Gigante Apodrecido
Morto-vivo
Rotting Hulk
SpectreY
Spectre OverrideMetadata/Monsters/RamGiant/RottingRamGiant_Spectre_
Tagshumanoid, not_dex, not_int, red_blood, undead, very_slow_movement
Packs
  • Gigante Apodrecido
  • Vida
    5000%
    Armadura
    +30%
    Ailment Threshold
    2000%
    Resistência
    0 75 0 0
    Damage
    300%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    7 ~ 11
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    500%
    Model Size
    120%
    Type
    RottingRamGiant
    Metadata
    RottingRamGiant_
    Nível
    68
    Vida
    321,668
    Armadura
    37,427
    Evasão
    4,739
    Damage
    1,121
    Dano Mágico
    1,121
    Precisão
    580
    Attack Time
    1.5
    Experiência
    51,275
    Minion Life
    69,773
    Minion Damage
    895
    Ailment Threshold
    128,667
    Chill
    407
    Shock
    407
    Brittle
    2,302
    Scorch
    407
    Sap
    1,124
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 897–1345
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    RottingRamGiantBloodTrailDeath
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Tempo de Conjuração: 1 seg
    Causa 66.2 de Dano de Caos Base por segundo
    Duração base é de 10 segundos
    MMSRottingRamGiantVomitMortar
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 897–1345
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Projéteis Perfuram todos Alvos
    base deal no damage [1]
    base is projectile [1]
    is area damage [1]
    monster projectile variation [179]
    projectile ballistic angle from target distance [1]
    projectile minimum range [3]
    projectile spread radius [15]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    GSRottingRamGiantVomitImpact
    Triggerable, Attack
    Base Damage: 897–1345
    Chance de Crítico: 5%
    Dano de Ataque: 65%
    Dano de Ataque: 65%
    Attack Time: 1.5 seg
    Causa 35% menos Dano de Ataque
    33% de chance de Envenenar ao Acertar
    base is projectile [1]
    is area damage [1]
    EAAVomitBarrage
    Attack
    Base Damage: 897–1345
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Recarga: 12 seg
    +6 metros ao Alcance de Golpes Corpo a Corpo
    action attack or cast time uses animation length [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RamGiant/RottingRamGiant_"] = {
        name = "Rotting Hulk",
        life = 50,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 3,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "EAAVomitBarrage",
            "GSRottingRamGiantVomitImpact",
            "RottingRamGiantBloodTrailDeath",
            "MMSRottingRamGiantVomitMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAVomitBarrage"] = {
        name = "EAAVomitBarrage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSRottingRamGiantVomitImpact"] = {
        name = "GSRottingRamGiantVomitImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chance_to_poison_on_hit_%",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {33, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RottingRamGiantBloodTrailDeath"] = {
        name = "RottingRamGiantBloodTrailDeath",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {1, 10000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSRottingRamGiantVomitMortar"] = {
        name = "MMSRottingRamGiantVomitMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "projectile_minimum_range",
            "monster_projectile_variation",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
            "base_deal_no_damage",
            "projectile_ballistic_angle_from_target_distance",
        },
        levels = {
            [1] = {15, 3, 179, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Gigante Apodrecido
    Morto-vivo
    Rotting Hulk
    SpectreY
    Tagshumanoid, not_dex, not_int, red_blood, undead, very_slow_movement
    Vida
    400%
    Armadura
    +30%
    Ailment Threshold
    400%
    Resistência
    0 75 0 0
    Damage
    300%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    7 ~ 11
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    500%
    Model Size
    120%
    Type
    RottingRamGiantSpectre
    Metadata
    RottingRamGiant_Spectre_
    Nível
    68
    Vida
    25,733
    Armadura
    37,427
    Evasão
    4,739
    Damage
    1,121
    Dano Mágico
    1,121
    Precisão
    580
    Attack Time
    1.5
    Experiência
    51,275
    Minion Life
    5,582
    Minion Damage
    895
    Ailment Threshold
    25,733
    Chill
    81
    Shock
    81
    Brittle
    460
    Scorch
    81
    Sap
    225
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 897–1345
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    RottingRamGiantBloodTrailDeath
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Tempo de Conjuração: 1 seg
    Causa 66.2 de Dano de Caos Base por segundo
    Duração base é de 10 segundos
    MMSRottingRamGiantVomitMortar
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 897–1345
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Projéteis Perfuram todos Alvos
    base deal no damage [1]
    base is projectile [1]
    is area damage [1]
    monster projectile variation [179]
    projectile ballistic angle from target distance [1]
    projectile minimum range [3]
    projectile spread radius [15]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    GSRottingRamGiantVomitImpact
    Triggerable, Attack
    Base Damage: 897–1345
    Chance de Crítico: 5%
    Dano de Ataque: 65%
    Dano de Ataque: 65%
    Attack Time: 1.5 seg
    Causa 35% menos Dano de Ataque
    33% de chance de Envenenar ao Acertar
    base is projectile [1]
    is area damage [1]
    EAAVomitBarrage
    Attack
    Base Damage: 897–1345
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Recarga: 12 seg
    +6 metros ao Alcance de Golpes Corpo a Corpo
    action attack or cast time uses animation length [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RamGiant/RottingRamGiant_Spectre_"] = {
        name = "Rotting Hulk",
        life = 4,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 3,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "EAAVomitBarrage",
            "GSRottingRamGiantVomitImpact",
            "RottingRamGiantBloodTrailDeath",
            "MMSRottingRamGiantVomitMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAVomitBarrage"] = {
        name = "EAAVomitBarrage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSRottingRamGiantVomitImpact"] = {
        name = "GSRottingRamGiantVomitImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chance_to_poison_on_hit_%",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {33, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RottingRamGiantBloodTrailDeath"] = {
        name = "RottingRamGiantBloodTrailDeath",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {1, 10000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSRottingRamGiantVomitMortar"] = {
        name = "MMSRottingRamGiantVomitMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "projectile_minimum_range",
            "monster_projectile_variation",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
            "base_deal_no_damage",
            "projectile_ballistic_angle_from_target_distance",
        },
        levels = {
            [1] = {15, 3, 179, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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