Infamous Frosthand
Character: Mercenaries
Class: Int (ElementalWitch)
Weapon: Wands, Shields, Rune Daggers, Sceptres
Tribe: Cyaxan
Frost Bomb
Frostbite

Frost Wall
Eye of Winter
Vortex
Frostbolt
Ice Nova
Ice Nova of Projection
Icestorm

Lightning Warp
Frostblink
Flame Dash
Purity of Ice
Discipline
Skills are divided into three categories: Primary, Secondary and Utility. Select up to two skills from each category.

Primary

Frost Bomb
Support Counts: Low
Level: (1–20)
Cooldown Time: 2.50 sec
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (170–310)%
Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.
Deals (10–1499) to (16–2249) Cold Damage
Base duration is 2 seconds
Base secondary duration is 5 seconds
75% reduced Life Regeneration rate
Base radius is (2.4–3.1) metres
Cold Exposure applies -15% to Cold Resistance
Lesser Spell Cascade I
Supported Area of Effect Skills also affect areas in front of and behind the targeted area
Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect
Increased Area of Effect II
Supported Skills have 40% increased Area of Effect
Greater Area of Effect III
Supported Skills have 60% increased Area of Effect
Lesser Less Duration I
Supported Skills have 15% less Skill Effect Duration
Less Duration II
Supported Skills have 25% less Skill Effect Duration
Greater Less Duration III
Supported Skills have 40% less Skill Effect Duration
Frostbite
Support Counts: Low
Level: (1–20)
Cooldown Time: 10.00 sec
Cast Time: 0.50 sec
Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.
Base duration is (8–11.8) seconds
+(0–1) metre to radius
Cursed enemies have (-36–-17)% to Cold Resistance
Hits against Cursed Enemies have +25% chance to Freeze
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
Lesser Spell Cascade I
Supported Area of Effect Skills also affect areas in front of and behind the targeted area
Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect
Increased Area of Effect II
Supported Skills have 40% increased Area of Effect
Greater Area of Effect III
Supported Skills have 60% increased Area of Effect
Lesser More Duration I
Supported Skills have 15% more Skill Effect Duration
More Duration II
Supported Skills have 25% more Skill Effect Duration
Greater More Duration III
Supported Skills have 40% more Skill Effect Duration
Greater Curse Effect III
20% increased Effect of Supported Curses

Secondary

Frost Wall
Support Counts: Low
Level: (1–20)
Cooldown Time: 4.00 sec (2 Times)
Cast Time: 0.50 sec
Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.
Deals (8–441) to (12–661) Cold Damage
Base duration is (3–4.9) seconds
0.15 seconds between appearance of Wall sections
+(2.8–5.6) metres to Wall length
Lesser Spell Cascade I
Supported Area of Effect Skills also affect areas in front of and behind the targeted area
Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect
Increased Area of Effect II
Supported Skills have 40% increased Area of Effect
Greater Area of Effect III
Supported Skills have 60% increased Area of Effect
Lesser More Duration I
Supported Skills have 15% more Skill Effect Duration
More Duration II
Supported Skills have 25% more Skill Effect Duration
Greater More Duration III
Supported Skills have 40% more Skill Effect Duration
Second Wind III
Supported Non-Instant Skills have +1 Cooldown Use
Eye of Winter
Support Counts: High
Level: (1–20)
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 55%
Fires a single eye projectile which constantly releases shard projectiles in a spiral. The shards will damage enemies they impact, dealing cold damage. The eye cannot damage enemies. When the eye dissipates or collides with terrain, it releases a faster spiral of extra shards.
Deals (12–200) to (18–300) Cold Damage
Fires +8 Shard Projectiles in a Spiral when Projectile ends
Projectiles gain up to +100% more Damage by the time they dissipate
Lesser Multiple Projectiles I
Supported Skills fire 2 additional Projectiles
Greater Multiple Projectiles III
Supported Skills fire 3 additional Projectiles
Lesser Faster Casting I
Supported Skills have 15% increased Cast Speed
Faster Casting II
Supported Skills have 25% increased Cast Speed
Greater Faster Casting III
Supported Skills have 35% increased Cast Speed
Lesser Freeze Chance I
Supported Skills have 20% chance to Freeze
Freeze Chance II
Supported Skills have 40% chance to Freeze
Greater Freeze Chance III
Supported Skills have 60% chance to Freeze
Lesser Critical Chance I
Supported Skills have 80% increased Critical Strike Chance
Critical Chance II
Supported Skills have 120% increased Critical Strike Chance
Greater Critical Chance III
Supported Skills have 200% increased Critical Strike Chance
Brittle Chance III
30% chance to inflict Brittle
Lesser Faster Projectiles I
Supported Skills have 15% increased Projectile Speed
Faster Projectiles II
Supported Skills have 30% increased Projectile Speed
Greater Faster Projectiles III
Supported Skills have 40% increased Projectile Speed
Lesser Added Cold I
Supported Skills have 10 to 16 added Cold Damage
Added Cold II
Supported Skills have 33 to 49 added Cold Damage
Greater Added Cold III
Supported Skills have 73 to 109 added Cold Damage
Vortex
Support Counts: High
Level: (1–20)
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (130–170)%
An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it.
Deals (49–779) to (73–1169) Cold Damage
Cover Enemies in Frost on Hit
Base duration is 3 seconds
Deals (116.1–2316.1) Base Cold Damage per second
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Base radius is 2 metres
Base secondary radius is 2 metres
(Being Covered in Frost applies 50% less Critical Strike Chance and 20% increased Cold Damage Taken, for 4 seconds)
Lesser Faster Casting I
Supported Skills have 15% increased Cast Speed
Faster Casting II
Supported Skills have 25% increased Cast Speed
Greater Faster Casting III
Supported Skills have 35% increased Cast Speed
Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect
Increased Area of Effect II
Supported Skills have 40% increased Area of Effect
Greater Area of Effect III
Supported Skills have 60% increased Area of Effect
Lesser More Duration I
Supported Skills have 15% more Skill Effect Duration
More Duration II
Supported Skills have 25% more Skill Effect Duration
Greater More Duration III
Supported Skills have 40% more Skill Effect Duration
Lesser Ailment Effect I
Supported Skills have 30% increased Effect of non-Damaging Ailments on Enemies
Ailment Effect II
Supported Skills have 40% increased Effect of non-Damaging Ailments on Enemies
Greater Ailment Effect III
Supported Skills have 50% increased Effect of non-Damaging Ailments on Enemies
Lesser Swift Affliction I
Supported Skills deal 15% more Damage over Time
20% less Duration of Supported Skills and Damaging Ailments they inflict
Swift Affliction II
Supported Skills deal 20% more Damage over Time
20% less Duration of Supported Skills and Damaging Ailments they inflict
Greater Swift Affliction III
Supported Skills deal 30% more Damage over Time
20% less Duration of Supported Skills and Damaging Ailments they inflict
Lesser Hypothermia I
Supported Skills deal 15% more Cold Damage Over Time
Supported Skills deal 15% more Damage with Hits and Ailments against Chilled Enemies
Hypothermia II
Supported Skills deal 20% more Cold Damage Over Time
Supported Skills deal 20% more Damage with Hits and Ailments against Chilled Enemies
Greater Hypothermia III
Supported Skills deal 30% more Cold Damage Over Time
Supported Skills deal 30% more Damage with Hits and Ailments against Chilled Enemies
Frostbolt
Support Counts: High
Level: (1–20)
Cast Time: 0.75 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: (250–360)%
Fires a slow-moving projectile that pierces through enemies, dealing cold damage.
Deals (9–1594) to (13–2392) Cold Damage
Projectiles Pierce all Targets
Lesser Multiple Projectiles I
Supported Skills fire 2 additional Projectiles
Greater Multiple Projectiles III
Supported Skills fire 3 additional Projectiles
Lesser Faster Casting I
Supported Skills have 15% increased Cast Speed
Faster Casting II
Supported Skills have 25% increased Cast Speed
Greater Faster Casting III
Supported Skills have 35% increased Cast Speed
Lesser Cold Penetration I
Supported Skills Penetrate 8% Cold Resistance
Cold Penetration II
Supported Skills Penetrate 10% Cold Resistance
Greater Cold Penetration III
Supported Skills Penetrate 12% Cold Resistance
Lesser Freeze Chance I
Supported Skills have 20% chance to Freeze
Freeze Chance II
Supported Skills have 40% chance to Freeze
Greater Freeze Chance III
Supported Skills have 60% chance to Freeze
Return III
Projectiles from Supported Skills Return
Lesser Faster Projectiles I
Supported Skills have 15% increased Projectile Speed
Faster Projectiles II
Supported Skills have 30% increased Projectile Speed
Greater Faster Projectiles III
Supported Skills have 40% increased Projectile Speed
Ice Nova
Support Counts: High
Level: (1–20)
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (200–230)%
A circle of ice expands from the caster.
Deals (23–988) to (34–1481) Cold Damage
Base radius is (2.6–3) metres
Lesser Faster Casting I
Supported Skills have 15% increased Cast Speed
Faster Casting II
Supported Skills have 25% increased Cast Speed
Greater Faster Casting III
Supported Skills have 35% increased Cast Speed
Lesser Freeze Chance I
Supported Skills have 20% chance to Freeze
Freeze Chance II
Supported Skills have 40% chance to Freeze
Greater Freeze Chance III
Supported Skills have 60% chance to Freeze
Lesser Ailment Effect I
Supported Skills have 30% increased Effect of non-Damaging Ailments on Enemies
Ailment Effect II
Supported Skills have 40% increased Effect of non-Damaging Ailments on Enemies
Greater Ailment Effect III
Supported Skills have 50% increased Effect of non-Damaging Ailments on Enemies
Lesser Cold Penetration I
Supported Skills Penetrate 8% Cold Resistance
Cold Penetration II
Supported Skills Penetrate 10% Cold Resistance
Greater Cold Penetration III
Supported Skills Penetrate 12% Cold Resistance
Brittle Chance III
30% chance to inflict Brittle
Lesser Critical Chance I
Supported Skills have 80% increased Critical Strike Chance
Critical Chance II
Supported Skills have 120% increased Critical Strike Chance
Greater Critical Chance III
Supported Skills have 200% increased Critical Strike Chance
Lesser Elemental Focus I
Supported Skills deal 15% more Elemental Damage
Supported Skills cannot inflict Elemental Ailments
Elemental Focus II
Supported Skills deal 20% more Elemental Damage
Supported Skills cannot inflict Elemental Ailments
Greater Elemental Focus III
Supported Skills deal 30% more Elemental Damage
Supported Skills cannot inflict Elemental Ailments
Lesser Added Cold I
Supported Skills have 10 to 16 added Cold Damage
Added Cold II
Supported Skills have 33 to 49 added Cold Damage
Greater Added Cold III
Supported Skills have 73 to 109 added Cold Damage
Gilded Freezer Burn III
Supported Skills gain 30% of Cold Damage as Extra Fire Damage
Ice Nova of Projection
Support Counts: High
Level: (1–20)
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (200–230)%
A circle of ice expands from the target.
Deals (23–988) to (34–1481) Cold Damage
Nova Spells Cast at the targeted location instead of around you
Base radius is (2–2.4) metres
Lesser Faster Casting I
Supported Skills have 15% increased Cast Speed
Faster Casting II
Supported Skills have 25% increased Cast Speed
Greater Faster Casting III
Supported Skills have 35% increased Cast Speed
Lesser Freeze Chance I
Supported Skills have 20% chance to Freeze
Freeze Chance II
Supported Skills have 40% chance to Freeze
Greater Freeze Chance III
Supported Skills have 60% chance to Freeze
Lesser Ailment Effect I
Supported Skills have 30% increased Effect of non-Damaging Ailments on Enemies
Ailment Effect II
Supported Skills have 40% increased Effect of non-Damaging Ailments on Enemies
Greater Ailment Effect III
Supported Skills have 50% increased Effect of non-Damaging Ailments on Enemies
Lesser Cold Penetration I
Supported Skills Penetrate 8% Cold Resistance
Cold Penetration II
Supported Skills Penetrate 10% Cold Resistance
Greater Cold Penetration III
Supported Skills Penetrate 12% Cold Resistance
Brittle Chance III
30% chance to inflict Brittle
Lesser Critical Chance I
Supported Skills have 80% increased Critical Strike Chance
Critical Chance II
Supported Skills have 120% increased Critical Strike Chance
Greater Critical Chance III
Supported Skills have 200% increased Critical Strike Chance
Lesser Elemental Focus I
Supported Skills deal 15% more Elemental Damage
Supported Skills cannot inflict Elemental Ailments
Elemental Focus II
Supported Skills deal 20% more Elemental Damage
Supported Skills cannot inflict Elemental Ailments
Greater Elemental Focus III
Supported Skills deal 30% more Elemental Damage
Supported Skills cannot inflict Elemental Ailments
Icestorm
Support Counts: High
Level: (1–20)
Cooldown Time: 6.50 sec
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Icy bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies and chilling them, as well as causing patches of chilled ground.
Deals (16–267) to (24–400) Cold Damage
Base duration is 2 seconds
One impact every 0.2 seconds
Base radius is 1.6 metres
Maximum 5 Icestorms at a time
Also affects areas in front of and behind the targeted area
Lesser Spell Cascade I
Supported Area of Effect Skills also affect areas in front of and behind the targeted area
Spell Cascade III
Supported Area of Effect Skills also affect areas in front of and behind the targeted area
Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect
Increased Area of Effect II
Supported Skills have 40% increased Area of Effect
Greater Area of Effect III
Supported Skills have 60% increased Area of Effect
Lesser More Duration I
Supported Skills have 15% more Skill Effect Duration
Greater More Duration III
Supported Skills have 40% more Skill Effect Duration
More Duration II
Supported Skills have 25% more Skill Effect Duration
Lesser Cold Penetration I
Supported Skills Penetrate 8% Cold Resistance
Cold Penetration II
Supported Skills Penetrate 10% Cold Resistance
Greater Cold Penetration III
Supported Skills Penetrate 12% Cold Resistance
Lesser Critical Chance I
Supported Skills have 80% increased Critical Strike Chance
Critical Chance II
Supported Skills have 120% increased Critical Strike Chance
Greater Critical Chance III
Supported Skills have 200% increased Critical Strike Chance
Lesser Ailment Effect I
Supported Skills have 30% increased Effect of non-Damaging Ailments on Enemies
Ailment Effect II
Supported Skills have 40% increased Effect of non-Damaging Ailments on Enemies
Greater Ailment Effect III
Supported Skills have 50% increased Effect of non-Damaging Ailments on Enemies
Lesser Hypothermia I
Supported Skills deal 15% more Cold Damage Over Time
Supported Skills deal 15% more Damage with Hits and Ailments against Chilled Enemies
Hypothermia II
Supported Skills deal 20% more Cold Damage Over Time
Supported Skills deal 20% more Damage with Hits and Ailments against Chilled Enemies
Greater Hypothermia III
Supported Skills deal 30% more Cold Damage Over Time
Supported Skills deal 30% more Damage with Hits and Ailments against Chilled Enemies
Lesser Added Cold I
Supported Skills have 10 to 16 added Cold Damage
Added Cold II
Supported Skills have 33 to 49 added Cold Damage
Greater Added Cold III
Supported Skills have 73 to 109 added Cold Damage

Utility

Lightning Warp
Support Counts: Low
Level: (1–20)
Cooldown Time: 5.00 sec (2 Times)
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 90%
Waits for a duration before teleporting to a targeted destination, with the duration based on distance and movement speed. When the teleport occurs, lightning damage is dealt both around the area of arrival and departure.
Deals (6–359) to (19–1078) Lightning Damage
Can queue up to 50 uses
(30–49)% reduced Duration
Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect
Increased Area of Effect II
Supported Skills have 40% increased Area of Effect
Greater Area of Effect III
Supported Skills have 60% increased Area of Effect
Lesser Faster Casting I
Supported Skills have 15% increased Cast Speed
Faster Casting II
Supported Skills have 25% increased Cast Speed
Greater Faster Casting III
Supported Skills have 35% increased Cast Speed
Lesser Less Duration I
Supported Skills have 15% less Skill Effect Duration
Less Duration II
Supported Skills have 25% less Skill Effect Duration
Greater Less Duration III
Supported Skills have 40% less Skill Effect Duration
Frostblink
Support Counts: Low
Level: (1–20)
Cooldown Time: (3.00–2.60) sec
Cast Time: 1.00 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: (180–250)%
Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport.
Deals (9–1144) to (14–1716) Cold Damage
Base duration is 3 seconds
+(0–0.3) metres to radius
(15–19)% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area
(80–99)% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area
(0–38)% increased maximum travel distance
Lesser Cooldown Recovery I
Supported Skills have 20% increased Cooldown Recovery Rate
Cooldown Recovery II
Supported Skills have 30% increased Cooldown Recovery Rate
Greater Cooldown Recovery III
Supported Skills have 40% increased Cooldown Recovery Rate
Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect
Increased Area of Effect II
Supported Skills have 40% increased Area of Effect
Greater Area of Effect III
Supported Skills have 60% increased Area of Effect
Lesser Freeze Chance I
Supported Skills have 20% chance to Freeze
Freeze Chance II
Supported Skills have 40% chance to Freeze
Greater Freeze Chance III
Supported Skills have 60% chance to Freeze
Flame Dash
Support Counts: Low
Level: (1–20)
Cooldown Time: 3.50 sec (3 Times)
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (80–140)%
Teleport to a location, damaging enemies and leaving a trail of burning ground.
Deals (7.5–654.3) Base Fire Damage per second
Base duration is 4 seconds
Deals (7–628) to (11–942) Fire Damage
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
(0–19)% increased Cooldown Recovery Rate
Lesser Cooldown Recovery I
Supported Skills have 20% increased Cooldown Recovery Rate
Cooldown Recovery II
Supported Skills have 30% increased Cooldown Recovery Rate
Greater Cooldown Recovery III
Supported Skills have 40% increased Cooldown Recovery Rate
Lesser Faster Casting I
Supported Skills have 15% increased Cast Speed
Faster Casting II
Supported Skills have 25% increased Cast Speed
Greater Faster Casting III
Supported Skills have 35% increased Cast Speed
Lesser More Duration I
Supported Skills have 15% more Skill Effect Duration
More Duration II
Supported Skills have 25% more Skill Effect Duration
Greater More Duration III
Supported Skills have 40% more Skill Effect Duration
Purity of Ice
Support Counts: None
Level: (1–20)
Cooldown Time: 1.20 sec
Cast Time: 0.30 sec
Casts an aura that grants cold resistance.
+(0–1.9) metres to radius
You and nearby allies gain (22–41)% additional Cold Resistance
You and nearby allies gain (0–4)% additional maximum Cold Resistance
(Maximum Resistances cannot be raised above 90%)
Discipline
Support Counts: None
Level: (1–20)
Cooldown Time: 1.20 sec
Cast Time: 0.30 sec
Casts an aura that grants additional energy shield and increased energy shield recharge rate.
+(0–1.9) metres to radius
You and nearby allies gain (60–217) additional Energy Shield
You and nearby Allies gain 30% increased Energy Shield Recharge Rate
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