Imperial Claw
Claw
Physical Damage: 25-65
Critical Strike Chance: 7%
Attacks per Second: 1.6
Weapon Range: 1.1 metres
Requires Level 68, 131 Dex, 95 Int
Grants 46 Life per Enemy Hit
Imperial Claw Claw21 /9
NameShow Full Descriptions
CostiLvl 1: Normal: 3xOrb of Transmutation · Magic: 4xOrb of Alteration · Rare: 3xChaos Orb · Unique: 8xChaos Orb
DropLevel 68
BaseType Imperial Claw
Class Claws
FlagsCanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge
TypeMetadata/Items/Weapons/OneHandWeapons/Claws/Claw21
Tagstop_tier_base_item_type, claw, one_hand_weapon, onehand, weapon
IconArt/2DItems/Weapons/OneHandWeapons/Claws/Claw7
ReferenceCommunity Wiki
Grants 46 Life per Enemy Hit
FamilyLifeGainPerTarget
DomainsItem (1)
GenerationTypeUnique (3)
Req. level1
Stats
  • local life gain per target Min: 46 Max: 46 Local
  • Adds Tagshas_attack_mod
    Craft Tagsresource life attack
    keyval
    Base.tagclaw, one_hand_weapon, onehand, weapon, default
    Base.base_level1
    Weapon.weapon_classClaw
    Weapon.minimum_attack_distance0
    Weapon.maximum_attack_distance3
    Weapon.minimum_damage5
    Weapon.maximum_damage10
    Weapon.weapon_speed833
    Weapon.critical_chance500
    Weapon.accuracy_rating20
    AttributeRequirements.strength_requirement100
    AttributeRequirements.dexterity_requirement0
    AttributeRequirements.intelligence_requirement0
    Mods.inventory_typeWeapon
    Mods.stat_description_listMetadata/StatDescriptions/stat_descriptions.txt
    Mods.mod_stat_description_listMetadata/StatDescriptions/advanced_mod_stat_descriptions.txt
    Mods.enable_raritynormal, magic, rare, unique
    Quality.max_quality20
    Sockets.socket_info1:1:50 2:1:120 3:2:100 4:9999:30 5:9999:20 6:9999:5
    Unique /4
    Grants 46 Life per Enemy Hit
    (40–60)% increased Physical Damage
    Adds 20 to 50 Physical Damage
    (10–15)% increased Attack Speed
    +(300–400) to Accuracy Rating
    100% increased Global Physical Damage while Frozen
    Grants 46 Life per Enemy Hit
    Adds (40–50) to (130–150) Physical Damage
    30% increased Cold Damage
    (30–40)% increased Critical Strike Chance
    20% chance to gain a Frenzy Charge on Killing a Frozen Enemy
    Skills Chain an additional time while at maximum Frenzy Charges
    10% chance to Freeze
    Critical Strikes do not inherently Freeze
    (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
    Grants 46 Life per Enemy Hit
    (8–12)% increased Dexterity
    (8–12)% increased Intelligence
    Recover 1% of Life on Kill
    Adds 1 to 12 Lightning Damage to Attacks with this Weapon per 10 Dexterity
    5% increased Critical Strike Chance per 25 Intelligence
    Grants 46 Life per Enemy Hit
    (8–12)% increased Dexterity
    (8–12)% increased Intelligence
    1% of Attack Damage Leeched as Life
    Adds 1 to 12 Lightning Damage to Attacks with this Weapon per 10 Intelligence
    1% increased Attack Speed per 25 Dexterity
    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
    Edit

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