燦爛獠牙甲蟲
野獸
monster no drops [1]
Resplendent Tusked Beetle
幽魂N
標籤beast, fast_movement, hard_armour, insect, not_dex, not_int
Packs
  • 燦爛獠牙甲蟲, 燦爛甲蟲
  • 生命
    150%
    護甲值
    +70%
    異常狀態臨界值
    150%
    抗性
    0 0 75 0
    傷害
    150%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    4 ~ 11
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    100%
    類型
    EtchedBeetleMedium
    Metadata
    MediumEtchedBeetleArmouredTuskWide
    等級
    68
    生命
    9,650
    護甲值
    48,943
    閃避值
    4,739
    傷害
    560
    法術傷害
    560
    命中
    580
    攻擊間隔
    1.5
    經驗值
    15,383
    Minion Life
    2,093
    Minion Damage
    447
    異常狀態臨界值
    9,650
    冰緩
    31
    感電
    31
    易碎
    173
    焦灼
    31
    殘喘
    84
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 448–672
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAMediumBeetleChargedSunder
    可觸發, 攻擊
    基本傷害: 448–672
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    冷卻時間: 5.5 秒
    60% 物理傷害轉換為閃電傷害
    is area damage [1]
    GAMediumBeetleSunder
    可觸發, 攻擊
    基本傷害: 448–672
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    冷卻時間: 5.5 秒
    is area damage [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/EtchedBeetles/MediumEtchedBeetleArmouredTuskWide"] = {
        name = "Resplendent Tusked Beetle",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAMediumBeetleChargedSunder",
            "GAMediumBeetleSunder",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAMediumBeetleChargedSunder"] = {
        name = "GAMediumBeetleChargedSunder",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
        },
        levels = {
            [1] = {60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAMediumBeetleSunder"] = {
        name = "GAMediumBeetleSunder",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops [1]
    IdMonsterNoDrops
    FamilyMonsterNoDrops
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops Min: 1 Max: 1 全域
  • Edit

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