Vaal Glacial Hammer
Level: (1–20)
Souls Per Use: 15
Can Store 3 Use
Soul Gain Prevention: 4 sec
Attack Damage: (219–552)% of base
Effectiveness of Added Damage: (219–552)%
AoE Radius: 20
Requires Level (1–70), (0–155) Str
Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.
Base duration is (3.4–4.35) seconds
100% of Physical Damage Converted to Cold Damage
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
25% chance to Freeze enemies
Freezes enemies as though dealing (200–390)% more Damage
Can't be Evaded
35% increased Duration of Cold Ailments
(10–29)% increased Effect of Cold Ailments
(Cold Ailments are Chilled, Frozen and Brittle)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
Corrupted

Additional Effects From Quality:
(0–40)% increased Duration of Cold Ailments
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level Effect /40
Implicit
100% of Physical Damage Converted to Cold Damage
25% chance to Freeze enemies
35% increased Duration of Cold Ailments
Can't be Evaded
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
(Cold Ailments are Chilled, Frozen and Brittle)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
LevelRequires LevelStrBase DamageBase duration is 3.4 seconds10% increased Effect of Cold AilmentsFreezes enemies as though dealing 200% more DamageExperience
1100218.5%, 218.5%3.41020070
2200229.4%, 229.4%3.4511210308
34160240.9%, 240.9%3.5122201,554
47220252.9%, 252.9%3.55132306,667
511310265.6%, 265.6%3.61424026,047
616410278.9%, 278.9%3.651525049,725
720500292.8%, 292.8%3.71626095,714
824580307.5%, 307.5%3.7517270169,595
928670322.8%, 322.8%3.818280283,759
1032750339%, 339%3.8519290453,996
1136830355.9%, 355.9%3.920300703,128
1240920373.7%, 373.7%3.95213101,061,223
13441000392.4%, 392.4%4223202,065,870
14481090412%, 412%4.05233302,507,110
15521170432.6%, 432.6%4.1243405,798,936
16561250454.2%, 454.2%4.152535015,083,919
17601340477%, 477%4.22636027,792,735
18641420500.8%, 500.8%4.252737043,869,739
19671480525.8%, 525.8%4.328380242,081,556
20701550552.1%, 552.1%4.3529390
21720579.7%, 579.7%4.430400
22740608.7%, 608.7%4.4531410
23760639.2%, 639.2%4.532420
24780671.1%, 671.1%4.5533430
25800704.7%, 704.7%4.634440
26820739.9%, 739.9%4.6535450
27840776.9%, 776.9%4.736460
28860815.8%, 815.8%4.7537470
29880856.5%, 856.5%4.838480
30900899.4%, 899.4%4.8539490
31910968%, 968%4.8539495
32920992.2%, 992.2%4.940500
339301017%, 1017%4.940505
349401042.4%, 1042.4%4.9541510
359501068.4%, 1068.4%4.9541515
369601095.1%, 1095.1%542520
379701122.5%, 1122.5%542525
389801150.6%, 1150.6%5.0543530
399901179.4%, 1179.4%5.0543535
4010001208.8%, 1208.8%5.144540
Attribute /9

Vaal Glacial Hammer

KeyValue
AcronymDuration, Ailment, Freeze, Modifiers
BaseType Vaal Glacial Hammer
Class Skill Gems
WeaponOne Hand Maces, Staves, Two Hand Maces, Sceptres, Warstaves
TargetTypesGround, Enemy
TypeAttack, MeleeSingleTarget, Melee, Duration, Area, Vaal, Cold, NeverExertable
ItemTypeMetadata/Items/Gems/SkillGemVaalGlacialHammer
ActiveSkillsCodevaal_glacial_hammer
Referencepoe.ninja, Community Wiki
Vaal Glacial Hammer
Level: (1–20)
Souls Per Use: 15
Can Store 3 Use
Soul Gain Prevention: 4 sec
Attack Damage: (219–552)% of base
Effectiveness of Added Damage: (219–552)%
AoE Radius: 20
Requires Level (1–70), (0–155) Str
Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.
Base duration is (3.4–4.35) seconds
100% of Physical Damage Converted to Cold Damage
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
25% chance to Freeze enemies
Freezes enemies as though dealing (200–390)% more Damage
Can't be Evaded
35% increased Duration of Cold Ailments
(10–29)% increased Effect of Cold Ailments
cannot cancel skill before contact point [1]
skill cannot be stunned before contact point [1]
(Cold Ailments are Chilled, Frozen and Brittle)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
Corrupted

Additional Effects From Quality:
(0–40)% increased Duration of Cold Ailments
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Supported By /105
  • Active Type: Attack, MeleeSingleTarget, Melee, Duration, Area, Vaal, Cold, NeverExertable
  • Added Fire Damage Support
    Supports any skill that hits enemies.
    Faster Attacks Support
    Supports attack skills.
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Additional Accuracy Support
    Supports attack skills.
    Increased Area of Effect Support
    Supports any skill with an area of effect.
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback Support
    Supports any skill that hits enemies.
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Mana Leech Support
    Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Melee Physical Damage Support
    Supports melee attack skills.
    Item Rarity Support
    Supports any skill that can kill enemies.
    Concentrated Effect Support
    Supports any skill with an area of effect, regardless of whether that skill deals damage.
    More Duration Support
    Supports any skill with a duration.
    Cold to Fire Support
    Supports any skill that hits enemies.
    Combustion Support
    Supports any skill that hits enemies.
    Bloodlust Support
    Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.
    Life Gain on Hit Support
    Supports attack skills.
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Damage on Full Life Support
    Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind Support
    Supports any skill that hits enemies.
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Melee Splash Support
    Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Cast on Melee Kill Support
    Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Endurance Charge on Melee Stun Support
    Supports melee attack skills.
    Less Duration Support
    Supports any skill that has a duration.
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning Support
    Supports any skill that hits enemies.
    Fortify Support
    Supports melee attack skills that are not triggered.
    Ice Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Hypothermia Support
    Supports any skill that deals damage.
    Innervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Bleed Support
    Supports attack skills.
    Chance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments Support
    Supports any skill that hits enemies.
    Decay Support
    Supports any skill that hits enemies.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins Support
    Supports any skill that hits enemies.
    Maim Support
    Supports attack skills, or other skills that can maim enemies.
    Immolate Support
    Supports any skill that hits enemies.
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality Support
    Supports any skill that deals damage.
    Ruthless Support
    Supports melee strike or slam skills. Every third time you use a supported attack, that use of the skill will be more powerful.
    Momentum Support
    Supports attack skills that aren't triggered.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Withering Touch Support
    Supports attack skills.
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    Close Combat Support
    Supports melee attack skills. Cannot support skills which create minions.
    Shockwave Support
    Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.
    Impale Support
    Supports attack skills.
    Pulverise Support
    Supports melee attack skills.
    Rage Support
    Supports melee attack skills. Minions cannot gain rage.
    Nightblade Support
    Supports attack skills. Cannot support skills which create minions.
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Melee Physical Damage Support
    Supports melee attack skills.
    Awakened Melee Splash Support
    Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Increased Area of Effect Support
    Supports any skill with an area of effect.
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Trinity Support
    Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Bloodthirst Support
    Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Behead Support
    Supports strike skills.
    Overcharge Support
    Supports any skill that hits enemies.
    Prismatic Burst Support
    Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.
    Devour Support
    Supports any skill that hits enemies.
    Sadism Support
    Supports any skill that hits enemies.
    Controlled Blaze Support
    Supports melee attack skills.
    Volatility Support
    Supports attack skills.
    Rupture Support
    Supports attack skills.
    Glacial Hammer
    Level: (1–40)
    Attack Damage: (219–1430)% of base
    Effectiveness of Added Damage: (219–1430)%
    Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.
    100% of Physical Damage Converted to Cold Damage
    25% chance to Freeze enemies
    Every third successive strike Freezes enemies as though dealing (200–540)% more Damage
    35% increased Duration of Cold Ailments
    (10–44)% increased Effect of Cold Ailments
    additional main hand hits per combo average [1]
    Skills Tutorial /6
    A physical/cold based melee single target attack. Glacial Hammer has a built in chance to freeze and will shatter frozen enemies if they are on low life.
    Ancestral Call Support
    Allows Glacial Hammer to target two additional nearby enemies. Pairing this support with the Melee Splash support will result in large areas of overlapping damage.
    Ice Bite Support
    Adds flat cold damage to Glacial Hammer, an increased chance to freeze, chance to generate frenzy charges on killing frozen enemies and adds cold damage per frenzy charge on you. This synergises well with Glacial Hammer's built in shatter against frozen enemies on low life.
    Melee Physical Damage Support
    Grants more melee physical damage for Glacial Hammer. Because 50% of physical damage is converted to cold damage, this support will also increase the cold damage done by Glacial Hammer.
    Melee Splash Support
    Allows your Glacial Hammer hits to deal splash damage to nearby targets. Pairing this support with the Ancestral Call support will result in large areas of overlapping damage.
    Multistrike Support
    Causes Glacial Hammer to repeat an additional two times, as well as providing a large bonus to attack speed.
    Hypothermia Support
    Increases Glacial Hammer's damage and freeze chance against enemies that are chilled. Also increases the slow effect of chills applied by your Glacial Hammer.
    Level Effect /40
    Implicit
    100% of Physical Damage Converted to Cold Damage
    25% chance to Freeze enemies
    35% increased Duration of Cold Ailments
    (Cold Ailments are Chilled, Frozen and Brittle)
    (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
    LevelRequires LevelBase Damage10% increased Effect of Cold AilmentsEvery third successive strike Freezes enemies as though dealing 200% more DamageExperience
    110218.5%, 218.5%10200
    220229.8%, 229.8%11210
    340242.2%, 242.2%12220
    470255.7%, 255.7%13230
    5110270.5%, 270.5%14240
    6160286.6%, 286.6%15250
    7200303.1%, 303.1%16260
    8240320.6%, 320.6%17270
    9280338.9%, 338.9%18280
    10320358.4%, 358.4%19290
    11360378.9%, 378.9%20300
    12400400.7%, 400.7%21310
    13440423.6%, 423.6%22320
    14480447.8%, 447.8%23330
    15520473.4%, 473.4%24340
    16560500.4%, 500.4%25350
    17600529.1%, 529.1%26360
    18640559.2%, 559.2%27370
    19670590%, 590%28380
    20700622.6%, 622.6%29390
    21720655.8%, 655.8%30400
    22740690.9%, 690.9%31410
    23760727.9%, 727.9%32420
    24780766.7%, 766.7%33430
    25800807.7%, 807.7%34440
    26820850.8%, 850.8%35450
    27840896.2%, 896.2%36460
    28860944.1%, 944.1%37470
    29880994.4%, 994.4%38480
    309001047.5%, 1047.5%39490
    319101129.2%, 1129.2%39495
    329201159.2%, 1159.2%40500
    339301190.1%, 1190.1%40505
    349401221.7%, 1221.7%41510
    359501254.2%, 1254.2%41515
    369601287.6%, 1287.6%42520
    379701321.9%, 1321.9%42525
    389801357.1%, 1357.1%43530
    399901393.2%, 1393.2%43535
    4010001430.2%, 1430.2%44540
    Attribute /7

    Glacial Hammer

    KeyValue
    CostiLvl 1: Normal: 3xArmourer's Scrap · Normal: 25000xGold
    AcronymIgnite
    BaseType Glacial Hammer
    WeaponOne Hand Maces, Staves, Two Hand Maces, Sceptres, Warstaves
    TargetTypesGround, Enemy
    TypeAttack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
    ActiveSkillsCodeglacial_hammer
    Crucible Weapon /1
    WeightDesc
    500 (T5)Enemies Frozen by Ice Crash or Glacial Hammer become Covered in Frost for 4 seconds as they Unfreeze
    Supported By /109
  • Active Type: Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
  • Added Fire Damage Support
    Supports any skill that hits enemies.
    Faster Attacks Support
    Supports attack skills.
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Additional Accuracy Support
    Supports attack skills.
    Increased Area of Effect Support
    Supports any skill with an area of effect.
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback Support
    Supports any skill that hits enemies.
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Mana Leech Support
    Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Melee Physical Damage Support
    Supports melee attack skills.
    Item Rarity Support
    Supports any skill that can kill enemies.
    Concentrated Effect Support
    Supports any skill with an area of effect, regardless of whether that skill deals damage.
    Cold to Fire Support
    Supports any skill that hits enemies.
    Combustion Support
    Supports any skill that hits enemies.
    Bloodlust Support
    Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.
    Life Gain on Hit Support
    Supports attack skills.
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Damage on Full Life Support
    Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind Support
    Supports any skill that hits enemies.
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Multistrike Support
    Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.
    Melee Splash Support
    Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Cast on Melee Kill Support
    Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Endurance Charge on Melee Stun Support
    Supports melee attack skills.
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning Support
    Supports any skill that hits enemies.
    Fortify Support
    Supports melee attack skills that are not triggered.
    Ice Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Hypothermia Support
    Supports any skill that deals damage.
    Innervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Bleed Support
    Supports attack skills.
    Chance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments Support
    Supports any skill that hits enemies.
    Decay Support
    Supports any skill that hits enemies.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins Support
    Supports any skill that hits enemies.
    Maim Support
    Supports attack skills, or other skills that can maim enemies.
    Immolate Support
    Supports any skill that hits enemies.
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality Support
    Supports any skill that deals damage.
    Ruthless Support
    Supports melee strike or slam skills. Every third time you use a supported attack, that use of the skill will be more powerful.
    Momentum Support
    Supports attack skills that aren't triggered.
    Ancestral Call Support
    Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Withering Touch Support
    Supports attack skills.
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    Close Combat Support
    Supports melee attack skills. Cannot support skills which create minions.
    Shockwave Support
    Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.
    Impale Support
    Supports attack skills.
    Pulverise Support
    Supports melee attack skills.
    Rage Support
    Supports melee attack skills. Minions cannot gain rage.
    Nightblade Support
    Supports attack skills. Cannot support skills which create minions.
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Ancestral Call Support
    Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills.
    Awakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Melee Physical Damage Support
    Supports melee attack skills.
    Awakened Melee Splash Support
    Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.
    Awakened Multistrike Support
    Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Increased Area of Effect Support
    Supports any skill with an area of effect.
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Trinity Support
    Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Bloodthirst Support
    Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Behead Support
    Supports strike skills.
    Overcharge Support
    Supports any skill that hits enemies.
    Prismatic Burst Support
    Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.
    Trauma Support
    Supports melee strike skills that do not inherently apply Trauma. Cannot support triggered skills, Vaal skills, or skills used by things other than you. Cannot modify the skills of minions.
    Devour Support
    Supports any skill that hits enemies.
    Sadism Support
    Supports any skill that hits enemies.
    Controlled Blaze Support
    Supports melee attack skills.
    Volatility Support
    Supports attack skills.
    Overexertion Support
    Supports melee attack skills which can be exerted. Cannot modify the skills of minions. Vaal skills and channelling skills cannot be exerted.
    Rupture Support
    Supports attack skills.
    Vaal Glacial Hammer Monster /7
    NameModifiersSpectre
    WinterfangY
    Eoin Greyfurmonster base type attack cast speed +% and damage -% final [33]
    20% increased Attack Speed
    30% Chance to Block Attack Damage
    You take 15% of Damage from Blocked Hits
    Y
    Eoin Greyfurmonster base type attack cast speed +% and damage -% final [33]
    20% increased Attack Speed
    30% Chance to Block Attack Damage
    You take 15% of Damage from Blocked Hits
    100% increased maximum Life
    100% increased Area of Effect
    80% increased Character Size
    Y
    Eoin GreyfurMonsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    monster base type attack cast speed +% and damage -% final [33]
    20% increased Attack Speed
    30% Chance to Block Attack Damage
    You take 15% of Damage from Blocked Hits
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Yorishi, Aurora-sageMonsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Dimachaeri Cassius30% increased Movement Speed
    50% of Physical Damage Converted to Fire Damage
    20% Chance to Block Attack Damage
    You take 10% of Damage from Blocked Hits
    Y
    Avatar of the Forge30% increased Movement Speed
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    50% of Physical Damage Converted to Fire Damage
    20% Chance to Block Attack Damage
    You take 10% of Damage from Blocked Hits
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y

    Community Wiki

    Edit

    Vaal Glacial Hammer

    Vaal Glacial Hammer is a vaal melee attack that hits an enemy with a staff or mace, converting some of the player's physical damage to cold damage and temporarily creating a ring of ice around the targeted enemy.

    Skill Functions and Interactions

    The circle of ice functions similarly to Frost Wall. Players, monsters and most projectiles can't pass through it.

    Version history

    VersionChanges
    3.20.2
  • Fixed an issue where Vaal Glacial Hammer had "60% of Physical Damage Converted to Cold". It has been updated to 100% to match the non-Vaal Glacial Hammer.
  • 3.16.0
  • Now have +2 to Melee Strike Range at all gem levels (previously +2 at gem level 1, up to +4 at gem level 20).
  • 3.15.0
  • Now deals 250% of Base Damage, and has 250% Effectiveness of Added Damage at gem level 20 (previously 200%).
  • 3.14.0
  • Vaal Skill Gems can now only be obtained from a set of specific methods such as Corrupting Gems, Vaal Side Areas, Divination Cards (that specifically grant Vaal Skill Gems) and the Lapidary Lens in the Temple of Atzoatl.
  • 3.7.0
  • Now converts 60% of physical damage to cold (from 50%).
  • Now adds 2 to 3 cold damage to attacks against chilled enemies at gem level 1, up to 75 to 113 at gem level 20.
  • Now has 10% increased effect of chill at gem level 1, up to 29% at gem level 20.
  • Every strike now freezes enemies as if it were dealing 500% more damage.
  • 1.1.1
  • Introduced to the game.

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