Builds /61
Skills are divided into three categories: Primary, Secondary and Utility. Select up to two skills from each category.
Conductivity
Sigil of Power

Spark
[DNT] Unused
Arc
Ball Lightning of Static
Greater Stormcall
Greater Shock Nova
Orb of Storms
Stormcall

Lightning Warp
Frostblink
Flame Dash
Wrath
Purity of Lightning
Proximity Shield
Conductivity
Sigil of Power

Spark
[DNT] Unused
Arc
Ball Lightning of Static
Greater Stormcall
Greater Shock Nova
Orb of Storms
Stormcall

Lightning Warp
Frostblink
Flame Dash
Wrath
Purity of Lightning
Proximity Shield
Frost Bomb
Frostbite

Frost Wall
Eye of Winter
Vortex
Frostbolt
Ice Nova
Ice Nova of Projection
Icestorm

Lightning Warp
Frostblink
Flame Dash
Purity of Ice
Discipline
Frost Bomb
Frostbite

Frost Wall
Eye of Winter
Vortex
Frostbolt
Ice Nova
Ice Nova of Projection
Icestorm

Lightning Warp
Frostblink
Flame Dash
Purity of Ice
Discipline
Flame Wall
Flammability

Greater Flame Dash
Flameblast
Vaal Flameblast
Fireball
Fireball of Impact
Rolling Magma
Flame Surge

Lightning Warp
Frostblink
Purity of Fire
Anger
Flame Aegis
Bane
Temporal Chains

Greater Soulrend
Scourstorm
Blight
Essence Drain of Wickedness
Altar of Chaos

Malevolence
Lightning Warp
Frostblink
Flame Dash
Clarity
Withering Step
Wither Totem
Bane
Temporal Chains

Greater Soulrend
Scourstorm
Blight
Essence Drain of Wickedness
Altar of Chaos

Malevolence
Lightning Warp
Frostblink
Flame Dash
Clarity
Withering Step
Wither Totem
Raise Zombie of Gigantism
Desecrate

Raise Zombie of Falling
Summon Skeletons
Flesh Offering
Bone Offering
Summon Raging Spirit

Lightning Warp
Frostblink
Flame Dash
Blasphemy Enfeeble
Relic of Binding
Raise Zombie of Gigantism
Desecrate

Raise Zombie of Falling
Summon Skeletons
Flesh Offering
Bone Offering
Summon Raging Spirit

Lightning Warp
Frostblink
Flame Dash
Blasphemy Enfeeble
Relic of Binding
Despair
Void Sphere

Dark Pact
Voltaxic Burst
Soulrend of Reaping
Forbidden Rite Totem
Summon Seeking Void
Profane Cascade

Zealotry
Lightning Warp
Frostblink
Flame Dash
Envy
Despair
Void Sphere

Dark Pact
Voltaxic Burst
Soulrend of Reaping
Forbidden Rite Totem
Summon Seeking Void
Profane Cascade

Zealotry
Lightning Warp
Frostblink
Flame Dash
Envy
Blade Ambusher Dex / Int
Blade Trap
Trarthan Agility

Spectral Throw of Trarthus
Spectral Helix of Trarthus

Smoke Mine
Flame Dash
Grace
Summon Skitterbots
Bear Trap
Blade Trap
Trarthan Agility

Spectral Throw of Trarthus
Spectral Helix of Trarthus

Smoke Mine
Flame Dash
Grace
Summon Skitterbots
Bear Trap
Shock Ambusher Dex / Int
Conductivity
Vaal Lightning Trap

Lightning Trap
Lightning Spire Trap
Ball Lightning of Orbiting Trap
Lightning Warp Trap

Flame Dash
Frostblink
Smoke Mine
Summon Skitterbots
Zealotry
Conductivity
Vaal Lightning Trap

Lightning Trap
Lightning Spire Trap
Ball Lightning of Orbiting Trap
Lightning Warp Trap

Flame Dash
Frostblink
Smoke Mine
Summon Skitterbots
Zealotry
Frost Ambusher Dex / Int
Frost Shield
Greater Vortex Trap

Ice Trap
Creeping Frost Trap

Summon Skitterbots
Flame Dash
Frostblink
Grace
Arctic Armour
Vaal Arctic Armour
Bladereach Dex / Int
Do Nothing


Bladecaster Dex / Int
Clutches of the Damned
Bloody Warp

Seismic Crush
Bladefall
Blade Vortex
Ethereal Knives
Bladefall of Trarthus

Dash
Grace
Flame Dash
Aspect of the Spider
Frost Shield
Clutches of the Damned
Bloody Warp

Seismic Crush
Bladefall
Blade Vortex
Ethereal Knives
Bladefall of Trarthus

Dash
Grace
Flame Dash
Aspect of the Spider
Frost Shield
Bladebitter Dex / Int
Viper Strike
Abyssal Cry

Venom Gyre
Profane Strike
Cobra Lash
Pestilent Strike

Whirling Blades
Dash
Malevolence
Withering Step
Grace
Viper Strike
Abyssal Cry

Venom Gyre
Profane Strike
Cobra Lash
Pestilent Strike

Whirling Blades
Dash
Malevolence
Withering Step
Grace
Infernal Cry
Leap Slam
Triggerslam

Volcanic Fissure of Snaking
Consecrated Path
Tectonic Slam
Ashen Fissure

Molten Shell
Determination
Purity of Fire
Herald of Ash
Flame Link
Infernal Cry
Leap Slam
Triggerslam

Volcanic Fissure of Snaking
Consecrated Path
Tectonic Slam
Ashen Fissure

Molten Shell
Determination
Purity of Fire
Herald of Ash
Flame Link
Ripper Str
Tunnelslam
Enrage

Cleave
Vaal Cleave
Slicing Wind
Chain Hook of Trarthus
Leap Slam of Groundbreaking

Molten Shell
Determination
Leap Slam
Vitality
Tunnelslam
Enrage

Cleave
Vaal Cleave
Slicing Wind
Chain Hook of Trarthus
Leap Slam of Groundbreaking

Molten Shell
Determination
Leap Slam
Vitality
Intimidating Cry
Leap Slam

Vaal Ground Slam
Ground Slam
Earthquake of Amplification
Tectonic Cascade
Sunder of Trarthus

Determination
Molten Shell
Burrow
Endure
Vaal Vitality
Intimidating Cry
Leap Slam

Vaal Ground Slam
Ground Slam
Earthquake of Amplification
Tectonic Cascade
Sunder of Trarthus

Determination
Molten Shell
Burrow
Endure
Vaal Vitality
Punishment
Inflame

Vaal Molten Strike
Infernal Blow of Immolation
Molten Strike
Flamebolt Strike

Anger
Leap Slam
Molten Shell
Flame Aegis
Infernal Cry
Vigilant Strike
Enduring Cry
Physical Aegis

Heavy Strike of Vulnerability
Boneshatter
Dual Strike

Determination
Leap Slam
Molten Shell
Vitality
Vaal Ancestral Warchief
Decoy Totem
Vigilant Strike
Enduring Cry
Physical Aegis

Heavy Strike of Vulnerability
Boneshatter
Dual Strike

Determination
Leap Slam
Molten Shell
Vitality
Vaal Ancestral Warchief
Decoy Totem
Sanguimancer Str / Dex / Int
Boiling Blood
Storm Call of Trarthus
Bodyswap

Exsanguinate
Vaal Reap
Reap
Corrupted Blade Vortex of the Scythe

Flame Dash
Lightning Warp
Pride
Proximity Shield
Vaal Vitality
Infamous Sanguimancer Str / Dex / Int
Boiling Blood
Storm Call of Trarthus
Bodyswap

Exsanguinate
Vaal Reap
Reap
Corrupted Blade Vortex of the Scythe

Flame Dash
Lightning Warp
Pride
Proximity Shield
Vaal Vitality
Kineticist Str / Dex / Int
Elemental Weakness
Flame Wall

Kinetic Bolt
Power Siphon
Barrage
Greater Kinetic Blast
Kinetic Blast of Clustering

Flame Dash
Frostblink
Haste
Inspiring Cry
Infamous Kineticist Str / Dex / Int
Elemental Weakness
Flame Wall

Kinetic Bolt
Power Siphon
Barrage
Greater Kinetic Blast
Kinetic Blast of Clustering

Flame Dash
Frostblink
Haste
Inspiring Cry
Warpriest Str / Int
Holy Relic
Smite

Beacons of Faith
Dominating Blow
Sanctified Strike
Raise Spectre: Holy Flame Elementals
Touch of God

Purity of Lightning
Flame Dash
Consecrated Path
Herald of Purity
Holy Relic
Smite

Beacons of Faith
Dominating Blow
Sanctified Strike
Raise Spectre: Holy Flame Elementals
Touch of God

Purity of Lightning
Flame Dash
Consecrated Path
Herald of Purity
Holy Relic
Smite

Beacons of Faith
Dominating Blow
Sanctified Strike
Raise Spectre: Holy Flame Elementals
Touch of God

Purity of Lightning
Flame Dash
Consecrated Path
Herald of Purity
Fallen Reverend Str / Int
Absolution
Raise Spectre of Transience
Desecrate

Reinforce: Fallen Bishop
Reinforce: Fallen Emperor
Reinforce: Fallen Osseotitan

Wrath
Zealotry
Battlemage's Cry
Flame Dash
Frostblink
Absolution
Raise Spectre of Transience
Desecrate

Reinforce: Fallen Bishop
Reinforce: Fallen Emperor
Reinforce: Fallen Osseotitan

Wrath
Zealotry
Battlemage's Cry
Flame Dash
Frostblink
Winter Deacon Str / Int
Frost Shield
Vaal Glacial Hammer

Ice Crash
Glacial Hammer
Earthquake of Winter
Heavy Strike of Trarthus

Hatred
Frostblink
Frost Bomb
Arctic Armour
Purity of Ice
Storming Zealot Str / Int
Unnerving Blast
Wave of Conviction

Divine Ire
Tornado of Elemental Turbulence
Divine Retribution
Shockwave Totem of Shocking

Charged Dash of the Arcane
Wrath
Lightning Warp
Flame Dash
Unnerving Blast
Wave of Conviction

Divine Ire
Tornado of Elemental Turbulence
Divine Retribution
Shockwave Totem of Shocking

Charged Dash of the Arcane
Wrath
Lightning Warp
Flame Dash
Holy Flame Totem
Purifying Flame

Holy Mortar
Wave of Conviction of Trarthus
Scorching Ray Totem
Meteor

Lightning Warp
Flame Dash
Herald of Ash
Anger
Withering Step
Chaotic Burst
Chaotic Shot

Vaal Caustic Arrow
Toxic Rain
Scourge Arrow of Menace
Caustic Arrow

Grace
Blink Arrow
Dash
Malevolence
Trarthan Agility
Withering Step
Chaotic Burst
Chaotic Shot

Vaal Caustic Arrow
Toxic Rain
Scourge Arrow of Menace
Caustic Arrow

Grace
Blink Arrow
Dash
Malevolence
Trarthan Agility
Sniper Dex
Ensnaring Arrow
Poacher's Mark

Greater Split Arrow
Rain of Arrows of Saturation
Tornado Shot
Shrapnel Ballista
Barrage of Volley Fire
Siege Ballista of Trarthus
Split Arrow
Puncture

Grace
Blink Arrow
Dash
Frenzy
Haste
Ensnaring Arrow
Poacher's Mark

Greater Split Arrow
Rain of Arrows of Saturation
Tornado Shot
Shrapnel Ballista
Barrage of Volley Fire
Siege Ballista of Trarthus
Split Arrow
Puncture

Grace
Blink Arrow
Dash
Frenzy
Haste
Lightning Arrow
Assassin's Mark

Galvanic Arrow
Greater Lightning Arrow
Vaal Lightning Arrow
Storm Rain

Wrath
Blink Arrow
Trarthan Agility
Precision
Dash
Burning Arrow
Alchemist's Mark

Vaal Burning Arrow
Molten Well
Artillery Ballista
Explosive Arrow
Blast Rain of Trarthus

Grace
Blink Arrow
Dash
Blasphemy Flammability
Burning Arrow
Alchemist's Mark

Vaal Burning Arrow
Molten Well
Artillery Ballista
Explosive Arrow
Blast Rain of Trarthus

Grace
Blink Arrow
Dash
Blasphemy Flammability
Ice Shot
Vaal Grace

Vaal Ice Shot
Frigid Forkshot
Icicle Rain
Mirror Arrow

Hatred
Frost Bomb
Grace
Dash
Blink Arrow
Ice Shot
Vaal Grace

Vaal Ice Shot
Frigid Forkshot
Icicle Rain
Mirror Arrow

Hatred
Frost Bomb
Grace
Dash
Blink Arrow
Bastion Str / Dex
Shield Crush
Shield Charge

Spectral Shield Throw of Trarthus
Tempest Shield
Prismplate

Determination
Dash
Intimidating Cry
Physical Aegis
Impenetrable Bastion
Shield Crush
Shield Charge

Spectral Shield Throw of Trarthus
Tempest Shield
Prismplate

Determination
Dash
Intimidating Cry
Physical Aegis
Impenetrable Bastion
Bloodletter Str / Dex
Bloodthirst
Blood Mortar
Lacerate

Bladestorm
Perforate

Leap Slam
Dash
Determination
Oil Slick
Bloodthirst
Blood Mortar
Lacerate

Bladestorm
Perforate

Leap Slam
Dash
Determination
Oil Slick
Shattersword Str / Dex
Call of Steel
Rallying Cry
Triggerblades

Shattering Steel
Splitting Steel
Lancing Steel

Dash
Whirling Blades
Grace
Brutal Teachings
Swiftblade Str / Dex
Cyclone of the Empire
Rallying Cry
Triggerblades

Flicker Strike
Vaal Double Strike
Sweep

Pride
Leap Slam
Incite
Dash
Steelskin Ally
Cyclone of the Empire
Rallying Cry
Triggerblades

Flicker Strike
Vaal Double Strike
Sweep

Pride
Leap Slam
Incite
Dash
Steelskin Ally
Combatant Str / Dex
Inspiring Cry
Herald of Ice

Frost Blades
Wild Strike
Spectral Helix
Static Strike

Wrath
Dash
Frostblink
Purity of Ice
Inspiring Cry
Herald of Ice

Frost Blades
Wild Strike
Spectral Helix
Static Strike

Wrath
Dash
Frostblink
Purity of Ice
Mercenaries Unique /5
6% increased Movement Speed
+(1–100) to maximum Life
+(1–10)% Chance to Block
(1–10)% chance to avoid Projectiles
Your Lucky or Unlucky effects use the best or
worst from three rolls instead of two
+(260–320) to Armour and Evasion Rating
+(200–400) to Armour
+(60–90) to maximum Life
(20–40)% increased Attack Damage if you've been Hit Recently
All Hits with your next Non-Channelling Attack within 4 seconds of taking a Critical Strike will be Critical Strikes
(Recently refers to the past 4 seconds)
(40–80)% increased Armour and Energy Shield
(15–25)% increased Life Regeneration rate
15% increased Area of Effect of Aura Skills
Excommunicate Enemies on Melee Hit for 3 seconds
(Excommunicated Enemies cannot deal Chaos Damage)
+(30–40) to Strength
(100–160)% increased Armour
Non-Instant Warcries ignore their Cooldown when Used
Warcry Skills have (15–25)% increased Area of Effect
Warcries Cost +15% of Life
+(5–15) to Intelligence
+(40–70) to maximum Mana
+(5–15)% to all Elemental Resistances
Gain Arcane Surge when you use a Movement Skill
Increases to Cast Speed from Arcane Surge also applies to Movement Speed
(Arcane Surge grants 20% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
Flavours /231
CodeName
NonEleBowRanger1"Even a lawless land needs rules. Even anarchy requires order." - Kylian Cyaxan
NonEleBowRanger2As Cyaxan's criminal empire grew, so too did its need for enforcers. The Trarthan militia was its answer.
NonEleBowRanger3Order came later. At first, the Trarthan militia was little more than muscle - sold to the highest house, and drunk on its coin.
NonEleBowRanger4The Trarthan militia delivers justice swiftly - usually before a crime is even committed.
NonEleBowRanger5"The militia don't keep the peace. They keep Trarthus profitable."
NonEleBowRanger6"They weren't just enforcers. They were reminders - of who ruled Korathin's gutters, and what disobedience cost."
NonEleBowRanger7For a time, the militia had the slums on lockdown. Then Cyaxan flooded them with gems - and the streets ran red with blood.
NonEleBowRanger8Of all Kylian Cyaxan's sins, virtue gems were the most costly. Blinded by greed, he never foresaw the chaos they'd unleash.
NonEleBowRanger9Kylian Cyaxan demanded a swift response to the chaos in the streets. The militia answered - virtue gems in hand.
NonEleBowRanger10The militia met fire with fire - gems for gems, blood for blood.
NonEleBowRanger11With gems came power - and with power came fewer survivors of the militia's 'justice'.
NonEleBowRanger12"They called it peace when the killing slowed. Not justice - just fewer people left to fight back... and even fewer who would dare."
NonEleBowRangerNoble1{0} Cyaxan once kept order in Korathin's worst quarter. Now she keeps trophies instead.
NonEleBowRangerNoble2{0} was born of Cyaxan stock, raised on slum smoke and discipline.
NonEleBowRangerNoble3{0} Cyaxan: a name once feared across the Trarthan militia ranks - feared even more now she's off the leash.
NonEleBowRangerNoble4Trarthus was barren after the Vaal Cataclysm... until the Empire began exiling their unwanted to its bleak shores.
NonEleBowRangerNoble5"Our ancestors were exiled so that the Eternal Empire could have its thousand-year peace. I don't give a damn about Wraeclast."
EleBowRanger1Gems from Trarthus have their own trademarks. Like the populace, they are more brutal.
EleBowRanger2Keitan slaves built the walls of Korathin. Kylian Cyaxan filled them with vice before the mortar had dried.
EleBowRanger3Cyaxan brothels bore no name. But those who entered often forget their own.
EleBowRanger4First came desire. Then came dependency. Cyaxan offered both - by design.
EleBowRanger5The courtesans were Cyaxan's first pushers. Pleasure and powder ensured each customer returned - shaking a little more each time.
EleBowRanger6Most were addicted before they even knew it - such was the potency of Cyaxan's blend.
EleBowRanger7"In the early days, the drug trade was shared. Then Cyaxan made sharing... unprofitable."
EleBowRanger8When even dependency began to dull, Kylian Cyaxan sought something stronger - 'virtue' in crystalline form.
EleBowRanger9While most wielded gems for violence, Kylian Cyaxan saw in them something far more sordid.
EleBowRanger10The first gem-lit flesh in Trarthus didn't belong to a warrior. It belonged to a courtesan.
EleBowRanger12Some gems enhanced sensation. Others suppressed it - turning bodies into tools of compliance.
EleBowRanger13What began as pleasure became ritual. What began as choice became conditioning.
EleBowRanger14"Kylian Cyaxan is long dead - as are many of his customers. But the thing about that kind of customer? They replenish themselves."
EleBowRanger16"Brick and stone may hold a city... but pleasure holds a people." - Kylian Cyaxan
EleBowRangerNoble1{0} Cyaxan knew every back alley in Korathin - especially the ones that glittered.
EleBowRangerNoble2The gems are socketed deep. {0} Cyaxan's need, deeper still.
EleBowRangerNoble3If it glints, {0} Cyaxan follows. If it runs, she chases.
EleBowRangerNoble4"As decaying Empires are wont to do, the use of exile as a punishment gradually became more common over the centuries..."
EleBowRangerNoble5The Eternal Empire eventually made their greatest mistake: they exiled a simple farmer to Trarthus.
MeleeAOEMarauder1In Korathin's slave pits, Keita found its fortune. Death made for eager audiences.
MeleeAOEMarauder2Keitan slaves raised the walls of Korathin. Their blood still clings to the mortar.
MeleeAOEMarauder3House Keita did not always command such fear. It was their crushing of the rebellion that made them a force to be reckoned with.
MeleeAOEMarauder4The slave rebellion began with a whisper. A promise of freedom passed from throat to throat, louder each time.
MeleeAOEMarauder5One night, the chains fell silent. The next, they snapped. Keitans awoke to fire in their camps and blood on their floors.
MeleeAOEMarauder6It took just three days. Three days for Keita to crush the dissidents, reforge the chains, and fill the pits with corpses.
MeleeAOEMarauder7Keita left the rebels hanging, stripped and nameless. Not as martyrs - just meat, gone to waste.
MeleeAOEMarauder8After the revolt, Ixan Keita declared the slaves must be reminded of their place. Thus began the Trarthan slave pits.
MeleeAOEMarauder9From the ashes of rebellion came the slave pit - dug to remind the living what happened to those who sought freedom.
MeleeAOEMarauder10The slave pits are a reflection of Trarthan society: brutal, bloodthirsty, and swift to punish mistakes.
MeleeAOEMarauder11Keita doesn't fear uprisings anymore. Every lash, every cage, every pit - lessons carved in flesh.
MeleeAOEMarauder13"In Trarthus, freedom is earned, not given."
MeleeAOEMarauderNoble1"The lucky ones die early. The rest learn to live with it."
MeleeAOEMarauderNoble2Fighting in chains taught {0} everything he needed - including how to break them.
MeleeAOEMarauderNoble3Inside Trarthus or out, slave or slaver - none bred more enemies than House Keita.
MeleeAOEMarauderNoble4The Trarthans paid back their debt to the Karui, aiding them when it was their turn to battle the Empire.
MeleeAOEMarauderNoble5When Tyndarus Phrecius tried to resupply his occupying legions on Trarthus, the Karui blockaded the Archipelago.
MeleeStrikesMarauder1Trarthan slavers are despicable - and indispensable.
MeleeStrikesMarauder2Of all the Trarthan Death Trades, none strip the soul quite like slavery - brutal in both intent and execution.
MeleeStrikesMarauder15Trarthus was built on the backs of slaves, whose labour shaped much of its infrastructure. At the whip-hand stood House Keita.
MeleeStrikesMarauder4Cruel even by Trarthan standards, House Keita's blend of brutality and efficiency made them ideal architects of the slave trade.
MeleeStrikesMarauder5In their prime, Keita built more than cities - they built leverage. For a time, no House dared challenge their hold on Trarthus.
MeleeStrikesMarauder6Ixan Keita helped build Trarthus - and nearly ruled it. But power begets ambition, and ambition always demands more.
MeleeStrikesMarauder7The ambition of Ixan Keita was his undoing. His bid for power sparked war with Bardiya - a war Keita could not win.
MeleeStrikesMarauder8Keita held the chains. Bardiya cut the purse strings. Trarthus watched as labour lost to leverage - and coin won the war.
MeleeStrikesMarauder9Keita swore fealty to the Council with a clenched jaw. Better a seat at the table than exile from the game entirely.
MeleeStrikesMarauder10Though the Keita of today is still a House of influence, Bardiya remembers their treachery - and limits their power accordingly.
MeleeStrikesMarauder12"House Keita wrote the bloody book on cruelty. Think of the worst bastard you know - either they're a Keitan, or a poor imitation."
MeleeStrikesMarauder13 "The Merchant Council's a leash on House Keita - and the irony ain't lost on 'em. Still, better leashed than buried."
MeleeStrikesMarauder14"Pain is the language of obedience." - Ixan Keita
MeleeStrikesMarauderNoble1{0} Keita built his name in the slave pits of Korathin - and built his fortune on the backs beneath him.
MeleeStrikesMarauderNoble2Slaves obeyed. Rivals bled. The rest learned to stay out of {0} Keita's way.
MeleeStrikesMarauderNoble3The pits made killers of men... and monsters of those who ran them.
MeleeStrikesMarauderNoble4For centuries, ash from Karui volcanoes rode the wind to Trarthus. It turned slaves into the continent's finest tools.
MeleeStrikesMarauderNoble5"Slavery began on Trarthus when a simple farmer offered to serve and grow food in exchange for his life. Pathetic... but profitable."
ElementalWitch1Thaumaturgy in Trarthus is like smoke in the lungs - unpleasant, expected, and always present.
ElementalWitch2 Before vice, before gems, before brothels and powder - Cyaxan dealt in spices, cloth and coin.
ElementalWitch3 "They all started legitimate - even Cyaxan. But virtue doesn't buy power. Vice does."
ElementalWitch4Cyaxan didn't need blades. They had margins - and the power that comes from knowing what everyone else wanted.
ElementalWitch5In time, margins thinned. Rivals grew bolder. So Cyaxan found new markets - darker ones.
ElementalWitch6Cyaxan didn't set out to rule the underworld. Only to survive it. Then survival turned to opportunity.
ElementalWitch7Kylian Cyaxan's ascent to lord of the Trarthan underworld was not without obstacles. The first arose within his own house.
ElementalWitch8Kylian's first victim wasn't a member of a rival House - it was family. From then on, betrayal became tradition.
ElementalWitch9Kylian Cyaxan never raised his voice. Just his glass. The rest of the table never stood again.
ElementalWitch10With rivals dead or disgraced, Kylian moved fast - consolidating power, ensuring no Cyaxan could rise as he had.
ElementalWitch11Kylian never trusted alliances. He preferred leverage. Internally, that meant secrets. Externally, sabotage.
ElementalWitch13"When dining with a Cyaxan, bring an appetite - and an antidote."
ElementalWitch14Cyaxan rarely availed themselves of House Azadi's services. They preferred less... bloody methods.
ElementalWitchNoble1It wasn't people {0} Cyaxan loathed, but the frailties they wore so proudly: need, artifice, expectation.
ElementalWitchNoble2Cold, restrained, detached - anathema to Cyaxan ideals. But death has many forms, and {0} excelled in hers.
ElementalWitchNoble3{0} Cyaxan despised mess - of thought, of feeling, of flesh.
ElementalWitchNoble4"Emperor Tyndarus Phrecius was a fool who let a wasteland full of exiles defy the Empire."
ElementalWitchNoble5"Trarthus lives on, long after the dying husk of its parent Empire has become nothing but a memory."
ChaosMinionWitch1In the early days of Trarthus, each House kept to its corner. Peace held - not through trust, but through distance.
ChaosMinionWitch2As each House drifted from legitimacy to vice, conflict was inevitable. Kylian Cyaxan made sure of it.
ChaosMinionWitch3"They say Kylian Cyaxan was once an upstanding merchant. But then, they say a lot of things."
ChaosMinionWitch4"To play both sides well is to leave no fingerprints - only consequences." - Kylian Cyaxan
ChaosMinionWitch5History blames Bardiya and Keita for the Merchant Wars. Fewer recall that Cyaxan was whispering in both ears all along.
ChaosMinionWitch6As Bardiya and Keita went to war, Kylian Cyaxan stayed neutral - by selling secrets to both sides.
ChaosMinionWitch7"A Cyaxan will stir the pot, watch it boil, then let others burn their hands - all while they slip out the back door."
ChaosMinionWitch8"There's coin in war... so long as you're not the one fighting it." - Kylian Cyaxan
ChaosMinionWitch9The Merchant Wars began with tariffs and treaties. They ended with fire, famine, and grudges that would last a lifetime.
ChaosMinionWitch10When all was said and done, the Merchant Wars had made fortunes for the few - and graves for the many.
ChaosMinionWitch11Cyaxan may have lit the fire. But when bodies piled high and profits ran dry, even Kylian sought peace.
ChaosMinionWitch12The end of the Merchant Wars came not from diplomacy, but depletion. The Houses didn't shake hands - they paused to reload.
ChaosMinionWitch13No House admits to starting the Merchant Wars. But every House claims to have won them.
ChaosMinionWitchNoble1Some Cyaxans peddled pleasure, others poison. {0} Cyaxan peddled death.
ChaosMinionWitchNoble2Even {0}'s fellow Cyaxans questioned her methods. But never their efficacy.
ChaosMinionWitchNoble3Few in Trarthus kill with curses or corpses. But those who do face no fear of retribution.
ChaosMinionWitchNoble4"They exiled their undesirables to Trarthus, and then had the gall to act surprised when those undesirables refused to bow down."
ChaosMinionWitchNoble5"Witches aren't feared in Trarthus. They're adored. We wisely sided with the rebels against Little Tinny Phrecius."
PhysConvertTemplar1In Trarthus, faith never died. It just turned inward.
PhysConvertTemplar2The major Houses didn't worship gods. They tried to become them.
PhysConvertTemplar3Divinity demands belief. Trarthus demanded proof.
PhysConvertTemplar4One claimed the mantle of flame. Another of blood. But in a city of rival 'gods', none rose above the noise.
PhysConvertTemplar5 A House could rise through war, through gold, through secrets - but not through grace.
PhysConvertTemplar6Ixan Keita declared himself a god - and built temples to prove it. His slaves were given no choice but to pray.
PhysConvertTemplar7In his quest for Divinity, Ixan Keita demanded worship. Obedience was beaten in. But no man ever reached godhood through fear alone.
PhysConvertTemplar8They sang of Ixan Keita, knelt in his hollow shrines... but their hearts spoke only of hate.
PhysConvertTemplar9Ixan mistook silence for reverence. In truth, not one soul believed. And so he remained just that: a mortal soul.
PhysConvertTemplar10"Let them hate me, if they must. Even hatred bows to power." - Ixan Keita
PhysConvertTemplar11They preached in alleyways and taverns. Few listened. Fewer remembered.
PhysConvertTemplar12Attempts to bring organised religion to Trarthus were many - and all of them met with blood.
PhysConvertTemplar13Faith is tolerated in Trarthus - but only so long as it is kept to one's self.
PhysConvertTemplar14Even the pious stray in Trarthus - led not by devils, but by gold and supple skin.
PhysConvertTemplar15Trarthans revere but one god: the almighty coin.
PhysConvertTemplar16"If your mission should take you to Trarthus, you'd best carry a knife." - Gospel and Blade
PhysConvertTemplarNoble1{0} Keita came to preach salvation. He left certain there was none to be found.
PhysConvertTemplarNoble2In a city built on secrets, faith never stood a chance.
PhysConvertTemplarNoble3Though born of Keita blood, {0} sought to better Trarthus through faith - until his kin reminded him where power truly lay.
PhysConvertTemplarNoble4Once Emperor Tyndarus caught wind of Trarthan warlords setting up a society, he sent his legions to stomp them back down.
PhysConvertTemplarNoble5The Phrecian legions executed the warlords of that era, and instituted crushing taxes on the budding Trarthan society.
AurasMinionsTemplar1Some foreigners cling to warm memories of Divinity. In Trarthus, that's considered true madness.
AurasMinionsTemplar2Trarthans know Innocence not as a god, but as a tale told by passing missionaries - and quickly forgotten.
AurasMinionsTemplar3"A fire that does not warm, does not feed, does not kill... what use is it in Trarthus?"
AurasMinionsTemplar4Innocence preaches purity. Trarthus breeds survival. The two have little in common.
AurasMinionsTemplar5"When they call Korathin a city of sin, they're not talking about the god."
AurasMinionsTemplar6"Some say there's no honour left in Korathin. Others say it never belonged here to begin with."
AurasMinionsTemplar7A good deed in Trarthus gets you one thing: a target on your back.
AurasMinionsTemplar8"What's a man to do with morals, when no one else plays by them?"
AurasMinionsTemplar10Even in Trarthus, someone buries the bodies. Someone remembers the names.
AurasMinionsTemplar11Some virtues endure - not in law, nor gods, but in spite of both.
AurasMinionsTemplar12The surest way to frighten Ixan Keita was kindness. Always hunting for an angle, he could never see it for what it was.
AurasMinionsTemplar13Keita drew brutes from every corner - sadists, zealots, and worse. What bound them was a taste for cruelty.
AurasMinionsTemplarNoble1They mocked {0} Keita's prayers. Until one day, the sinner burned, and they said nothing more.
AurasMinionsTemplarNoble2Trarthus could not unmake {0} Keita's faith. But it tried. With ridicule. With pain. With temptation.
AurasMinionsTemplarNoble3Innocence found no altar in Trarthus. Just one man.
AurasMinionsTemplarNoble4In 870 IC, the four great Founders spurred their guerrilla rebellion into open warfare against the occupying legions.
AurasMinionsTemplarNoble5It took two years of open warfare, but Tyndarus finally capitulated in exchange for the lives of his legions.
PhysicalDuelist1Trarthus was lawless once - but not without rules. Some approached the Death Trades with grace... and surprising decorum.
PhysicalDuelist2Before the Merchant Wars. Before the Council. Before Trarthus had a name. There was the Code.
PhysicalDuelist4The Trarthan Code was not written - not at first. It was remembered. Passed in whispers, etched in scars.
PhysicalDuelist5"Break the Code, and you risked more than your life. You risked your name."
PhysicalDuelist6Whether in gutters or along trade routes, the Code took root where laws could not.
PhysicalDuelist7House Bardiya were first to back the Code - an early sign of their predilection for order and control.
PhysicalDuelist8To House Azadi, the Code wasn't a set of rules. It was a contract. And they never broke contracts.
PhysicalDuelist9Cyaxan did not endorse the Code. Not at first. They waited, watched, and once it took hold, claimed they'd backed it all along.
PhysicalDuelist10Even House Keita, for all their brutality, bowed to the Code. Not out of respect - but survival.
PhysicalDuelist11Even under Council rule, the Code endures - now etched into law.
PhysicalDuelist12"Travel to Trarthus is discouraged. Should you go, learn the Code - and honour it." - A Merchant's Guide to Trarthus
PhysicalDuelist13"Break the Trarthan Code and you'll likely be buried by someone who didn't." - A Merchant's Guide to Trarthus
PhysicalDuelist14"Those under the Great Houses shall answer any blood wager issued." - Trarthan Code, Article V
PhysicalDuelistNoble1{0} Azadi's words? Withering. His blade? Equally so.
PhysicalDuelistNoble2"Elegance is not lost in violence - only in vulgarity." - {0} Azadi
PhysicalDuelistNoble3"Ask any Azadin... You don't get rich in Trarthus by being bad in a fight." - {0} Azadi
PhysicalDuelistNoble4"The four Great Founders were not exiles. 'Twas the first Trarthan-born generation, once we actually had a modicum of society going."
PhysicalDuelistNoble5The four Great Houses were once begrudging allies, fighting a guerilla war against occupying legions.
MeleeAOEStrikeDuelist1Violence has always been common in Trarthus. But it was Ratha Azadi who commodified it - turned it into an art form all her own.
MeleeAOEStrikeDuelist2Azadi distinguished itself not through efficiency, but through audacious spectacle. Azadins didn't kill. They wove death itself.
MeleeAOEStrikeDuelist3Ratha Azadi understood that killing goes beyond the act itself. Some kills live longer than the killer - but only when done right.
MeleeAOEStrikeDuelist4 "Anywhere else, you'd kill from the shadows. But this is Trarthus - so we shout murder from the rooftops." - Ratha Azadi
MeleeAOEStrikeDuelist5Would-be sadists flocked to House Azadi, seeking kin in their band of killers. But only a select few rose above the chaff.
MeleeAOEStrikeDuelist7Among Azadi's best, the mark mattered less than the method. To kill without flair was crude - commonplace.
MeleeAOEStrikeDuelist8A name etched in blood is still a name. Many Azadins died trying to earn theirs.
MeleeAOEStrikeDuelist9Azadi's finest were known for rivalry as much as skill. On one occasion, both died trying to outdo the other - while their mark fled.
MeleeAOEStrikeDuelist10Audacious though they may be, Azadins don't advertise. They let their work speak for itself.
MeleeAOEStrikeDuelist11Failure rang loudest of all. A botched kill meant the replacement made an example - of both target and Azadin.
MeleeAOEStrikeDuelist12"Anyone can kill. We give death a name, a face, a reputation." - Ratha Azadi
MeleeAOEStrikeDuelist13"Those bloody Azadins... Could kill twice the people in half the time if they weren't so obsessed with 'artistry'." - Ixan Keita
MeleeAOEStrikeDuelistNoble1"Who needs paint, when blood spills so beautifully?" - {0} Azadi
MeleeAOEStrikeDuelistNoble2{0} Azadi's blade did more than silence. It left an impression.
MeleeAOEStrikeDuelistNoble3{0} Azadi: proof that his House's legacy wasn't written in history - but carved into flesh.
MeleeAOEStrikeDuelistNoble4Tyndarus tried to sail reinforcements west, but the Ezomytes burned his ships in the night, and supplied poisoned grain at port.
MeleeAOEStrikeDuelistNoble5"Trarthus didn't even ask the Ezomytes to aid them in the uprising. Those beautiful poetic bastards did it all on their own."
TrapsMinesShadow1The children of Korathin don't play in fields. They play in slag.
TrapsMinesShadow2The fields were quiet. The factories never were. One bred men. The other broke them.
TrapsMinesShadow3A Trarthan farmer's back bends with harvest. A cityman's with hunger.
TrapsMinesShadow4To the cityfolk, a broken tool is replaced. To the peasant, it's a week lost.
TrapsMinesShadow5The fields breed silence. The cities breed noise. Neither understands the other's music.
TrapsMinesShadow6"Out in the country, a harvest is shared. Here in the city, it's sold - then stolen back."
TrapsMinesShadow9Korathin's smog doesn't just fill the sky. It seeps behind the eyes.
TrapsMinesShadow10A thousand chimneys mark the skyline - monuments to what Trarthus built, and what it buried.
TrapsMinesShadow12No songs are sung in Korathin factories. Just the rhythm of toil and breaking backs.
TrapsMinesShadowNoble1Though rotten to the bone, Trarthus still shelters those the world cast aside.
TrapsMinesShadowNoble2A Mirror of Delirium cracked {0} Azadi's mind like glass - or so the story goes.
TrapsMinesShadowNoble3To House Azadi, {0} is a relic. To everyone else, a warning.
TrapsMinesShadowNoble4"The moment the four Great Founders actually won their war of independence, tensions began to rise between them."
TrapsMinesShadowNoble5"The four great Founders were only allies out of necessity. It didn't take much for their hard-won independence to fall apart."
Crit1HShadow1Azadi was last to rise among the major Houses. Where killing was common, no one paid for it - until Azadi cornered the market.
Crit1HShadow2At first, anyone could kill for coin. House Azadi made the kill itself worth paying for.
Crit1HShadow3Independent killers didn't last. Clients knew: hire Azadi, or become their next contract.
Crit1HShadow4"When palms need greasing, you go to House Bardiya. When heads need rolling, you send for House Azadi."
Crit1HShadow5"A masterful blend of audacity and discretion - that's the Azadi trademark. You'll know who made the kill, never who paid for it."
Crit1HShadow6Azadi's true currency wasn't coin. It was reputation. And reputation, once wounded, bled.
Crit1HShadow7Azadi contracts came sealed in wax. To break the seal was to accept the mark - and the consequences of failure.
Crit1HShadow8Each Azadi contract was coded - names obscured, motives buried. But the message was always the same: kill.
Crit1HShadow9Some left trophies. Others left warnings. But all Azadins left a message: the job was done - and the debt had been paid.
Crit1HShadow10"Everyone knows: renege on Azadi, and become their next target."
Crit1HShadow11"To last in House Azadi, you need to be dead inside - or skilled at making others so. Preferably both."
Crit1HShadow13"In Trarthus, life is cheap. We made sure death wasn't." - Ratha Azadi
Crit1HShadowNoble1{0} Azadi's was not a style. It was a standard - silent, surgical, untraceable.
Crit1HShadowNoble2Where other Azadi painted death in crimson arcs, {0} delivered it with a whisper.
Crit1HShadowNoble3In a House that prized spectacle, {0} Azadi offered none - only results.
Crit1HShadowNoble4"Trarthans never forget a debt. When the Ezomytes rebelled against the Empire, even though centuries had passed, we came to their aid."
Crit1HShadowNoble5"Once our debts were paid to the Ezomytes and the Karui, we considered ourselves even. After that... well, might makes right."
MiscScion1The Merchant Council gave Trarthus a mask of order. Those who can't wear it are cast out.
MiscScion2Though they would not rule for years, the Bardiyans helped shape Trarthus - quiet power moving behind every deal and coin exchange.
MiscScion3The first Bardiyan vault was carved into Korathin's bedrock - long before the city rose above it.
MiscScion4While the Keitans laid stone, the Bardiyans moved coin. One built a city in broad daylight. The other ran it from the shadows.
MiscScion5Before the wars, there was trade. Keitan muscle, Bardiyan mind. Neither trusted the other - but both saw profit.
MiscScion6No two Trarthan forefathers were more opposed - in ideology or in temperament - than Ixan Keita and Quilon Bardiya.
MiscScion7Keita and Bardiya's rivalry erupted across Trarthus - supply lines cut, coin vanished, and not a single soldier raised.
MiscScion8Keita demanded tribute. Bardiya and Azadi refused. The result: starvation, sabotage, and blood in the streets of Korathin.
MiscScion9Bardiya won their struggle with Keita. Coin proved more vital to Trarthus than all the slaves Keita could whip into labour.
MiscScion10Bardiya's victory over Keita came at a cost. From that pyrrhic win grew the Merchant Council - cooperative in name, Bardiyan in truth.
MiscScion11House Bardiya remains as its forefather left it: clever, conniving, and always listening.
MiscScion12"A whisper in the right ear is stronger than any army." - Quilon Bardiya
MiscScion13"To rule through fear is to court your own demise. A frightened animal lashes out. A contended one purrs in your lap." - Quilon Bardiya
MiscScion14"Bardiyans are clever, aye - but so ruthlessly self-serving it's a wonder their banquets don't end in blood."
MiscScionNoble1{0} was born into Bardiyan silk and silver - until a sibling whispered her inheritance away...
MiscScionNoble2{0} Bardiya's legacy was stolen. Her appetite remains.
MiscScionNoble3Betrayal is currency in House Bardiya. {0} has never left a ledger unsettled.
MiscScionNoble4The Eternal Empire stopped exiling people to Trarthus after 872 IC. They began building island prisons closer to home instead.
MiscScionNoble5"The Empire essentially cut contact with Trarthus for five hundred years... until Chitus wanted our powder."
AurasMinionsTemplarNobleNeon1'A ruckus that is made, may not be unmade.' - Trarthan Code Appendice XII

Community Wiki

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Mercenaries

Veterans have journeyed to Wraeclast from the lawless cities of Trarthus. They're ready to offer their sinister services, but not for free. A Mercenary can be found in each area, each with their own personalities, as well as individual builds, skills, and items.

Upon meeting a Mercenary, as per Trarthan tradition, they will challenge you to a duel to test your strength. Inspect these Mercenaries before the duel to make an informed choice. If you decide to duel them you may choose a reward for your victory: Hire them, take one of their items, or exile them.

Only one Mercenary can accompany you at a time, but you can have up to three total in your service. Having varied options is useful, as there may be situations where you need specific backup, like a difficult boss fight!

You can replace the items equipped to active Mercenaries, or those in reserve, with ones of your choosing. Mercenaries don't level up like Exile's do, so you should keep an eye out for more powerful Mercenaries as you progress through the Campaign and Endgame.

  • Mercs count as half a player for the purposes of drops and mob difficulty. Jonathan mentions 9-player difficulty and loot, but says there are some differences to the way that that works now (!). If you have a bad build, merc could carry you; if you have a very good build, then at worst merc gives you more loot. There’s a floor on either side that’s gonna be beneficial to every player.
  • If you defeat a merc a pick currency as reward from their “currency pouch”, you actually get all the currency they have, not just one item.
  • There are about 30 different merc archetypes (striker, chaos mage, curses, auras, etc), also a lot of new different NPC skills. They don’t level up or have a passive tree, so you don’t have to micromanage anything other than equipment. No upkeep gold cost.
  • Mercs don’t count as minions for the purposes of stuff affecting minions, but they do get the damage reduction from some aoe boss attacks the same way minions do.
  • Mercs automatically heal to full life when out of combat.
  • You can bring mercs anywhere in the game, including pinnacle bosses.
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Infamous Modifiers

Sometimes you may meet particularly Infamous Trarthan Mercenaries bearing the name of their house. These Mercenaries descend from the four major death-trade families in Trarthus, and are the sole source of items with the new Infamous modifiers.

  • Wand: Curses on Enemies in your Areas have 15% increased Effect
  • Helmet: Your Warcries cover Enemies in Ash for 5 seconds
  • Quiver: Your Blink and Mirrow arrow clones use your Gloves
  • Gloves: Minions convert 100% of Fire Damage to Chaos Damage
  • Helmet: Nearby Enemies take 1% increased Physical Damage per two Fortification on you
  • Gloves: Skills used by your Traps and Mines Chain 2 additional times
  • Belt: Minions have 20% increased Cooldown Recovery Rate
  • Belt: Debuffs on you expire 87% faster
    You are Debilitated
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Trarthus Gems

If you're lucky you will be able to select that as your reward when challenging Mercenaries. Then defeat them, and they'll drop the Trarthan Gem as promised.

Drops

Equipments

FAQ

How does equipping Mercenaries with items work? Can any Mercenary be equipped with any item?

Each Mercenary is associated with Attributes. Mercenaries will generate with gear that matches the Attributes they are associated with, and will only be able to be equipped with new Armour gear that matches their Attributes in the following way:

For Mercenaries with a single Attribute, any Armour gear that requires that Attribute is valid. For Mercenaries with multiple Attributes, any Armour gear that requires an Attribute not associated with that Mercenary is invalid.

As an example: A Strength Mercenary will be equippable with gear requiring just Strength, Strength + Dexterity or Strength + Intelligence. A Dexterity/Intelligence Mercenary will be equippable with gear requiring just Dexterity, just Intelligence or Dexterity + Intelligence.

Mercenaries do not need to meet attribute requirements outside of the above rule. Mercenaries need to be within 70% of level requirements of an item to equip it.

Mercenaries also have preferred weapon types, and will not equip weapons that do not match their preferred types. Generally, they are going to prefer weapons that they can actually use their skills with.

Will Map modifiers affect rewards from Mercenaries?

Increased Quantity on a Map Area from Map Modifiers will increase the chances that you find an Infamous Mercenary in that area.

Yes, you can link to an allied Mercenary. Just make sure they don’t die on you.

Can Gold appear as a reward in a Mercenary's pouch?

No.

Can Mercenaries be renamed?

No.

Can Mercenaries use items with influenced trigger skills (like Shaper weapons with Cast on Crit)?

Short answer - No.

Longer answer - Mercenary Skills are not socketed into gear in the way that player skills are. They are inherent to the Mercenary rather than being the result of a socketed gem, so in the case of something like a Cast on Crit weapon, it would be hard to determine what skill should even be triggered - or indeed, do the triggering.

Will Mercenaries be tradable with other players?

Mercenaries are not tradeable.

Are Mercenaries account bound or character bound?

Account bound.

Can I immediately use a high level Mercenary I've previously recruited when levelling a new character?

No. If you are 20+ levels lower than a Mercenary, they will not follow you. You are not worth their time.

Do Mercenaries get passive skills from gear, such as the anointed notables on amulets or keystones from Uniques?

Anointed passive skills will work. Keystones from Uniques also will work.

Will the Trarthan gems also appear in the Divine Font at the end of the Labyrinth, or are they only available from Mercenaries?

Trarthan Gems are only available from Mercenaries (starting in level 68+ areas), and each individual Gem is only available from a specific variety of Mercenary.


Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
<Secrets of the Atlas> 3.26Mercenaries