Kurgals Obelisk
Konstrukt
Kurgal's Obelisk
SpectreN
Tagsabyssal, bones, Zauberer, chaos_affinity, construct, flesh_armour, is_unarmed, large_height, very_slow_movement
Leben
100%
Ailment Threshold
100%
Widerstand
20 20 20 0
Damage
100%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
80%
Type
AbyssLichObelisk
Metadata
AbyssLichObelisk
Stufe
68
Leben
6,433
Rüstung
28,790
Ausweichwert
4,739
Damage
374
Zauberschaden
374
Genauigkeit
580
Attack Time
1.5
Erfahrung
10,255
Minion Life
1,395
Minion Damage
298
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
ObeliskCutoutCircle
Spell, Damage, Area, Triggerable, AreaSpell
Zauberzeit: 2.9 Sek.
Verursacht 1502 bis 2254 physischen Schaden
15% des physischen Schadens werden in Chaosschaden umgewandelt
is area damage [1]
monster penalty against minions damage +% final vs player minions [-75]
ObeliskDetonateCircle
Spell, Triggerable
Zauberzeit: 2.9 Sek.
DelveLichObeliskTransitionCascade
Triggerable, Spell
Zauberzeit: 1 Sek.

Object Type

version 2
extends "Metadata/Monsters/Monster"


Positioned
{
	force_placement = true
}

Actor
{
	basic_action = "Emerge"
}

Pathfinding
{
	immobile = true
}

Life
{
	corpse_usable = false
}

Transitionable
{
	
}

Animated
{
	on_end_end = "Delete();"
}

Stats
{
	set_monster_ignores_delve_darkness_mechanic = 1
	set_untargetable_by_monster_ai = 0
	set_cannot_be_afflicted = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	on_initial_position_set = "FaceObject( owner );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichObelisk"] = {
    name = "Kurgal's Obelisk",
    life = 1,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "ObeliskCutoutCircle",
        "ObeliskDetonateCircle",
        "DelveLichObeliskTransitionCascade",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ObeliskCutoutCircle"] = {
    name = "ObeliskCutoutCircle",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.9,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_chaos",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 15, -75, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ObeliskDetonateCircle"] = {
    name = "ObeliskDetonateCircle",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.9,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 80, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveLichObeliskTransitionCascade"] = {
    name = "DelveLichObeliskTransitionCascade",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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