Resplendent Tusked Beetle


monster no drops [1]
Spectre | N |
---|---|
Tags | beast, fast_movement, hard_armour, insect, not_dex, not_int |
Packs |
Life
150%
Armour
+70%
Ailment Threshold
150%
Resistance




Damage
150%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
4 ~ 11
Attack Time
1.5 Second
Damage Spread
±20%
Experience
150%
Model Size
100%
Type
EtchedBeetleMedium
Metadata
MediumEtchedBeetleArmouredTuskWide
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
9,650
Armour
48,943
Evasion Rating
4,739
Damage
560
Spell Damage
560
Accuracy
580
Attack Time
1.5
Experience
15,383
Minion Life
2,093
Minion Damage
447
Ailment Threshold
9,650
Chill
31
Shock
31
Brittle
173
Scorch
31
Sap
84
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 448–672
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GAMediumBeetleChargedSunder
Triggerable, Attack
Base Damage: 448–672
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 5.5 sec
60% of Physical Damage Converted to Lightning Damage
is area damage [1]
GAMediumBeetleSunder
Triggerable, Attack
Base Damage: 448–672
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 5.5 sec
is area damage [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/EtchedBeetles/MediumEtchedBeetleArmouredTuskWide"] = { name = "Resplendent Tusked Beetle", life = 1.5, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 11, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GAMediumBeetleChargedSunder", "GAMediumBeetleSunder", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAMediumBeetleChargedSunder"] = { name = "GAMediumBeetleChargedSunder", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAMediumBeetleSunder"] = { name = "GAMediumBeetleSunder", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops [1]
Id | MonsterNoDrops |
---|---|
Family | MonsterNoDrops |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.