Infamous Kineticist
Character: Mercenaries
Class: Str / Dex / Int (MiscScion)
Weapon: Wands, Shields
Tribe: Bardiya
Elemental Weakness
Flame Wall

Kinetic Bolt
Power Siphon
Barrage
Greater Kinetic Blast
Kinetic Blast of Clustering

Flame Dash
Frostblink
Haste
Inspiring Cry
Skills are divided into three categories: Primary, Secondary and Utility. Select up to two skills from each category.

Primary

Elemental Weakness
Support Counts: Low
Level: (1–20)
Cast Time: 0.50 sec
Curses all targets in an area, lowering their elemental resistances.
Base duration is (8–11.8) seconds
+(0–1) metre to radius
Cursed enemies have (-30–-15)% to Elemental Resistances
Lesser Spell Cascade I
Supported Area of Effect Skills also affect areas in front of and behind the targeted area
Spell Cascade III
Supported Area of Effect Skills also affect areas in front of and behind the targeted area
Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect
Increased Area of Effect II
Supported Skills have 40% increased Area of Effect
Greater Area of Effect III
Supported Skills have 60% increased Area of Effect
Lesser Faster Casting I
Supported Skills have 15% increased Cast Speed
Faster Casting II
Supported Skills have 25% increased Cast Speed
Greater Faster Casting III
Supported Skills have 35% increased Cast Speed
Greater Curse Effect III
20% increased Effect of Supported Curses
Flame Wall
Support Counts: Medium
Level: (1–20)
Cooldown Time: 4.50 sec
Cast Time: 0.50 sec
Creates a wall of fire for a duration, which deals burning damage to everything in its area. Each enemy that enters the wall also receives a secondary burning debuff which persists for a short duration after leaving the wall. Non-enemy projectiles fired through the wall deal added fire damage and apply the wall's secondary debuff on hit.
Deals (2.2–679.9) Base Fire Damage per second
Secondary Debuff Deals (7.2–2266.4) Base Fire Damage per second
Base duration is (3–4.9) seconds
Base secondary duration is (1–2) seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
+(4–5.9) metres to Wall length
+3 Maximum Flame Walls at a time
Projectiles which pass through the wall deal (3–78) to (5–117) Added Fire Damage
Lesser Faster Casting I
Supported Skills have 15% increased Cast Speed
Faster Casting II
Supported Skills have 25% increased Cast Speed
Greater Faster Casting III
Supported Skills have 35% increased Cast Speed
Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect
Increased Area of Effect II
Supported Skills have 40% increased Area of Effect
Greater Area of Effect III
Supported Skills have 60% increased Area of Effect
Lesser More Duration I
Supported Skills have 15% more Skill Effect Duration
More Duration II
Supported Skills have 25% more Skill Effect Duration
Greater More Duration III
Supported Skills have 40% more Skill Effect Duration
Lesser Elemental Focus I
Supported Skills deal 15% more Elemental Damage
Supported Skills cannot inflict Elemental Ailments
Elemental Focus II
Supported Skills deal 20% more Elemental Damage
Supported Skills cannot inflict Elemental Ailments
Greater Elemental Focus III
Supported Skills deal 30% more Elemental Damage
Supported Skills cannot inflict Elemental Ailments

Secondary

Kinetic Bolt
Support Counts: High
Level: (1–20)
Attack Damage: (160–220)% of base
Effectiveness of Added Damage: (160–220)%
Requires Wands
Fires a projectile that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from.
Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at +200% of their value
Projectile changes direction (5–8) times
Modifiers which would cause projectiles to Fork instead cause them to change direction additional times
Lesser Attack Speed I
Supported Skills have 15% increased Attack Speed
Attack Speed II
Supported Skills have 25% increased Attack Speed
Greater Attack Speed III
Supported Skills have 35% increased Attack Speed
Lesser Multiple Projectiles I
Supported Skills fire 2 additional Projectiles
Greater Multiple Projectiles III
Supported Skills fire 3 additional Projectiles
Greater Sacred Wisps III
Supported Skills will Trigger Summon Sacred Wisps on Hit
Lesser Elemental Damage with Attacks I
Supported Attack Skills deal 15% more Elemental Damage
Elemental Damage with Attacks II
Supported Attack Skills deal 20% more Elemental Damage
Greater Elemental Damage with Attacks III
Supported Attack Skills deal 30% more Elemental Damage
Lesser Pierce I
Projectiles from Supported Skills Pierce 1 additional Target
Pierce II
Projectiles from Supported Skills Pierce 3 additional Targets
Greater Pierce III
Projectiles from Supported Skills Pierce 5 additional Targets
Lesser Chain I
Supported Skills Chain +1 times
Chain II
Supported Skills Chain +3 times
Lesser Added Cold I
Supported Skills have 10 to 16 added Cold Damage
Added Cold II
Supported Skills have 33 to 49 added Cold Damage
Greater Added Cold III
Supported Skills have 73 to 109 added Cold Damage
Lesser Added Lightning I
Supported Skills have 1 to 23 added Lightning Damage
Added Lightning II
Supported Skills have 4 to 75 added Lightning Damage
Greater Added Lightning III
Supported Skills have 9 to 168 added Lightning Damage
Lesser Critical Chance I
Supported Skills have 80% increased Critical Strike Chance
Critical Chance II
Supported Skills have 120% increased Critical Strike Chance
Greater Critical Chance III
Supported Skills have 200% increased Critical Strike Chance
Lesser Critical Damage I
Supported Skills have +30% to Critical Strike Multiplier
Critical Damage II
Supported Skills have +45% to Critical Strike Multiplier
Greater Critical Damage III
Supported Skills have +70% to Critical Strike Multiplier
Power Siphon
Support Counts: Medium
Level: (1–20)
Attack Damage: (90–105)% of base
Effectiveness of Added Damage: (90–105)%
Requires Wands
Fires your wand to fire a single projectile each at a number of nearby enemies, granting a power charge if an enemy is killed by, or soon after, the hit.
Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at +150% of their value
Fires a Projectile at up to (4–7) targets
Modifiers to number of Projectiles instead apply to number of targets fired at
Culling Strike
20% chance to gain a Power Charge when Projectile Hits a Rare or Unique Enemy
10% more Critical Strike Chance per Power Charge
+20% to Critical Strike Multiplier per Power Charge
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
Lesser Attack Speed I
Supported Skills have 15% increased Attack Speed
Attack Speed II
Supported Skills have 25% increased Attack Speed
Greater Attack Speed III
Supported Skills have 35% increased Attack Speed
Lesser Critical Chance I
Supported Skills have 80% increased Critical Strike Chance
Critical Chance II
Supported Skills have 120% increased Critical Strike Chance
Greater Critical Chance III
Supported Skills have 200% increased Critical Strike Chance
Lesser Critical Damage I
Supported Skills have +30% to Critical Strike Multiplier
Critical Damage II
Supported Skills have +45% to Critical Strike Multiplier
Greater Critical Damage III
Supported Skills have +70% to Critical Strike Multiplier
Lesser Multiple Projectiles I
Supported Skills fire 2 additional Projectiles
Greater Multiple Projectiles III
Supported Skills fire 3 additional Projectiles
Lesser Elemental Damage with Attacks I
Supported Attack Skills deal 15% more Elemental Damage
Elemental Damage with Attacks II
Supported Attack Skills deal 20% more Elemental Damage
Greater Elemental Damage with Attacks III
Supported Attack Skills deal 30% more Elemental Damage
Lesser Added Cold I
Supported Skills have 10 to 16 added Cold Damage
Added Cold II
Supported Skills have 33 to 49 added Cold Damage
Greater Added Cold III
Supported Skills have 73 to 109 added Cold Damage
Lesser Added Lightning I
Supported Skills have 1 to 23 added Lightning Damage
Added Lightning II
Supported Skills have 4 to 75 added Lightning Damage
Greater Added Lightning III
Supported Skills have 9 to 168 added Lightning Damage
Barrage
Support Counts: High
Level: (1–20)
Attack Damage: (47–55)% of base
Effectiveness of Added Damage: (47–55)%
Requires Bows, Wands
Fires individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread.
Projectile Barrages have no spread
Fires +4 Projectiles
Fires Projectiles sequentially
Lesser Attack Speed I
Supported Skills have 15% increased Attack Speed
Attack Speed II
Supported Skills have 25% increased Attack Speed
Greater Attack Speed III
Supported Skills have 35% increased Attack Speed
Lesser Multiple Projectiles I
Supported Skills fire 2 additional Projectiles
Greater Multiple Projectiles III
Supported Skills fire 3 additional Projectiles
Lesser Faster Projectiles I
Supported Skills have 15% increased Projectile Speed
Faster Projectiles II
Supported Skills have 30% increased Projectile Speed
Greater Faster Projectiles III
Supported Skills have 40% increased Projectile Speed
Lesser Elemental Damage with Attacks I
Supported Attack Skills deal 15% more Elemental Damage
Elemental Damage with Attacks II
Supported Attack Skills deal 20% more Elemental Damage
Greater Elemental Damage with Attacks III
Supported Attack Skills deal 30% more Elemental Damage
Lesser Critical Chance I
Supported Skills have 80% increased Critical Strike Chance
Critical Chance II
Supported Skills have 120% increased Critical Strike Chance
Greater Critical Chance III
Supported Skills have 200% increased Critical Strike Chance
Lesser Critical Damage I
Supported Skills have +30% to Critical Strike Multiplier
Critical Damage II
Supported Skills have +45% to Critical Strike Multiplier
Greater Critical Damage III
Supported Skills have +70% to Critical Strike Multiplier
Lesser Added Cold I
Supported Skills have 10 to 16 added Cold Damage
Added Cold II
Supported Skills have 33 to 49 added Cold Damage
Greater Added Cold III
Supported Skills have 73 to 109 added Cold Damage
Lesser Added Lightning I
Supported Skills have 1 to 23 added Lightning Damage
Added Lightning II
Supported Skills have 4 to 75 added Lightning Damage
Greater Added Lightning III
Supported Skills have 9 to 168 added Lightning Damage
Greater Kinetic Blast
Support Counts: High
Level: (1–20)
Cooldown Time: 8.00 sec
Attack Damage: (140–155)% of base
Effectiveness of Added Damage: (140–155)%
Requires Wands
Fires many projectiles from a Wand that cause series' of area explosions in a secondary radius around their points of impact, each damaging enemies.
Kinetic Blast creates (5–8) additional explosions
Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at +200% of their value
Fires (0–2) additional Projectiles
+35% less Area Damage
Base explosion radius is 1.4 metres
Base secondary radius is 2 metres
Lesser Cooldown Recovery I
Supported Skills have 20% increased Cooldown Recovery Rate
Cooldown Recovery II
Supported Skills have 30% increased Cooldown Recovery Rate
Greater Cooldown Recovery III
Supported Skills have 40% increased Cooldown Recovery Rate
Second Wind III
Supported Non-Instant Skills have +1 Cooldown Use
Lesser Multiple Projectiles I
Supported Skills fire 2 additional Projectiles
Greater Multiple Projectiles III
Supported Skills fire 3 additional Projectiles
Lesser Faster Projectiles I
Supported Skills have 15% increased Projectile Speed
Faster Projectiles II
Supported Skills have 30% increased Projectile Speed
Greater Faster Projectiles III
Supported Skills have 40% increased Projectile Speed
Lesser Elemental Damage with Attacks I
Supported Attack Skills deal 15% more Elemental Damage
Elemental Damage with Attacks II
Supported Attack Skills deal 20% more Elemental Damage
Greater Elemental Damage with Attacks III
Supported Attack Skills deal 30% more Elemental Damage
Lesser Critical Chance I
Supported Skills have 80% increased Critical Strike Chance
Critical Chance II
Supported Skills have 120% increased Critical Strike Chance
Greater Critical Chance III
Supported Skills have 200% increased Critical Strike Chance
Lesser Critical Damage I
Supported Skills have +30% to Critical Strike Multiplier
Critical Damage II
Supported Skills have +45% to Critical Strike Multiplier
Greater Critical Damage III
Supported Skills have +70% to Critical Strike Multiplier
Greater Fork III
Projectiles from Supported Skills Fork
Lesser Added Cold I
Supported Skills have 10 to 16 added Cold Damage
Added Cold II
Supported Skills have 33 to 49 added Cold Damage
Greater Added Cold III
Supported Skills have 73 to 109 added Cold Damage
Lesser Added Lightning I
Supported Skills have 1 to 23 added Lightning Damage
Added Lightning II
Supported Skills have 4 to 75 added Lightning Damage
Greater Added Lightning III
Supported Skills have 9 to 168 added Lightning Damage
Kinetic Blast of Clustering
Support Counts: High
Level: (1–20)
Attack Speed: 115% of base
Attack Damage: (140–155)% of base
Effectiveness of Added Damage: (140–155)%
Requires Wands
Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies.
Kinetic Blast creates 3 additional explosions
Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at +200% of their value
Deals Added Physical Damage equal to (8–15)% of Maximum Mana
Modifiers to number of Projectiles instead apply to the number of Explosions
Base radius is 1.9 metres
Base secondary radius is 0.8 metres
Projectiles cannot Split
Lesser Attack Speed I
Supported Skills have 15% increased Attack Speed
Attack Speed II
Supported Skills have 25% increased Attack Speed
Greater Attack Speed III
Supported Skills have 35% increased Attack Speed
Lesser Multiple Projectiles I
Supported Skills fire 2 additional Projectiles
Greater Multiple Projectiles III
Supported Skills fire 3 additional Projectiles
Greater Sacred Wisps III
Supported Skills will Trigger Summon Sacred Wisps on Hit
Lesser Elemental Damage with Attacks I
Supported Attack Skills deal 15% more Elemental Damage
Elemental Damage with Attacks II
Supported Attack Skills deal 20% more Elemental Damage
Greater Elemental Damage with Attacks III
Supported Attack Skills deal 30% more Elemental Damage
Lesser Pierce I
Projectiles from Supported Skills Pierce 1 additional Target
Pierce II
Projectiles from Supported Skills Pierce 3 additional Targets
Greater Pierce III
Projectiles from Supported Skills Pierce 5 additional Targets
Lesser Chain I
Supported Skills Chain +1 times
Chain II
Supported Skills Chain +3 times
Lesser Added Cold I
Supported Skills have 10 to 16 added Cold Damage
Added Cold II
Supported Skills have 33 to 49 added Cold Damage
Greater Added Cold III
Supported Skills have 73 to 109 added Cold Damage
Lesser Added Lightning I
Supported Skills have 1 to 23 added Lightning Damage
Added Lightning II
Supported Skills have 4 to 75 added Lightning Damage
Greater Added Lightning III
Supported Skills have 9 to 168 added Lightning Damage
Lesser Critical Chance I
Supported Skills have 80% increased Critical Strike Chance
Critical Chance II
Supported Skills have 120% increased Critical Strike Chance
Greater Critical Chance III
Supported Skills have 200% increased Critical Strike Chance
Lesser Critical Damage I
Supported Skills have +30% to Critical Strike Multiplier
Critical Damage II
Supported Skills have +45% to Critical Strike Multiplier
Greater Critical Damage III
Supported Skills have +70% to Critical Strike Multiplier
Greater Fork III
Projectiles from Supported Skills Fork
Return III
Projectiles from Supported Skills Return

Utility

Flame Dash
Support Counts: Low
Level: (1–20)
Cooldown Time: 3.50 sec (3 Times)
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (80–140)%
Teleport to a location, damaging enemies and leaving a trail of burning ground.
Deals (7.5–654.3) Base Fire Damage per second
Base duration is 4 seconds
Deals (7–628) to (11–942) Fire Damage
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
(0–19)% increased Cooldown Recovery Rate
Lesser Cooldown Recovery I
Supported Skills have 20% increased Cooldown Recovery Rate
Cooldown Recovery II
Supported Skills have 30% increased Cooldown Recovery Rate
Greater Cooldown Recovery III
Supported Skills have 40% increased Cooldown Recovery Rate
Lesser Faster Casting I
Supported Skills have 15% increased Cast Speed
Faster Casting II
Supported Skills have 25% increased Cast Speed
Greater Faster Casting III
Supported Skills have 35% increased Cast Speed
Lesser More Duration I
Supported Skills have 15% more Skill Effect Duration
More Duration II
Supported Skills have 25% more Skill Effect Duration
Greater More Duration III
Supported Skills have 40% more Skill Effect Duration
Frostblink
Support Counts: Low
Level: (1–20)
Cooldown Time: (3.00–2.60) sec
Cast Time: 1.00 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: (180–250)%
Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport.
Deals (9–1144) to (14–1716) Cold Damage
Base duration is 3 seconds
+(0–0.3) metres to radius
(15–19)% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area
(80–99)% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area
(0–38)% increased maximum travel distance
Lesser Cooldown Recovery I
Supported Skills have 20% increased Cooldown Recovery Rate
Cooldown Recovery II
Supported Skills have 30% increased Cooldown Recovery Rate
Greater Cooldown Recovery III
Supported Skills have 40% increased Cooldown Recovery Rate
Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect
Increased Area of Effect II
Supported Skills have 40% increased Area of Effect
Greater Area of Effect III
Supported Skills have 60% increased Area of Effect
Lesser Freeze Chance I
Supported Skills have 20% chance to Freeze
Freeze Chance II
Supported Skills have 40% chance to Freeze
Greater Freeze Chance III
Supported Skills have 60% chance to Freeze
Haste
Support Counts: None
Level: (1–20)
Cooldown Time: 1.20 sec
Cast Time: 0.30 sec
Casts an aura that increases the movement speed, attack speed and cast speed.
+(0–1.9) metres to radius
You and nearby allies gain (10–16)% increased Movement Speed
You and nearby allies gain (15–24)% increased Attack Speed
You and nearby allies gain (15–24)% increased Cast Speed
Inspiring Cry
Support Counts: Low
Level: 1
Cooldown Time: 7.00 sec
Use Time: 0.25 sec
Taunts nearby enemies while granting increased damage and mana regeneration rate to nearby allies.
Base duration is 4 seconds
25% increased Damage
Regenerate 14.8 Mana per second
Lesser Warcry Speed I
Supported Skills have 35% increased Warcry Speed
Warcry Speed II
Supported Skills have 50% increased Warcry Speed
Greater Warcry Speed III
Supported Skills have 75% increased Warcry Speed
Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect
Increased Area of Effect II
Supported Skills have 40% increased Area of Effect
Greater Area of Effect III
Supported Skills have 60% increased Area of Effect
Lesser More Duration I
Supported Skills have 15% more Skill Effect Duration
More Duration II
Supported Skills have 25% more Skill Effect Duration
Greater More Duration III
Supported Skills have 40% more Skill Effect Duration
Lesser Cooldown Recovery I
Supported Skills have 20% increased Cooldown Recovery Rate
Cooldown Recovery II
Supported Skills have 30% increased Cooldown Recovery Rate
Greater Cooldown Recovery III
Supported Skills have 40% increased Cooldown Recovery Rate
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