Fragment des Winters





Gebiet: 'Wasserwege'-Karte
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Fallen können für +7 Sekunden nach dem Wurf nicht beschädigt werden
Minen können für +7 Sekunden nach dem Wurf nicht beschädigt werden
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Fallen können für +7 Sekunden nach dem Wurf nicht beschädigt werden
Minen können für +7 Sekunden nach dem Wurf nicht beschädigt werden
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Fragment of Winter
Spectre | N |
---|---|
Area | 'Wasserwege'-Karte |
Tags | Zauberer, cold_affinity, construct, extra_large_height, hard_armour, is_unarmed, large_model, medium_movement, melee, non_unique_map_boss, not_dex, not_str, physical_affinity, ranged, slashing_weapon, water |
Leben
400%
Energy Shield From Life
100%
Ailment Threshold
400%
Widerstand




Damage
330%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 9
Attack Time
1.65 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
180%
Type
IceElementalMapBoss
Metadata
IceElementalMapBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
74
Leben
0
Rüstung
46,127
Ausweichwert
5,828
Energieschild
35,504
Damage
2,008
Zauberschaden
2,997
Genauigkeit
732
Attack Time
1.1055
Erfahrung
127,611
Minion Life
0
Minion Energy Shield
7,308
Minion Damage
1,638
Ailment Threshold
950,517
Chill
3,006
Shock
3,006
Brittle
17,004
Scorch
3,006
Sap
8,304
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 3189–4783
Kritische Trefferchance: 5%
Attack Time: 1.65 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

IceElementalMapBossSpear
Projectile, ProjectilesFromUser, Spell, Trappable, Totemable, Triggerable
Eiselementar-Speer
Zauberzeit: 1 Sek.
Verursacht 350.1 bis 525.1 Kälteschaden
Projektile durchbohren alle Ziele
25% Chance, Gegner einzufrieren
base is projectile [1]
monster reverse point blank damage -% at minimum range [25]
IceElementalMapBossColdThorns
Spell, Buff, Duration
Zauberzeit: 1 Sek.
Abklingzeit: 12 Sek.
Kann nicht geblendet werden
Basisdauer beträgt 6 Sekunden
200% verringerter erlittener Schaden
maximum cold damage to return when hit [556.3]
minimum cold damage to return when hit [370.8]
IceElementalMapBossIceTrap
Spell, Duration, Damage, Mineable, Area, Trapped, DamageOverTime, Cold, AreaSpell
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Abklingzeit: 3 Sek.
Verursacht 695 bis 1043 Kälteschaden
Falle ist +7 Sekunden aktiv
Basisdauer beträgt 12 Sekunden
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
is area damage [1]
trap variation [4]
SummonIceElementalsMapBoss
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Zauberzeit: 1 Sek.
Abklingzeit: 10 Sek.
alternate minion [19]
number of monsters to summon [10]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
SummonIceElementalsMagicMapBoss
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Zauberzeit: 1 Sek.
Abklingzeit: 14 Sek.
alternate minion [32]
number of monsters to summon [6]
summoned monster rarity [1]
summoned monsters are minions [1]
SummonIceElementalsRareMapBoss
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Zauberzeit: 1 Sek.
Abklingzeit: 14 Sek.
alternate minion [32]
number of monsters to summon [3]
summoned monster rarity [2]
summoned monsters are minions [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { } Actor { basic_action = "Emerge" } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 fade_arrows = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/IceElemental/IceElementalMapBoss"] = { name = "Fragment of Winter", life = 4, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 3.3, damageSpread = 0.2, attackTime = 1.65, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "IceElementalMapBossIceTrap", "IceElementalMapBossColdThorns", "SummonIceElementalsMapBoss", "SummonIceElementalsMagicMapBoss", "SummonIceElementalsRareMapBoss", "IceElementalMapBossSpear", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IceElementalMapBossIceTrap"] = { name = "IceElementalMapBossIceTrap", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.Trapped] = true, [SkillType.DamageOverTime] = true, [SkillType.Cold] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_trap_duration", "base_skill_effect_duration", "trap_variation", "is_area_damage", "base_skill_is_trapped", "is_trap", "ignores_trap_and_mine_cooldown_limit", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 7000, 12000, 4, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IceElementalMapBossColdThorns"] = { name = "IceElementalMapBossColdThorns", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_cold_damage_to_return_when_hit", "maximum_cold_damage_to_return_when_hit", "base_damage_taken_+%", "base_skill_effect_duration", "cannot_be_blinded", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -200, 6000, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonIceElementalsMapBoss"] = { name = "SummonIceElementalsMapBoss", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", }, levels = { [1] = {10, 19, levelRequirement = 68, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonIceElementalsMagicMapBoss"] = { name = "SummonIceElementalsMagicMapBoss", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "summoned_monster_rarity", "alternate_minion", "summoned_monsters_are_minions", }, levels = { [1] = {6, 1, 32, levelRequirement = 68, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonIceElementalsRareMapBoss"] = { name = "SummonIceElementalsRareMapBoss", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "summoned_monster_rarity", "alternate_minion", "summoned_monsters_are_minions", }, levels = { [1] = {3, 2, 32, levelRequirement = 68, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IceElementalMapBossSpear"] = { name = "Ice Elemental Spear", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_chance_to_freeze_%", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 25, 25, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, }, }, }
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | einzigartig (3) |
Req. level | 1 |
Stats |
Fallen können für +7 Sekunden nach dem Wurf nicht beschädigt werden
Minen können für +7 Sekunden nach dem Wurf nicht beschädigt werden
Id | MonsterImplicitTrapsInvulnerable2 |
---|---|
Family | MonsterTrapsInvulnerable |
Domains | Monster (3) |
GenerationType | einzigartig (3) |
Req. level | 1 |
Stats |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | Monster (3) |
GenerationType | einzigartig (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | einzigartig (3) |
Req. level | 1 |
Stats |
Fragment des Winters





Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Fallen können für +7 Sekunden nach dem Wurf nicht beschädigt werden
Minen können für +7 Sekunden nach dem Wurf nicht beschädigt werden
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Fallen können für +7 Sekunden nach dem Wurf nicht beschädigt werden
Minen können für +7 Sekunden nach dem Wurf nicht beschädigt werden
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Fragment of Winter
Spectre | N |
---|---|
Tags | Zauberer, cold_affinity, construct, extra_large_height, hard_armour, is_unarmed, large_model, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, slashing_weapon, standalone_map_boss, water |
Leben
400%
Energy Shield From Life
100%
Ailment Threshold
400%
Widerstand




Damage
330%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 9
Attack Time
1.65 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
180%
Type
IceElementalMapBoss
Metadata
IceElementalMapBossStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
0
Rüstung
28,790
Ausweichwert
4,739
Energieschild
24,508
Damage
1,404
Zauberschaden
2,096
Genauigkeit
580
Attack Time
1.1055
Erfahrung
112,805
Minion Life
0
Minion Energy Shield
5,316
Minion Damage
1,121
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 2230–3345
Kritische Trefferchance: 5%
Attack Time: 1.65 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

IceElementalMapBossSpear
Projectile, ProjectilesFromUser, Spell, Trappable, Totemable, Triggerable
Eiselementar-Speer
Zauberzeit: 1 Sek.
Verursacht 269.1 bis 403.6 Kälteschaden
Projektile durchbohren alle Ziele
25% Chance, Gegner einzufrieren
base is projectile [1]
monster reverse point blank damage -% at minimum range [25]
IceElementalMapBossColdThorns
Spell, Buff, Duration
Zauberzeit: 1 Sek.
Abklingzeit: 12 Sek.
Kann nicht geblendet werden
Basisdauer beträgt 6 Sekunden
200% verringerter erlittener Schaden
maximum cold damage to return when hit [412.9]
minimum cold damage to return when hit [275.3]
IceElementalMapBossIceTrap
Spell, Duration, Damage, Mineable, Area, Trapped, DamageOverTime, Cold, AreaSpell
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Abklingzeit: 3 Sek.
Verursacht 454.9 bis 682.3 Kälteschaden
Falle ist +7 Sekunden aktiv
Basisdauer beträgt 12 Sekunden
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
is area damage [1]
trap variation [4]
SummonIceElementalsMapBoss
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Zauberzeit: 1 Sek.
Abklingzeit: 10 Sek.
alternate minion [19]
number of monsters to summon [10]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
SummonIceElementalsMagicMapBossStandalone
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Zauberzeit: 1 Sek.
Abklingzeit: 14 Sek.
alternate minion [32]
number of monsters to summon [6]
summoned monster rarity [1]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
SummonIceElementalsRareMapBossStandalone
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Zauberzeit: 1 Sek.
Abklingzeit: 14 Sek.
alternate minion [32]
number of monsters to summon [3]
summoned monster rarity [2]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua minions["Metadata/Monsters/IceElemental/IceElementalMapBossStandalone"] = { name = "Fragment of Winter", life = 4, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 3.3, damageSpread = 0.2, attackTime = 1.65, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "IceElementalMapBossIceTrap", "IceElementalMapBossColdThorns", "SummonIceElementalsMapBoss", "SummonIceElementalsMagicMapBossStandalone", "SummonIceElementalsRareMapBossStandalone", "IceElementalMapBossSpear", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IceElementalMapBossIceTrap"] = { name = "IceElementalMapBossIceTrap", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.Trapped] = true, [SkillType.DamageOverTime] = true, [SkillType.Cold] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_trap_duration", "base_skill_effect_duration", "trap_variation", "is_area_damage", "base_skill_is_trapped", "is_trap", "ignores_trap_and_mine_cooldown_limit", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 7000, 12000, 4, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IceElementalMapBossColdThorns"] = { name = "IceElementalMapBossColdThorns", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_cold_damage_to_return_when_hit", "maximum_cold_damage_to_return_when_hit", "base_damage_taken_+%", "base_skill_effect_duration", "cannot_be_blinded", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -200, 6000, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonIceElementalsMapBoss"] = { name = "SummonIceElementalsMapBoss", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", }, levels = { [1] = {10, 19, levelRequirement = 68, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonIceElementalsMagicMapBossStandalone"] = { name = "SummonIceElementalsMagicMapBossStandalone", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "summoned_monster_rarity", "alternate_minion", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", }, levels = { [1] = {6, 1, 32, levelRequirement = 68, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonIceElementalsRareMapBossStandalone"] = { name = "SummonIceElementalsRareMapBossStandalone", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "summoned_monster_rarity", "alternate_minion", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", }, levels = { [1] = {3, 2, 32, levelRequirement = 68, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IceElementalMapBossSpear"] = { name = "Ice Elemental Spear", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_chance_to_freeze_%", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 25, 25, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, }, }, }
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | einzigartig (3) |
Req. level | 1 |
Stats |
Fallen können für +7 Sekunden nach dem Wurf nicht beschädigt werden
Minen können für +7 Sekunden nach dem Wurf nicht beschädigt werden
Id | MonsterImplicitTrapsInvulnerable2 |
---|---|
Family | MonsterTrapsInvulnerable |
Domains | Monster (3) |
GenerationType | einzigartig (3) |
Req. level | 1 |
Stats |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | Monster (3) |
GenerationType | einzigartig (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | einzigartig (3) |
Req. level | 1 |
Stats |
Fragment des Winters





Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Fallen können für +7 Sekunden nach dem Wurf nicht beschädigt werden
Minen können für +7 Sekunden nach dem Wurf nicht beschädigt werden
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Fallen können für +7 Sekunden nach dem Wurf nicht beschädigt werden
Minen können für +7 Sekunden nach dem Wurf nicht beschädigt werden
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Fragment of Winter
Spectre | N |
---|---|
Tags | construct, elder_map_boss, extra_large_height, hard_armour, is_unarmed, large_model, medium_movement, non_attacking, not_dex, not_str, slashing_weapon, water |
Leben
400%
Energy Shield From Life
100%
Ailment Threshold
400%
Widerstand




Damage
330%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 9
Attack Time
1.65 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
180%
Type
IceElementalMapBoss
Metadata
IceElementalMapBossElder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_immune_vaal_lighting_warp = 1 } Transitionable { } Preload { preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb" preload_object = "Metadata/MiscellaneousObjects/ElderPortal" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );" create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/IceElemental/IceElementalMapBossElder"] = { name = "Fragment of Winter", life = 4, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 3.3, damageSpread = 0.2, attackTime = 1.65, attackRange = 9, accuracy = 1, skillList = { }, modList = { }, }
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | einzigartig (3) |
Req. level | 1 |
Stats |
Fallen können für +7 Sekunden nach dem Wurf nicht beschädigt werden
Minen können für +7 Sekunden nach dem Wurf nicht beschädigt werden
Id | MonsterImplicitTrapsInvulnerable2 |
---|---|
Family | MonsterTrapsInvulnerable |
Domains | Monster (3) |
GenerationType | einzigartig (3) |
Req. level | 1 |
Stats |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | Monster (3) |
GenerationType | einzigartig (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | einzigartig (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.