Imperial Skean
Dagger
Physical Damage: 18-73
Critical Strike Chance: 8%
Attacks per Second: 1.5
Weapon Range: 1 metres
Requires Level 66, 95 Dex, 131 Int
30% increased Global Critical Strike Chance
Imperial Skean Dagger21 /9
NameShow Full Descriptions
CostiLvl 1: Normal: 3xOrb of Transmutation · Magic: 4xOrb of Alteration · Rare: 3xChaos Orb · Unique: 8xChaos Orb
DropLevel 66
BaseType Imperial Skean
Class Rune Daggers
FlagsCanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge
TypeMetadata/Items/Weapons/OneHandWeapons/Daggers/Dagger21
Tagstop_tier_base_item_type, dagger, one_hand_weapon, onehand, weapon
IconArt/2DItems/Weapons/OneHandWeapons/Daggers/Dagger7
ReferenceCommunity Wiki
30% increased Global Critical Strike Chance
FamilyCriticalStrikeChanceIncrease
DomainsItem (1)
GenerationTypeUnique (3)
Req. level1
Stats
  • critical strike chance +% Min: 30 Max: 30 Global
  • Craft Tagscritical
    keyval
    Base.tagdagger, one_hand_weapon, onehand, weapon, default
    Base.base_level1
    Weapon.weapon_classRuneDagger
    Weapon.minimum_attack_distance0
    Weapon.maximum_attack_distance3
    Weapon.minimum_damage5
    Weapon.maximum_damage10
    Weapon.weapon_speed833
    Weapon.critical_chance500
    Weapon.accuracy_rating20
    AttributeRequirements.strength_requirement100
    AttributeRequirements.dexterity_requirement0
    AttributeRequirements.intelligence_requirement0
    Mods.inventory_typeWeapon
    Mods.stat_description_listMetadata/StatDescriptions/stat_descriptions.txt
    Mods.mod_stat_description_listMetadata/StatDescriptions/advanced_mod_stat_descriptions.txt
    Mods.enable_raritynormal, magic, rare, unique
    Quality.max_quality20
    Sockets.socket_info1:1:50 2:1:120 3:2:100 4:9999:30 5:9999:20 6:9999:5
    Unique /2
    30% increased Global Critical Strike Chance
    (150–200)% increased Spell Damage
    Gain (100–200) Life per Enemy Killed
    Gain (50–100) Mana per Enemy Killed
    30% increased Area of Effect
    (200–250)% increased Critical Strike Chance for Spells if you've Killed Recently
    +(60–100)% to Critical Strike Multiplier for Spells if you haven't Killed Recently
    (Recently refers to the past 4 seconds)
    30% increased Global Critical Strike Chance
    Adds (160–190) to (280–320) Cold Damage
    (10–15)% increased Attack Speed
    +(1000–1500) to Evasion Rating
    (100–200)% increased Cold Damage while your Off Hand is empty
    +(30–40)% chance to Suppress Spell Damage while your Off Hand is empty
    (50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
    Edit

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