
        name = "LegionEternalSummonStampede",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {1, 396, -95, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionLegionMultiShieldBash"] = {
        name = "EmptyActionLegionMultiShieldBash",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "melee_range_+",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {-25, 80, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionEternalStampedeDaemon"] = {
        name = "EmptyActionEternalStampedeDaemon",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionEternalEmpireShieldBashCircle"] = {
        name = "LegionEternalEmpireShieldBashCircle",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionEternalEmpireShieldBashCone"] = {
        name = "LegionEternalEmpireShieldBashCone",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    20% de Chances de Bloquer les Dégâts d'Attaque
    Vous subissez 10% des Dégâts que vous Bloquez
    IdMonsterAttackBlock40Bypass10_
    FamilyMonsterBlockAndBypass
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    Garde lourd
    Humanoïde
    20% de Chances de Bloquer les Dégâts d'Attaque
    Vous subissez 10% des Dégâts que vous Bloquez
    Heavy Guard
    SpectreN
    Tagsfast_movement, has_one_hand_sword, has_one_handed_melee, humanoid, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
    Vie
    336%
    Armure
    +100%
    Évasion
    +50%
    Ailment Threshold
    336%
    Résistance
    30 30 30 20
    Damage
    124%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.56 Second
    Damage Spread
    ±20%
    Expérience
    175%
    Model Size
    110%
    Type
    LegionEternalEmpireSergeantHeavy
    Metadata
    ExpeditionEternalEmpireHeavy
    Niveau
    68
    Vie
    21,616
    Armure
    57,580
    Score d'Évasion
    7,109
    Damage
    463
    Dégâts des sorts
    463
    Précision
    580
    Attack Time
    1.56
    Expérience
    17,946
    Minion Life
    4,689
    Minion Damage
    370
    Ailment Threshold
    21,616
    Chill
    68
    Shock
    68
    Brittle
    387
    Scorch
    68
    Sap
    189
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 371–556
    Chances de coup critique: 5%
    Attack Time: 1.56 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EmptyActionLegionMultiShieldBash
    Attack
    Base Damage: 371–556
    Chances de coup critique: 5%
    Attack Time: 1.56 sec.
    Temps de recharge: 15 sec.
    25% de Perte de Vitesse d'attaque
    +8 mètres d'Allonge en mêlée
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    ExpeditionEternalEmpireShieldBashCircle
    Triggerable, Attack
    Base Damage: 371–556
    Chances de coup critique: 5%
    Attack Time: 1.56 sec.
    is area damage [1]
    ExpeditionEternalEmpireShieldBashCone
    Triggerable, Attack
    Base Damage: 371–556
    Chances de coup critique: 5%
    Dégâts d'Attaque: 120%
    Attack Time: 1.56 sec.
    20% Davantage de Dégâts d'Attaque
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "spear_visible = 1;"
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/raise_specter_stygian/spectre.epk );"
    }
    
    Actor
    {
    	on_start_Emerge = "AddEffectPack( Metadata/Effects/Utility/EPKs/fade_In.epk );"
    	on_end_Emerge = "RemoveEffectPack( Metadata/Effects/Utility/EPKs/fade_In.epk );"
    }
    
    Life
    {
    	on_death = "PlayEffect( Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/p2_golden_templar/minion_death/miniondeath.ao );"
    }
    
    StateMachine
    {
    	on_state_spear_visible_1 = "ShowWeapons( true );"
    	create_state_spear_visible_1 = "ShowWeapons( true );"
    	on_state_spear_visible_0 = "HideWeapons( true );"
    	create_state_spear_visible_0 = "HideWeapons( true );"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Microtransactions/Spells/raise_specter_stygian/spectre.epk"
    	//preload_epk = "Metadata/Effects/Utility/EPKs/fade_In.epk"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/p2_golden_templar/minion_death/miniondeath.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueExpedition/EternalEmpireWraith/ExpeditionEternalEmpireHeavy"] = {
        name = "Heavy Guard",
        life = 3.36,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.24,
        damageSpread = 0.2,
        attackTime = 1.56,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
            "EmptyActionLegionMultiShieldBash",
            "ExpeditionEternalEmpireShieldBashCircle",
            "ExpeditionEternalEmpireShieldBashCone",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionLegionMultiShieldBash"] = {
        name = "EmptyActionLegionMultiShieldBash",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "melee_range_+",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {-25, 80, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExpeditionEternalEmpireShieldBashCircle"] = {
        name = "ExpeditionEternalEmpireShieldBashCircle",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExpeditionEternalEmpireShieldBashCone"] = {
        name = "ExpeditionEternalEmpireShieldBashCone",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    20% de Chances de Bloquer les Dégâts d'Attaque
    Vous subissez 10% des Dégâts que vous Bloquez
    IdMonsterAttackBlock40Bypass10_
    FamilyMonsterBlockAndBypass
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.