朽烂巨怪


Rotting Hulk
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/RamGiant/RottingRamGiant_Spectre_ |
标签 | humanoid, not_dex, not_int, red_blood, undead, very_slow_movement |
Packs |
生命
5000%
护甲
+30%
异常状态临界值
2000%
抗性




伤害
300%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
7 ~ 11
攻击间隔
1.5 秒
伤害分布
±20%
经验值
500%
Model Size
120%
类型
RottingRamGiant
Metadata
RottingRamGiant_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
321,668
护甲
37,427
闪避值
4,739
伤害
1,121
法术伤害
1,121
命中
580
攻击间隔
1.5
经验值
51,275
Minion Life
69,773
Minion Damage
895
异常状态临界值
128,667
冰缓
407
Shock
407
Brittle
2,302
Scorch
407
Sap
1,124
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 897–1345
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

RottingRamGiantBloodTrailDeath
法术, 范围, 伤害, 可触发, 持续时间, 范围法术
施放间隔: 1 秒
每秒造成 66.2 基础混沌伤害
基础持续时间为 10 秒
MMSRottingRamGiantVomitMortar
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 897–1345
暴击几率: 5%
攻击间隔: 1.5 秒
投射物贯穿所有目标
base deal no damage [1]
base is projectile [1]
is area damage [1]
monster projectile variation [179]
projectile ballistic angle from target distance [1]
projectile minimum range [3]
projectile spread radius [15]
projectile uses contact direction [1]
projectile uses contact position [1]
GSRottingRamGiantVomitImpact
可触发, 攻击
基本伤害: 897–1345
暴击几率: 5%
攻击伤害: 65%
攻击伤害: 65%
攻击间隔: 1.5 秒
攻击伤害总降 35%
击中时有 33% 的几率使敌人中毒
base is projectile [1]
is area damage [1]
EAAVomitBarrage
攻击
基本伤害: 897–1345
暴击几率: 5%
攻击间隔: 1.5 秒
冷却时间: 12 秒
近战打击范围 +6 米
action attack or cast time uses animation length [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/RamGiant/RottingRamGiant_"] = { name = "Rotting Hulk", life = 50, fireResist = 0, coldResist = 75, lightningResist = 0, chaosResist = 0, damage = 3, damageSpread = 0.2, attackTime = 1.5, attackRange = 11, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "EAAVomitBarrage", "GSRottingRamGiantVomitImpact", "RottingRamGiantBloodTrailDeath", "MMSRottingRamGiantVomitMortar", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAVomitBarrage"] = { name = "EAAVomitBarrage", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {60, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSRottingRamGiantVomitImpact"] = { name = "GSRottingRamGiantVomitImpact", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chance_to_poison_on_hit_%", "is_area_damage", "base_is_projectile", }, levels = { [1] = {33, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RottingRamGiantBloodTrailDeath"] = { name = "RottingRamGiantBloodTrailDeath", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", }, levels = { [1] = {1, 10000, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMSRottingRamGiantVomitMortar"] = { name = "MMSRottingRamGiantVomitMortar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_spread_radius", "projectile_minimum_range", "monster_projectile_variation", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "always_pierce", "base_deal_no_damage", "projectile_ballistic_angle_from_target_distance", }, levels = { [1] = {15, 3, 179, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
朽烂巨怪


Rotting Hulk
幽魂 | Y |
---|---|
标签 | humanoid, not_dex, not_int, red_blood, undead, very_slow_movement |
生命
400%
护甲
+30%
异常状态临界值
400%
抗性




伤害
300%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
7 ~ 11
攻击间隔
1.5 秒
伤害分布
±20%
经验值
500%
Model Size
120%
类型
RottingRamGiantSpectre
Metadata
RottingRamGiant_Spectre_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
25,733
护甲
37,427
闪避值
4,739
伤害
1,121
法术伤害
1,121
命中
580
攻击间隔
1.5
经验值
51,275
Minion Life
5,582
Minion Damage
895
异常状态临界值
25,733
冰缓
81
Shock
81
Brittle
460
Scorch
81
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 897–1345
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

RottingRamGiantBloodTrailDeath
法术, 范围, 伤害, 可触发, 持续时间, 范围法术
施放间隔: 1 秒
每秒造成 66.2 基础混沌伤害
基础持续时间为 10 秒
MMSRottingRamGiantVomitMortar
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 897–1345
暴击几率: 5%
攻击间隔: 1.5 秒
投射物贯穿所有目标
base deal no damage [1]
base is projectile [1]
is area damage [1]
monster projectile variation [179]
projectile ballistic angle from target distance [1]
projectile minimum range [3]
projectile spread radius [15]
projectile uses contact direction [1]
projectile uses contact position [1]
GSRottingRamGiantVomitImpact
可触发, 攻击
基本伤害: 897–1345
暴击几率: 5%
攻击伤害: 65%
攻击伤害: 65%
攻击间隔: 1.5 秒
攻击伤害总降 35%
击中时有 33% 的几率使敌人中毒
base is projectile [1]
is area damage [1]
EAAVomitBarrage
攻击
基本伤害: 897–1345
暴击几率: 5%
攻击间隔: 1.5 秒
冷却时间: 12 秒
近战打击范围 +6 米
action attack or cast time uses animation length [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/RamGiant/RottingRamGiant_Spectre_"] = { name = "Rotting Hulk", life = 4, fireResist = 0, coldResist = 75, lightningResist = 0, chaosResist = 0, damage = 3, damageSpread = 0.2, attackTime = 1.5, attackRange = 11, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "EAAVomitBarrage", "GSRottingRamGiantVomitImpact", "RottingRamGiantBloodTrailDeath", "MMSRottingRamGiantVomitMortar", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAVomitBarrage"] = { name = "EAAVomitBarrage", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {60, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSRottingRamGiantVomitImpact"] = { name = "GSRottingRamGiantVomitImpact", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chance_to_poison_on_hit_%", "is_area_damage", "base_is_projectile", }, levels = { [1] = {33, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RottingRamGiantBloodTrailDeath"] = { name = "RottingRamGiantBloodTrailDeath", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", }, levels = { [1] = {1, 10000, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMSRottingRamGiantVomitMortar"] = { name = "MMSRottingRamGiantVomitMortar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_spread_radius", "projectile_minimum_range", "monster_projectile_variation", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "always_pierce", "base_deal_no_damage", "projectile_ballistic_angle_from_target_distance", }, levels = { [1] = {15, 3, 179, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.