The Forgotten Soldier





Area: Conservatory Map
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Blocks Projectiles while charging
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% increased Rarity of Items Dropped
Blocks Projectiles while charging
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Spectre | N |
---|---|
Area | Conservatory Map |
Tags | bludgeoning_weapon, brute_boss, caster, has_one_hand_sword, has_one_handed_melee, humanoid, large_height, mail_armour, medium_movement, melee, non_unique_map_boss, not_int, physical_affinity, red_blood, undead |
Life
400%
Armour
+100%
Evasion
+25%
Ailment Threshold
400%
Resistance




Damage
120%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 10
Attack Time
1.56 Second
Damage Spread
±20%
Experience
200%
Model Size
135%
Type
HectorTituciusMapBoss
Metadata
TituciusMapBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
73
Life
1,580,156
Armour
85,322
Evasion Rating
7,041
Damage
688
Spell Damage
1,027
Accuracy
704
Attack Time
1.0452
Experience
125,268
Minion Life
328,032
Minion Damage
559
Ailment Threshold
869,086
Chill
2,748
Shock
2,748
Brittle
15,547
Scorch
2,748
Sap
7,592
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1093–1640
Critical Strike Chance: 5%
Attack Time: 1.56 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

TriggerCharge1
Attack
Base Damage: 1093–1640
Critical Strike Chance: 5%
Attack Time: 1.56 sec
Cooldown Time: 4 sec
Base duration is 3 seconds
50% increased Movement Speed
TriggerCharge2
Attack
Base Damage: 1093–1640
Critical Strike Chance: 5%
Attack Time: 1.56 sec
Cooldown Time: 3 sec
Base duration is 2 seconds
50% increased Movement Speed
TriggerCharge3
Attack
Base Damage: 1093–1640
Critical Strike Chance: 5%
Attack Time: 1.56 sec
Cooldown Time: 2 sec
Base duration is 1 seconds
50% increased Movement Speed
TriggeredFireOrbs
Damage, Area, Fire, Spell, Triggerable, AreaSpell
Cast Time: 1 sec
Deals 300.6 to 450.9 Physical Damage
Fires 2 additional Projectiles
40% reduced Movement Speed
active skill area of effect radius +% final [30]
cast on trigger charge event % [100]
is area damage [1]
spell uncastable if triggerable [1]
TituciusComboAttack
Attack, Damage
Base Damage: 1093–1640
Critical Strike Chance: 5%
Attack Damage: 67%
Attack Time: 1.56 sec
Cooldown Time: 6 sec
Deals 33% less Attack Damage
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { has_light = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/TituciusMapBoss"] = { name = "The Forgotten Soldier", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.2, damageSpread = 0.2, attackTime = 1.56, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "Melee", "TriggerCharge1", "TriggerCharge2", "TriggerCharge3", "TriggeredFireOrbs", "TituciusComboAttack", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerCharge1"] = { name = "TriggerCharge1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_movement_velocity_+%", }, levels = { [1] = {3000, 50, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerCharge2"] = { name = "TriggerCharge2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_movement_velocity_+%", }, levels = { [1] = {2000, 50, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerCharge3"] = { name = "TriggerCharge3", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_movement_velocity_+%", }, levels = { [1] = {1000, 50, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggeredFireOrbs"] = { name = "TriggeredFireOrbs", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Fire] = true, [SkillType.Spell] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_additional_projectiles", "base_movement_velocity_+%", "cast_on_trigger_charge_event_%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "spell_uncastable_if_triggerable", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2, -40, 100, 30, levelRequirement = 57, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TituciusComboAttack"] = { name = "TituciusComboAttack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 0.67, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Blocks Projectiles while charging
Id | DisplayMonsterBlocksProjectilesWhileCharging |
---|---|
Family | DisplayMonsterBlocksProjectilesWhileCharging |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Id | MonsterAttackBlock40Bypass10_ |
---|---|
Family | MonsterBlockAndBypass |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
The Forgotten Soldier





Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Blocks Projectiles while charging
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% increased Rarity of Items Dropped
Blocks Projectiles while charging
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Spectre | N |
---|---|
Tags | bludgeoning_weapon, caster, has_one_hand_sword, has_one_handed_melee, humanoid, large_height, mail_armour, medium_movement, melee, not_int, physical_affinity, red_blood, standalone_map_boss, undead |
Life
400%
Armour
+100%
Evasion
+25%
Ailment Threshold
400%
Resistance




Damage
120%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 10
Attack Time
1.56 Second
Damage Spread
±20%
Experience
200%
Model Size
135%
Type
HectorTituciusMapBoss
Metadata
TituciusMapBossStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
557,385
Armour
57,580
Evasion Rating
5,924
Damage
511
Spell Damage
762
Accuracy
580
Attack Time
1.0452
Experience
112,805
Minion Life
120,902
Minion Damage
408
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 811–1216
Critical Strike Chance: 5%
Attack Time: 1.56 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

TriggerCharge1
Attack
Base Damage: 811–1216
Critical Strike Chance: 5%
Attack Time: 1.56 sec
Cooldown Time: 4 sec
Base duration is 3 seconds
50% increased Movement Speed
TriggerCharge2
Attack
Base Damage: 811–1216
Critical Strike Chance: 5%
Attack Time: 1.56 sec
Cooldown Time: 3 sec
Base duration is 2 seconds
50% increased Movement Speed
TriggerCharge3
Attack
Base Damage: 811–1216
Critical Strike Chance: 5%
Attack Time: 1.56 sec
Cooldown Time: 2 sec
Base duration is 1 seconds
50% increased Movement Speed
TriggeredFireOrbs
Damage, Area, Fire, Spell, Triggerable, AreaSpell
Cast Time: 1 sec
Deals 243.7 to 365.5 Physical Damage
Fires 2 additional Projectiles
40% reduced Movement Speed
active skill area of effect radius +% final [30]
cast on trigger charge event % [100]
is area damage [1]
spell uncastable if triggerable [1]
TituciusComboAttack
Attack, Damage
Base Damage: 811–1216
Critical Strike Chance: 5%
Attack Damage: 67%
Attack Time: 1.56 sec
Cooldown Time: 6 sec
Deals 33% less Attack Damage
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Render { has_light = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/TituciusMapBossStandalone"] = { name = "The Forgotten Soldier", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.2, damageSpread = 0.2, attackTime = 1.56, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "Melee", "TriggerCharge1", "TriggerCharge2", "TriggerCharge3", "TriggeredFireOrbs", "TituciusComboAttack", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerCharge1"] = { name = "TriggerCharge1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_movement_velocity_+%", }, levels = { [1] = {3000, 50, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerCharge2"] = { name = "TriggerCharge2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_movement_velocity_+%", }, levels = { [1] = {2000, 50, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerCharge3"] = { name = "TriggerCharge3", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_movement_velocity_+%", }, levels = { [1] = {1000, 50, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggeredFireOrbs"] = { name = "TriggeredFireOrbs", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Fire] = true, [SkillType.Spell] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_additional_projectiles", "base_movement_velocity_+%", "cast_on_trigger_charge_event_%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "spell_uncastable_if_triggerable", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2, -40, 100, 30, levelRequirement = 57, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TituciusComboAttack"] = { name = "TituciusComboAttack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 0.67, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Blocks Projectiles while charging
Id | DisplayMonsterBlocksProjectilesWhileCharging |
---|---|
Family | DisplayMonsterBlocksProjectilesWhileCharging |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Id | MonsterAttackBlock40Bypass10_ |
---|---|
Family | MonsterBlockAndBypass |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
The Forgotten Soldier





Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Blocks Projectiles while charging
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% increased Rarity of Items Dropped
Blocks Projectiles while charging
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Spectre | N |
---|---|
Tags | bludgeoning_weapon, elder_map_boss, has_one_hand_sword, has_one_handed_melee, humanoid, large_height, mail_armour, medium_movement, non_attacking, not_int, red_blood, undead |
Life
400%
Armour
+100%
Evasion
+25%
Ailment Threshold
400%
Resistance




Damage
120%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 10
Attack Time
1.56 Second
Damage Spread
±20%
Experience
200%
Model Size
135%
Type
HectorTituciusMapBoss
Metadata
TituciusMapBossElder
Object Type
version 2 extends "Metadata/Monsters/ElderBosses/ElderBossClone"
Object Type Codes
version 2 extends "Metadata/Monsters/ElderBosses/ElderBossClone" Render { has_light = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/TituciusMapBossElder"] = { name = "The Forgotten Soldier", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.2, damageSpread = 0.2, attackTime = 1.56, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { }, modList = { }, }
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Blocks Projectiles while charging
Id | DisplayMonsterBlocksProjectilesWhileCharging |
---|---|
Family | DisplayMonsterBlocksProjectilesWhileCharging |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Id | MonsterAttackBlock40Bypass10_ |
---|---|
Family | MonsterBlockAndBypass |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.