Gigante putrefacto
No muerto
Rotting Hulk
SpectreY
Spectre OverrideMetadata/Monsters/RamGiant/RottingRamGiant_Spectre_
Tagshumanoid, not_dex, not_int, red_blood, undead, very_slow_movement
Packs
  • Gigante putrefacto
  • Vida
    5000%
    Armadura
    +30%
    Ailment Threshold
    2000%
    Resistencia
    0 75 0 0
    Damage
    300%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    7 ~ 11
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    500%
    Model Size
    120%
    Type
    RottingRamGiant
    Metadata
    RottingRamGiant_
    Nivel
    68
    Vida
    321,668
    Armadura
    37,427
    Evasión
    4,739
    Damage
    1,121
    Daño de hechizos
    1,121
    Precisión
    580
    Attack Time
    1.5
    Experiencia
    51,275
    Minion Life
    69,773
    Minion Damage
    895
    Ailment Threshold
    128,667
    Chill
    407
    Shock
    407
    Brittle
    2,302
    Scorch
    407
    Sap
    1,124
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 897–1345
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    RottingRamGiantBloodTrailDeath
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Tiempo de lanzamiento: 1 seg
    Inflige 66.2 de daño de caos base por segundo
    La duración base es de 10 segundos
    MMSRottingRamGiantVomitMortar
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 897–1345
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Los proyectiles perforan a todos los objetivos
    base deal no damage [1]
    base is projectile [1]
    is area damage [1]
    monster projectile variation [179]
    projectile ballistic angle from target distance [1]
    projectile minimum range [3]
    projectile spread radius [15]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    GSRottingRamGiantVomitImpact
    Triggerable, Attack
    Base Damage: 897–1345
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 65%
    Daño de ataque: 65%
    Attack Time: 1.5 seg
    Inflige un 35% menos de daño de ataque
    33% de probabilidad de envenenar con cada golpe
    base is projectile [1]
    is area damage [1]
    EAAVomitBarrage
    Attack
    Base Damage: 897–1345
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Tiempo de recarga: 12 seg
    +6 metros al alcance de los golpes cuerpo a cuerpo
    action attack or cast time uses animation length [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RamGiant/RottingRamGiant_"] = {
        name = "Rotting Hulk",
        life = 50,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 3,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "EAAVomitBarrage",
            "GSRottingRamGiantVomitImpact",
            "RottingRamGiantBloodTrailDeath",
            "MMSRottingRamGiantVomitMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAVomitBarrage"] = {
        name = "EAAVomitBarrage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSRottingRamGiantVomitImpact"] = {
        name = "GSRottingRamGiantVomitImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chance_to_poison_on_hit_%",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {33, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RottingRamGiantBloodTrailDeath"] = {
        name = "RottingRamGiantBloodTrailDeath",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {1, 10000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSRottingRamGiantVomitMortar"] = {
        name = "MMSRottingRamGiantVomitMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "projectile_minimum_range",
            "monster_projectile_variation",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
            "base_deal_no_damage",
            "projectile_ballistic_angle_from_target_distance",
        },
        levels = {
            [1] = {15, 3, 179, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Gigante putrefacto
    No muerto
    Rotting Hulk
    SpectreY
    Tagshumanoid, not_dex, not_int, red_blood, undead, very_slow_movement
    Vida
    400%
    Armadura
    +30%
    Ailment Threshold
    400%
    Resistencia
    0 75 0 0
    Damage
    300%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    7 ~ 11
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    500%
    Model Size
    120%
    Type
    RottingRamGiantSpectre
    Metadata
    RottingRamGiant_Spectre_
    Nivel
    68
    Vida
    25,733
    Armadura
    37,427
    Evasión
    4,739
    Damage
    1,121
    Daño de hechizos
    1,121
    Precisión
    580
    Attack Time
    1.5
    Experiencia
    51,275
    Minion Life
    5,582
    Minion Damage
    895
    Ailment Threshold
    25,733
    Chill
    81
    Shock
    81
    Brittle
    460
    Scorch
    81
    Sap
    225
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 897–1345
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    RottingRamGiantBloodTrailDeath
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Tiempo de lanzamiento: 1 seg
    Inflige 66.2 de daño de caos base por segundo
    La duración base es de 10 segundos
    MMSRottingRamGiantVomitMortar
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 897–1345
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Los proyectiles perforan a todos los objetivos
    base deal no damage [1]
    base is projectile [1]
    is area damage [1]
    monster projectile variation [179]
    projectile ballistic angle from target distance [1]
    projectile minimum range [3]
    projectile spread radius [15]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    GSRottingRamGiantVomitImpact
    Triggerable, Attack
    Base Damage: 897–1345
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 65%
    Daño de ataque: 65%
    Attack Time: 1.5 seg
    Inflige un 35% menos de daño de ataque
    33% de probabilidad de envenenar con cada golpe
    base is projectile [1]
    is area damage [1]
    EAAVomitBarrage
    Attack
    Base Damage: 897–1345
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Tiempo de recarga: 12 seg
    +6 metros al alcance de los golpes cuerpo a cuerpo
    action attack or cast time uses animation length [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RamGiant/RottingRamGiant_Spectre_"] = {
        name = "Rotting Hulk",
        life = 4,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 3,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "EAAVomitBarrage",
            "GSRottingRamGiantVomitImpact",
            "RottingRamGiantBloodTrailDeath",
            "MMSRottingRamGiantVomitMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAVomitBarrage"] = {
        name = "EAAVomitBarrage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSRottingRamGiantVomitImpact"] = {
        name = "GSRottingRamGiantVomitImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chance_to_poison_on_hit_%",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {33, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RottingRamGiantBloodTrailDeath"] = {
        name = "RottingRamGiantBloodTrailDeath",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {1, 10000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSRottingRamGiantVomitMortar"] = {
        name = "MMSRottingRamGiantVomitMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "projectile_minimum_range",
            "monster_projectile_variation",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
            "base_deal_no_damage",
            "projectile_ballistic_angle_from_target_distance",
        },
        levels = {
            [1] = {15, 3, 179, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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