Imperial Maul
Two Hand Mace
Physical Damage: 102-153
Critical Strike Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.3 metres
Requires Level 65, 212 Str
10% increased Strength
Imperial Maul TwoHandMace18 /9
NameShow Full Descriptions
CostiLvl 1: Normal: 3xOrb of Transmutation · Magic: 4xOrb of Alteration · Rare: 3xChaos Orb · Unique: 8xChaos Orb
DropLevel 65
BaseType Imperial Maul
Class Two Hand Maces
FlagsCanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge
TypeMetadata/Items/Weapons/TwoHandWeapons/TwoHandMaces/TwoHandMace18
Tagstop_tier_base_item_type, mace, two_hand_weapon, twohand, weapon
IconArt/2DItems/Weapons/TwoHandWeapons/TwoHandMaces/TwoHandMace6
ReferenceCommunity Wiki
10% increased Strength
FamilyPercentageStrength
DomainsItem (1)
GenerationTypeUnique (3)
Req. level1
Stats
  • strength +% Min: 10 Max: 10 Global
  • Craft Tagsattribute
    keyval
    Base.tagmace, two_hand_weapon, twohand, weapon, default
    Base.base_level1
    Weapon.weapon_classTwoHandMace
    Weapon.minimum_attack_distance0
    Weapon.maximum_attack_distance3
    Weapon.minimum_damage5
    Weapon.maximum_damage10
    Weapon.weapon_speed833
    Weapon.critical_chance500
    Weapon.accuracy_rating20
    Sockets.socket_info1:1:50 2:1:120 3:2:100 4:25:30 5:35:5 6:50:1, 1:1:50 2:1:120 3:2:100 4:9999:30 5:9999:20 6:9999:5
    AttributeRequirements.strength_requirement100
    AttributeRequirements.dexterity_requirement0
    AttributeRequirements.intelligence_requirement0
    Mods.inventory_typeWeapon
    Mods.stat_description_listMetadata/StatDescriptions/stat_descriptions.txt
    Mods.mod_stat_description_listMetadata/StatDescriptions/advanced_mod_stat_descriptions.txt
    Mods.enable_raritynormal, magic, rare, unique
    Quality.max_quality20
    Unique /1
    10% increased Strength
    Socketed Gems are Supported by Level 20 Endurance Charge on Melee Stun
    +40 to Intelligence
    Adds (70–80) to (340–375) Physical Damage
    10% increased Physical Damage per Endurance Charge
    (20–30)% reduced Enemy Stun Threshold with this Weapon
    (The Stun Threshold determines how much Damage can Stun something)
    Edit

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