Ranger Bow
Bow
Physical Damage: 56-117
Critical Strike Chance: 6%
Attacks per Second: 1.3
Requires Level 60, 212 Dex
Ranger Bow Bow18 /9
NameShow Full Descriptions
CostiLvl 1: Normal: 3xOrb of Transmutation · Magic: 4xOrb of Alteration · Rare: 3xChaos Orb · Unique: 8xChaos Orb
DropLevel 60
BaseType Ranger Bow
Class Bows
FlagsCanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge
TypeMetadata/Items/Weapons/TwoHandWeapons/Bows/Bow18
Tagsbow, ranged, two_hand_weapon, twohand, weapon
IconArt/2DItems/Weapons/TwoHandWeapons/Bows/Bow4
ReferenceCommunity Wiki
keyval
Base.tagbow, ranged, two_hand_weapon, twohand, weapon, default
Base.base_level1
Weapon.weapon_classBow
Weapon.minimum_attack_distance0
Weapon.maximum_attack_distance3
Weapon.minimum_damage5
Weapon.maximum_damage10
Weapon.weapon_speed833
Weapon.critical_chance500
Weapon.accuracy_rating20
Sockets.socket_info1:1:50 2:1:120 3:2:100 4:25:30 5:35:5 6:50:1, 1:1:50 2:1:120 3:2:100 4:9999:30 5:9999:20 6:9999:5
AttributeRequirements.strength_requirement100
AttributeRequirements.dexterity_requirement0
AttributeRequirements.intelligence_requirement0
Mods.inventory_typeWeapon
Mods.stat_description_listMetadata/StatDescriptions/stat_descriptions.txt
Mods.mod_stat_description_listMetadata/StatDescriptions/advanced_mod_stat_descriptions.txt
Mods.enable_raritynormal, magic, rare, unique
Quality.max_quality20
Unique /2
Trigger Socketed Minion Spells on Kill with this Weapon
Minion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses
+212 Intelligence Requirement
Adds (50–80) to (130–180) Chaos Damage
(7–12)% increased Attack Speed
+(7–11)% to Chaos Resistance
Minions deal 2% increased Damage per 5 Dexterity
Adds (130–150) to (270–300) Cold Damage
(15–25)% increased Attack Speed
4% increased Movement Speed per Frenzy Charge
+(400–500) to Accuracy Rating
2% chance to Avoid Elemental Damage from Hits per Frenzy Charge
12 to 14 Added Cold Damage per Frenzy Charge
0.5% of Attack Damage Leeched as Life per Frenzy Charge
200 Cold Damage taken per second per Frenzy Charge while moving
(No chance to avoid damage can be higher than 75%)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
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