Meatgrinder
Two Hand Mace
Physical Damage: 74-138
Critical Strike Chance: 5%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 63, 212 Str
5% chance to deal Double Damage

Meatgrinder TwoHandMace17 /9
Name | Show Full Descriptions |
---|---|
Cost | iLvl 1: Normal: 3x![]() ![]() ![]() ![]() |
DropLevel | 63 |
BaseType | Meatgrinder |
Class | Two Hand Maces |
Flags | CanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge |
Type | Metadata/Items/Weapons/TwoHandWeapons/TwoHandMaces/TwoHandMace17 |
Tags | top_tier_base_item_type, mace, two_hand_weapon, twohand, weapon |
Icon | Art/2DItems/Weapons/TwoHandWeapons/TwoHandMaces/TwoHandMace5 |
Reference | Community Wiki |
5% chance to deal Double Damage
Family | DoubleDamage |
---|---|
Domains | Item (1) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
key | val |
---|---|
Base.tag | mace, two_hand_weapon, twohand, weapon, default |
Base.base_level | 1 |
Weapon.weapon_class | TwoHandMace |
Weapon.minimum_attack_distance | 0 |
Weapon.maximum_attack_distance | 3 |
Weapon.minimum_damage | 5 |
Weapon.maximum_damage | 10 |
Weapon.weapon_speed | 833 |
Weapon.critical_chance | 500 |
Weapon.accuracy_rating | 20 |
Sockets.socket_info | 1:1:50 2:1:120 3:2:100 4:25:30 5:35:5 6:50:1, 1:1:50 2:1:120 3:2:100 4:9999:30 5:9999:20 6:9999:5 |
AttributeRequirements.strength_requirement | 100 |
AttributeRequirements.dexterity_requirement | 0 |
AttributeRequirements.intelligence_requirement | 0 |
Mods.inventory_type | Weapon |
Mods.stat_description_list | Metadata/StatDescriptions/stat_descriptions.txt |
Mods.mod_stat_description_list | Metadata/StatDescriptions/advanced_mod_stat_descriptions.txt |
Mods.enable_rarity | normal, magic, rare, unique |
Quality.max_quality | 20 |
Unique /1
5% chance to deal Double Damage
Adds (100–130) to (360–430) Physical Damage
50% of Physical Damage Converted to Lightning Damage
50% chance to Shock
Damage Penetrates 20% Lightning Resistance
Enemies you Shock have 20% reduced Movement Speed
Enemies you Shock have 30% reduced Cast Speed
Hits with this Weapon Shock Enemies as though dealing 300% more Damage
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.