Gegenstand Mods /4
Name | Stufe | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | ScourgeDownside | (6–10)% verringerte globale Verteidigungswerte | Rüstung 1000 Ringe 1000 Amulette 1000 Gürtel 1000 Normal 0 | |
1 | ScourgeDownside | (11–15)% verringerte globale Verteidigungswerte | Rüstung 1000 Ringe 1000 Amulette 1000 Gürtel 1000 Normal 0 | |
45 | ScourgeDownside | (16–20)% verringerte globale Verteidigungswerte | Rüstung 1000 Ringe 1000 Amulette 1000 Gürtel 1000 Normal 0 | |
68 | ScourgeDownside | (21–25)% verringerte globale Verteidigungswerte | Rüstung 1000 Ringe 1000 Amulette 1000 Gürtel 1000 Normal 0 |
Fossil Mods /1
Name | Stufe | Pre/Suf | Description | Weight |
---|---|---|---|---|
Unterirdischer | 1 | Präfix | (4–6)% erhöhte globale Verteidigungswerte Defensiven | jewel 1000 abyss_jewel 1000 Normal 0 |
Sonstiges Mods /3
Name | Stufe | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Jewel | Einzigartig | 5% erhöhte globale Verteidigungswerte Defensiven | ||
1 | PrimordialAltar | Einzigartig | (30–50)% verringerte Verteidigungswerte pro Raserei-Ladung | primordial_altar_upside 0 tangle_altar 400 Normal 0 | |
der Schwierigkeiten | 1 | UberMap | Suffix | Spieler haben (25–30)% weniger Defensiven 20% erhöhte Menge gefundener Gegenstände im Gebiet 12% erhöhte Seltenheit gefundener Gegenstände im Gebiet 6% erhöhte Gruppengröße 50% mehr gefundene Skarabäen im Gebiet | uber_tier_map 60 Normal 0 |
Gegenstand /3

Einzigartig /10
Passive /5
Ascendancy Passive /3
Cluster-Juwel Passive /2
Immerwährendes Juwel Passive /1

Community Wiki
Defences
Defences is a keyword that refers to armour, evasion rating, energy shield, and ward. While armour, evasion rating, energy shield are referes as "Standard Defences" in the help text of Skin of the Lords
Outside those Defences, there are other item mods and skills that increase the survivability and reduce damage taken of the player character. There are also other attributes listed in the "Defence" tab of the character screen.
"Defences," as for mods like #% increased Global Defences and #% increased Defences from Equipped Shield, only refers to Armour, Evasion rating, Energy Shield, and Ward, and not for example resistance, dodge, or block, etc.
The #% increased Defences stat applies additively with mods that globally increase individual Defences, such as #% increased maximum Energy Shield. This means that if you allocate Deflection for 40% increased Defences from Equipped Shield and you have a total of 120% increased energy shield from other sources, then your total energy shield multiplier for the shield will be 160% increased or 2.6. It will not first increase the base energy shield of the shield by 40% (1.4) then increase that by 120% (1.4 * 2.2) to make 208% increased or 3.08.
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