腐敗巨獸
不死
Rotting Hulk
幽魂Y
幽魂 取代Metadata/Monsters/RamGiant/RottingRamGiant_Spectre_
標籤humanoid, not_dex, not_int, red_blood, undead, very_slow_movement
Packs
  • 腐敗巨獸
  • 生命
    5000%
    護甲值
    +30%
    異常狀態臨界值
    2000%
    抗性
    0 75 0 0
    傷害
    300%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    7 ~ 11
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    500%
    Model Size
    120%
    類型
    RottingRamGiant
    Metadata
    RottingRamGiant_
    等級
    68
    生命
    321,668
    護甲值
    37,427
    閃避值
    4,739
    傷害
    1,121
    法術傷害
    1,121
    命中
    580
    攻擊間隔
    1.5
    經驗值
    51,275
    Minion Life
    69,773
    Minion Damage
    895
    異常狀態臨界值
    128,667
    冰緩
    407
    感電
    407
    易碎
    2,302
    焦灼
    407
    殘喘
    1,124
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 897–1345
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    RottingRamGiantBloodTrailDeath
    法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
    施放時間: 1 秒
    每秒造成 66.2 基本混沌傷害
    +10 秒基礎持續時間
    MMSRottingRamGiantVomitMortar
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
    基本傷害: 897–1345
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    投射物穿透全部目標
    base deal no damage [1]
    base is projectile [1]
    is area damage [1]
    monster projectile variation [179]
    projectile ballistic angle from target distance [1]
    projectile minimum range [3]
    projectile spread radius [15]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    GSRottingRamGiantVomitImpact
    可觸發, 攻擊
    基本傷害: 897–1345
    暴擊率: 5%
    攻擊傷害: 65%
    攻擊傷害: 65%
    攻擊間隔: 1.5 秒
    造成 35% 更少攻擊傷害
    擊中有 33% 機率使敵人中毒
    base is projectile [1]
    is area damage [1]
    EAAVomitBarrage
    攻擊
    基本傷害: 897–1345
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    冷卻時間: 12 秒
    +6 米近戰打擊距離
    action attack or cast time uses animation length [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RamGiant/RottingRamGiant_"] = {
        name = "Rotting Hulk",
        life = 50,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 3,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "EAAVomitBarrage",
            "GSRottingRamGiantVomitImpact",
            "RottingRamGiantBloodTrailDeath",
            "MMSRottingRamGiantVomitMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAVomitBarrage"] = {
        name = "EAAVomitBarrage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSRottingRamGiantVomitImpact"] = {
        name = "GSRottingRamGiantVomitImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chance_to_poison_on_hit_%",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {33, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RottingRamGiantBloodTrailDeath"] = {
        name = "RottingRamGiantBloodTrailDeath",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {1, 10000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSRottingRamGiantVomitMortar"] = {
        name = "MMSRottingRamGiantVomitMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "projectile_minimum_range",
            "monster_projectile_variation",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
            "base_deal_no_damage",
            "projectile_ballistic_angle_from_target_distance",
        },
        levels = {
            [1] = {15, 3, 179, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    腐敗巨獸
    不死
    Rotting Hulk
    幽魂Y
    標籤humanoid, not_dex, not_int, red_blood, undead, very_slow_movement
    生命
    400%
    護甲值
    +30%
    異常狀態臨界值
    400%
    抗性
    0 75 0 0
    傷害
    300%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    7 ~ 11
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    500%
    Model Size
    120%
    類型
    RottingRamGiantSpectre
    Metadata
    RottingRamGiant_Spectre_
    等級
    68
    生命
    25,733
    護甲值
    37,427
    閃避值
    4,739
    傷害
    1,121
    法術傷害
    1,121
    命中
    580
    攻擊間隔
    1.5
    經驗值
    51,275
    Minion Life
    5,582
    Minion Damage
    895
    異常狀態臨界值
    25,733
    冰緩
    81
    感電
    81
    易碎
    460
    焦灼
    81
    殘喘
    225
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 897–1345
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    RottingRamGiantBloodTrailDeath
    法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
    施放時間: 1 秒
    每秒造成 66.2 基本混沌傷害
    +10 秒基礎持續時間
    MMSRottingRamGiantVomitMortar
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
    基本傷害: 897–1345
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    投射物穿透全部目標
    base deal no damage [1]
    base is projectile [1]
    is area damage [1]
    monster projectile variation [179]
    projectile ballistic angle from target distance [1]
    projectile minimum range [3]
    projectile spread radius [15]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    GSRottingRamGiantVomitImpact
    可觸發, 攻擊
    基本傷害: 897–1345
    暴擊率: 5%
    攻擊傷害: 65%
    攻擊傷害: 65%
    攻擊間隔: 1.5 秒
    造成 35% 更少攻擊傷害
    擊中有 33% 機率使敵人中毒
    base is projectile [1]
    is area damage [1]
    EAAVomitBarrage
    攻擊
    基本傷害: 897–1345
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    冷卻時間: 12 秒
    +6 米近戰打擊距離
    action attack or cast time uses animation length [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RamGiant/RottingRamGiant_Spectre_"] = {
        name = "Rotting Hulk",
        life = 4,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 3,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "EAAVomitBarrage",
            "GSRottingRamGiantVomitImpact",
            "RottingRamGiantBloodTrailDeath",
            "MMSRottingRamGiantVomitMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAVomitBarrage"] = {
        name = "EAAVomitBarrage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSRottingRamGiantVomitImpact"] = {
        name = "GSRottingRamGiantVomitImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chance_to_poison_on_hit_%",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {33, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RottingRamGiantBloodTrailDeath"] = {
        name = "RottingRamGiantBloodTrailDeath",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {1, 10000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSRottingRamGiantVomitMortar"] = {
        name = "MMSRottingRamGiantVomitMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "projectile_minimum_range",
            "monster_projectile_variation",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
            "base_deal_no_damage",
            "projectile_ballistic_angle_from_target_distance",
        },
        levels = {
            [1] = {15, 3, 179, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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