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Mercenaries Unique /5
worst from three rolls instead of two
Flavours /231
Code | Name |
---|---|
NonEleBowRanger1 | "Even a lawless land needs rules. Even anarchy requires order." - Kylian Cyaxan |
NonEleBowRanger2 | As Cyaxan's criminal empire grew, so too did its need for enforcers. The Trarthan militia was its answer. |
NonEleBowRanger3 | Order came later. At first, the Trarthan militia was little more than muscle - sold to the highest house, and drunk on its coin. |
NonEleBowRanger4 | The Trarthan militia delivers justice swiftly - usually before a crime is even committed. |
NonEleBowRanger5 | "The militia don't keep the peace. They keep Trarthus profitable." |
NonEleBowRanger6 | "They weren't just enforcers. They were reminders - of who ruled Korathin's gutters, and what disobedience cost." |
NonEleBowRanger7 | For a time, the militia had the slums on lockdown. Then Cyaxan flooded them with gems - and the streets ran red with blood. |
NonEleBowRanger8 | Of all Kylian Cyaxan's sins, virtue gems were the most costly. Blinded by greed, he never foresaw the chaos they'd unleash. |
NonEleBowRanger9 | Kylian Cyaxan demanded a swift response to the chaos in the streets. The militia answered - virtue gems in hand. |
NonEleBowRanger10 | The militia met fire with fire - gems for gems, blood for blood. |
NonEleBowRanger11 | With gems came power - and with power came fewer survivors of the militia's 'justice'. |
NonEleBowRanger12 | "They called it peace when the killing slowed. Not justice - just fewer people left to fight back... and even fewer who would dare." |
NonEleBowRangerNoble1 | {0} Cyaxan once kept order in Korathin's worst quarter. Now she keeps trophies instead. |
NonEleBowRangerNoble2 | {0} was born of Cyaxan stock, raised on slum smoke and discipline. |
NonEleBowRangerNoble3 | {0} Cyaxan: a name once feared across the Trarthan militia ranks - feared even more now she's off the leash. |
NonEleBowRangerNoble4 | Trarthus was barren after the Vaal Cataclysm... until the Empire began exiling their unwanted to its bleak shores. |
NonEleBowRangerNoble5 | "Our ancestors were exiled so that the Eternal Empire could have its thousand-year peace. I don't give a damn about Wraeclast." |
EleBowRanger1 | Gems from Trarthus have their own trademarks. Like the populace, they are more brutal. |
EleBowRanger2 | Keitan slaves built the walls of Korathin. Kylian Cyaxan filled them with vice before the mortar had dried. |
EleBowRanger3 | Cyaxan brothels bore no name. But those who entered often forget their own. |
EleBowRanger4 | First came desire. Then came dependency. Cyaxan offered both - by design. |
EleBowRanger5 | The courtesans were Cyaxan's first pushers. Pleasure and powder ensured each customer returned - shaking a little more each time. |
EleBowRanger6 | Most were addicted before they even knew it - such was the potency of Cyaxan's blend. |
EleBowRanger7 | "In the early days, the drug trade was shared. Then Cyaxan made sharing... unprofitable." |
EleBowRanger8 | When even dependency began to dull, Kylian Cyaxan sought something stronger - 'virtue' in crystalline form. |
EleBowRanger9 | While most wielded gems for violence, Kylian Cyaxan saw in them something far more sordid. |
EleBowRanger10 | The first gem-lit flesh in Trarthus didn't belong to a warrior. It belonged to a courtesan. |
EleBowRanger12 | Some gems enhanced sensation. Others suppressed it - turning bodies into tools of compliance. |
EleBowRanger13 | What began as pleasure became ritual. What began as choice became conditioning. |
EleBowRanger14 | "Kylian Cyaxan is long dead - as are many of his customers. But the thing about that kind of customer? They replenish themselves." |
EleBowRanger16 | "Brick and stone may hold a city... but pleasure holds a people." - Kylian Cyaxan |
EleBowRangerNoble1 | {0} Cyaxan knew every back alley in Korathin - especially the ones that glittered. |
EleBowRangerNoble2 | The gems are socketed deep. {0} Cyaxan's need, deeper still. |
EleBowRangerNoble3 | If it glints, {0} Cyaxan follows. If it runs, she chases. |
EleBowRangerNoble4 | "As decaying Empires are wont to do, the use of exile as a punishment gradually became more common over the centuries..." |
EleBowRangerNoble5 | The Eternal Empire eventually made their greatest mistake: they exiled a simple farmer to Trarthus. |
MeleeAOEMarauder1 | In Korathin's slave pits, Keita found its fortune. Death made for eager audiences. |
MeleeAOEMarauder2 | Keitan slaves raised the walls of Korathin. Their blood still clings to the mortar. |
MeleeAOEMarauder3 | House Keita did not always command such fear. It was their crushing of the rebellion that made them a force to be reckoned with. |
MeleeAOEMarauder4 | The slave rebellion began with a whisper. A promise of freedom passed from throat to throat, louder each time. |
MeleeAOEMarauder5 | One night, the chains fell silent. The next, they snapped. Keitans awoke to fire in their camps and blood on their floors. |
MeleeAOEMarauder6 | It took just three days. Three days for Keita to crush the dissidents, reforge the chains, and fill the pits with corpses. |
MeleeAOEMarauder7 | Keita left the rebels hanging, stripped and nameless. Not as martyrs - just meat, gone to waste. |
MeleeAOEMarauder8 | After the revolt, Ixan Keita declared the slaves must be reminded of their place. Thus began the Trarthan slave pits. |
MeleeAOEMarauder9 | From the ashes of rebellion came the slave pit - dug to remind the living what happened to those who sought freedom. |
MeleeAOEMarauder10 | The slave pits are a reflection of Trarthan society: brutal, bloodthirsty, and swift to punish mistakes. |
MeleeAOEMarauder11 | Keita doesn't fear uprisings anymore. Every lash, every cage, every pit - lessons carved in flesh. |
MeleeAOEMarauder13 | "In Trarthus, freedom is earned, not given." |
MeleeAOEMarauderNoble1 | "The lucky ones die early. The rest learn to live with it." |
MeleeAOEMarauderNoble2 | Fighting in chains taught {0} everything he needed - including how to break them. |
MeleeAOEMarauderNoble3 | Inside Trarthus or out, slave or slaver - none bred more enemies than House Keita. |
MeleeAOEMarauderNoble4 | The Trarthans paid back their debt to the Karui, aiding them when it was their turn to battle the Empire. |
MeleeAOEMarauderNoble5 | When Tyndarus Phrecius tried to resupply his occupying legions on Trarthus, the Karui blockaded the Archipelago. |
MeleeStrikesMarauder1 | Trarthan slavers are despicable - and indispensable. |
MeleeStrikesMarauder2 | Of all the Trarthan Death Trades, none strip the soul quite like slavery - brutal in both intent and execution. |
MeleeStrikesMarauder15 | Trarthus was built on the backs of slaves, whose labour shaped much of its infrastructure. At the whip-hand stood House Keita. |
MeleeStrikesMarauder4 | Cruel even by Trarthan standards, House Keita's blend of brutality and efficiency made them ideal architects of the slave trade. |
MeleeStrikesMarauder5 | In their prime, Keita built more than cities - they built leverage. For a time, no House dared challenge their hold on Trarthus. |
MeleeStrikesMarauder6 | Ixan Keita helped build Trarthus - and nearly ruled it. But power begets ambition, and ambition always demands more. |
MeleeStrikesMarauder7 | The ambition of Ixan Keita was his undoing. His bid for power sparked war with Bardiya - a war Keita could not win. |
MeleeStrikesMarauder8 | Keita held the chains. Bardiya cut the purse strings. Trarthus watched as labour lost to leverage - and coin won the war. |
MeleeStrikesMarauder9 | Keita swore fealty to the Council with a clenched jaw. Better a seat at the table than exile from the game entirely. |
MeleeStrikesMarauder10 | Though the Keita of today is still a House of influence, Bardiya remembers their treachery - and limits their power accordingly. |
MeleeStrikesMarauder12 | "House Keita wrote the bloody book on cruelty. Think of the worst bastard you know - either they're a Keitan, or a poor imitation." |
MeleeStrikesMarauder13 | "The Merchant Council's a leash on House Keita - and the irony ain't lost on 'em. Still, better leashed than buried." |
MeleeStrikesMarauder14 | "Pain is the language of obedience." - Ixan Keita |
MeleeStrikesMarauderNoble1 | {0} Keita built his name in the slave pits of Korathin - and built his fortune on the backs beneath him. |
MeleeStrikesMarauderNoble2 | Slaves obeyed. Rivals bled. The rest learned to stay out of {0} Keita's way. |
MeleeStrikesMarauderNoble3 | The pits made killers of men... and monsters of those who ran them. |
MeleeStrikesMarauderNoble4 | For centuries, ash from Karui volcanoes rode the wind to Trarthus. It turned slaves into the continent's finest tools. |
MeleeStrikesMarauderNoble5 | "Slavery began on Trarthus when a simple farmer offered to serve and grow food in exchange for his life. Pathetic... but profitable." |
ElementalWitch1 | Thaumaturgy in Trarthus is like smoke in the lungs - unpleasant, expected, and always present. |
ElementalWitch2 | Before vice, before gems, before brothels and powder - Cyaxan dealt in spices, cloth and coin. |
ElementalWitch3 | "They all started legitimate - even Cyaxan. But virtue doesn't buy power. Vice does." |
ElementalWitch4 | Cyaxan didn't need blades. They had margins - and the power that comes from knowing what everyone else wanted. |
ElementalWitch5 | In time, margins thinned. Rivals grew bolder. So Cyaxan found new markets - darker ones. |
ElementalWitch6 | Cyaxan didn't set out to rule the underworld. Only to survive it. Then survival turned to opportunity. |
ElementalWitch7 | Kylian Cyaxan's ascent to lord of the Trarthan underworld was not without obstacles. The first arose within his own house. |
ElementalWitch8 | Kylian's first victim wasn't a member of a rival House - it was family. From then on, betrayal became tradition. |
ElementalWitch9 | Kylian Cyaxan never raised his voice. Just his glass. The rest of the table never stood again. |
ElementalWitch10 | With rivals dead or disgraced, Kylian moved fast - consolidating power, ensuring no Cyaxan could rise as he had. |
ElementalWitch11 | Kylian never trusted alliances. He preferred leverage. Internally, that meant secrets. Externally, sabotage. |
ElementalWitch13 | "When dining with a Cyaxan, bring an appetite - and an antidote." |
ElementalWitch14 | Cyaxan rarely availed themselves of House Azadi's services. They preferred less... bloody methods. |
ElementalWitchNoble1 | It wasn't people {0} Cyaxan loathed, but the frailties they wore so proudly: need, artifice, expectation. |
ElementalWitchNoble2 | Cold, restrained, detached - anathema to Cyaxan ideals. But death has many forms, and {0} excelled in hers. |
ElementalWitchNoble3 | {0} Cyaxan despised mess - of thought, of feeling, of flesh. |
ElementalWitchNoble4 | "Emperor Tyndarus Phrecius was a fool who let a wasteland full of exiles defy the Empire." |
ElementalWitchNoble5 | "Trarthus lives on, long after the dying husk of its parent Empire has become nothing but a memory." |
ChaosMinionWitch1 | In the early days of Trarthus, each House kept to its corner. Peace held - not through trust, but through distance. |
ChaosMinionWitch2 | As each House drifted from legitimacy to vice, conflict was inevitable. Kylian Cyaxan made sure of it. |
ChaosMinionWitch3 | "They say Kylian Cyaxan was once an upstanding merchant. But then, they say a lot of things." |
ChaosMinionWitch4 | "To play both sides well is to leave no fingerprints - only consequences." - Kylian Cyaxan |
ChaosMinionWitch5 | History blames Bardiya and Keita for the Merchant Wars. Fewer recall that Cyaxan was whispering in both ears all along. |
ChaosMinionWitch6 | As Bardiya and Keita went to war, Kylian Cyaxan stayed neutral - by selling secrets to both sides. |
ChaosMinionWitch7 | "A Cyaxan will stir the pot, watch it boil, then let others burn their hands - all while they slip out the back door." |
ChaosMinionWitch8 | "There's coin in war... so long as you're not the one fighting it." - Kylian Cyaxan |
ChaosMinionWitch9 | The Merchant Wars began with tariffs and treaties. They ended with fire, famine, and grudges that would last a lifetime. |
ChaosMinionWitch10 | When all was said and done, the Merchant Wars had made fortunes for the few - and graves for the many. |
ChaosMinionWitch11 | Cyaxan may have lit the fire. But when bodies piled high and profits ran dry, even Kylian sought peace. |
ChaosMinionWitch12 | The end of the Merchant Wars came not from diplomacy, but depletion. The Houses didn't shake hands - they paused to reload. |
ChaosMinionWitch13 | No House admits to starting the Merchant Wars. But every House claims to have won them. |
ChaosMinionWitchNoble1 | Some Cyaxans peddled pleasure, others poison. {0} Cyaxan peddled death. |
ChaosMinionWitchNoble2 | Even {0}'s fellow Cyaxans questioned her methods. But never their efficacy. |
ChaosMinionWitchNoble3 | Few in Trarthus kill with curses or corpses. But those who do face no fear of retribution. |
ChaosMinionWitchNoble4 | "They exiled their undesirables to Trarthus, and then had the gall to act surprised when those undesirables refused to bow down." |
ChaosMinionWitchNoble5 | "Witches aren't feared in Trarthus. They're adored. We wisely sided with the rebels against Little Tinny Phrecius." |
PhysConvertTemplar1 | In Trarthus, faith never died. It just turned inward. |
PhysConvertTemplar2 | The major Houses didn't worship gods. They tried to become them. |
PhysConvertTemplar3 | Divinity demands belief. Trarthus demanded proof. |
PhysConvertTemplar4 | One claimed the mantle of flame. Another of blood. But in a city of rival 'gods', none rose above the noise. |
PhysConvertTemplar5 | A House could rise through war, through gold, through secrets - but not through grace. |
PhysConvertTemplar6 | Ixan Keita declared himself a god - and built temples to prove it. His slaves were given no choice but to pray. |
PhysConvertTemplar7 | In his quest for Divinity, Ixan Keita demanded worship. Obedience was beaten in. But no man ever reached godhood through fear alone. |
PhysConvertTemplar8 | They sang of Ixan Keita, knelt in his hollow shrines... but their hearts spoke only of hate. |
PhysConvertTemplar9 | Ixan mistook silence for reverence. In truth, not one soul believed. And so he remained just that: a mortal soul. |
PhysConvertTemplar10 | "Let them hate me, if they must. Even hatred bows to power." - Ixan Keita |
PhysConvertTemplar11 | They preached in alleyways and taverns. Few listened. Fewer remembered. |
PhysConvertTemplar12 | Attempts to bring organised religion to Trarthus were many - and all of them met with blood. |
PhysConvertTemplar13 | Faith is tolerated in Trarthus - but only so long as it is kept to one's self. |
PhysConvertTemplar14 | Even the pious stray in Trarthus - led not by devils, but by gold and supple skin. |
PhysConvertTemplar15 | Trarthans revere but one god: the almighty coin. |
PhysConvertTemplar16 | "If your mission should take you to Trarthus, you'd best carry a knife." - Gospel and Blade |
PhysConvertTemplarNoble1 | {0} Keita came to preach salvation. He left certain there was none to be found. |
PhysConvertTemplarNoble2 | In a city built on secrets, faith never stood a chance. |
PhysConvertTemplarNoble3 | Though born of Keita blood, {0} sought to better Trarthus through faith - until his kin reminded him where power truly lay. |
PhysConvertTemplarNoble4 | Once Emperor Tyndarus caught wind of Trarthan warlords setting up a society, he sent his legions to stomp them back down. |
PhysConvertTemplarNoble5 | The Phrecian legions executed the warlords of that era, and instituted crushing taxes on the budding Trarthan society. |
AurasMinionsTemplar1 | Some foreigners cling to warm memories of Divinity. In Trarthus, that's considered true madness. |
AurasMinionsTemplar2 | Trarthans know Innocence not as a god, but as a tale told by passing missionaries - and quickly forgotten. |
AurasMinionsTemplar3 | "A fire that does not warm, does not feed, does not kill... what use is it in Trarthus?" |
AurasMinionsTemplar4 | Innocence preaches purity. Trarthus breeds survival. The two have little in common. |
AurasMinionsTemplar5 | "When they call Korathin a city of sin, they're not talking about the god." |
AurasMinionsTemplar6 | "Some say there's no honour left in Korathin. Others say it never belonged here to begin with." |
AurasMinionsTemplar7 | A good deed in Trarthus gets you one thing: a target on your back. |
AurasMinionsTemplar8 | "What's a man to do with morals, when no one else plays by them?" |
AurasMinionsTemplar10 | Even in Trarthus, someone buries the bodies. Someone remembers the names. |
AurasMinionsTemplar11 | Some virtues endure - not in law, nor gods, but in spite of both. |
AurasMinionsTemplar12 | The surest way to frighten Ixan Keita was kindness. Always hunting for an angle, he could never see it for what it was. |
AurasMinionsTemplar13 | Keita drew brutes from every corner - sadists, zealots, and worse. What bound them was a taste for cruelty. |
AurasMinionsTemplarNoble1 | They mocked {0} Keita's prayers. Until one day, the sinner burned, and they said nothing more. |
AurasMinionsTemplarNoble2 | Trarthus could not unmake {0} Keita's faith. But it tried. With ridicule. With pain. With temptation. |
AurasMinionsTemplarNoble3 | Innocence found no altar in Trarthus. Just one man. |
AurasMinionsTemplarNoble4 | In 870 IC, the four great Founders spurred their guerrilla rebellion into open warfare against the occupying legions. |
AurasMinionsTemplarNoble5 | It took two years of open warfare, but Tyndarus finally capitulated in exchange for the lives of his legions. |
PhysicalDuelist1 | Trarthus was lawless once - but not without rules. Some approached the Death Trades with grace... and surprising decorum. |
PhysicalDuelist2 | Before the Merchant Wars. Before the Council. Before Trarthus had a name. There was the Code. |
PhysicalDuelist4 | The Trarthan Code was not written - not at first. It was remembered. Passed in whispers, etched in scars. |
PhysicalDuelist5 | "Break the Code, and you risked more than your life. You risked your name." |
PhysicalDuelist6 | Whether in gutters or along trade routes, the Code took root where laws could not. |
PhysicalDuelist7 | House Bardiya were first to back the Code - an early sign of their predilection for order and control. |
PhysicalDuelist8 | To House Azadi, the Code wasn't a set of rules. It was a contract. And they never broke contracts. |
PhysicalDuelist9 | Cyaxan did not endorse the Code. Not at first. They waited, watched, and once it took hold, claimed they'd backed it all along. |
PhysicalDuelist10 | Even House Keita, for all their brutality, bowed to the Code. Not out of respect - but survival. |
PhysicalDuelist11 | Even under Council rule, the Code endures - now etched into law. |
PhysicalDuelist12 | "Travel to Trarthus is discouraged. Should you go, learn the Code - and honour it." - A Merchant's Guide to Trarthus |
PhysicalDuelist13 | "Break the Trarthan Code and you'll likely be buried by someone who didn't." - A Merchant's Guide to Trarthus |
PhysicalDuelist14 | "Those under the Great Houses shall answer any blood wager issued." - Trarthan Code, Article V |
PhysicalDuelistNoble1 | {0} Azadi's words? Withering. His blade? Equally so. |
PhysicalDuelistNoble2 | "Elegance is not lost in violence - only in vulgarity." - {0} Azadi |
PhysicalDuelistNoble3 | "Ask any Azadin... You don't get rich in Trarthus by being bad in a fight." - {0} Azadi |
PhysicalDuelistNoble4 | "The four Great Founders were not exiles. 'Twas the first Trarthan-born generation, once we actually had a modicum of society going." |
PhysicalDuelistNoble5 | The four Great Houses were once begrudging allies, fighting a guerilla war against occupying legions. |
MeleeAOEStrikeDuelist1 | Violence has always been common in Trarthus. But it was Ratha Azadi who commodified it - turned it into an art form all her own. |
MeleeAOEStrikeDuelist2 | Azadi distinguished itself not through efficiency, but through audacious spectacle. Azadins didn't kill. They wove death itself. |
MeleeAOEStrikeDuelist3 | Ratha Azadi understood that killing goes beyond the act itself. Some kills live longer than the killer - but only when done right. |
MeleeAOEStrikeDuelist4 | "Anywhere else, you'd kill from the shadows. But this is Trarthus - so we shout murder from the rooftops." - Ratha Azadi |
MeleeAOEStrikeDuelist5 | Would-be sadists flocked to House Azadi, seeking kin in their band of killers. But only a select few rose above the chaff. |
MeleeAOEStrikeDuelist7 | Among Azadi's best, the mark mattered less than the method. To kill without flair was crude - commonplace. |
MeleeAOEStrikeDuelist8 | A name etched in blood is still a name. Many Azadins died trying to earn theirs. |
MeleeAOEStrikeDuelist9 | Azadi's finest were known for rivalry as much as skill. On one occasion, both died trying to outdo the other - while their mark fled. |
MeleeAOEStrikeDuelist10 | Audacious though they may be, Azadins don't advertise. They let their work speak for itself. |
MeleeAOEStrikeDuelist11 | Failure rang loudest of all. A botched kill meant the replacement made an example - of both target and Azadin. |
MeleeAOEStrikeDuelist12 | "Anyone can kill. We give death a name, a face, a reputation." - Ratha Azadi |
MeleeAOEStrikeDuelist13 | "Those bloody Azadins... Could kill twice the people in half the time if they weren't so obsessed with 'artistry'." - Ixan Keita |
MeleeAOEStrikeDuelistNoble1 | "Who needs paint, when blood spills so beautifully?" - {0} Azadi |
MeleeAOEStrikeDuelistNoble2 | {0} Azadi's blade did more than silence. It left an impression. |
MeleeAOEStrikeDuelistNoble3 | {0} Azadi: proof that his House's legacy wasn't written in history - but carved into flesh. |
MeleeAOEStrikeDuelistNoble4 | Tyndarus tried to sail reinforcements west, but the Ezomytes burned his ships in the night, and supplied poisoned grain at port. |
MeleeAOEStrikeDuelistNoble5 | "Trarthus didn't even ask the Ezomytes to aid them in the uprising. Those beautiful poetic bastards did it all on their own." |
TrapsMinesShadow1 | The children of Korathin don't play in fields. They play in slag. |
TrapsMinesShadow2 | The fields were quiet. The factories never were. One bred men. The other broke them. |
TrapsMinesShadow3 | A Trarthan farmer's back bends with harvest. A cityman's with hunger. |
TrapsMinesShadow4 | To the cityfolk, a broken tool is replaced. To the peasant, it's a week lost. |
TrapsMinesShadow5 | The fields breed silence. The cities breed noise. Neither understands the other's music. |
TrapsMinesShadow6 | "Out in the country, a harvest is shared. Here in the city, it's sold - then stolen back." |
TrapsMinesShadow9 | Korathin's smog doesn't just fill the sky. It seeps behind the eyes. |
TrapsMinesShadow10 | A thousand chimneys mark the skyline - monuments to what Trarthus built, and what it buried. |
TrapsMinesShadow12 | No songs are sung in Korathin factories. Just the rhythm of toil and breaking backs. |
TrapsMinesShadowNoble1 | Though rotten to the bone, Trarthus still shelters those the world cast aside. |
TrapsMinesShadowNoble2 | A Mirror of Delirium cracked {0} Azadi's mind like glass - or so the story goes. |
TrapsMinesShadowNoble3 | To House Azadi, {0} is a relic. To everyone else, a warning. |
TrapsMinesShadowNoble4 | "The moment the four Great Founders actually won their war of independence, tensions began to rise between them." |
TrapsMinesShadowNoble5 | "The four great Founders were only allies out of necessity. It didn't take much for their hard-won independence to fall apart." |
Crit1HShadow1 | Azadi was last to rise among the major Houses. Where killing was common, no one paid for it - until Azadi cornered the market. |
Crit1HShadow2 | At first, anyone could kill for coin. House Azadi made the kill itself worth paying for. |
Crit1HShadow3 | Independent killers didn't last. Clients knew: hire Azadi, or become their next contract. |
Crit1HShadow4 | "When palms need greasing, you go to House Bardiya. When heads need rolling, you send for House Azadi." |
Crit1HShadow5 | "A masterful blend of audacity and discretion - that's the Azadi trademark. You'll know who made the kill, never who paid for it." |
Crit1HShadow6 | Azadi's true currency wasn't coin. It was reputation. And reputation, once wounded, bled. |
Crit1HShadow7 | Azadi contracts came sealed in wax. To break the seal was to accept the mark - and the consequences of failure. |
Crit1HShadow8 | Each Azadi contract was coded - names obscured, motives buried. But the message was always the same: kill. |
Crit1HShadow9 | Some left trophies. Others left warnings. But all Azadins left a message: the job was done - and the debt had been paid. |
Crit1HShadow10 | "Everyone knows: renege on Azadi, and become their next target." |
Crit1HShadow11 | "To last in House Azadi, you need to be dead inside - or skilled at making others so. Preferably both." |
Crit1HShadow13 | "In Trarthus, life is cheap. We made sure death wasn't." - Ratha Azadi |
Crit1HShadowNoble1 | {0} Azadi's was not a style. It was a standard - silent, surgical, untraceable. |
Crit1HShadowNoble2 | Where other Azadi painted death in crimson arcs, {0} delivered it with a whisper. |
Crit1HShadowNoble3 | In a House that prized spectacle, {0} Azadi offered none - only results. |
Crit1HShadowNoble4 | "Trarthans never forget a debt. When the Ezomytes rebelled against the Empire, even though centuries had passed, we came to their aid." |
Crit1HShadowNoble5 | "Once our debts were paid to the Ezomytes and the Karui, we considered ourselves even. After that... well, might makes right." |
MiscScion1 | The Merchant Council gave Trarthus a mask of order. Those who can't wear it are cast out. |
MiscScion2 | Though they would not rule for years, the Bardiyans helped shape Trarthus - quiet power moving behind every deal and coin exchange. |
MiscScion3 | The first Bardiyan vault was carved into Korathin's bedrock - long before the city rose above it. |
MiscScion4 | While the Keitans laid stone, the Bardiyans moved coin. One built a city in broad daylight. The other ran it from the shadows. |
MiscScion5 | Before the wars, there was trade. Keitan muscle, Bardiyan mind. Neither trusted the other - but both saw profit. |
MiscScion6 | No two Trarthan forefathers were more opposed - in ideology or in temperament - than Ixan Keita and Quilon Bardiya. |
MiscScion7 | Keita and Bardiya's rivalry erupted across Trarthus - supply lines cut, coin vanished, and not a single soldier raised. |
MiscScion8 | Keita demanded tribute. Bardiya and Azadi refused. The result: starvation, sabotage, and blood in the streets of Korathin. |
MiscScion9 | Bardiya won their struggle with Keita. Coin proved more vital to Trarthus than all the slaves Keita could whip into labour. |
MiscScion10 | Bardiya's victory over Keita came at a cost. From that pyrrhic win grew the Merchant Council - cooperative in name, Bardiyan in truth. |
MiscScion11 | House Bardiya remains as its forefather left it: clever, conniving, and always listening. |
MiscScion12 | "A whisper in the right ear is stronger than any army." - Quilon Bardiya |
MiscScion13 | "To rule through fear is to court your own demise. A frightened animal lashes out. A contended one purrs in your lap." - Quilon Bardiya |
MiscScion14 | "Bardiyans are clever, aye - but so ruthlessly self-serving it's a wonder their banquets don't end in blood." |
MiscScionNoble1 | {0} was born into Bardiyan silk and silver - until a sibling whispered her inheritance away... |
MiscScionNoble2 | {0} Bardiya's legacy was stolen. Her appetite remains. |
MiscScionNoble3 | Betrayal is currency in House Bardiya. {0} has never left a ledger unsettled. |
MiscScionNoble4 | The Eternal Empire stopped exiling people to Trarthus after 872 IC. They began building island prisons closer to home instead. |
MiscScionNoble5 | "The Empire essentially cut contact with Trarthus for five hundred years... until Chitus wanted our powder." |
AurasMinionsTemplarNobleNeon1 | 'A ruckus that is made, may not be unmade.' - Trarthan Code Appendice XII |
Community Wiki
Mercenaries
Veterans have journeyed to Wraeclast from the lawless cities of Trarthus. They're ready to offer their sinister services, but not for free. A Mercenary can be found in each area, each with their own personalities, as well as individual builds, skills, and items.
Upon meeting a Mercenary, as per Trarthan tradition, they will challenge you to a duel to test your strength. Inspect these Mercenaries before the duel to make an informed choice. If you decide to duel them you may choose a reward for your victory: Hire them, take one of their items, or exile them.
Only one Mercenary can accompany you at a time, but you can have up to three total in your service. Having varied options is useful, as there may be situations where you need specific backup, like a difficult boss fight!
You can replace the items equipped to active Mercenaries, or those in reserve, with ones of your choosing. Mercenaries don't level up like Exile's do, so you should keep an eye out for more powerful Mercenaries as you progress through the Campaign and Endgame.
- Mercs count as half a player for the purposes of drops and mob difficulty. Jonathan mentions 9-player difficulty and loot, but says there are some differences to the way that that works now (!). If you have a bad build, merc could carry you; if you have a very good build, then at worst merc gives you more loot. There’s a floor on either side that’s gonna be beneficial to every player.
- If you defeat a merc a pick currency as reward from their “currency pouch”, you actually get all the currency they have, not just one item.
- There are about 30 different merc archetypes (striker, chaos mage, curses, auras, etc), also a lot of new different NPC skills. They don’t level up or have a passive tree, so you don’t have to micromanage anything other than equipment. No upkeep gold cost.
- Mercs don’t count as minions for the purposes of stuff affecting minions, but they do get the damage reduction from some aoe boss attacks the same way minions do.
- Mercs automatically heal to full life when out of combat.
- You can bring mercs anywhere in the game, including pinnacle bosses.
Infamous Modifiers
Sometimes you may meet particularly Infamous Trarthan Mercenaries bearing the name of their house. These Mercenaries descend from the four major death-trade families in Trarthus, and are the sole source of items with the new Infamous modifiers.
- Wand: Curses on Enemies in your Areas have 15% increased Effect
- Helmet: Your Warcries cover Enemies in Ash for 5 seconds
- Quiver: Your Blink and Mirrow arrow clones use your Gloves
- Gloves: Minions convert 100% of Fire Damage to Chaos Damage
- Helmet: Nearby Enemies take 1% increased Physical Damage per two Fortification on you
- Gloves: Skills used by your Traps and Mines Chain 2 additional times
- Belt: Minions have 20% increased Cooldown Recovery Rate
- Belt: Debuffs on you expire 87% faster
You are Debilitated
Trarthus Gems
If you're lucky you will be able to select that as your reward when challenging Mercenaries. Then defeat them, and they'll drop the Trarthan Gem as promised.
- Heavy Strike of Trarthus
- Spectral Shield Throw of Trarthus
- Spectral Throw of Trarthus
- Storm Call of Trarthus
- Blast Rain of Trarthus
- Siege Ballista of Trarthus
- Sunder of Trarthus
- Wave of Conviction of Trarthus
- Chain Hook of Trarthus
- Spectral Helix of Trarthus
- Bladefall of Trarthus
- Dark Pact of Trarthus
Drops
- Azadi Crest
- Binds of Bloody
- Hand of Heresy
- Scornflux
- Howlcrack
Equipments
- Kingmaker
- Dying Breath
- Victario's Charity
- Brinerot Flag
- Crown of the Tyrant
- Leer Cast
- Garb of the Ephemeral
- Saqawal's Nest
- Doppelgänger Guise
- Ralakesh's Impatience
- Legacy of Fury
- Perquil's Toe
- Shaper's Seed
FAQ
How does equipping Mercenaries with items work? Can any Mercenary be equipped with any item?
Each Mercenary is associated with Attributes. Mercenaries will generate with gear that matches the Attributes they are associated with, and will only be able to be equipped with new Armour gear that matches their Attributes in the following way:
For Mercenaries with a single Attribute, any Armour gear that requires that Attribute is valid. For Mercenaries with multiple Attributes, any Armour gear that requires an Attribute not associated with that Mercenary is invalid.
As an example: A Strength Mercenary will be equippable with gear requiring just Strength, Strength + Dexterity or Strength + Intelligence. A Dexterity/Intelligence Mercenary will be equippable with gear requiring just Dexterity, just Intelligence or Dexterity + Intelligence.
Mercenaries do not need to meet attribute requirements outside of the above rule. Mercenaries need to be within 70% of level requirements of an item to equip it.
Mercenaries also have preferred weapon types, and will not equip weapons that do not match their preferred types. Generally, they are going to prefer weapons that they can actually use their skills with.
Will Map modifiers affect rewards from Mercenaries?
Increased Quantity on a Map Area from Map Modifiers will increase the chances that you find an Infamous Mercenary in that area.
Are Link skills able to target allied Mercenaries?
Yes, you can link to an allied Mercenary. Just make sure they don’t die on you.
Can Gold appear as a reward in a Mercenary's pouch?
No.
Can Mercenaries be renamed?
No.
Can Mercenaries use items with influenced trigger skills (like Shaper weapons with Cast on Crit)?
Short answer - No.
Longer answer - Mercenary Skills are not socketed into gear in the way that player skills are. They are inherent to the Mercenary rather than being the result of a socketed gem, so in the case of something like a Cast on Crit weapon, it would be hard to determine what skill should even be triggered - or indeed, do the triggering.
Will Mercenaries be tradable with other players?
Mercenaries are not tradeable.
Are Mercenaries account bound or character bound?
Account bound.
Can I immediately use a high level Mercenary I've previously recruited when levelling a new character?
No. If you are 20+ levels lower than a Mercenary, they will not follow you. You are not worth their time.
Do Mercenaries get passive skills from gear, such as the anointed notables on amulets or keystones from Uniques?
Anointed passive skills will work. Keystones from Uniques also will work.
Will the Trarthan gems also appear in the Divine Font at the end of the Labyrinth, or are they only available from Mercenaries?
Trarthan Gems are only available from Mercenaries (starting in level 68+ areas), and each individual Gem is only available from a specific variety of Mercenary.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
<Secrets of the Atlas> 3.26Mercenaries



























