Terror Maul
Two Hand Mace
Physical Damage: 101-137
Critical Strike Chance: 6%
Attacks per Second: 1.15
Weapon Range: 1.3 metres
Requires Level 67, 212 Str
25% chance to double Stun Duration
Terror Maul TwoHandMace19 /9
NameShow Full Descriptions
CostiLvl 1: Normal: 3xOrb of Transmutation · Magic: 4xOrb of Alteration · Rare: 3xChaos Orb · Unique: 8xChaos Orb
DropLevel 67
BaseType Terror Maul
Class Two Hand Maces
FlagsCanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge
TypeMetadata/Items/Weapons/TwoHandWeapons/TwoHandMaces/TwoHandMace19
Tagstop_tier_base_item_type, mace, two_hand_weapon, twohand, weapon
IconArt/2DItems/Weapons/TwoHandWeapons/TwoHandMaces/TwoHandMace7
ReferenceCommunity Wiki
25% chance to double Stun Duration
FamilyChanceForDoubleStunDuration
DomainsItem (1)
GenerationTypeUnique (3)
Req. level1
Stats
  • chance to double stun duration % Min: 25 Max: 25 Global
  • keyval
    Base.tagmace, two_hand_weapon, twohand, weapon, default
    Base.base_level1
    Weapon.weapon_classTwoHandMace
    Weapon.minimum_attack_distance0
    Weapon.maximum_attack_distance3
    Weapon.minimum_damage5
    Weapon.maximum_damage10
    Weapon.weapon_speed833
    Weapon.critical_chance500
    Weapon.accuracy_rating20
    Sockets.socket_info1:1:50 2:1:120 3:2:100 4:25:30 5:35:5 6:50:1, 1:1:50 2:1:120 3:2:100 4:9999:30 5:9999:20 6:9999:5
    AttributeRequirements.strength_requirement100
    AttributeRequirements.dexterity_requirement0
    AttributeRequirements.intelligence_requirement0
    Mods.inventory_typeWeapon
    Mods.stat_description_listMetadata/StatDescriptions/stat_descriptions.txt
    Mods.mod_stat_description_listMetadata/StatDescriptions/advanced_mod_stat_descriptions.txt
    Mods.enable_raritynormal, magic, rare, unique
    Quality.max_quality20
    Unique /4
    25% chance to double Stun Duration
    Adds (43–56) to (330–400) Physical Damage
    (30–40)% increased Critical Strike Chance
    +(15–20)% to all Elemental Resistances
    Hits can't be Evaded
    Your Critical Strikes do not deal extra Damage
    You gain Onslaught for 4 seconds on Critical Strike
    (Onslaught grants 20% increased Attack, Cast, and Movement Speed)
    25% chance to double Stun Duration
    Adds (43–56) to (330–400) Physical Damage
    (30–40)% increased Critical Strike Chance
    +(15–20)% to all Elemental Resistances
    Hits can't be Evaded
    Your Critical Strikes do not deal extra Damage
    Regenerate 20% of Energy Shield per second if you've dealt a Critical Strike with this weapon Recently
    (Recently refers to the past 4 seconds)
    25% chance to double Stun Duration
    Adds (137–188) to (279–325) Fire Damage
    Adds (124–170) to (250–290) Cold Damage
    Adds (23–32) to (458–531) Lightning Damage
    (26–27)% increased Attack Speed
    25% chance to double Stun Duration
    (220–243)% increased Physical Damage
    Adds (34–47) to (72–84) Physical Damage
    (26–27)% increased Attack Speed
    +(150–174) to Accuracy Rating
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